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(Auto Save) [AUTO_SAVE_GAME_TITLE] # SHELL INTEGRATION STRINGS # en.txt \Strings (Auto Save) (Auto Save) 2
(Destroyed) [COMBAT_DESTROYED] # COMBAT STRINGS # en.txt \Strings (Zerstört) (Détruit) 3
(Scrap {0}) [FACILITY_SCRAP_FORMAT_STRING] # SYSTEM SCREEN STRINGS # en.txt \Strings (Abriss {0}) (Scrap {0}) 4
_ACCEPT [SETTINGS_ACCEPT] # SETTINGS WINDOW # en.txt \Strings _ACCEPT _ACCEPT 5
_Always check for updates on startup [SETTINGS_CHECK_FOR_UPDATES_ON_STARTUP] # SETTINGS WINDOW # en.txt \Strings _Always check for updates on startup _Always check for updates on startup 6
_CANCEL [SAVE_GAME_DIALOG_CANCEL] # GUI CLIENT STRINGS # en.txt \Strings _CANCEL _CANCEL 7
_CANCEL [LOAD_GAME_DIALOG_CANCEL] # GUI CLIENT STRINGS # en.txt \Strings _CANCEL _CANCEL 8
_Cancel [MP_SETUP_CANCEL] # GUI CLIENT STRINGS # en.txt \Strings _Cancel _Cancel 9
_CANCEL [SETTINGS_CANCEL] # SETTINGS WINDOW # en.txt \Strings _CANCEL _CANCEL 10
_Cancel [MESSAGE_DIALOG_CANCEL] # COMMON DIALOG BOX STRINGS # en.txt \Strings _Cancel _Cancel 11
_CHECK FOR UPDATES [SETTINGS_CHECK_FOR_UPDATES_NOW] # SETTINGS WINDOW # en.txt \Strings _CHECK FOR UPDATES _CHECK FOR UPDATES 12
_CLEAR UPDATER REGISTRY [SETTINGS_CLEAR_UPDATER_REGISTRY] # SETTINGS WINDOW # en.txt \Strings _CLEAR UPDATER REGISTRY _CLEAR UPDATER REGISTRY 13
_Close [COMMON_DIALOG_CLOSE] # COMMON DIALOG BOX STRINGS # en.txt \Strings _Schliessen _Close 14
_Connect [MP_SETUP_CONNECT] # GUI CLIENT STRINGS # en.txt \Strings _Connect _Connect 15
_CONTINUE [MAIN_MENU_CONTINUE] # GUI CLIENT STRINGS # en.txt \Strings _CONTINUE _CONTINUE 16
_Direct Connect: [MP_SETUP_DIRECT_CONNECT] # GUI CLIENT STRINGS # en.txt \Strings _Direct Connect: _Direct Connect: 17
_Host Game [MP_SETUP_HOST_GAME] # GUI CLIENT STRINGS # en.txt \Strings _Host Game _Host Game 18
_Join Game [MP_SETUP_JOIN_GAME] # GUI CLIENT STRINGS # en.txt \Strings _Join Game _Join Game 19
_LOAD [LOAD_GAME_DIALOG_LOAD_GAME] # GUI CLIENT STRINGS # en.txt \Strings _LOAD _LOAD 20
_LOAD GAME [MAIN_MENU_LOAD_GAME] # GUI CLIENT STRINGS # en.txt \Strings _LOAD GAME _LOAD GAME 21
_MULTIPLAYER [MAIN_MENU_MULTIPLAYER] # GUI CLIENT STRINGS # en.txt \Strings _MULTIPLAYER _MULTIPLAYER 22
_No [MESSAGE_DIALOG_NO] # COMMON DIALOG BOX STRINGS # en.txt \Strings _Nein _No 23
_OK [MESSAGE_DIALOG_OK] # COMMON DIALOG BOX STRINGS # en.txt \Strings _OK _OK 24
_One time only, immediately. [STIPULATION_EDITOR_DURATION_IMMEDIATE] # EMBASSY SCREEN # en.txt \Strings _One time only, immediately. _One time only, immediately. 25
_OPTIONS [MAIN_MENU_OPTIONS] # GUI CLIENT STRINGS # en.txt \Strings _OPTIONS _OPTIONS 26
_Player Name: [MP_SETUP_PLAYER_NAME] # GUI CLIENT STRINGS # en.txt \Strings _Player Name: _Player Name: 27
_RETIRE [MAIN_MENU_RETIRE] # GUI CLIENT STRINGS # en.txt \Strings _RETIRE _RETIRE 28
_SAVE [SAVE_GAME_DIALOG_SAVE_GAME] # GUI CLIENT STRINGS # en.txt \Strings _SAVE _SAVE 29
_SAVE GAME [MAIN_MENU_SAVE_GAME] # GUI CLIENT STRINGS # en.txt \Strings _SAVE GAME _SAVE GAME 30
_Servers on Network: [MP_SETUP_SERVER_LIST] # GUI CLIENT STRINGS # en.txt \Strings _Servers on Network: _Servers on Network: 31
_Yes [MESSAGE_DIALOG_YES] # COMMON DIALOG BOX STRINGS # en.txt \Strings _Ja _Yes 32
{}{0} / {1} RegardMeterTooltip DiplomacyScreen.xml \Text {}{0} / {1} 644
{}{0} / {1} TrustMeterTooltip DiplomacyScreen.xml \Text {}{0} / {1} 646
{}{0} Turns TURNS_UNTIL_COMPLETION_FORMAT ColonyScreen.xml \Text {}{0} Runden {}{0} Tours 654
{}{0} {1} Class {2} Complete SHIP_CONSTRUCTION_PROJECT_TOOLTIP ColonyScreen.xml \Text {}{0} Classe {1} {2} fertig {}{0} Classe {1} Achevé à {2} 656
{0} Turn {1} # SHELL INTEGRATION STRINGS # en.txt \Strings {0} {0} 33
{0} Turn {1} # SHELL INTEGRATION STRINGS # en.txt \Strings {0} {0} 34
{0} [ORDER_ETA_TURNS_MULTILINE] # GALAXY SCREEN STRINGS # en.txt \Strings {0} {0} 35
{0} [ORDER_ETA_TURN_MULTILINE] # GALAXY SCREEN STRINGS # en.txt \Strings {0} {0} 36
{0} (Stranded) [ORDER_STRANDED] # GALAXY SCREEN STRINGS # en.txt \Strings {0} (gestrandet) {0} (Coincé) 37
{0} {1} [PLANET_SIZE_TYPE_FORMAT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings {0} {1} {0} {1} 38
{0} {1} [QUADRANT_FORMAT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings {0} {1} {0} {1} 39
{0} eta {1} Turn [ORDER_ETA_TURN] # GALAXY SCREEN STRINGS # en.txt \Strings {0} eta {1} Runde {0} eta {1} Turn 40
{0} eta {1} Turns [ORDER_ETA_TURNS] # GALAXY SCREEN STRINGS # en.txt \Strings {0} eta {1} Runden {0} eta {1} Turns 41
{0} Fleet(s) [MAP_FLEET_INDICATOR_TOOLTIP_NORMAL_TEXT] # GALAXY SCREEN STRINGS # en.txt \Strings {0} Flotte(n) {0} Flotte(s) 42
{0} has joined the server. [MP_LOBBY_PLAYER_JOINED_MESSAGE_FORMAT] # GUI CLIENT STRINGS # en.txt \Strings {0} has joined the server. {0} has joined the server. 43
{0} has left the server. [MP_LOBBY_PLAYER_EXITED_MESSAGE_FORMAT] # GUI CLIENT STRINGS # en.txt \Strings {0} has left the server. {0} has left the server. 44
{0} has quit the game. [PLAYER_EXITED_MESSAGE_CONTENT] # GUI CLIENT STRINGS # en.txt \Strings {0} has quit the game. {0} has quit the game. 45
{0} has quit the game. There are no more human players left. Do you want to keep playing? [LAST_PLAYER_EXITED_MESSAGE_CONTENT] # GUI CLIENT STRINGS # en.txt \Strings {0} has quit the game. There are no more human players left. Do you want to keep playing? {0} has quit the game. There are no more human players left. Do you want to keep playing? 46
{0} Nebula [NEBULA_NAME_FORMAT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings {0} Nebel {0} Nebula 47
{0} of {1} Active [ACTIVE_FACILITIES_FORMAT_STRING] # SYSTEM SCREEN STRINGS # en.txt \Strings {0} von {1} aktiv {0} of {1} Active 48
{0} Starships [MULTI_SHIP_FLEET_FORMAT] # GALAXY SCREEN STRINGS # en.txt \Strings {0} Raumschiffe {0} Vaisseaux 49
{0} Turn(s) [BUILD_QUEUE_TURNS_REMAINING_FORMAT] # SYSTEM SCREEN STRINGS # en.txt \Strings {0} Runde(n) {0} Tour(s) 50
{0} was destroyed in sector {1}. [SITREP_ORBITAL_DESTROYED] # SITREP ENTRIES # en.txt \Strings {0} wurde zerstört in Sektor {1}. {0} a été détruit dans le secteur {1}. 51
{0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. [GENERIC_ERROR_MESSAGE_FORMAT] # GUI CLIENT STRINGS # en.txt \Strings {0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. {0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. 52
{0}-Class {1} [COMBAT_DESCRIPTION_SHIP] # COMBAT STRINGS # en.txt \Strings {0}-Class {1} {1} de Classe {0} 53
{0}x {1} [QUEUE_MULTI_ITEM_FORMAT] # GALAXY SCREEN STRINGS # en.txt \Strings {0}x {1} {0}x {1} 54
{1} Ship(s) {0} Flotte(n) # GALAXY SCREEN STRINGS # en.txt \Strings {1} Schiff(e) {1} Vaisseau(s) 55
{2:f} {0} # SHELL INTEGRATION STRINGS # en.txt \Strings {2:f} {2:f} 56
{2:f} {0} # SHELL INTEGRATION STRINGS # en.txt \Strings {2:f} {2:f} 57
{3} [SAVED_MULTIPLAYER_GAME_DESCRIPTION] # SHELL INTEGRATION STRINGS # en.txt \Strings {3} {3} 58
A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. [RA_DESC_SILICOBIOLOGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. 59
A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. [RA_DESC_ULTRACONDUCTORS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. 60
A saved game with that file name already exists. Do you want to overwrite the existing saved game? [SAVE_OVERWRITE_CONFIRM_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings A saved game with that file name already exists. Do you want to overwrite the existing saved game? A saved game with that file name already exists. Do you want to overwrite the existing saved game? 61
A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. [RA_DESC_QUANTUM_SHAPING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. 62
Ablative Matrices [RA_NAME_ABLATIVE_MATRICES] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ablative Matrices Ablative Matrices 63
Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. [RA_DESC_ABLATIVE_MATRICES] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. 64
Accept Deployment [ACCEPT_DEPLOYMENT] # GALAXY SCREEN STRINGS # en.txt \Strings Management beenden Accepter le déploiement 65
Active Agreements ActiveAgreementsHeader DiplomacyScreen.xml \Text gültige Vereinbarungen 647
Active Projects [SHIPYARD_ACTIVE_PROJECTS] # SYSTEM SCREEN STRINGS # en.txt \Strings Aktive Projekte Active Projects 66
Adequate [PLANET_ENVIRONMENT_ADEQUATE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Adequate Adequate 67
Advanced Holographics [RA_NAME_ADVANCED_HOLOGRAPHICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advanced Holographics Advanced Holographics 68
Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. [RA_DESC_COLD_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. 69
Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. [RA_DESC_EP_DISTRIBUTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. 70
Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. [RA_DESC_BIOFILTRATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. 71
Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. [RA_DESC_ADVANCED_HOLOGRAPHICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. 72
Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. [RA_DESC_PHASE_MODULATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. 73
Affiliated Affiliated RegardLevel Enums.xaml \Text verbündet Affilié 557
Affiliation [STIPULATION_NAME_OPEN_BORDERS] # EMBASSY SCREEN # en.txt \Strings Affiliation Affiliation 74
AFFILIATION Text="AFFILIATION" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 667
Affiliation Treaty Type.TreatyAffiliationClause DiplomacyScreen.xml \Text Bündnis 624
AGENTS AGENTS_TAB_HEADER ResourceType AssetsScreen.xaml \Text AGENTEN AGENTS 515
Agreements AgreementsButtonText DiplomacyScreen.xml \Text Verträge 635
All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. [RA_DESC_WAVE_ANALYSIS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. 75
Alliance [STIPULATION_NAME_ALLIANCE] # EMBASSY SCREEN # en.txt \Strings Alliance Alliance 76
