|
EN |
item |
area |
file |
folder |
comment |
DE |
DE_DONE |
FR |
FR_DONE |
Line |
(Auto Save) |
[AUTO_SAVE_GAME_TITLE] |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
(Auto Save) |
|
(Auto Save) |
|
2 |
|
(Destroyed) |
[COMBAT_DESTROYED] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
(Zerstört) |
|
(Détruit) |
|
3 |
|
(Scrap {0}) |
[FACILITY_SCRAP_FORMAT_STRING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
(Abriss {0}) |
|
(Scrap {0}) |
|
4 |
|
_ACCEPT |
[SETTINGS_ACCEPT] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
_ACCEPT |
|
_ACCEPT |
|
5 |
|
_Always check for updates on startup |
[SETTINGS_CHECK_FOR_UPDATES_ON_STARTUP] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
_Always check for updates on startup |
|
_Always check for updates on startup |
|
6 |
|
_CANCEL |
[SAVE_GAME_DIALOG_CANCEL] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_CANCEL |
|
_CANCEL |
|
7 |
|
_CANCEL |
[LOAD_GAME_DIALOG_CANCEL] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_CANCEL |
|
_CANCEL |
|
8 |
|
_Cancel |
[MP_SETUP_CANCEL] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Cancel |
|
_Cancel |
|
9 |
|
_CANCEL |
[SETTINGS_CANCEL] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
_CANCEL |
|
_CANCEL |
|
10 |
|
_Cancel |
[MESSAGE_DIALOG_CANCEL] |
# COMMON DIALOG BOX STRINGS # |
en.txt |
\Strings |
|
_Cancel |
|
_Cancel |
|
11 |
|
_CHECK FOR UPDATES |
[SETTINGS_CHECK_FOR_UPDATES_NOW] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
_CHECK FOR UPDATES |
|
_CHECK FOR UPDATES |
|
12 |
|
_CLEAR UPDATER REGISTRY |
[SETTINGS_CLEAR_UPDATER_REGISTRY] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
_CLEAR UPDATER REGISTRY |
|
_CLEAR UPDATER REGISTRY |
|
13 |
|
_Close |
[COMMON_DIALOG_CLOSE] |
# COMMON DIALOG BOX STRINGS # |
en.txt |
\Strings |
|
_Schliessen |
|
_Close |
|
14 |
|
_Connect |
[MP_SETUP_CONNECT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Connect |
|
_Connect |
|
15 |
|
_CONTINUE |
[MAIN_MENU_CONTINUE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_CONTINUE |
|
_CONTINUE |
|
16 |
|
_Direct Connect: |
[MP_SETUP_DIRECT_CONNECT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Direct Connect: |
|
_Direct Connect: |
|
17 |
|
_Host Game |
[MP_SETUP_HOST_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Host Game |
|
_Host Game |
|
18 |
|
_Join Game |
[MP_SETUP_JOIN_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Join Game |
|
_Join Game |
|
19 |
|
_LOAD |
[LOAD_GAME_DIALOG_LOAD_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_LOAD |
|
_LOAD |
|
20 |
|
_LOAD GAME |
[MAIN_MENU_LOAD_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_LOAD GAME |
|
_LOAD GAME |
|
21 |
|
_MULTIPLAYER |
[MAIN_MENU_MULTIPLAYER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_MULTIPLAYER |
|
_MULTIPLAYER |
|
22 |
|
_No |
[MESSAGE_DIALOG_NO] |
# COMMON DIALOG BOX STRINGS # |
en.txt |
\Strings |
|
_Nein |
|
_No |
|
23 |
|
_OK |
[MESSAGE_DIALOG_OK] |
# COMMON DIALOG BOX STRINGS # |
en.txt |
\Strings |
|
_OK |
|
_OK |
|
24 |
|
_One time only, immediately. |
[STIPULATION_EDITOR_DURATION_IMMEDIATE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
_One time only, immediately. |
|
_One time only, immediately. |
|
25 |
|
_OPTIONS |
[MAIN_MENU_OPTIONS] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_OPTIONS |
|
_OPTIONS |
|
26 |
|
_Player Name: |
[MP_SETUP_PLAYER_NAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Player Name: |
|
_Player Name: |
|
27 |
|
_RETIRE |
[MAIN_MENU_RETIRE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_RETIRE |
|
_RETIRE |
|
28 |
|
_SAVE |
[SAVE_GAME_DIALOG_SAVE_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_SAVE |
|
_SAVE |
|
29 |
|
_SAVE GAME |
[MAIN_MENU_SAVE_GAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_SAVE GAME |
|
_SAVE GAME |
|
30 |
|
_Servers on Network: |
[MP_SETUP_SERVER_LIST] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
_Servers on Network: |
|
_Servers on Network: |
|
31 |
|
_Yes |
[MESSAGE_DIALOG_YES] |
# COMMON DIALOG BOX STRINGS # |
en.txt |
\Strings |
|
_Ja |
|
_Yes |
|
32 |
|
{}{0} / {1} |
RegardMeterTooltip |
|
DiplomacyScreen.xml |
\Text |
|
{}{0} / {1} |
|
|
|
644 |
|
{}{0} / {1} |
TrustMeterTooltip |
|
DiplomacyScreen.xml |
\Text |
|
{}{0} / {1} |
|
|
|
646 |
|
{}{0} Turns |
TURNS_UNTIL_COMPLETION_FORMAT |
|
ColonyScreen.xml |
\Text |
|
{}{0} Runden |
|
{}{0} Tours |
|
654 |
|
{}{0}
{1} Class
{2} Complete |
SHIP_CONSTRUCTION_PROJECT_TOOLTIP |
|
ColonyScreen.xml |
\Text |
|
{}{0}
Classe {1}
{2} fertig |
|
{}{0}
Classe {1}
Achevé à {2} |
|
656 |
|
{0} |
Turn {1} |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
{0} |
|
{0} |
|
33 |
|
{0} |
Turn {1} |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
{0} |
|
{0} |
|
34 |
|
{0} |
[ORDER_ETA_TURNS_MULTILINE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} |
|
{0} |
|
35 |
|
{0} |
[ORDER_ETA_TURN_MULTILINE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} |
|
{0} |
|
36 |
|
{0} (Stranded) |
[ORDER_STRANDED] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} (gestrandet) |
|
{0} (Coincé) |
|
37 |
|
{0} {1} |
[PLANET_SIZE_TYPE_FORMAT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
{0} {1} |
|
{0} {1} |
|
38 |
|
{0} {1} |
[QUADRANT_FORMAT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
{0} {1} |
|
{0} {1} |
|
39 |
|
{0} eta {1} Turn |
[ORDER_ETA_TURN] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} eta {1} Runde |
|
{0} eta {1} Turn |
|
40 |
|
{0} eta {1} Turns |
[ORDER_ETA_TURNS] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} eta {1} Runden |
|
{0} eta {1} Turns |
|
41 |
|
{0} Fleet(s) |
[MAP_FLEET_INDICATOR_TOOLTIP_NORMAL_TEXT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} Flotte(n) |
|
{0} Flotte(s) |
|
42 |
|
{0} has joined the server. |
[MP_LOBBY_PLAYER_JOINED_MESSAGE_FORMAT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
{0} has joined the server. |
|
{0} has joined the server. |
|
43 |
|
{0} has left the server. |
[MP_LOBBY_PLAYER_EXITED_MESSAGE_FORMAT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
{0} has left the server. |
|
{0} has left the server. |
|
44 |
|
{0} has quit the game. |
[PLAYER_EXITED_MESSAGE_CONTENT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
{0} has quit the game. |
|
{0} has quit the game. |
|
45 |
|
{0} has quit the game. There are no more human players left. Do you want to keep playing? |
[LAST_PLAYER_EXITED_MESSAGE_CONTENT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
{0} has quit the game. There are no more human players left. Do you want to keep playing? |
|
{0} has quit the game. There are no more human players left. Do you want to keep playing? |
|
46 |
|
{0} Nebula |
[NEBULA_NAME_FORMAT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
{0} Nebel |
|
{0} Nebula |
|
47 |
|
{0} of {1} Active |
[ACTIVE_FACILITIES_FORMAT_STRING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} von {1} aktiv |
|
{0} of {1} Active |
|
48 |
|
{0} Starships |
[MULTI_SHIP_FLEET_FORMAT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} Raumschiffe |
|
{0} Vaisseaux |
|
49 |
|
{0} Turn(s) |
[BUILD_QUEUE_TURNS_REMAINING_FORMAT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
{0} Runde(n) |
|
{0} Tour(s) |
|
50 |
|
{0} was destroyed in sector {1}. |
[SITREP_ORBITAL_DESTROYED] |
# SITREP ENTRIES # |
en.txt |
\Strings |
|
{0} wurde zerstört in Sektor {1}. |
|
{0} a été détruit dans le secteur {1}. |
|
51 |
|
{0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. |
[GENERIC_ERROR_MESSAGE_FORMAT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
{0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. |
|
{0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. |
|
52 |
|
{0}-Class {1} |
[COMBAT_DESCRIPTION_SHIP] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
{0}-Class {1} |
|
{1} de Classe {0} |
|
53 |
|
{0}x {1} |
[QUEUE_MULTI_ITEM_FORMAT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{0}x {1} |
|
{0}x {1} |
|
54 |
|
{1} Ship(s) |
{0} Flotte(n) |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
{1} Schiff(e) |
|
{1} Vaisseau(s) |
|
55 |
|
{2:f} |