Allied Allied AgentSkill Enums.xaml \Text Allierter Allié 560
Allied Allied ShipType Enums.xaml \Text alliert Allié 569
Alpha [QUADRANT_ALPHA] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Alpha Alpha 77
An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. [RA_DESC_QUANTUM_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. 78
An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. [RA_DESC_FIELD_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. 79
An error occurred while downloading the update:\n{0} [UPDATE_ERROR_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings An error occurred while downloading the update:\n{0} An error occurred while downloading the update:\n{0} 80
An error occurred while loading the saved game. [CLIENT_DISCONNECT_MESSAGE_LOAD_GAME_FAILURE] # GUI CLIENT STRINGS # en.txt \Strings An error occurred while loading the saved game. An error occurred while loading the saved game. 81
An unknown failure has occurred. [CLIENT_DISCONNECT_MESSAGE_UNKNOWN_FAILURE] # GUI CLIENT STRINGS # en.txt \Strings An unknown failure has occurred. An unknown failure has occurred. 82
Antimatter Compression [RA_NAME_ANTIMATTER_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Antimatter Compression Antimatter Compression 83
Antimatter Fusion [RA_NAME_ANTIMATTER_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Antimatter Fusion Antimatter Fusion 84
Arctic [PLANET_TYPE_ARCTIC] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings arktisch Arctic 85
Are you sure you want to cancel the update? [UPDATE_CANCEL_CONFIRM_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings Are you sure you want to cancel the update? Are you sure you want to cancel the update? 86
Are you sure you want to cancel this build project? [CONFIRM_CANCEL_BUILD_MESSAGE] # SYSTEM SCREEN STRINGS # en.txt \Strings Wollen Sie den Bauauftrag wirklich abbrechen? Etes-vous sûr de vouloir annuler ce projet de construction? 87
Assault Type.CommendAssaultStatement DiplomacyScreen.xml \Text Angriff 598
Assault Type.DenounceAssaultStatement DiplomacyScreen.xml \Text Angriff 603
Asteroids [PLANET_SIZE_ASTEROIDS] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Asteroiden Asteroids 88
Asteroids [PLANET_TYPE_ASTEROIDS] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Asteroiden Asteroids 89
Asteroids (at Tooltip) ToolTip = "Asteroids", \Mainline\SupremacyUI\AsteroidsView.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 670
At War AtWar RegardLevel Enums.xaml \Text im Krieg En guerre 553
Atmospheric Conversion [RA_NAME_ATMOSPHERIC_CONVERSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Atmospheric Conversion Atmospheric Conversion 90
Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. [RA_DESC_ATMOSPHERIC_CONVERSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. 91
Available AvailableForReassignment Enums.xaml \Text disponierbar Disponible 578
Avoid [FLEET_ORDER_AVOID] # GALAXY SCREEN STRINGS # en.txt \Strings Meiden Eviter 92
Barren [PLANET_TYPE_BARREN] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Unfruchtbar Barren 93
Basic Bio-Tech [RA_NAME_BASIC_BIOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Bio-Tech Basic Bio-Tech 94
Basic Computers [RA_NAME_BASIC_COMPUTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Computers Basic Computers 95
Basic Construction [RA_NAME_BASIC_CONSTRUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Construction Basic Construction 96
Basic Energy [RA_NAME_BASIC_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Energy Basic Energy 97
Basic Propulsion [RA_NAME_BASIC_PROPULSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Propulsion Basic Propulsion 98
Basic Weapons [RA_NAME_BASIC_WEAPONS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Basic Weapons Basic Weapons 99
Battle was averted in sector {0}. All ships have retreated or opened hailing frequencies. [COMBAT_TEXT_STANDOFF] # COMBAT STRINGS # en.txt \Strings Ein Kampf in Sektor {0} wurde vermieden - alle Schiffe haben Grußfrequenzen geöffnet oder sich zurückgezogen. La bataille a été évitée dans le secteur {0}. Tous les vaisseaux sont retirés ou ont ouvert les fréquences d'appel. 100
Beta [QUADRANT_BETA] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Beta Beta 101
Biofiltration [RA_NAME_BIOFILTRATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Biofiltration Biofiltration 102
Bio-Neural Circuitry [RA_NAME_BIONEURAL_CIRCUITRY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bio-Neural Circuitry Bio-Neural Circuitry 103
Bionics [RA_NAME_BIONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bionics Bionics 104
Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. [RA_DESC_BIONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. 105
Bio-Replication [RA_NAME_BIOREPLICATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bio-Replication Bio-Replication 106
Bio-Synthetics [RA_NAME_BIOSYNTHETICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bio-Synthetics Bio-Synthetics 107
Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. [RA_DESC_BIOSYNTHETICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. 108
BioTech [RF_NAME_BIOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Biotechnik BioTech 109
Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. [RA_DESC_BASIC_BIOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. 110
Black Hole [STAR_TYPE_BLACKHOLE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Schwarzes Loch Black Hole 111
Blue [SITREP_DIALOG_BLUE_CHECKBOX] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Blau Blue 112
Blue Star [STAR_TYPE_BLUE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings blauer Stern Blue Star 113
Bonuses [BUILDING_BONUSES] # SYSTEM SCREEN STRINGS # en.txt \Strings Boni Bonus 114
Bonuses [RESEARCH_BONUSES] # SCIENCE SCREEN # en.txt \Strings Bonuses Bonus 115
Break Agreement Type.OfferBreakAgreementClause DiplomacyScreen.xml \Text Abkommen brechen 608
Break Agreement Type.RequestBreakAgreementClause DiplomacyScreen.xml \Text Abkommen brechen 616
Bribe Resistance [BRIBE_RESISTANCE] # AFFAIRS SCREEN # en.txt \Strings Bestechungsresistenz Bribe Resistance 116
Build a Ship BUILT_NEW_SHIP_TOOLTIP ColonyScreen.xml \Text ein Schiff bauen Construire un vaisseau 655
Build Cost [BUILD_COST] # SYSTEM SCREEN STRINGS # en.txt \Strings Baukosten Coût de la construction 117
Build Slots [SHIPYARD_BUILD_SLOTS] # SYSTEM SCREEN STRINGS # en.txt \Strings Baueinheiten Build Slots 118
Build Station [FLEET_ORDER_BUILD_STATION] # GALAXY SCREEN STRINGS # en.txt \Strings Station bauen Construire une station 119
Building {0} [FLEET_ORDER_STATUS_BUILD_STATION] # GALAXY SCREEN STRINGS # en.txt \Strings im Bau Construit un(e) {0} 120
Builds Ships [SHIPYARD_BONUS_BUILDS_SHIPS] # SYSTEM SCREEN STRINGS # en.txt \Strings Schiffsbau Builds Ships 121
By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. [RA_DESC_ULTRA_EMITTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. 122
Cancel [PROJECT_CANCEL] # SYSTEM SCREEN STRINGS # en.txt \Strings Abbrechen Cancel 123
Cancel CancelMessageButtonText DiplomacyScreen.xml \Text Abbrechen 640
Cancel trade route [CANCEL_TRADE_ROUTE] # GALAXY SCREEN STRINGS # en.txt \Strings Handelsroute canceln Annuler la route commerciale 124
Cease Fire Type.TreatyCeaseFireClause DiplomacyScreen.xml \Text Waffenstillstand 625
Charge Reversal [RA_NAME_CHARGE_REVERSAL] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Charge Reversal Charge Reversal 125
Charisma Charisma ShipType Enums.xaml \Text Ausstrahlung Charisme 572
Civilian Structures CivilianStructure ForeignPowerStatus Enums.xaml \Text Zivileinrichtungen Structures civiles 539
Climate Control [RA_NAME_CLIMATE_CONTROL] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Climate Control Climate Control 126
Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. [RA_DESC_CLIMATE_CONTROL] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. 127
Cloak Strength [SHIP_CLOAK_STRENGTH] # GALAXY SCREEN STRINGS # en.txt \Strings Tarnstärke Cloak Strength 128
CLOSE [COMBAT_CLOSE] # COMBAT STRINGS # en.txt \Strings Schließen FERMER 129
Cold Fusion [RA_NAME_COLD_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Cold Fusion Cold Fusion 130
ColdWar ColdWar AgentStatus Enums.xaml \Text kalter Krieg Guerre Froide 566
Collect Deuterium [FLEET_ORDER_COLLECT_DEUTERIUM] # GALAXY SCREEN STRINGS # en.txt \Strings Deuterium sammeln Collecter du deutérium 131
COLONIES COLONIES_TAB_HEADER ResourceType AssetsScreen.xaml \Text KOLONIEN COLONIES 516
Colonize System [FLEET_ORDER_COLONIZE] # GALAXY SCREEN STRINGS # en.txt \Strings System kolonisieren Coloniser le système 132
Colony Ship Colony Enums.xaml \Text Kolonieschiff Vaisseau de colonisation 580
Combat Combat ShipType Enums.xaml \Text Kampfstärke Combat 575
Combatant Ships CombatantShip DiplomaticMessageCategory Enums.xaml \Text angreifende Schiffe Vaisseaux combattants 534
Comfortable [PLANET_ENVIRONMENT_COMFORTABLE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Comfortable Comfortable 133
Command Command DiplomaticMessageCategory Enums.xaml \Text Auftrag Commandement 533
Command Ship Command Enums.xaml \Text Kommandoschiff Vaisseau de commandement 590
Commend ActionCategory.Commend DiplomacyScreen.xml \Text Commend 591
Computers [RF_NAME_COMPUTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Computertechnik Informatique 134
Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. [RA_DESC_BASIC_COMPUTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. 135
Conditions [PLANET_ENVIRONMENT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Conditions Conditions 136
Confirm Cancellation [UPDATE_CANCEL_CONFIRM_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Confirm Cancellation Confirm Cancellation 137
Confirm Cancellation [CONFIRM_CANCEL_BUILD_HEADER] # SYSTEM SCREEN STRINGS # en.txt \Strings Abbruch bitte bestätigen Confirmer l'annulation 138
CONFIRM OVERWRITE [SAVE_OVERWRITE_CONFIRM_HEADER] # GUI CLIENT STRINGS # en.txt \Strings CONFIRM OVERWRITE CONFIRM OVERWRITE 139
Confirm Route [CONFIRM_NEW_ROUTE_HEADER] # GALAXY SCREEN STRINGS # en.txt \Strings Route bestätigen Confirmer la route 140
Connection Failed [CLIENT_CONNECTION_FAILURE_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Connection Failed Connection Failed 141
Constructing {0} [SHIP_CONSTRUCTING_FORMAT] # SYSTEM SCREEN STRINGS # en.txt \Strings Constructing {0} Constructing {0} 142
Construction [RF_NAME_CONSTRUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Bautechnik Construction 143
Construction Bay Offline {0} Energy Required TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_OFFLINE ColonyScreen.xml \Text Werft offline {0} Energie benötigt Baie de construction: HORS SERVICE Energie requise: {0} 658
Construction Bay Online {0} Energy Consumed TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_ONLINE ColonyScreen.xml \Text Werft online {0} Energieverbrauch Baie de construction: EN SERVICE Energie consommée: {0} 657
Construction Docks [SHIPYARD_CONSTRUCTION_DOCKS] # SYSTEM SCREEN STRINGS # en.txt \Strings Dock Construction Docks 144
Construction Ship Construction Enums.xaml \Text Konstruktionsschiff Vaisseau de construction 581
Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. [RA_DESC_BASIC_CONSTRUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. 145
Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. [RA_DESC_GAMMA_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. 146
CRE_DITS [MAIN_MENU_CREDITS] # GUI CLIENT STRINGS # en.txt \Strings CRE_DITS CRE_DITS 147
Credits [CREDITS] # SYSTEM SCREEN STRINGS # en.txt \Strings Credits Crédits 148
Credits Per Turn [CREDITS_PER_TURN] # GALAXY SCREEN STRINGS # en.txt \Strings Credits pro Runde Credits Per Turn 149
Crew / Experience [SHIP_CREW_SIZE_EXPERIENCE] # GALAXY SCREEN STRINGS # en.txt \Strings Crew / Erfahrung Equipage / Expérience 150
Crew Size [SHIP_CREW_SIZE] # SYSTEM SCREEN STRINGS # en.txt \Strings Crew Size Taille équipage 151
Cruiser Cruiser Enums.xaml \Text Kreuzer Croiseur 587
Crystal Storage [RA_NAME_CRYSTAL_STORAGE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Crystal Storage Crystal Storage 152
Crystalline Giant [PLANET_TYPE_CRYSTALLINE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Crystalline Giant Crystalline Giant 153
Current Food Reserves FOOD_TOOL_TIP AgentCareer AssetsScreen.xaml \Text derzeitige Nahrungsreserven Réserves alimentaires actuelles 520
Current Personnel [CURRENT_PERSONNEL] # AFFAIRS SCREEN # en.txt \Strings Current Personnel Current Personnel 154
Data Imaging [RA_NAME_DATA_IMAGING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Data Imaging Data Imaging 155
Deception Deception ShipType Enums.xaml \Text Täuschung Déception 573
Declare War Type.WarDeclaration DiplomacyScreen.xml \Text Krieg erklären 597
Declare War DeclareWarButtonText DiplomacyScreen.xml \Text Krieg erklären 642
Declare war on... [STIPULATION_NAME_DECLARE_WAR] # EMBASSY SCREEN # en.txt \Strings Declare war on... Declare war on... 156
DEFEAT [COMBAT_DEFEAT] # COMBAT STRINGS # en.txt \Strings Niederlage DEFAITE 157
Defensive Alliance Type.TreatyDefensiveAllianceClause DiplomacyScreen.xml \Text Verteidigungsbündnis 627
Delta [QUADRANT_DELTA] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Delta Delta 158
Demand Demand ForeignPowerStatus Enums.xaml \Text Forderung Demande 542
Demon [PLANET_TYPE_DEMON] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Dämon Demon 159
Denounce ActionCategory.Denounce DiplomacyScreen.xml \Text Denunzieren 592
Description [TECH_OBJECT_DESCRIPTION] # SYSTEM SCREEN STRINGS # en.txt \Strings Beschreibung Description 160
Desert [PLANET_TYPE_DESERT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Wüste Desert 161
Determinacy [RA_NAME_DETERMINACY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Determinacy Determinacy 162
Detested Detested AgentStatus Enums.xaml \Text verhasst Détesté 564
Deuterium [DEUTERIUM] # SYSTEM SCREEN STRINGS # en.txt \Strings Deuterium Deutérium 163
Deuterium Deuterium DiplomaticMessageCategory Enums.xaml \Text Deuterium Deutérium 528
Deuterium Production per Turn DEUTERIUM_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text Deuterium-Produktion je Runde Production de deutérium par tour 521
Diffusion Bonding [RA_NAME_DIFFUSION_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Diffusion Bonding Diffusion Bonding 164
Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. [RA_DESC_DIFFUSION_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. 165
Dilithium [DILITHIUM] # SYSTEM SCREEN STRINGS # en.txt \Strings Dilithium Dilithium 166
Dilithium Dilithium DiplomaticMessageCategory Enums.xaml \Text Dilithium Dilithium 529
Dilithium Bonding [RA_NAME_DILITHIUM_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Dilithium Bonding Dilithium Bonding 167
Dilithium Production per Turn DILITHIUM_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text Dilithium-Produktion je Runde Production de dilithium par tour 522
Diplomacy Diplomacy DiplomaticMessageCategory Enums.xaml \Text Diplomatie Diplomatie 532
DIPLOMACY Text="DIPLOMACY" /> \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 665
Disabling this option might improve visual performance for older machines. This option toggles smooth edge rendering in the game's user interface. # SETTINGS WINDOW # en.txt \Strings Disabling this option might improve visual performance for older machines. Disabling this option might improve visual performance for older machines. 168
Disconnected [CLIENT_DISCONNECT_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Disconnected Disconnected 169
Distortion [RA_NAME_DISTORTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Distortion Distortion 170
Distress Signal Detected [MAP_FLEET_INDICATOR_TOOLTIP_DISTRESS_TEXT] # GALAXY SCREEN STRINGS # en.txt \Strings Distress Signal Detected Distress Signal Detected 171
Dock Available [SHIPYARD_DOCK_AVAILABLE] # SYSTEM SCREEN STRINGS # en.txt \Strings Dock Available Dock Available 172
Download Complete [UPDATE_COMPLETE_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Download Complete Download Complete 173
Download complete. [UPDATE_STATUS_COMPLETE] # GUI CLIENT STRINGS # en.txt \Strings Download complete. Download complete. 174
Download Error [UPDATE_ERROR_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Download Error Download Error 175
Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... [UPDATE_DOWNLOAD_PROGRESS_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... 176
Drag ship(s) here to create a new fleet [NEW_TASK_FORCE_DROP_ZONE_TEXT] # GALAXY SCREEN STRINGS # en.txt \Strings Drag ship(s) here to create a new fleet Faites glisser le(s) navire (s) ici pour créer une nouvelle flotte 177
Duotronics [RA_NAME_DUOTRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Duotronics Duotronics 178
Duranium [RAW_MATERIALS] # SYSTEM SCREEN STRINGS # en.txt \Strings Duranium Matières premières 179
Duranium RawMaterials DiplomaticMessageCategory Enums.xaml \Text Duranium Duranium 530
Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. [RA_DESC_DURANIUM_MICROWELDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. 180
Duranium Microwelding [RA_NAME_DURANIUM_MICROWELDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Duranium Microwelding Duranium Microwelding 181
Duranium Production per Turn RAW_MATERIALS_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text Duranium-Produktion je Runde Production de duranium par tour 523
Duration [STIPULATION_EDITOR_DURATION] # EMBASSY SCREEN # en.txt \Strings Dauer Durée 182
E_XIT [MAIN_MENU_EXIT] # GUI CLIENT STRINGS # en.txt \Strings E_XIT E_XIT 183
Eco-Modification [RA_NAME_ECOMODIFICATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Eco-Modification Eco-Modification 184
Edit EditMessageButtonText DiplomacyScreen.xml \Text Ändern 639
Electron Bonding [RA_NAME_ELECTRON_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Electron Bonding Electron Bonding 185
Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. [RA_DESC_ELECTRON_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. 186
Empathy Empathy ShipType Enums.xaml \Text Empathie Empathie 576
Empire Affairs Info [EMPIRE_AFFAIRS_INFO] # AFFAIRS SCREEN # en.txt \Strings Empire Affairs Info Empire Affairs Info 187
EMPIRE INFO Header="EMPIRE INFO" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 661
Empire Morale [EMPIRE_MORALE] # GALAXY SCREEN STRINGS # en.txt \Strings Moral Imperiumsweit Empire Morale 188
Empire Tech Info [EMPIRE_TECH_INFO] # SCIENCE SCREEN # en.txt \Strings Empire Tech Info Empire Tech Info 189
Empty Space [EMPTY_SPACE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings leerer Sektor Empty Space 190
Enable dialog animations [SETTINGS_ENABLE_DIALOG_ANIMATIONS] # SETTINGS WINDOW # en.txt \Strings Enable dialog animations Enable dialog animations 191
Enable screen transitions [SETTINGS_ENABLE_SCREEN_TRANSITIONS] # SETTINGS WINDOW # en.txt \Strings Enable screen transitions Enable screen transitions 192
Enable user interface antialiasing [SETTINGS_ENABLE_ANTIALIASING] # SETTINGS WINDOW # en.txt \Strings Enable user interface antialiasing Enable user interface antialiasing 193
Encyclopedia [ENCYCLOPEDIA] # SCIENCE SCREEN # en.txt \Strings Encyclopedia Encyclopédie 194
End Embargo Type.OfferEndEmbargoClause DiplomacyScreen.xml \Text Embargo beenden 609
End Embargo Type.RequestEndEmbargoClause DiplomacyScreen.xml \Text Embargo beenden 617
Energy [ENERGY] # SYSTEM SCREEN STRINGS # en.txt \Strings Energie Energy 195
Energy [PRODUCTION_CATEGORY_ENERGY] # SYSTEM SCREEN STRINGS # en.txt \Strings Energie Energie 196
Energy [RF_NAME_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Energietechnik Energie 197
Energy Cost [ENERGY_COST] # SYSTEM SCREEN STRINGS # en.txt \Strings Energiebedarf Coût en énergie 198