{0} |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
{2:f} |
|
{2:f} |
|
56 |
|
{2:f} |
{0} |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
{2:f} |
|
{2:f} |
|
57 |
|
{3} |
[SAVED_MULTIPLAYER_GAME_DESCRIPTION] |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
{3} |
|
{3} |
|
58 |
|
A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. |
[RA_DESC_SILICOBIOLOGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. |
|
A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. |
|
59 |
|
A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. |
[RA_DESC_ULTRACONDUCTORS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. |
|
A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. |
|
60 |
|
A saved game with that file name already exists. Do you want to overwrite the existing saved game? |
[SAVE_OVERWRITE_CONFIRM_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
A saved game with that file name already exists. Do you want to overwrite the existing saved game? |
|
A saved game with that file name already exists. Do you want to overwrite the existing saved game? |
|
61 |
|
A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. |
[RA_DESC_QUANTUM_SHAPING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. |
|
A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. |
|
62 |
|
Ablative Matrices |
[RA_NAME_ABLATIVE_MATRICES] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ablative Matrices |
|
Ablative Matrices |
|
63 |
|
Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. |
[RA_DESC_ABLATIVE_MATRICES] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. |
|
Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. |
|
64 |
|
Accept Deployment |
[ACCEPT_DEPLOYMENT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Management beenden |
|
Accepter le déploiement |
|
65 |
|
Active Agreements |
ActiveAgreementsHeader |
|
DiplomacyScreen.xml |
\Text |
|
gültige Vereinbarungen |
|
|
|
647 |
|
Active Projects |
[SHIPYARD_ACTIVE_PROJECTS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Aktive Projekte |
|
Active Projects |
|
66 |
|
Adequate |
[PLANET_ENVIRONMENT_ADEQUATE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Adequate |
|
Adequate |
|
67 |
|
Advanced Holographics |
[RA_NAME_ADVANCED_HOLOGRAPHICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advanced Holographics |
|
Advanced Holographics |
|
68 |
|
Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. |
[RA_DESC_COLD_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. |
|
Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. |
|
69 |
|
Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. |
[RA_DESC_EP_DISTRIBUTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. |
|
Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. |
|
70 |
|
Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. |
[RA_DESC_BIOFILTRATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. |
|
Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. |
|
71 |
|
Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. |
[RA_DESC_ADVANCED_HOLOGRAPHICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. |
|
Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. |
|
72 |
|
Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. |
[RA_DESC_PHASE_MODULATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. |
|
Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. |
|
73 |
|
Affiliated |
Affiliated |
RegardLevel |
Enums.xaml |
\Text |
|
verbündet |
|
Affilié |
|
557 |
|
Affiliation |
[STIPULATION_NAME_OPEN_BORDERS] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Affiliation |
|
Affiliation |
|
74 |
|
AFFILIATION |
Text="AFFILIATION" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
667 |
|
Affiliation Treaty |
Type.TreatyAffiliationClause |
|
DiplomacyScreen.xml |
\Text |
|
Bündnis |
|
|
|
624 |
|
AGENTS |
AGENTS_TAB_HEADER |
ResourceType |
AssetsScreen.xaml |
\Text |
|
AGENTEN |
|
AGENTS |
|
515 |
|
Agreements |
AgreementsButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Verträge |
|
|
|
635 |
|
All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. |
[RA_DESC_WAVE_ANALYSIS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. |
|
All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. |
|
75 |
|
Alliance |
[STIPULATION_NAME_ALLIANCE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Alliance |
|
Alliance |
|
76 |
|
Allied |
Allied |
AgentSkill |
Enums.xaml |
\Text |
|
Allierter |
|
Allié |
|
560 |
|
Allied |
Allied |
ShipType |
Enums.xaml |
\Text |
|
alliert |
|
Allié |
|
569 |
|
Alpha |
[QUADRANT_ALPHA] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Alpha |
|
Alpha |
|
77 |
|
An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. |
[RA_DESC_QUANTUM_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. |
|
An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. |
|
78 |
|
An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. |
[RA_DESC_FIELD_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. |
|
An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. |
|
79 |
|
An error occurred while downloading the update:\n{0} |
[UPDATE_ERROR_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
An error occurred while downloading the update:\n{0} |
|
An error occurred while downloading the update:\n{0} |
|
80 |
|
An error occurred while loading the saved game. |
[CLIENT_DISCONNECT_MESSAGE_LOAD_GAME_FAILURE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
An error occurred while loading the saved game. |
|
An error occurred while loading the saved game. |
|
81 |
|
An unknown failure has occurred. |
[CLIENT_DISCONNECT_MESSAGE_UNKNOWN_FAILURE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
An unknown failure has occurred. |
|
An unknown failure has occurred. |
|
82 |
|
Antimatter Compression |
[RA_NAME_ANTIMATTER_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Antimatter Compression |
|
Antimatter Compression |
|
83 |
|
Antimatter Fusion |
[RA_NAME_ANTIMATTER_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Antimatter Fusion |
|
Antimatter Fusion |
|
84 |
|
Arctic |
[PLANET_TYPE_ARCTIC] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
arktisch |
|
Arctic |
|
85 |
|
Are you sure you want to cancel the update? |
[UPDATE_CANCEL_CONFIRM_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Are you sure you want to cancel the update? |
|
Are you sure you want to cancel the update? |
|
86 |
|
Are you sure you want to cancel this build project? |
[CONFIRM_CANCEL_BUILD_MESSAGE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Wollen Sie den Bauauftrag wirklich abbrechen? |
|
Etes-vous sûr de vouloir annuler ce projet de construction? |
|
87 |
|
Assault |
Type.CommendAssaultStatement |
|
DiplomacyScreen.xml |
\Text |
|
Angriff |
|
|
|
598 |
|
Assault |
Type.DenounceAssaultStatement |
|
DiplomacyScreen.xml |
\Text |
|
Angriff |
|
|
|
603 |
|
Asteroids |
[PLANET_SIZE_ASTEROIDS] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Asteroiden |
|
Asteroids |
|
88 |
|
Asteroids |
[PLANET_TYPE_ASTEROIDS] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Asteroiden |
|
Asteroids |
|
89 |
|
Asteroids (at Tooltip) |
ToolTip = "Asteroids", |
|
\Mainline\SupremacyUI\AsteroidsView.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
670 |
|
At War |
AtWar |
RegardLevel |
Enums.xaml |
\Text |
|
im Krieg |
|
En guerre |
|
553 |
|
Atmospheric Conversion |
[RA_NAME_ATMOSPHERIC_CONVERSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Atmospheric Conversion |
|
Atmospheric Conversion |
|
90 |
|
Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. |
[RA_DESC_ATMOSPHERIC_CONVERSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. |
|
Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. |
|
91 |
|
Available |
AvailableForReassignment |
|
Enums.xaml |
\Text |
|
disponierbar |
|
Disponible |
|
578 |
|
Avoid |
[FLEET_ORDER_AVOID] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Meiden |
|
Eviter |
|
92 |
|
Barren |
[PLANET_TYPE_BARREN] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Unfruchtbar |
|
Barren |
|
93 |
|
Basic Bio-Tech |