Energy Surplus ENERGY_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text Energieüberschuß Surplus d'énergie 526
Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. [RA_DESC_BASIC_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. 199
Engage [FLEET_ORDER_ENGAGE] # GALAXY SCREEN STRINGS # en.txt \Strings Angriff Engager 200
ENGAGE [COMBAT_ENGAGE] # COMBAT STRINGS # en.txt \Strings ausführen ENGAGER 201
EP Distribution [RA_NAME_EP_DISTRIBUTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings EP Distribution EP Distribution 202
Epitaxy [RA_NAME_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Epitaxy Epitaxy 203
Error [GENERIC_ERROR_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Error Error 204
Escort [FLEET_ORDER_ESCORT] # GALAXY SCREEN STRINGS # en.txt \Strings Eskortieren Escorter 205
Escorting {0} [FLEET_ORDER_STATUS_ESCORT] # GALAXY SCREEN STRINGS # en.txt \Strings Eskorte Escorte {0} 206
Estimated Time to Completion SHIP_CONSTRUCTION_TIME_TOOLTIP ColonyScreen.xml \Text voraussichtliche Zeit zur Fertigstellung Temps estimé jusqu'à l'achèvement 653
eta {1} Turn {0} # GALAXY SCREEN STRINGS # en.txt \Strings eta {1} Runde eta {1} Turn 207
eta {1} Turns {0} # GALAXY SCREEN STRINGS # en.txt \Strings eta {1} Runden eta {1} Turns 208
Every _turn for [STIPULATION_EDITOR_DURATION_CUSTOM_1] # EMBASSY SCREEN # en.txt \Strings Every _turn for Every _turn for 209
every turn for {0} turns [STIPULATION_DURATION_REPEATING] # EMBASSY SCREEN # en.txt \Strings every turn for {0} turns every turn for {0} turns 210
Every turn, _indefinitely. [STIPULATION_EDITOR_DURATION_INDEFINITE] # EMBASSY SCREEN # en.txt \Strings Runde für Runde (unbegrenzt) Every turn, _indefinitely. 211
Exchange Exchange ForeignPowerStatus Enums.xaml \Text Exchange Echange 543
Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. [RA_DESC_NADION_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. 212
Explore [FLEET_ORDER_EXPLORE] # GALAXY SCREEN STRINGS # en.txt \Strings Erforschen Explorer 213
Explore [FLEET_ORDER_STATUS_EXPLORE] # GALAXY SCREEN STRINGS # en.txt \Strings Erforschen Explore 214
External Affairs [EXTERNAL_AFFAIRS] # AFFAIRS SCREEN # en.txt \Strings External Affairs External Affairs 215
External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. [EXTERNAL_AFFAIRS_DESCRIPTION] # AFFAIRS SCREEN # en.txt \Strings External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. 216
Fast Attack Ship FastAttack Enums.xaml \Text Schneller Angreifer Vaisseau d'attaque rapide 586
Field Compression [RA_NAME_FIELD_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Field Compression Field Compression 217
Field Geometry [RA_NAME_FIELD_GEOMETRY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Field Geometry Field Geometry 218
Field Manipulation [RA_NAME_FIELD_MANIPULATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Field Manipulation Field Manipulation 219
FILE [UPDATE_COLUMN_HEADER_FILE] # GUI CLIENT STRINGS # en.txt \Strings FILE FILE 220
Food [PRODUCTION_CATEGORY_FOOD] # SYSTEM SCREEN STRINGS # en.txt \Strings Nahrung Nourriture 221
Food Surplus [FOOD_SURPLUS] # SYSTEM SCREEN STRINGS # en.txt \Strings Nahrungsüberschuß Food Surplus 222
Free Trade [STIPULATION_NAME_TRADE_AGREEMENT] # EMBASSY SCREEN # en.txt \Strings Free Trade Free Trade 223
Free Trade Type.TreatyTradePactClause DiplomacyScreen.xml \Text Freier Handel 633
Friend Friend ShipType Enums.xaml \Text Freund Ami 568
Friendly Friendly RegardLevel Enums.xaml \Text Freundschaft Amical 556
FRIENDLY UNITS [COMBAT_FRIENDLY_UNITS] # COMBAT STRINGS # en.txt \Strings Einheiten unserer Seite UNITES AMICALES 224
Fuel [SHIP_FUEL] # SYSTEM SCREEN STRINGS # en.txt \Strings Treibstoff Carburant 225
Fuel Capacity [SHIP_FUEL_CAPACITY] # SYSTEM SCREEN STRINGS # en.txt \Strings Treibstoffvorrat Capacité carburant 226
Fuel Reserves / Capacity [SHIP_FUEL_RESERVES_CAPACITY] # GALAXY SCREEN STRINGS # en.txt \Strings Fuel Reserves / Capacity Fuel Reserves / Capacity 227
Full Alliance Type.TreatyFullAllianceClause DiplomacyScreen.xml \Text totale Allianz 628
Galaxy Screen [RETURN_TO_GALAXY_SCREEN] # SYSTEM SCREEN STRINGS # en.txt \Strings Galaxie Karte Galaxy Screen 228
Game Data Error [GAME_DATA_ERROR_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Game Data Error Game Data Error 229
Gamma [QUADRANT_GAMMA] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Gamma Gamma 230
Gamma Fusion [RA_NAME_GAMMA_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Gamma Fusion Gamma Fusion 231
Gas Giant [PLANET_SIZE_GASGIANT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Gas Riese Gas Giant 232
Gas Giant [PLANET_TYPE_GASGIANT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Gas Riese Gas Giant 233
Gift Gift ForeignPowerStatus Enums.xaml \Text Geschenk Cadeau 541
Give Credits Type.OfferGiveCreditsClause DiplomacyScreen.xml \Text Creditgabe 610
Give Credits Type.RequestGiveCreditsClause DiplomacyScreen.xml \Text Creditsgabe 618
Give Resources Type.OfferGiveResourcesClause DiplomacyScreen.xml \Text Ressourcengabe 611
Give Resources Type.RequestGiveResourcesClause DiplomacyScreen.xml \Text Ressourcengabe 619
GRAPHICS [SETTINGS_GRAPHICS_TAB] # SETTINGS WINDOW # en.txt \Strings GRAPHICS GRAPHICS 234
Gravimetrics [RA_NAME_GRAVIMETRICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Gravimetrics Gravimetrics 235
Gravimetrics [RA_NAME_GRAVIMETRICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Gravimetrics Gravimetrics 236
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. [RA_DESC_GRAVIMETRICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. 237
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. [RA_DESC_GRAVIMETRICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. 238
Green [SITREP_DIALOG_GREEN_CHECKBOX] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Grün Green 239
Green Star [STAR_TYPE_GREEN] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings grüner Stern Green Star 240
Growth Rate [PLANET_GROWTH_RATE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Wachstum Growth Rate 241
Growth Rate [SYSTEM_GROWTH_RATE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Wachstum Growth Rate 242
HAIL [COMBAT_HAIL] # COMBAT STRINGS # en.txt \Strings Gruß CONTACTER 243
Heavy Cruiser HeavyCruiser Enums.xaml \Text Schwerer Kreuzer Croiseur d'attaque 588
Hit Points [COMBAT_UNIT_HIT_POINTS] # GALAXY SCREEN STRINGS # en.txt \Strings Treffer-Punkte Hit Points 244
Honor Military Obligations Type.OfferHonorMilitaryAgreementClause DiplomacyScreen.xml \Text militärische Zusammenarbeit 612
Honor Military Obligations Type.RequestHonorMilitaryAgreementClause DiplomacyScreen.xml \Text militärische Zusammenarbeit 620
Hostile [PLANET_ENVIRONMENT_HOSTILE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings feindlich Hostile 245
HOSTILE UNITS [COMBAT_HOSTILE_UNITS] # COMBAT STRINGS # en.txt \Strings feindliche Einheiten UNITES HOSTILES 246
Huge [PLANET_SIZE_GIANT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings sehr groß Huge 247
Hull [SHIP_HULL] # SYSTEM SCREEN STRINGS # en.txt \Strings Hülle Coque 248
Hull Strength [SHIP_HULL_STRENGTH] # GALAXY SCREEN STRINGS # en.txt \Strings Hüllenstärke Hull Strength 249
Hydroponics [RA_NAME_HYDROPONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Hydroponics Hydroponics 250
Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. [RA_DESC_HYDROPONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. 251
Ideal [PLANET_ENVIRONMENT_IDEAL] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Ideal Ideal 252
If you are experiencing choppy animations, try turning this feature off. [SETTINGS_USE_HIGH_QUALITY_SCALING_TOOLTIP] # SETTINGS WINDOW # en.txt \Strings If you are experiencing choppy animations, try turning this feature off. If you are experiencing choppy animations, try turning this feature off. 253
immediately [STIPULATION_DURATION_IMMEDIATE] # EMBASSY SCREEN # en.txt \Strings immediately immediately 254
In Tow [ORDER_IN_TOW] # GALAXY SCREEN STRINGS # en.txt \Strings im Traktorstrahl En remorquage 255
Inbox InboxButtonText DiplomacyScreen.xml \Text Eingang 636
indefinitely [STIPULATION_DURATION_INDEFINITE] # EMBASSY SCREEN # en.txt \Strings indefinitely indefinitely 256
Industry [INDUSTRY] # SYSTEM SCREEN STRINGS # en.txt \Strings Industrie Industrie 257
Industry [PRODUCTION_CATEGORY_INDUSTRY] # SYSTEM SCREEN STRINGS # en.txt \Strings Industrie Industrie 258
Inhabitants [SYSTEM_INHABITANTS] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Bevölkerung Inhabitants 259
Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. [RA_DESC_FIELD_MANIPULATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. 260
Integrity Fields [RA_NAME_INTEGRITY_FIELDS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Integrity Fields Integrity Fields 261
Intelligence [INTELLIGENCE] # SYSTEM SCREEN STRINGS # en.txt \Strings Intelligence Intelligence 262
Intelligence [PRODUCTION_CATEGORY_INTELLIGENCE] # SYSTEM SCREEN STRINGS # en.txt \Strings Intelligence Services secrets 263
Intelligence Intelligence DiplomaticMessageCategory Enums.xaml \Text Geheimdienst Services secrets 531
Internal Affairs [INTERNAL_AFFAIRS] # AFFAIRS SCREEN # en.txt \Strings Internal Affairs Internal Affairs 264
INVALID FILE NAME [SAVE_ERROR_INVALID_FILE_NAME_HEADER] # GUI CLIENT STRINGS # en.txt \Strings INVALID FILE NAME INVALID FILE NAME 265
Invasion Type.CommendInvasionStatement DiplomacyScreen.xml \Text Invasion 599
Invasion Type.DenounceInvasionStatement DiplomacyScreen.xml \Text Invasion 604
Isolinear Optics [RA_NAME_ISOLINEAR_OPTICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Isolinear Optics Isolinear Optics 266
Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. [RA_DESC_ISOLINEAR_OPTICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. 267
Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. [RA_DESC_BIONEURAL_CIRCUITRY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. 268
It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. [RA_DESC_DILITHIUM_BONDING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. 269