[RA_NAME_BASIC_BIOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Bio-Tech |
|
Basic Bio-Tech |
|
94 |
|
Basic Computers |
[RA_NAME_BASIC_COMPUTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Computers |
|
Basic Computers |
|
95 |
|
Basic Construction |
[RA_NAME_BASIC_CONSTRUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Construction |
|
Basic Construction |
|
96 |
|
Basic Energy |
[RA_NAME_BASIC_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Energy |
|
Basic Energy |
|
97 |
|
Basic Propulsion |
[RA_NAME_BASIC_PROPULSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Propulsion |
|
Basic Propulsion |
|
98 |
|
Basic Weapons |
[RA_NAME_BASIC_WEAPONS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Basic Weapons |
|
Basic Weapons |
|
99 |
|
Battle was averted in sector {0}. All ships have retreated or opened hailing frequencies. |
[COMBAT_TEXT_STANDOFF] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Ein Kampf in Sektor {0} wurde vermieden - alle Schiffe haben Grußfrequenzen geöffnet oder sich zurückgezogen. |
|
La bataille a été évitée dans le secteur {0}. Tous les vaisseaux sont retirés ou ont ouvert les fréquences d'appel. |
|
100 |
|
Beta |
[QUADRANT_BETA] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Beta |
|
Beta |
|
101 |
|
Biofiltration |
[RA_NAME_BIOFILTRATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Biofiltration |
|
Biofiltration |
|
102 |
|
Bio-Neural Circuitry |
[RA_NAME_BIONEURAL_CIRCUITRY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bio-Neural Circuitry |
|
Bio-Neural Circuitry |
|
103 |
|
Bionics |
[RA_NAME_BIONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bionics |
|
Bionics |
|
104 |
|
Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. |
[RA_DESC_BIONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. |
|
Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. |
|
105 |
|
Bio-Replication |
[RA_NAME_BIOREPLICATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bio-Replication |
|
Bio-Replication |
|
106 |
|
Bio-Synthetics |
[RA_NAME_BIOSYNTHETICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bio-Synthetics |
|
Bio-Synthetics |
|
107 |
|
Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. |
[RA_DESC_BIOSYNTHETICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. |
|
Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. |
|
108 |
|
BioTech |
[RF_NAME_BIOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Biotechnik |
|
BioTech |
|
109 |
|
Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. |
[RA_DESC_BASIC_BIOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. |
|
Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. |
|
110 |
|
Black Hole |
[STAR_TYPE_BLACKHOLE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Schwarzes Loch |
|
Black Hole |
|
111 |
|
Blue |
[SITREP_DIALOG_BLUE_CHECKBOX] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Blau |
|
Blue |
|
112 |
|
Blue Star |
[STAR_TYPE_BLUE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
blauer Stern |
|
Blue Star |
|
113 |
|
Bonuses |
[BUILDING_BONUSES] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Boni |
|
Bonus |
|
114 |
|
Bonuses |
[RESEARCH_BONUSES] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Bonuses |
|
Bonus |
|
115 |
|
Break Agreement |
Type.OfferBreakAgreementClause |
|
DiplomacyScreen.xml |
\Text |
|
Abkommen brechen |
|
|
|
608 |
|
Break Agreement |
Type.RequestBreakAgreementClause |
|
DiplomacyScreen.xml |
\Text |
|
Abkommen brechen |
|
|
|
616 |
|
Bribe Resistance |
[BRIBE_RESISTANCE] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Bestechungsresistenz |
|
Bribe Resistance |
|
116 |
|
Build a Ship |
BUILT_NEW_SHIP_TOOLTIP |
|
ColonyScreen.xml |
\Text |
|
ein Schiff bauen |
|
Construire un vaisseau |
|
655 |
|
Build Cost |
[BUILD_COST] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Baukosten |
|
Coût de la construction |
|
117 |
|
Build Slots |
[SHIPYARD_BUILD_SLOTS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Baueinheiten |
|
Build Slots |
|
118 |
|
Build Station |
[FLEET_ORDER_BUILD_STATION] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Station bauen |
|
Construire une station |
|
119 |
|
Building {0} |
[FLEET_ORDER_STATUS_BUILD_STATION] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
im Bau |
|
Construit un(e) {0} |
|
120 |
|
Builds Ships |
[SHIPYARD_BONUS_BUILDS_SHIPS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Schiffsbau |
|
Builds Ships |
|
121 |
|
By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. |
[RA_DESC_ULTRA_EMITTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. |
|
By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. |
|
122 |
|
Cancel |
[PROJECT_CANCEL] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Abbrechen |
|
Cancel |
|
123 |
|
Cancel |
CancelMessageButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Abbrechen |
|
|
|
640 |
|
Cancel trade route |
[CANCEL_TRADE_ROUTE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Handelsroute canceln |
|
Annuler la route commerciale |
|
124 |
|
Cease Fire |
Type.TreatyCeaseFireClause |
|
DiplomacyScreen.xml |
\Text |
|
Waffenstillstand |
|
|
|
625 |
|
Charge Reversal |
[RA_NAME_CHARGE_REVERSAL] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Charge Reversal |
|
Charge Reversal |
|
125 |
|
Charisma |
Charisma |
ShipType |
Enums.xaml |
\Text |
|
Ausstrahlung |
|
Charisme |
|
572 |
|
Civilian Structures |
CivilianStructure |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Zivileinrichtungen |
|
Structures civiles |
|
539 |
|
Climate Control |
[RA_NAME_CLIMATE_CONTROL] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Climate Control |
|
Climate Control |
|
126 |
|
Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. |
[RA_DESC_CLIMATE_CONTROL] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. |
|
Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. |
|
127 |
|
Cloak Strength |
[SHIP_CLOAK_STRENGTH] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Tarnstärke |
|
Cloak Strength |
|
128 |
|
CLOSE |
[COMBAT_CLOSE] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Schließen |
|
FERMER |
|
129 |
|
Cold Fusion |
[RA_NAME_COLD_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Cold Fusion |
|
Cold Fusion |
|
130 |
|
ColdWar |
ColdWar |
AgentStatus |
Enums.xaml |
\Text |
|
kalter Krieg |
|
Guerre Froide |
|
566 |
|
Collect Deuterium |
[FLEET_ORDER_COLLECT_DEUTERIUM] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Deuterium sammeln |
|
Collecter du deutérium |
|
131 |
|
COLONIES |
COLONIES_TAB_HEADER |
ResourceType |
AssetsScreen.xaml |
\Text |
|
KOLONIEN |
|
COLONIES |
|
516 |
|
Colonize System |
[FLEET_ORDER_COLONIZE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
System kolonisieren |
|
Coloniser le système |
|
132 |
|
Colony Ship |
Colony |
|
Enums.xaml |
\Text |
|
Kolonieschiff |
|
Vaisseau de colonisation |
|
580 |
|
Combat |
Combat |
ShipType |
Enums.xaml |
\Text |
|
Kampfstärke |
|
Combat |
|
575 |
|
Combatant Ships |
CombatantShip |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
angreifende Schiffe |
|
Vaisseaux combattants |
|
534 |
|
Comfortable |
[PLANET_ENVIRONMENT_COMFORTABLE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Comfortable |
|
Comfortable |
|
133 |
|
Command |
Command |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Auftrag |
|
Commandement |
|
533 |
|
Command Ship |
Command |
|
Enums.xaml |
\Text |
|
Kommandoschiff |
|
Vaisseau de commandement |
|
590 |
|
Commend |
ActionCategory.Commend |
|
DiplomacyScreen.xml |
\Text |
|
Commend |
|
|
|
591 |
|
Computers |
[RF_NAME_COMPUTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Computertechnik |
|
Informatique |
|
134 |
|
Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. |
[RA_DESC_BASIC_COMPUTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. |
|
Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. |
|
135 |
|
Conditions |
[PLANET_ENVIRONMENT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Conditions |
|
Conditions |
|
136 |
|
Confirm Cancellation |
[UPDATE_CANCEL_CONFIRM_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Confirm Cancellation |
|
Confirm Cancellation |
|
137 |
|
Confirm Cancellation |
[CONFIRM_CANCEL_BUILD_HEADER] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Abbruch bitte bestätigen |
|
Confirmer l'annulation |
|
138 |
|
CONFIRM OVERWRITE |
[SAVE_OVERWRITE_CONFIRM_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
CONFIRM OVERWRITE |
|
CONFIRM OVERWRITE |
|
139 |
|
Confirm Route |
[CONFIRM_NEW_ROUTE_HEADER] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Route bestätigen |
|
Confirmer la route |
|
140 |
|
Connection Failed |
[CLIENT_CONNECTION_FAILURE_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Connection Failed |
|
Connection Failed |
|
141 |
|
Constructing {0} |
[SHIP_CONSTRUCTING_FORMAT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Constructing {0} |
|
Constructing {0} |
|
142 |
|
Construction |
[RF_NAME_CONSTRUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Bautechnik |
|
Construction |
|
143 |
|
Construction Bay Offline
{0} Energy Required |
TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_OFFLINE |
|
ColonyScreen.xml |
\Text |
|
Werft offline
{0} Energie benötigt |
|
Baie de construction: HORS SERVICE
Energie requise: {0} |
|
658 |
|
Construction Bay Online
{0} Energy Consumed |
TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_ONLINE |
|
ColonyScreen.xml |
\Text |
|
Werft online
{0} Energieverbrauch |
|
Baie de construction: EN SERVICE
Energie consommée: {0} |
|
657 |
|
Construction Docks |
[SHIPYARD_CONSTRUCTION_DOCKS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Dock |
|
Construction Docks |
|
144 |
|
Construction Ship |
Construction |
|
Enums.xaml |
\Text |
|
Konstruktionsschiff |
|
Vaisseau de construction |
|
581 |
|
Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. |
[RA_DESC_BASIC_CONSTRUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. |
|
Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. |
|
145 |
|
Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. |
[RA_DESC_GAMMA_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. |
|
Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. |
|
146 |
|
CRE_DITS |
[MAIN_MENU_CREDITS] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
CRE_DITS |
|
CRE_DITS |
|
147 |
|
Credits |
[CREDITS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Credits |
|
Crédits |
|
148 |
|
Credits Per Turn |
[CREDITS_PER_TURN] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Credits pro Runde |
|
Credits Per Turn |
|
149 |
|
Crew / Experience |
[SHIP_CREW_SIZE_EXPERIENCE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Crew / Erfahrung |
|
Equipage / Expérience |
|
150 |
|
Crew Size |
[SHIP_CREW_SIZE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Crew Size |
|
Taille équipage |
|
151 |
|
Cruiser |
Cruiser |
|
Enums.xaml |
\Text |
|
Kreuzer |
|
Croiseur |
|
587 |
|
Crystal Storage |
[RA_NAME_CRYSTAL_STORAGE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Crystal Storage |
|
Crystal Storage |
|
152 |
|
Crystalline Giant |
[PLANET_TYPE_CRYSTALLINE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Crystalline Giant |
|
Crystalline Giant |
|
153 |
|
Current Food Reserves |
FOOD_TOOL_TIP |
AgentCareer |
AssetsScreen.xaml |
\Text |
|
derzeitige Nahrungsreserven |
|
Réserves alimentaires actuelles |
|
520 |
|
Current Personnel |
[CURRENT_PERSONNEL] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Current Personnel |
|
Current Personnel |
|
154 |
|
Data Imaging |
[RA_NAME_DATA_IMAGING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Data Imaging |
|
Data Imaging |
|
155 |
|
Deception |
Deception |
ShipType |
Enums.xaml |
\Text |
|
Täuschung |
|
Déception |
|
573 |
|
Declare War |
Type.WarDeclaration |
|
DiplomacyScreen.xml |
\Text |
|
Krieg erklären |
|
|
|
597 |
|
Declare War |
DeclareWarButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Krieg erklären |
|
|
|
642 |
|
Declare war on... |
[STIPULATION_NAME_DECLARE_WAR] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Declare war on... |
|
Declare war on... |
|
156 |
|
DEFEAT |
[COMBAT_DEFEAT] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Niederlage |
|
DEFAITE |
|
157 |
|
Defensive Alliance |
Type.TreatyDefensiveAllianceClause |
|
DiplomacyScreen.xml |
\Text |
|
Verteidigungsbündnis |
|
|
|
627 |
|
Delta |
[QUADRANT_DELTA] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Delta |
|
Delta |
|
158 |
|
Demand |
Demand |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Forderung |
|
Demande |
|
542 |
|
Demon |
[PLANET_TYPE_DEMON] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Dämon |
|
Demon |
|
159 |
|
Denounce |
ActionCategory.Denounce |
|
DiplomacyScreen.xml |
\Text |
|
Denunzieren |
|
|
|
592 |
|
Description |
[TECH_OBJECT_DESCRIPTION] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Beschreibung |
|
Description |
|
160 |
|
Desert |
[PLANET_TYPE_DESERT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Wüste |
|
Desert |
|
161 |
|
Determinacy |
[RA_NAME_DETERMINACY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Determinacy |
|
Determinacy |
|
162 |
|
Detested |
Detested |
AgentStatus |
Enums.xaml |
\Text |
|
verhasst |
|
Détesté |
|
564 |
|
Deuterium |
[DEUTERIUM] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Deuterium |
|
Deutérium |
|
163 |
|
Deuterium |
Deuterium |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Deuterium |
|
Deutérium |
|
528 |
|
Deuterium Production per Turn |
DEUTERIUM_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
Deuterium-Produktion je Runde |
|
Production de deutérium par tour |
|
521 |
|
Diffusion Bonding |
[RA_NAME_DIFFUSION_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Diffusion Bonding |
|
Diffusion Bonding |
|
164 |
|
Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. |
[RA_DESC_DIFFUSION_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. |
|
Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. |
|
165 |
|
Dilithium |
[DILITHIUM] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Dilithium |
|
Dilithium |
|
166 |
|
Dilithium |
Dilithium |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Dilithium |
|
Dilithium |
|
529 |
|
Dilithium Bonding |
[RA_NAME_DILITHIUM_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Dilithium Bonding |
|
Dilithium Bonding |
|
167 |
|
Dilithium Production per Turn |
DILITHIUM_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
Dilithium-Produktion je Runde |
|
Production de dilithium par tour |
|
522 |
|
Diplomacy |
Diplomacy |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Diplomatie |
|
Diplomatie |
|
532 |
|
DIPLOMACY |
Text="DIPLOMACY" /> |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
665 |
|
Disabling this option might improve visual performance for older machines. |
This option toggles smooth edge rendering in the game's user interface. |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Disabling this option might improve visual performance for older machines. |
|
Disabling this option might improve visual performance for older machines. |
|
168 |
|
Disconnected |
[CLIENT_DISCONNECT_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Disconnected |
|
Disconnected |
|
169 |
|
Distortion |
[RA_NAME_DISTORTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Distortion |
|
Distortion |
|
170 |
|
Distress Signal Detected |
[MAP_FLEET_INDICATOR_TOOLTIP_DISTRESS_TEXT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Distress Signal Detected |
|
Distress Signal Detected |
|
171 |
|
Dock Available |
[SHIPYARD_DOCK_AVAILABLE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Dock Available |
|
Dock Available |
|
172 |
|
Download Complete |
[UPDATE_COMPLETE_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Download Complete |
|
Download Complete |
|
173 |
|
Download complete. |
[UPDATE_STATUS_COMPLETE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Download complete. |
|
Download complete. |
|
174 |
|
Download Error |
[UPDATE_ERROR_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Download Error |
|
Download Error |
|
175 |
|
Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... |
[UPDATE_DOWNLOAD_PROGRESS_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... |