Jungle [PLANET_TYPE_JUNGLE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Jungle Jungle 270
Labor Pool _laborPoolText.Text = "Labor Pool"; \Mainline\SupremacyUI\SystemProductionPanel.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 659
Large [PLANET_SIZE_LARGE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings groß Large 271
Leadership Leadership ShipType Enums.xaml \Text Führungsstil Leader 571
Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. [RA_DESC_XENOBIOLOGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. 272
Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. [RA_DESC_LINGUISTICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. 273
Linguistics [RA_NAME_LINGUISTICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Linguistics Linguistics 274
LOAD GAME [LOAD_GAME_DIALOG_HEADER] # GUI CLIENT STRINGS # en.txt \Strings LOAD GAME LOAD GAME 275
Loading statusWindow.Header = "Loading"; \Mainline\SupremacyClient\ClientModule.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 672
Maintenance Cost [MAINTENANCE_COST] # SYSTEM SCREEN STRINGS # en.txt \Strings Unterhaltskosten Coût en maintenance 276
Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. [RA_DESC_VIRTUAL_PARTICLES] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. 277
Map Data Type.OfferMapDataClause DiplomacyScreen.xml \Text Kartendaten 613
Map Data Type.RequestMapDataClause DiplomacyScreen.xml \Text Kartendaten 621
Marginal [PLANET_ENVIRONMENT_MARGINAL] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Marginal Marginal 278
Matter Conversion [RA_NAME_MATTER_CONVERSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Matter Conversion Matter Conversion 279
Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. [RA_DESC_MATTER_CONVERSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. 280
Matter Packets [RA_NAME_MATTER_PACKETS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Matter Packets Matter Packets 281
Max Population [PLANET_MAX_POPULATION] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Max Bevölkerung Max Population 282
Max Population [SYSTEM_MAX_POPULATION] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Max Bevölkerung Max Population 283
Medical Ship Medical Enums.xaml \Text Medical Schiff Vaisseau médical 583
Medium [PLANET_SIZE_MEDIUM] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings mittel Medium 284
Member OwnerIsMember AgentSkill Enums.xaml \Text Mitglied Membre 558
Member CounterpartyIsMember AgentSkill Enums.xaml \Text Mitglied Membre 559
Membership [STIPULATION_NAME_MEMBERSHIP] # EMBASSY SCREEN # en.txt \Strings Membership Membership 285
Membership Treaty Type.TreatyMembershipClause DiplomacyScreen.xml \Text Mitgliedschaft 629
Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. [RA_DESC_METAGENICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. 286
Metagenics [RA_NAME_METAGENICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Metagenics Metagenics 287
Microcrystal Memory [RA_NAME_MICROCRYSTAL_MEMORY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Microcrystal Memory Microcrystal Memory 288
Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. [RA_DESC_MICROPULSING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. 289
Micropulsing [RA_NAME_MICROPULSING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Micropulsing Micropulsing 290
Military Structures MilitaryStructure ForeignPowerStatus Enums.xaml \Text Mititärische Einrichtungen Structures militaires 538
Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. [RA_DESC_QUADRITRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. 291
Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. [RA_DESC_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. 292
Moon (Small/Medium/Large) at Tooltip moonToolTip.Content = ....(Small Moon, Medium Moon, Large Moon) \Mainline\SupremacyUI\PlanetView3D.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 669
Morale [MORALE] # SYSTEM SCREEN STRINGS # en.txt \Strings Moral Moral 293
Morale MORALE_TOOL_TIP AgentCareer AssetsScreen.xaml \Text Moral Moral 519
Moving this fleet will cancel the {0} order. Are you sure? [CONFIRM_NEW_ROUTE_MESSAGE] # GALAXY SCREEN STRINGS # en.txt \Strings Moving this fleet will cancel the {0} order. Are you sure? Le déplacement de cette flotte annulera l'ordre: {0}. Etes-vous sûr? 294
Multifrequency Beams [RA_NAME_MULTIFREQUENCY_BEAMS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Multifrequency Beams Multifrequency Beams 295
Multiplayer Games [SAVED_MULTIPLAYER_GAMES_CATEGORY] # SHELL INTEGRATION STRINGS # en.txt \Strings Multiplayer Spiel Multiplayer Games 296
MUSIC & AUDIO [SETTINGS_AUDIO_TAB] # SETTINGS WINDOW # en.txt \Strings MUSIK & AUDIO MUSIC & AUDIO 297
Music Volume [SETTINGS_MUSIC_VOLUME] # SETTINGS WINDOW # en.txt \Strings Musik Lautstärke Music Volume 298
n/a [RF_DESC_BIOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 299
n/a [RF_DESC_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 300
n/a [RF_DESC_COMPUTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 301
n/a [RF_DESC_PROPULSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 302
n/a [RF_DESC_CONSTRUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 303
n/a [RF_DESC_WEAPONS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings n/a n/a 304
Nadion Compression [RA_NAME_NADION_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Nadion Compression Nadion Compression 305
Name: [SHIP_NAME] # GALAXY SCREEN STRINGS # en.txt \Strings Name: Nom: 306
Nano-Tech [RA_NAME_NANOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Nano-Tech Nano-Tech 307
Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. [RA_DESC_NANOTECH] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. 308
Nebula [STAR_TYPE_NEBULA] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Nebel Nebula 309
Neutral [SECTOR_NO_OWNER] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Neutral Neutral 310
Neutral Neutral RegardLevel Enums.xaml \Text neutral Neutre 554
Neutral Neutral ShipType Enums.xaml \Text neutral Neutre 567
Neutron Star [STAR_TYPE_NEUTRONSTAR] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Neutronenstern Neutron Star 311
New Message NewMessageButtonText DiplomacyScreen.xml \Text Neue Botschaft 641
New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. [RA_DESC_BIOREPLICATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. 312
New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. [RA_DESC_ECOMODIFICATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. 313
No Contact NoContact ForeignPowerStatus Enums.xaml \Text neutral Aucun Contact 550
No Envoy NoEnvoyText DiplomacyScreen.xml \Text beware of length Kein Diplomat 652
Non-Aggression Pact [STIPULATION_NAME_NON_AGGRESSION_PACT] # EMBASSY SCREEN # en.txt \Strings Non-Aggression Pact Non-Aggression Pact 314
Non-Aggression Pact Type.TreatyNonAggressionClause DiplomacyScreen.xml \Text Nichtangriffspakt 630
None None ForeignPowerStatus Enums.xaml \Text keine Aucun 540
Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? [MP_LOBBY_WARN_UNASSIGNED_PLAYERS_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? 315
Nothing [BUILDING_NOTHING] # SYSTEM SCREEN STRINGS # en.txt \Strings nichts Rien 316
Now Building: [NOW_BUILDING] # SYSTEM SCREEN STRINGS # en.txt \Strings im Bau: Now Building: 317
Nuclear Epitaxy [RA_NAME_NUCLEAR_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Nuclear Epitaxy Nuclear Epitaxy 318
Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. [RA_DESC_NUCLEAR_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. 319
Obsoleted Items [OBSOLETED_DESIGNS] # SYSTEM SCREEN STRINGS # en.txt \Strings Obsoleted Items Obsoleted Items 320
Oceanic [PLANET_TYPE_OCEANIC] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Ozeanisch Oceanic 321
Offer ActionCategory.Offer DiplomacyScreen.xml \Text Angebot 593
Officer Training [OFFICER_TRAINING] # AFFAIRS SCREEN # en.txt \Strings Officer Training Officer Training 322
Officers [OFFICERS] # SYSTEM SCREEN STRINGS # en.txt \Strings Offiziere Officiers 323
On Hold [PROJECT_ON_HOLD] # SYSTEM SCREEN STRINGS # en.txt \Strings On Hold On Hold 324
Open Borders Type.TreatyOpenBordersClause DiplomacyScreen.xml \Text Handelsvertrag 631
Orange [SITREP_DIALOG_YELLOW_CHECKBOX] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Orange Orange 325
Orange Star [STAR_TYPE_ORANGE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings oranger Stern Orange Star 326
Orbital Batteries OrbitalBattery DiplomaticMessageCategory Enums.xaml \Text Orbitalgeschütze Batteries orbitales 536
Orbital Battery [UNIT_TYPE_ORBITAL_BATTERY] # COMBAT STRINGS # en.txt \Strings Orbitalgeschütz Batterie orbitale 327
out of funds... return "Your empire is out of funds and ... \Mainline\SupremacyCore\Game\SitRepEntry.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 671
Outbox OutboxButtonText DiplomacyScreen.xml \Text Ausgang 637
Overview OverviewButtonText DiplomacyScreen.xml \Text Übersicht 634
Peace Peace RegardLevel Enums.xaml \Text Frieden Paix 555
Personnel [PERSONNEL] # SYSTEM SCREEN STRINGS # en.txt \Strings Personal Personnel 328
Personnel [PERSONNEL] # AFFAIRS SCREEN # en.txt \Strings Personnel Personnel 329
Personnel Bonuses [PERSONNEL_BONUSES] # AFFAIRS SCREEN # en.txt \Strings Personnel Bonuses Personnel Bonuses 330
Personnel Loyalty [PERSONNEL_LOYALTY] # AFFAIRS SCREEN # en.txt \Strings Personnel Loyalty Personnel Loyalty 331
Phase Convergence [RA_NAME_PHASE_CONVERGENCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Phase Convergence Phase Convergence 332
Phase Modulation [RA_NAME_PHASE_MODULATION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Phase Modulation Phase Modulation 333
Phase Transition [RA_NAME_PHASE_TRANSITION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Phase Transition Phase Transition 334
Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. [RA_DESC_PHASE_TRANSITION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. 335
Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. [RA_DESC_DUOTRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. 336
Planetary build queue is empty in the {0} system. [SITREP_PLANETARY_BUILD_QUEUE_EMPTY] # SITREP ENTRIES # en.txt \Strings Bauliste ist leer im System {0}. La file d'attente de construction planétaire est vide dans le système {0}. 337
Planetary Construction Capacity INDUSTRY_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text planetare Konstruktionskapazität Capacité de construction planétaire 524
Plasma Injection [RA_NAME_PLASMA_INJECTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Plasma Injection Plasma Injection 338
Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. [RA_DESC_PLASMA_INJECTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. 339
Player Quit [PLAYER_EXITED_MESSAGE_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Player Quit Player Quit 340
Please type in a valid name for your saved game. [SAVE_ERROR_INVALID_FILE_NAME_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings Please type in a valid name for your saved game. Please type in a valid name for your saved game. 341
Population [SYSTEM_POPULATION] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Bevölkerung Population 342
Population / Growth Rate POPULATION_TOOL_TIP AgentCareer AssetsScreen.xaml \Text Bevölkerung / Wachstum Population / Taux de croissance 518
Population Health [SHIP_POPULATION_HEALTH] # GALAXY SCREEN STRINGS # en.txt \Strings Population Health Santé de la population 343
Population Maintenance [FACILITY_LABOR_COST] # SYSTEM SCREEN STRINGS # en.txt \Strings Volksleistung Population Maintenance 344
Positronics [RA_NAME_POSITRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Positronics Positronics 345
Preparing download... [UPDATE_STATUS_STARTING] # GUI CLIENT STRINGS # en.txt \Strings Preparing download... Preparing download... 346
Preparing Transmission OutboxHeaderWhileEditing DiplomacyScreen.xml \Text Botschaft vorbereiten 650
Processing Turn Header = "Processing Turn"; \Mainline\SupremacyClient\StatusWindow.xaml.cs (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 660
Production [PRODUCTION] # SYSTEM SCREEN STRINGS # en.txt \Strings Produktion Production 347
Production Category [FACILITY_CATEGORY] # SYSTEM SCREEN STRINGS # en.txt \Strings Produktionskategorie Production Category 348
Production Facilities ProductionFacility ForeignPowerStatus Enums.xaml \Text Produktionseinrichtungen Installations de production 537
PROGRESS [UPDATE_COLUMN_HEADER_PROGRESS] # GUI CLIENT STRINGS # en.txt \Strings PROGRESS PROGRESS 349
Propose ActionCategory.Propose DiplomacyScreen.xml \Text Vorschlagen 594
Propulsion [RF_NAME_PROPULSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Antriebstechnik Propulsion 350
Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. [RA_DESC_BASIC_PROPULSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. 351
Protomatter [RA_NAME_PROTOMATTER] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Protomatter Protomatter 352
Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. [RA_DESC_PROTOMATTER] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. 353
Quadrant [QUADRANT] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Quadrant Quadrant 354
Quadritronics [RA_NAME_QUADRITRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quadritronics Quadritronics 355
Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. [RA_DESC_CHARGE_REVERSAL] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. 356
Quantum Computing [RA_NAME_QUANTUM_COMPUTING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum Computing Quantum Computing 357
Quantum Curvature [RA_NAME_QUANTUM_CURVATURE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum Curvature Quantum Curvature 358
Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. [RA_DESC_QUANTUM_CURVATURE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. 359
Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. [RA_DESC_DETERMINACY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. 360
Quantum Epitaxy [RA_NAME_QUANTUM_EPITAXY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum Epitaxy Quantum Epitaxy 361
Quantum Resonance [RA_NAME_QUANTUM_RESONANCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum Resonance Quantum Resonance 362
Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. [RA_DESC_QUANTUM_RESONANCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. 363
Quantum Shaping [RA_NAME_QUANTUM_SHAPING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Quantum Shaping Quantum Shaping 364
Queued Projects [SHIPYARD_QUEUED_PROJECTS] # SYSTEM SCREEN STRINGS # en.txt \Strings Queued Projects Queued Projects 365
Radio Pulsar [STAR_TYPE_RADIOPULSAR] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Radiopulsar Radio Pulsar 366
Range [SHIP_RANGE] # GALAXY SCREEN STRINGS # en.txt \Strings Reichweite Portée 367
Recall RecallEnvoyCommandText DiplomacyScreen.xml \Text stoppen 651
Red [SITREP_DIALOG_RED_CHECKBOX] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Rot Red 368
Red Star [STAR_TYPE_RED] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings roter Stern Red Star 369
Redeploy Ships [REDEPLOY_SHIPS] # GALAXY SCREEN STRINGS # en.txt \Strings Flottenmanagement Redéployer les vaisseaux 370
Refire [SHIP_BEAM_REFIRE] # GALAXY SCREEN STRINGS # en.txt \Strings Refire Refire 371
Regard RegardMeterCaption DiplomacyScreen.xml \Text Regard 643
Repairing {0} [SHIP_REPAIRING_FORMAT] # SYSTEM SCREEN STRINGS # en.txt \Strings Repairing {0} Repairing {0} 372
Request ActionCategory.Request DiplomacyScreen.xml \Text Bitte 595
REQUISITION Header="REQUISITION" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 662
Research [RESEARCH] # SYSTEM SCREEN STRINGS # en.txt \Strings Forschung Research 373
Research [PRODUCTION_CATEGORY_RESEARCH] # SYSTEM SCREEN STRINGS # en.txt \Strings Forschung Recherche 374
Research Generated per Turn RESEARCH_TOOL_TIP DiplomaticMessageCategory AssetsScreen.xaml \Text Forschungspunkte je Runde Recherche générée par tour 527
Research Last Turn [RESEARCH_LAST_TURN] # SCIENCE SCREEN # en.txt \Strings Research Last Turn Research Last Turn 375
Research Matrix [RESEARCH_MATRIX] # SCIENCE SCREEN # en.txt \Strings Research Matrix Research Matrix 376
Research Sharing Type.TreatyResearchPactClause DiplomacyScreen.xml \Text Forschungsabkommen 632
Reset Graph [RESET_GRAPH] # EMBASSY SCREEN # en.txt \Strings Grafik neu zeichnen Reset Graph 377
Resources [RESOURCES] # SYSTEM SCREEN STRINGS # en.txt \Strings Ressourcen Ressources 378
Response Response ForeignPowerStatus Enums.xaml \Text Antwort Réponse 549
Restrictions [BUILDING_RESTRICTIONS] # SYSTEM SCREEN STRINGS # en.txt \Strings Voraussetzungen Restrictions 379
RETREAT [COMBAT_RETREAT] # COMBAT STRINGS # en.txt \Strings Rückzug SE RETIRER 380
Rogue [PLANET_TYPE_ROGUE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Rogue Rogue 381
ROUND {0} [COMBAT_ROUND] # COMBAT STRINGS # en.txt \Strings Runde {0} ROUND {0} 382
Run in full-screen mode [SETTINGS_FULL_SCREEN_MODE] # SETTINGS WINDOW # en.txt \Strings Run in full-screen mode Run in full-screen mode 383
S_INGLE PLAYER [MAIN_MENU_SINGLE_PLAYER] # GUI CLIENT STRINGS # en.txt \Strings S_INGLE PLAYER S_INGLE PLAYER 384
Sabotage Type.CommendSabotageStatement DiplomacyScreen.xml \Text Sabotage 600
Sabotage Type.DenounceSabotageStatement DiplomacyScreen.xml \Text Sabotage 605
SAVE GAME [SAVE_GAME_DIALOG_HEADER] # GUI CLIENT STRINGS # en.txt \Strings SAVE GAME SAVE GAME 385
Save Game in Progress? [UPDATE_PROMPT_SAVE_GAME_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Save Game in Progress? Save Game in Progress? 386
SCAN Text="SCAN" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 666
Scan Strength [SHIP_SCAN_POWER] # GALAXY SCREEN STRINGS # en.txt \Strings Scanstärke Scan Strength 387
Scan Strength / Range [SHIP_SCAN_POWER_RANGE] # GALAXY SCREEN STRINGS # en.txt \Strings Scan Strength / Range Scan Strength / Range 388
Scan Strength / Range [SHIP_SCAN_STRENGTH_RANGE] # SYSTEM SCREEN STRINGS # en.txt \Strings Scan Stärke / Weite Scan Strength / Range 389
Science Ability [SHIP_SCIENCE_ABILITY] # GALAXY SCREEN STRINGS # en.txt \Strings Forschungswert Science Ability 390
Science Ship Science Enums.xaml \Text Forschungsschiff Vaisseau scientifique 584
Scout Scout Enums.xaml \Text Scout Eclaireur 585
Scrap [SCRAP] # GALAXY SCREEN STRINGS # en.txt \Strings Demontieren Scrap 391
SECTOR Text="SECTOR" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 668
Sector {0} COLONY_LOCATION_FORMAT ResourceType AssetsScreen.xaml \Text Sektor {0} Secteur {0} 517
Select a Target [ORDER_SELET_TARGET] # GALAXY SCREEN STRINGS # en.txt \Strings Ziel auswählen Choisir une cible 392
SELECT EMPIRE [SINGLE_PLAYER_SETUP_SELECT_EMPIRE] # GUI CLIENT STRINGS # en.txt \Strings Rasse wählen SELECT EMPIRE 393
Self Self AgentSkill Enums.xaml \Text Self Auto 561
Send SendMessageButtonText DiplomacyScreen.xml \Text Senden 638
Sensor Range [SHIP_SENSOR_RANGE] # GALAXY SCREEN STRINGS # en.txt \Strings Sensorenreichweite Sensor Range 394
Shield Recharge Rate [SHIP_SHIELD_RECHARGE] # SYSTEM SCREEN STRINGS # en.txt \Strings Schildaufladerate Shield Recharge Rate 395
Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. [RA_DESC_PHASE_CONVERGENCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. 396
Shield Strength [SHIP_SHIELD_STRENGTH] # GALAXY SCREEN STRINGS # en.txt \Strings Schildstärke Shield Strength 397
Shields [SYSTEM_SHIELDS] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Schilde Shields 398
Shields [SHIP_SHIELDS] # SYSTEM SCREEN STRINGS # en.txt \Strings Schilde Boucliers 399
Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. [RA_DESC_MULTIFREQUENCY_BEAMS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. 400