|
Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... |
|
176 |
|
Drag ship(s) here to create a new fleet |
[NEW_TASK_FORCE_DROP_ZONE_TEXT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Drag ship(s) here to create a new fleet |
|
Faites glisser le(s) navire (s) ici pour créer une nouvelle flotte |
|
177 |
|
Duotronics |
[RA_NAME_DUOTRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Duotronics |
|
Duotronics |
|
178 |
|
Duranium |
[RAW_MATERIALS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Duranium |
|
Matières premières |
|
179 |
|
Duranium |
RawMaterials |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Duranium |
|
Duranium |
|
530 |
|
Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. |
[RA_DESC_DURANIUM_MICROWELDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. |
|
Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. |
|
180 |
|
Duranium Microwelding |
[RA_NAME_DURANIUM_MICROWELDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Duranium Microwelding |
|
Duranium Microwelding |
|
181 |
|
Duranium Production per Turn |
RAW_MATERIALS_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
Duranium-Produktion je Runde |
|
Production de duranium par tour |
|
523 |
|
Duration |
[STIPULATION_EDITOR_DURATION] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Dauer |
|
Durée |
|
182 |
|
E_XIT |
[MAIN_MENU_EXIT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
E_XIT |
|
E_XIT |
|
183 |
|
Eco-Modification |
[RA_NAME_ECOMODIFICATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Eco-Modification |
|
Eco-Modification |
|
184 |
|
Edit |
EditMessageButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Ändern |
|
|
|
639 |
|
Electron Bonding |
[RA_NAME_ELECTRON_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Electron Bonding |
|
Electron Bonding |
|
185 |
|
Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. |
[RA_DESC_ELECTRON_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. |
|
Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. |
|
186 |
|
Empathy |
Empathy |
ShipType |
Enums.xaml |
\Text |
|
Empathie |
|
Empathie |
|
576 |
|
Empire Affairs Info |
[EMPIRE_AFFAIRS_INFO] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Empire Affairs Info |
|
Empire Affairs Info |
|
187 |
|
EMPIRE INFO |
Header="EMPIRE INFO" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
661 |
|
Empire Morale |
[EMPIRE_MORALE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Moral Imperiumsweit |
|
Empire Morale |
|
188 |
|
Empire Tech Info |
[EMPIRE_TECH_INFO] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Empire Tech Info |
|
Empire Tech Info |
|
189 |
|
Empty Space |
[EMPTY_SPACE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
leerer Sektor |
|
Empty Space |
|
190 |
|
Enable dialog animations |
[SETTINGS_ENABLE_DIALOG_ANIMATIONS] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Enable dialog animations |
|
Enable dialog animations |
|
191 |
|
Enable screen transitions |
[SETTINGS_ENABLE_SCREEN_TRANSITIONS] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Enable screen transitions |
|
Enable screen transitions |
|
192 |
|
Enable user interface antialiasing |
[SETTINGS_ENABLE_ANTIALIASING] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Enable user interface antialiasing |
|
Enable user interface antialiasing |
|
193 |
|
Encyclopedia |
[ENCYCLOPEDIA] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Encyclopedia |
|
Encyclopédie |
|
194 |
|
End Embargo |
Type.OfferEndEmbargoClause |
|
DiplomacyScreen.xml |
\Text |
|
Embargo beenden |
|
|
|
609 |
|
End Embargo |
Type.RequestEndEmbargoClause |
|
DiplomacyScreen.xml |
\Text |
|
Embargo beenden |
|
|
|
617 |
|
Energy |
[ENERGY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Energie |
|
Energy |
|
195 |
|
Energy |
[PRODUCTION_CATEGORY_ENERGY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Energie |
|
Energie |
|
196 |
|
Energy |
[RF_NAME_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Energietechnik |
|
Energie |
|
197 |
|
Energy Cost |
[ENERGY_COST] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Energiebedarf |
|
Coût en énergie |
|
198 |
|
Energy Surplus |
ENERGY_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
Energieüberschuß |
|
Surplus d'énergie |
|
526 |
|
Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. |
[RA_DESC_BASIC_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. |
|
Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. |
|
199 |
|
Engage |
[FLEET_ORDER_ENGAGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Angriff |
|
Engager |
|
200 |
|
ENGAGE |
[COMBAT_ENGAGE] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
ausführen |
|
ENGAGER |
|
201 |
|
EP Distribution |
[RA_NAME_EP_DISTRIBUTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
EP Distribution |
|
EP Distribution |
|
202 |
|
Epitaxy |
[RA_NAME_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Epitaxy |
|
Epitaxy |
|
203 |
|
Error |
[GENERIC_ERROR_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Error |
|
Error |
|
204 |
|
Escort |
[FLEET_ORDER_ESCORT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Eskortieren |
|
Escorter |
|
205 |
|
Escorting {0} |
[FLEET_ORDER_STATUS_ESCORT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Eskorte |
|
Escorte {0} |
|
206 |
|
Estimated Time to Completion |
SHIP_CONSTRUCTION_TIME_TOOLTIP |
|
ColonyScreen.xml |
\Text |
|
voraussichtliche Zeit zur Fertigstellung |
|
Temps estimé jusqu'à l'achèvement |
|
653 |
|
eta {1} Turn |
{0} |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
eta {1} Runde |
|
eta {1} Turn |
|
207 |
|
eta {1} Turns |
{0} |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
eta {1} Runden |
|
eta {1} Turns |
|
208 |
|
Every _turn for |
[STIPULATION_EDITOR_DURATION_CUSTOM_1] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Every _turn for |
|
Every _turn for |
|
209 |
|
every turn for {0} turns |
[STIPULATION_DURATION_REPEATING] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
every turn for {0} turns |
|
every turn for {0} turns |
|
210 |
|
Every turn, _indefinitely. |
[STIPULATION_EDITOR_DURATION_INDEFINITE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Runde für Runde (unbegrenzt) |
|
Every turn, _indefinitely. |
|
211 |
|
Exchange |
Exchange |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Exchange |
|
Echange |
|
543 |
|
Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. |
[RA_DESC_NADION_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. |
|
Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. |
|
212 |
|
Explore |
[FLEET_ORDER_EXPLORE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Erforschen |
|
Explorer |
|
213 |
|
Explore |
[FLEET_ORDER_STATUS_EXPLORE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Erforschen |
|
Explore |
|
214 |
|
External Affairs |
[EXTERNAL_AFFAIRS] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
External Affairs |
|
External Affairs |
|
215 |
|
External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. |
[EXTERNAL_AFFAIRS_DESCRIPTION] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. |
|
External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. |
|
216 |
|
Fast Attack Ship |
FastAttack |
|
Enums.xaml |
\Text |
|
Schneller Angreifer |
|
Vaisseau d'attaque rapide |
|
586 |
|
Field Compression |
[RA_NAME_FIELD_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Field Compression |
|
Field Compression |
|
217 |
|
Field Geometry |
[RA_NAME_FIELD_GEOMETRY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Field Geometry |
|
Field Geometry |
|
218 |
|
Field Manipulation |
[RA_NAME_FIELD_MANIPULATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Field Manipulation |
|
Field Manipulation |
|
219 |
|
FILE |
[UPDATE_COLUMN_HEADER_FILE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
FILE |
|
FILE |
|
220 |
|
Food |
[PRODUCTION_CATEGORY_FOOD] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Nahrung |
|
Nourriture |
|
221 |
|
Food Surplus |
[FOOD_SURPLUS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Nahrungsüberschuß |
|