Ship Construction Capacity SHIPBUILDING_TOOL_TIP AssaultUnitCategory AssetsScreen.xaml \Text Werft-Konstruktionskapazität Capacité de construction de vaisseau 525
Shipbuilding Output [SHIPYARD_OUTPUT] # SYSTEM SCREEN STRINGS # en.txt \Strings Schiffsbau Output Shipbuilding Output 401
Ships Available for Construction [SHIPYARD_BUILD_LIST] # SYSTEM SCREEN STRINGS # en.txt \Strings verfügbare Schiffsklassen Ships Available for Construction 402
Shipyard [COMBAT_DESCRIPTION_SHIPYARD] # COMBAT STRINGS # en.txt \Strings Schiffswerft Chantier naval 403
Shipyard build queue is empty in the {0} system. [SITREP_SHIPYARD_BUILD_QUEUE_EMPTY] # SITREP ENTRIES # en.txt \Strings Schiffs-Bauliste ist leer im System {0}. La file d'attente de construction du chantier naval est vide dans le système {0}. 404
Shipyard Queue [SHIPYARD_QUEUE] # SYSTEM SCREEN STRINGS # en.txt \Strings Werft Bauliste Shipyard Queue 405
Show animated stars on the galaxy map [SETTINGS_USE_ANIMATED_STARS] # SETTINGS WINDOW # en.txt \Strings Show animated stars on the galaxy map Show animated stars on the galaxy map 406
Silicobiology [RA_NAME_SILICOBIOLOGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Silicobiology Silicobiology 407
Single Player Games [SAVED_SINGLE_PLAYER_GAMES_CATEGORY] # SHELL INTEGRATION STRINGS # en.txt \Strings Single Player Spiel Single Player Games 408
SIZE [UPDATE_COLUMN_HEADER_SIZE] # GUI CLIENT STRINGS # en.txt \Strings SIZE SIZE 409
Small [PLANET_SIZE_SMALL] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings klein Small 410
SPACE COMBAT [COMBAT_HEADER] # COMBAT STRINGS # en.txt \Strings Kampf COMBAT SPATIAL 411
Space Station [COMBAT_DESCRIPTION_STATION] # COMBAT STRINGS # en.txt \Strings Station Station spatiale 412
Speed [SHIP_SPEED] # GALAXY SCREEN STRINGS # en.txt \Strings Geschwindigkeit Speed 413
Speed / Range [SHIP_SPEED_RANGE] # GALAXY SCREEN STRINGS # en.txt \Strings Speed / Range Speed / Range 414
STALEMATE [COMBAT_STANDOFF] # COMBAT STRINGS # en.txt \Strings Patt IMPASSE 415
Star Trek: Birth of the Federation 2 [GAME_NAME] # GUI CLIENT STRINGS # en.txt \Strings Star Trek: Birth of the Federation 2 Star Trek: Birth of the Federation 2 416
Statement Statement ForeignPowerStatus Enums.xaml \Text Statement Déclaration 546
Statistics [TECH_OBJECT_STATISTICS] # SYSTEM SCREEN STRINGS # en.txt \Strings Statistik Statistiques 417
Stealth Stealth ShipType Enums.xaml \Text Tarnung Furtivité 574
Stop Piracy Type.OfferStopPiracyClause DiplomacyScreen.xml \Text Stop Piraterie 614
Stop Piracy Type.RequestStopPiracyClause DiplomacyScreen.xml \Text Stop Piraterie 622
Strike Cruiser StrikeCruiser Enums.xaml \Text Angriffskreuzer Croiseur d'attaque 589
Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. [RA_DESC_INTEGRITY_FIELDS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. 418
Subjugated OwnerIsSubjugated RegardLevel Enums.xaml \Text unterworfen Subjugué 551
Subjugated CounterpartyIsSubjugated RegardLevel Enums.xaml \Text unterworfen Subjugué 552
Submitted for Transmission OutboxHeader DiplomacyScreen.xml \Text ausgehende Botschaft 649
Subnucleonics [RA_NAME_SUBNUCLEONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Subnucleonics Subnucleonics 419
Subspace Guidance [RA_NAME_SUBSPACE_GUIDANCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Subspace Guidance Subspace Guidance 420
Subspace Physics [RA_NAME_SUBSPACE_PHYSICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Subspace Physics Subspace Physics 421
Summary [SUMMARY_BUTTON_TEXT] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Bericht Summary 422
Summary [SITREP_DIALOG_HEADER] # END-OF-TURN SUMMARY DIALOG STRINGS # en.txt \Strings Rundenbericht Summary 423
Superconductors [RA_NAME_SUPERCONDUCTORS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Superconductors Superconductors 424
Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. [RA_DESC_SUPERCONDUCTORS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. 425
Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} [GAME_DATA_ERROR_MESSAGE_FORMAT] # GUI CLIENT STRINGS # en.txt \Strings Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} 426
System Info [SYSTEM_INFO] # SYSTEM SCREEN STRINGS # en.txt \Strings System Info System Info 427
TASK FORCES Text="TASK FORCES" /> \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 664
Terminate agreements with... [STIPULATION_NAME_TERMINATE_AGREEMENTS] # EMBASSY SCREEN # en.txt \Strings Terminate agreements with... Terminate agreements with... 428
Terran [PLANET_TYPE_TERRAN] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Terrestrisch Terran 429
The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. [RA_DESC_POSITRONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. 430
The battle in sector {0} is over. We are victorious! [COMBAT_TEXT_VICTORY] # COMBAT STRINGS # en.txt \Strings Der Kampf in Sektor {0} ist vorüber - wir haben gesiegt! La bataille dans le secteur {0} est terminée. Nous sommes victorieux! 431
The battle in sector {0} is over. We have been defeated! [COMBAT_TEXT_DEFEAT] # COMBAT STRINGS # en.txt \Strings Der Kampf in Sektor {0} ist vorüber - wir wurden besiegt! La bataille dans le secteur {0} est terminée. Nous avons été vaincus! 432
The client was unable to connect to the game server. [CLIENT_CONNECTION_FAILURE_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings The client was unable to connect to the game server. The client was unable to connect to the game server. 433
The connection to the server has been lost. [CLIENT_DISCONNECT_MESSAGE_CONNECTION_BROKEN] # GUI CLIENT STRINGS # en.txt \Strings The connection to the server has been lost. The connection to the server has been lost. 434
The connection was closed by the remote host. [CLIENT_DISCONNECT_MESSAGE_CONNECTION_CLOSED] # GUI CLIENT STRINGS # en.txt \Strings The connection was closed by the remote host. The connection was closed by the remote host. 435
The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. [RA_DESC_DISTORTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. 436
The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. [RA_DESC_WARP_DRIVE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. 437
The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. [RA_DESC_QUANTUM_COMPUTING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. 438
The local game server could not be started. [CLIENT_DISCONNECT_MESSAGE_LOCAL_SERVICE_FAILURE] # GUI CLIENT STRINGS # en.txt \Strings The local game server could not be started. The local game server could not be started. 439
The remote game could not be joined because it has already started. [CLIENT_DISCONNECT_MESSAGE_GAME_ALREADY_STARTED] # GUI CLIENT STRINGS # en.txt \Strings The remote game could not be joined because it has already started. The remote game could not be joined because it has already started. 440
The remote game could not be joined because the host is running a different version of the game. [CLIENT_DISCONNECT_MESSAGE_VERSION_MISMATCH] # GUI CLIENT STRINGS # en.txt \Strings The remote game could not be joined because the host is running a different version of the game. The remote game could not be joined because the host is running a different version of the game. 441
The remote game could not be joined because the player limit has been reached. [CLIENT_DISCONNECT_MESSAGE_GAME_IS_FULL] # GUI CLIENT STRINGS # en.txt \Strings The remote game could not be joined because the player limit has been reached. The remote game could not be joined because the player limit has been reached. 442
The update has been successfully downloaded. The game must now be restarted. [UPDATE_COMPLETE_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings The update has been successfully downloaded. The game must now be restarted. The update has been successfully downloaded. The game must now be restarted. 443
There is an update available for {0}. Would you like to install it now? [UPDATE_AVAILABLE_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings There is an update available for {0}. Would you like to install it now? There is an update available for {0}. Would you like to install it now? 444
This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. [RA_DESC_MICROCRYSTAL_MEMORY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. 445
This may cause decreased performance on slower machines. When this feature is enabled, the stars on the galaxy screen will twinkle. # SETTINGS WINDOW # en.txt \Strings This may cause decreased performance on slower machines. This may cause decreased performance on slower machines. 446
This option toggles smooth edge rendering in the game's user interface. [SETTINGS_ENABLE_ANTIALIASING_TOOLTIP] # SETTINGS WINDOW # en.txt \Strings This option toggles smooth edge rendering in the game's user interface. This option toggles smooth edge rendering in the game's user interface. 447
This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. [OFFICERS_DESCRIPTION] # AFFAIRS SCREEN # en.txt \Strings This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. 448
This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). [INTERNAL_AFFAIRS_DESCRIPTION] # AFFAIRS SCREEN # en.txt \Strings This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). 449
Threat Threat ForeignPowerStatus Enums.xaml \Text Threat? Menace 545
Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. [RA_DESC_SUBSPACE_PHYSICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. 450
Tiny [PLANET_SIZE_TINY] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings sehr klein Tiny 451
Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. [RA_DESC_SUBSPACE_GUIDANCE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. 452
Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. [RA_DESC_MATTER_PACKETS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. 453
Total Research [TOTAL_RESEARCH] # SCIENCE SCREEN # en.txt \Strings Total Research Total Research 454
TotalWar TotalWar AgentStatus Enums.xaml \Text Vernichtungskrieg Guerre Totale 565