Food Surplus |
|
222 |
|
Free Trade |
[STIPULATION_NAME_TRADE_AGREEMENT] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Free Trade |
|
Free Trade |
|
223 |
|
Free Trade |
Type.TreatyTradePactClause |
|
DiplomacyScreen.xml |
\Text |
|
Freier Handel |
|
|
|
633 |
|
Friend |
Friend |
ShipType |
Enums.xaml |
\Text |
|
Freund |
|
Ami |
|
568 |
|
Friendly |
Friendly |
RegardLevel |
Enums.xaml |
\Text |
|
Freundschaft |
|
Amical |
|
556 |
|
FRIENDLY UNITS |
[COMBAT_FRIENDLY_UNITS] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Einheiten unserer Seite |
|
UNITES AMICALES |
|
224 |
|
Fuel |
[SHIP_FUEL] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Treibstoff |
|
Carburant |
|
225 |
|
Fuel Capacity |
[SHIP_FUEL_CAPACITY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Treibstoffvorrat |
|
Capacité carburant |
|
226 |
|
Fuel Reserves / Capacity |
[SHIP_FUEL_RESERVES_CAPACITY] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Fuel Reserves / Capacity |
|
Fuel Reserves / Capacity |
|
227 |
|
Full Alliance |
Type.TreatyFullAllianceClause |
|
DiplomacyScreen.xml |
\Text |
|
totale Allianz |
|
|
|
628 |
|
Galaxy Screen |
[RETURN_TO_GALAXY_SCREEN] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Galaxie Karte |
|
Galaxy Screen |
|
228 |
|
Game Data Error |
[GAME_DATA_ERROR_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Game Data Error |
|
Game Data Error |
|
229 |
|
Gamma |
[QUADRANT_GAMMA] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Gamma |
|
Gamma |
|
230 |
|
Gamma Fusion |
[RA_NAME_GAMMA_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Gamma Fusion |
|
Gamma Fusion |
|
231 |
|
Gas Giant |
[PLANET_SIZE_GASGIANT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Gas Riese |
|
Gas Giant |
|
232 |
|
Gas Giant |
[PLANET_TYPE_GASGIANT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Gas Riese |
|
Gas Giant |
|
233 |
|
Gift |
Gift |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Geschenk |
|
Cadeau |
|
541 |
|
Give Credits |
Type.OfferGiveCreditsClause |
|
DiplomacyScreen.xml |
\Text |
|
Creditgabe |
|
|
|
610 |
|
Give Credits |
Type.RequestGiveCreditsClause |
|
DiplomacyScreen.xml |
\Text |
|
Creditsgabe |
|
|
|
618 |
|
Give Resources |
Type.OfferGiveResourcesClause |
|
DiplomacyScreen.xml |
\Text |
|
Ressourcengabe |
|
|
|
611 |
|
Give Resources |
Type.RequestGiveResourcesClause |
|
DiplomacyScreen.xml |
\Text |
|
Ressourcengabe |
|
|
|
619 |
|
GRAPHICS |
[SETTINGS_GRAPHICS_TAB] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
GRAPHICS |
|
GRAPHICS |
|
234 |
|
Gravimetrics |
[RA_NAME_GRAVIMETRICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Gravimetrics |
|
Gravimetrics |
|
235 |
|
Gravimetrics |
[RA_NAME_GRAVIMETRICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Gravimetrics |
|
Gravimetrics |
|
236 |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
[RA_DESC_GRAVIMETRICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
|
237 |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
[RA_DESC_GRAVIMETRICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
|
Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. |
|
238 |
|
Green |
[SITREP_DIALOG_GREEN_CHECKBOX] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Grün |
|
Green |
|
239 |
|
Green Star |
[STAR_TYPE_GREEN] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
grüner Stern |
|
Green Star |
|
240 |
|
Growth Rate |
[PLANET_GROWTH_RATE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Wachstum |
|
Growth Rate |
|
241 |
|
Growth Rate |
[SYSTEM_GROWTH_RATE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Wachstum |
|
Growth Rate |
|
242 |
|
HAIL |
[COMBAT_HAIL] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Gruß |
|
CONTACTER |
|
243 |
|
Heavy Cruiser |
HeavyCruiser |
|
Enums.xaml |
\Text |
|
Schwerer Kreuzer |
|
Croiseur d'attaque |
|
588 |
|
Hit Points |
[COMBAT_UNIT_HIT_POINTS] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Treffer-Punkte |
|
Hit Points |
|
244 |
|
Honor Military Obligations |
Type.OfferHonorMilitaryAgreementClause |
|
DiplomacyScreen.xml |
\Text |
|
militärische Zusammenarbeit |
|
|
|
612 |
|
Honor Military Obligations |
Type.RequestHonorMilitaryAgreementClause |
|
DiplomacyScreen.xml |
\Text |
|
militärische Zusammenarbeit |
|
|
|
620 |
|
Hostile |
[PLANET_ENVIRONMENT_HOSTILE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
feindlich |
|
Hostile |
|
245 |
|
HOSTILE UNITS |
[COMBAT_HOSTILE_UNITS] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
feindliche Einheiten |
|
UNITES HOSTILES |
|
246 |
|
Huge |
[PLANET_SIZE_GIANT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
sehr groß |
|
Huge |
|
247 |
|
Hull |
[SHIP_HULL] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Hülle |
|
Coque |
|
248 |
|
Hull Strength |
[SHIP_HULL_STRENGTH] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Hüllenstärke |
|
Hull Strength |
|
249 |
|
Hydroponics |
[RA_NAME_HYDROPONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Hydroponics |
|
Hydroponics |
|
250 |
|
Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. |
[RA_DESC_HYDROPONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. |
|
Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. |
|
251 |
|
Ideal |
[PLANET_ENVIRONMENT_IDEAL] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Ideal |
|
Ideal |
|
252 |
|
If you are experiencing choppy animations, try turning this feature off. |
[SETTINGS_USE_HIGH_QUALITY_SCALING_TOOLTIP] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
If you are experiencing choppy animations, try turning this feature off. |
|
If you are experiencing choppy animations, try turning this feature off. |
|
253 |
|
immediately |
[STIPULATION_DURATION_IMMEDIATE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
immediately |
|
immediately |
|
254 |
|
In Tow |
[ORDER_IN_TOW] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
im Traktorstrahl |
|
En remorquage |
|
255 |
|
Inbox |
InboxButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Eingang |
|
|
|
636 |
|
indefinitely |
[STIPULATION_DURATION_INDEFINITE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
indefinitely |
|
indefinitely |
|
256 |
|
Industry |
[INDUSTRY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Industrie |
|
Industrie |
|
257 |
|
Industry |
[PRODUCTION_CATEGORY_INDUSTRY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Industrie |
|
Industrie |
|
258 |
|
Inhabitants |
[SYSTEM_INHABITANTS] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Bevölkerung |
|
Inhabitants |
|
259 |
|
Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. |
[RA_DESC_FIELD_MANIPULATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. |
|
Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. |
|
260 |
|
Integrity Fields |
[RA_NAME_INTEGRITY_FIELDS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Integrity Fields |
|
Integrity Fields |
|
261 |
|
Intelligence |
[INTELLIGENCE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Intelligence |
|
Intelligence |
|
262 |
|
Intelligence |
[PRODUCTION_CATEGORY_INTELLIGENCE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Intelligence |
|
Services secrets |
|
263 |
|
Intelligence |
Intelligence |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Geheimdienst |
|
Services secrets |
|
531 |
|
Internal Affairs |
[INTERNAL_AFFAIRS] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Internal Affairs |
|
Internal Affairs |
|
264 |
|
INVALID FILE NAME |
[SAVE_ERROR_INVALID_FILE_NAME_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
INVALID FILE NAME |
|
INVALID FILE NAME |
|
265 |
|
Invasion |
Type.CommendInvasionStatement |
|
DiplomacyScreen.xml |
\Text |
|
Invasion |
|
|
|
599 |
|
Invasion |
Type.DenounceInvasionStatement |
|
DiplomacyScreen.xml |
\Text |
|
Invasion |
|
|
|
604 |
|
Isolinear Optics |
[RA_NAME_ISOLINEAR_OPTICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Isolinear Optics |
|
Isolinear Optics |
|
266 |
|
Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. |
[RA_DESC_ISOLINEAR_OPTICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. |
|
Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. |