Tow [FLEET_ORDER_TOW] # GALAXY SCREEN STRINGS # en.txt \Strings Traktorstrahl Remorquer 455
Towing {0} [FLEET_ORDER_STATUS_TOW] # GALAXY SCREEN STRINGS # en.txt \Strings abschleppen {0} Remorque {0} 456
TRADE ROUTES Header="TRADE ROUTES" \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 663
Transmission Received InboxHeader DiplomacyScreen.xml \Text Botschaft erhalten 648
Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). [RA_DESC_TRANSPHASICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). 457
Transphasics [RA_NAME_TRANSPHASICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Transphasics Transphasics 458
Transport Transport Enums.xaml \Text Transport Transport 582
Transwarp [RA_NAME_TRANSWARP] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Transwarp Transwarp 459
Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. [RA_DESC_TRANSWARP] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. 460
Treaty Treaty ForeignPowerStatus Enums.xaml \Text Vertrag Traité 544
Treaty Type.CommendTreatyStatement DiplomacyScreen.xml \Text Vertrag 601
Treaty Type.DenounceTreatyStatement DiplomacyScreen.xml \Text Vertrag 606
Tribute [STIPULATION_NAME_TRIBUTE] # EMBASSY SCREEN # en.txt \Strings Tribute Tribute 461
Troop Transports TroopTransport DiplomaticMessageCategory Enums.xaml \Text Truppentransporter Transports de troupes 535
Trust TrustMeterCaption DiplomacyScreen.xml \Text Vertrauen 645
Turn [BUILD_QUEUE_TURN_REMAINING] # SYSTEM SCREEN STRINGS # en.txt \Strings Runde Tour 462
Turn {0} [TURN_BUTTON_TEXT] # GALAXY SCREEN STRINGS # en.txt \Strings Runde {0} Tour {0} 463
Turn {1} [SAVED_SINGLE_PLAYER_GAME_DESCRIPTION] # SHELL INTEGRATION STRINGS # en.txt \Strings Turn {1} Turn {1} 464
Turn {1} {3} # SHELL INTEGRATION STRINGS # en.txt \Strings Turn {1} Turn {1} 465
Turn Number [SAVED_GAME_TURN_NUMBER] # GUI CLIENT STRINGS # en.txt \Strings Runde Turn Number 466
Turns [BUILD_QUEUE_TURNS_REMAINING] # SYSTEM SCREEN STRINGS # en.txt \Strings Runden Tours 467
turns. [STIPULATION_EDITOR_DURATION_CUSTOM_2] # EMBASSY SCREEN # en.txt \Strings Runden. turns. 468
Ultra Emitters [RA_NAME_ULTRA_EMITTERS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ultra Emitters Ultra Emitters 469
Ultraconduction [RA_NAME_ULTRACONDUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ultraconduction Ultraconduction 470
Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. [RA_DESC_ULTRACONDUCTIVITY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. 471
Ultraconductivity [RA_NAME_ULTRACONDUCTIVITY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ultraconductivity Ultraconductivity 472
Ultraconductors [RA_NAME_ULTRACONDUCTORS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Ultraconductors Ultraconductors 473
Unassigned [UNASSIGNED] # SYSTEM SCREEN STRINGS # en.txt \Strings nicht zugewiesen Unassigned 474
Unassigned Unassigned ShipType Enums.xaml \Text ohne Auftrag Non assigné 577
Unassigned Players [MP_LOBBY_WARN_UNASSIGNED_PLAYERS_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Unassigned Players Unassigned Players 475
Unavailable OwnerIsUnreachable AgentSkill Enums.xaml \Text unerreichbar Indisponible 562
Unavailable CounterpartyIsUnreachable AgentSkill Enums.xaml \Text unerreichbar Indisponible 563
Unavailable UnavailableForReassignment Enums.xaml \Text indisponibel Indisponible 579
Uncheck this option if you want the game to run in a window. [SETTINGS_FULL_SCREEN_MODE_TOOLTIP] # SETTINGS WINDOW # en.txt \Strings Uncheck this option if you want the game to run in a window. Uncheck this option if you want the game to run in a window. 476
Unexplored System [UNEXPLORED_SYSTEM] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings nicht erforscht Unexplored System 477
Unified Unified ShipType Enums.xaml \Text vereinigt Unifié 570
Uninhabitable [PLANET_ENVIRONMENT_UNINHABITABLE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings unbewohnbar Uninhabitable 478
Uninhabited [SYSTEM_UNINHABITED] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings unbesiedelt Uninhabited 479
Unit Output [FACILITY_UNIT_OUTPUT] # SYSTEM SCREEN STRINGS # en.txt \Strings Unit Output Unit Output 480
Unknown Sector [UNKNOWN_SECTOR] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings unbekannt Unknown Sector 481
UNLOAD ALL ORDINANCE ON PLANET (and others) \Mainline\SupremacyClient\Views\SystemAssaultScreen\ChooseAssaultActionView.xaml (CODE) (HARDCODED) (HARDCODED) (HARDCODED) 673
Unpowered [SHIPYARD_OFFLINE] # SYSTEM SCREEN STRINGS # en.txt \Strings offline Unpowered 482
Update Available [UPDATE_AVAILABLE_HEADER] # GUI CLIENT STRINGS # en.txt \Strings Update Available Update Available 483
UPDATER [SETTINGS_UPDATER_TAB] # SETTINGS WINDOW # en.txt \Strings UPDATER UPDATER 484
Upgrade Options [UPGRADABLE_DESIGNS] # SYSTEM SCREEN STRINGS # en.txt \Strings Upgrade Options Upgrade Options 485
Upgrade to {0} [UPGRADE_FORMAT_STRING] # SYSTEM SCREEN STRINGS # en.txt \Strings Upgrade auf {0} Upgrade to {0} 486
Upgrading to {0} [SHIP_UPGRADING_FORMAT] # SYSTEM SCREEN STRINGS # en.txt \Strings Upgrading to {0} Upgrading to {0} 487
Use high quality image scaling [SETTINGS_USE_HIGH_QUALITY_SCALING] # SETTINGS WINDOW # en.txt \Strings Use high quality image scaling Use high quality image scaling 488
Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. [RA_DESC_ANTIMATTER_COMPRESSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. 489
Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. [RA_DESC_CRYSTAL_STORAGE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. 490
Variable Flow Field [RA_NAME_VARIABLE_FLOW_FIELD] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Variable Flow Field Variable Flow Field 491
VICTORY [COMBAT_VICTORY] # COMBAT STRINGS # en.txt \Strings Sieg VICTOIRE 492
Virtual Particles [RA_NAME_VIRTUAL_PARTICLES] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Virtual Particles Virtual Particles 493
Volcanic [PLANET_TYPE_VOLCANIC] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Vulkanisch Volcanic 494
War ActionCategory.WarDeclaration DiplomacyScreen.xml \Text Krieg 596
War Type.CommendWarStatement DiplomacyScreen.xml \Text Krieg 602
War Type.DenounceWarStatement DiplomacyScreen.xml \Text Krieg 607
War Declaration WarDeclaration ForeignPowerStatus Enums.xaml \Text Krieg erklären Déclaration de guerre 548
War Pact WarPact ForeignPowerStatus Enums.xaml \Text Kriegspakt Pacte de guerre 547
War Pact Type.TreatyWarPact DiplomacyScreen.xml \Text Kriegspakt 626
Warp Drive [RA_NAME_WARP_DRIVE] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Warp Drive Warp Drive 495
Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. [RA_DESC_FIELD_GEOMETRY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. 496
Wave Analysis [RA_NAME_WAVE_ANALYSIS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Wave Analysis Wave Analysis 497
We encountered the {0} in sector {1}. [SITREP_FIRST_CONTACT] # SITREP ENTRIES # en.txt \Strings Wir sind auf die {0} getroffen in Sektor {1}. Nous avons rencontré the {0} dans le secteur {1}. 498
We have encountered a hostile fleet in sector {0}. What are your orders, sir? [COMBAT_TEXT_ENCOUNTER] # COMBAT STRINGS # en.txt \Strings Wir sind im Sektor {0} auf eine fremde Flotte getroffen. Wie lauten die Befehle? Nous avons rencontré une flotte hostile dans le secteur {0}. Quels sont vos ordres, monsieur? 499
Weapons [RF_NAME_WEAPONS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Waffentechnik Armement 500
Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. [RA_DESC_BASIC_WEAPONS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. 501
When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. [RA_DESC_ULTRACONDUCTION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. 502
When this feature is enabled, the stars on the galaxy screen will twinkle. [SETTINGS_USE_ANIMATED_STARS_TOOLTIP] # SETTINGS WINDOW # en.txt \Strings When this feature is enabled, the stars on the galaxy screen will twinkle. When this feature is enabled, the stars on the galaxy screen will twinkle. 503
White Star [STAR_TYPE_WHITE] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings weißer Stern White Star 504
With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. [RA_DESC_ANTIMATTER_FUSION] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. 505
With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. [RA_DESC_SUBNUCLEONICS] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. 506
With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. [RA_DESC_VARIABLE_FLOW_FIELD] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. 507
With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. [RA_DESC_DATA_IMAGING] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. 508
Withdraw Troops Type.OfferWithdrawTroopsClause DiplomacyScreen.xml \Text Truppenrückzug 615
Withdraw Troops Type.RequestWithdrawTroopsClause DiplomacyScreen.xml \Text Truppenrückzug 623
Xenobiology [RA_NAME_XENOBIOLOGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Xenobiology Xenobiology 509
X-Ray Pulsar [STAR_TYPE_XRAYPULSAR] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings Röntgenpulsar X-Ray Pulsar 510
Yellow Star [STAR_TYPE_YELLOW] # STAR AND PLANET SIZES AND TYPES # en.txt \Strings gelber Stern Yellow Star 511
You must end your current game to perform the update. Would you like to save now? [UPDATE_PROMPT_SAVE_GAME_MESSAGE] # GUI CLIENT STRINGS # en.txt \Strings You must end your current game to perform the update. Would you like to save now? You must end your current game to perform the update. Would you like to save now? 512
Zero Point Energy [RA_NAME_ZERO_POINT_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Zero Point Energy Zero Point Energy 513
Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. [RA_DESC_ZERO_POINT_ENERGY] # RESEARCH FIELDS AND APPLICATIONS # en.txt \Strings Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. 514