|
267 |
|
Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. |
[RA_DESC_BIONEURAL_CIRCUITRY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. |
|
Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. |
|
268 |
|
It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. |
[RA_DESC_DILITHIUM_BONDING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. |
|
It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. |
|
269 |
|
Jungle |
[PLANET_TYPE_JUNGLE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Jungle |
|
Jungle |
|
270 |
|
Labor Pool |
_laborPoolText.Text = "Labor Pool"; |
|
\Mainline\SupremacyUI\SystemProductionPanel.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
659 |
|
Large |
[PLANET_SIZE_LARGE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
groß |
|
Large |
|
271 |
|
Leadership |
Leadership |
ShipType |
Enums.xaml |
\Text |
|
Führungsstil |
|
Leader |
|
571 |
|
Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. |
[RA_DESC_XENOBIOLOGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. |
|
Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. |
|
272 |
|
Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. |
[RA_DESC_LINGUISTICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. |
|
Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. |
|
273 |
|
Linguistics |
[RA_NAME_LINGUISTICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Linguistics |
|
Linguistics |
|
274 |
|
LOAD GAME |
[LOAD_GAME_DIALOG_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
LOAD GAME |
|
LOAD GAME |
|
275 |
|
Loading |
statusWindow.Header = "Loading"; |
|
\Mainline\SupremacyClient\ClientModule.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
672 |
|
Maintenance Cost |
[MAINTENANCE_COST] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Unterhaltskosten |
|
Coût en maintenance |
|
276 |
|
Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. |
[RA_DESC_VIRTUAL_PARTICLES] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. |
|
Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. |
|
277 |
|
Map Data |
Type.OfferMapDataClause |
|
DiplomacyScreen.xml |
\Text |
|
Kartendaten |
|
|
|
613 |
|
Map Data |
Type.RequestMapDataClause |
|
DiplomacyScreen.xml |
\Text |
|
Kartendaten |
|
|
|
621 |
|
Marginal |
[PLANET_ENVIRONMENT_MARGINAL] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Marginal |
|
Marginal |
|
278 |
|
Matter Conversion |
[RA_NAME_MATTER_CONVERSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Matter Conversion |
|
Matter Conversion |
|
279 |
|
Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. |
[RA_DESC_MATTER_CONVERSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. |
|
Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. |
|
280 |
|
Matter Packets |
[RA_NAME_MATTER_PACKETS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Matter Packets |
|
Matter Packets |
|
281 |
|
Max Population |
[PLANET_MAX_POPULATION] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Max Bevölkerung |
|
Max Population |
|
282 |
|
Max Population |
[SYSTEM_MAX_POPULATION] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Max Bevölkerung |
|
Max Population |
|
283 |
|
Medical Ship |
Medical |
|
Enums.xaml |
\Text |
|
Medical Schiff |
|
Vaisseau médical |
|
583 |
|
Medium |
[PLANET_SIZE_MEDIUM] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
mittel |
|
Medium |
|
284 |
|
Member |
OwnerIsMember |
AgentSkill |
Enums.xaml |
\Text |
|
Mitglied |
|
Membre |
|
558 |
|
Member |
CounterpartyIsMember |
AgentSkill |
Enums.xaml |
\Text |
|
Mitglied |
|
Membre |
|
559 |
|
Membership |
[STIPULATION_NAME_MEMBERSHIP] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Membership |
|
Membership |
|
285 |
|
Membership Treaty |
Type.TreatyMembershipClause |
|
DiplomacyScreen.xml |
\Text |
|
Mitgliedschaft |
|
|
|
629 |
|
Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. |
[RA_DESC_METAGENICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. |
|
Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. |
|
286 |
|
Metagenics |
[RA_NAME_METAGENICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Metagenics |
|
Metagenics |
|
287 |
|
Microcrystal Memory |
[RA_NAME_MICROCRYSTAL_MEMORY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Microcrystal Memory |
|
Microcrystal Memory |
|
288 |
|
Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. |
[RA_DESC_MICROPULSING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. |
|
Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. |
|
289 |
|
Micropulsing |
[RA_NAME_MICROPULSING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Micropulsing |
|
Micropulsing |
|
290 |
|
Military Structures |
MilitaryStructure |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Mititärische Einrichtungen |
|
Structures militaires |
|
538 |
|
Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. |
[RA_DESC_QUADRITRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. |
|
Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. |
|
291 |
|
Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. |
[RA_DESC_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. |
|
Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. |
|
292 |
|
Moon (Small/Medium/Large) at Tooltip |
moonToolTip.Content = ....(Small Moon, Medium Moon, Large Moon) |
|
\Mainline\SupremacyUI\PlanetView3D.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
669 |
|
Morale |
[MORALE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Moral |
|
Moral |
|
293 |
|
Morale |
MORALE_TOOL_TIP |
AgentCareer |
AssetsScreen.xaml |
\Text |
|
Moral |
|
Moral |
|
519 |
|
Moving this fleet will cancel the {0} order. Are you sure? |
[CONFIRM_NEW_ROUTE_MESSAGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Moving this fleet will cancel the {0} order. Are you sure? |
|
Le déplacement de cette flotte annulera l'ordre: {0}. Etes-vous sûr? |
|
294 |
|
Multifrequency Beams |
[RA_NAME_MULTIFREQUENCY_BEAMS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Multifrequency Beams |
|
Multifrequency Beams |
|
295 |
|
Multiplayer Games |
[SAVED_MULTIPLAYER_GAMES_CATEGORY] |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
Multiplayer Spiel |
|
Multiplayer Games |
|
296 |
|
MUSIC & AUDIO |
[SETTINGS_AUDIO_TAB] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
MUSIK & AUDIO |
|
MUSIC & AUDIO |
|
297 |
|
Music Volume |
[SETTINGS_MUSIC_VOLUME] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Musik Lautstärke |
|
Music Volume |
|
298 |
|
n/a |
[RF_DESC_BIOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
299 |
|
n/a |
[RF_DESC_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
300 |
|
n/a |
[RF_DESC_COMPUTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
301 |
|
n/a |
[RF_DESC_PROPULSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
302 |
|
n/a |
[RF_DESC_CONSTRUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
303 |
|
n/a |
[RF_DESC_WEAPONS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
n/a |
|
n/a |
|
304 |
|
Nadion Compression |
[RA_NAME_NADION_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Nadion Compression |
|
Nadion Compression |
|
305 |
|
Name: |
[SHIP_NAME] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Name: |
|
Nom: |
|
306 |
|
Nano-Tech |
[RA_NAME_NANOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Nano-Tech |
|
Nano-Tech |
|
307 |
|
Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. |
[RA_DESC_NANOTECH] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. |
|
Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. |
|
308 |
|
Nebula |
[STAR_TYPE_NEBULA] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Nebel |
|
Nebula |
|
309 |
|
Neutral |
[SECTOR_NO_OWNER] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Neutral |
|
Neutral |
|
310 |
|
Neutral |
Neutral |
RegardLevel |
Enums.xaml |
\Text |
|
neutral |
|
Neutre |
|
554 |
|
Neutral |
Neutral |
ShipType |
Enums.xaml |
\Text |
|
neutral |
|
Neutre |
|
567 |
|
Neutron Star |
[STAR_TYPE_NEUTRONSTAR] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Neutronenstern |
|
Neutron Star |
|
311 |
|
New Message |
NewMessageButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Neue Botschaft |
|
|
|
641 |
|
New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. |
[RA_DESC_BIOREPLICATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. |
|
New plasma power sources have granted scientists access to this exciting bio-technology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. |
|
312 |
|
New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. |
[RA_DESC_ECOMODIFICATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. |
|
New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. |
|
313 |
|
No Contact |
NoContact |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
neutral |
|
Aucun Contact |
|
550 |
|
No
Envoy |
NoEnvoyText |
|
DiplomacyScreen.xml |
\Text |
beware of length |
Kein
Diplomat |
|
|
|
652 |
|
Non-Aggression Pact |
[STIPULATION_NAME_NON_AGGRESSION_PACT] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Non-Aggression Pact |
|
Non-Aggression Pact |
|
314 |
|
Non-Aggression Pact |
Type.TreatyNonAggressionClause |
|
DiplomacyScreen.xml |
\Text |
|
Nichtangriffspakt |
|
|
|
630 |
|
None |
None |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
keine |
|
Aucun |
|
540 |
|
Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? |
[MP_LOBBY_WARN_UNASSIGNED_PLAYERS_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? |
|
Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? |
|
315 |
|
Nothing |
[BUILDING_NOTHING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
nichts |
|
Rien |
|
316 |
|
Now Building: |
[NOW_BUILDING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
im Bau: |
|
Now Building: |
|
317 |
|
Nuclear Epitaxy |
[RA_NAME_NUCLEAR_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Nuclear Epitaxy |
|
Nuclear Epitaxy |
|
318 |
|
Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. |
[RA_DESC_NUCLEAR_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. |
|
Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. |
|
319 |
|
Obsoleted Items |
[OBSOLETED_DESIGNS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Obsoleted Items |
|
Obsoleted Items |
|
320 |
|
Oceanic |
[PLANET_TYPE_OCEANIC] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Ozeanisch |
|
Oceanic |
|
321 |
|
Offer |
ActionCategory.Offer |
|
DiplomacyScreen.xml |
\Text |
|
Angebot |
|
|
|
593 |
|
Officer Training |
[OFFICER_TRAINING] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Officer Training |
|
Officer Training |
|
322 |
|
Officers |
[OFFICERS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Offiziere |
|
Officiers |
|
323 |
|
On Hold |
[PROJECT_ON_HOLD] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
On Hold |
|
On Hold |
|
324 |
|
Open Borders |
Type.TreatyOpenBordersClause |
|
DiplomacyScreen.xml |
\Text |
|
Handelsvertrag |
|
|
|
631 |
|
Orange |
[SITREP_DIALOG_YELLOW_CHECKBOX] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Orange |
|
Orange |
|
325 |
|
Orange Star |
[STAR_TYPE_ORANGE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
oranger Stern |
|
Orange Star |
|
326 |
|
Orbital Batteries |
OrbitalBattery |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Orbitalgeschütze |
|
Batteries orbitales |
|
536 |
|
Orbital Battery |
[UNIT_TYPE_ORBITAL_BATTERY] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Orbitalgeschütz |
|
Batterie orbitale |
|
327 |
|
out of funds... |
return "Your empire is out of funds and ... |
|
\Mainline\SupremacyCore\Game\SitRepEntry.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
671 |
|
Outbox |
OutboxButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Ausgang |
|
|
|
637 |
|
Overview |
OverviewButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Übersicht |
|
|
|
634 |
|
Peace |
Peace |
RegardLevel |
Enums.xaml |
\Text |
|
Frieden |
|
Paix |
|
555 |
|
Personnel |
[PERSONNEL] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Personal |
|
Personnel |
|
328 |
|
Personnel |
[PERSONNEL] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Personnel |
|
Personnel |
|
329 |
|
Personnel Bonuses |
[PERSONNEL_BONUSES] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Personnel Bonuses |
|
Personnel Bonuses |
|
330 |
|
Personnel Loyalty |
[PERSONNEL_LOYALTY] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
Personnel Loyalty |
|
Personnel Loyalty |
|
331 |
|
Phase Convergence |
[RA_NAME_PHASE_CONVERGENCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Phase Convergence |
|
Phase Convergence |
|
332 |
|
Phase Modulation |
[RA_NAME_PHASE_MODULATION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Phase Modulation |
|
Phase Modulation |
|
333 |
|
Phase Transition |
[RA_NAME_PHASE_TRANSITION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Phase Transition |
|
Phase Transition |
|
334 |
|
Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. |
[RA_DESC_PHASE_TRANSITION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. |
|
Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. |
|
335 |
|
Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. |
[RA_DESC_DUOTRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. |
|
Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. |
|
336 |
|
Planetary build queue is empty in the {0} system. |
[SITREP_PLANETARY_BUILD_QUEUE_EMPTY] |
# SITREP ENTRIES # |
en.txt |
\Strings |
|
Bauliste ist leer im System {0}. |
|
La file d'attente de construction planétaire est vide dans le système {0}. |
|
337 |
|
Planetary Construction Capacity |
INDUSTRY_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
planetare Konstruktionskapazität |
|
Capacité de construction planétaire |
|
524 |
|
Plasma Injection |
[RA_NAME_PLASMA_INJECTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Plasma Injection |
|
Plasma Injection |
|
338 |
|
Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. |
[RA_DESC_PLASMA_INJECTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. |
|
Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. |
|
339 |
|
Player Quit |
[PLAYER_EXITED_MESSAGE_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Player Quit |
|
Player Quit |
|
340 |
|
Please type in a valid name for your saved game. |
[SAVE_ERROR_INVALID_FILE_NAME_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Please type in a valid name for your saved game. |
|
Please type in a valid name for your saved game. |
|
341 |
|
Population |
[SYSTEM_POPULATION] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Bevölkerung |
|
Population |
|
342 |
|
Population / Growth Rate |
POPULATION_TOOL_TIP |
AgentCareer |
AssetsScreen.xaml |
\Text |
|
Bevölkerung / Wachstum |
|
Population / Taux de croissance |
|
518 |
|
Population Health |
[SHIP_POPULATION_HEALTH] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Population Health |
|
Santé de la population |
|
343 |
|
Population Maintenance |
[FACILITY_LABOR_COST] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Volksleistung |
|
Population Maintenance |
|
344 |
|
Positronics |
[RA_NAME_POSITRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Positronics |
|
Positronics |
|
345 |
|
Preparing download... |
[UPDATE_STATUS_STARTING] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Preparing download... |
|
Preparing download... |
|
346 |
|
Preparing Transmission |
OutboxHeaderWhileEditing |
|
DiplomacyScreen.xml |
\Text |
|
Botschaft vorbereiten |
|
|
|
650 |
|
Processing Turn |
Header = "Processing Turn"; |
|
\Mainline\SupremacyClient\StatusWindow.xaml.cs |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
660 |
|
Production |
[PRODUCTION] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Produktion |
|
Production |
|
347 |
|
Production Category |
[FACILITY_CATEGORY] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Produktionskategorie |
|
Production Category |
|
348 |
|
Production Facilities |
ProductionFacility |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Produktionseinrichtungen |
|
Installations de production |
|
537 |
|
PROGRESS |
[UPDATE_COLUMN_HEADER_PROGRESS] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
PROGRESS |
|
PROGRESS |
|
349 |
|
Propose |
ActionCategory.Propose |
|
DiplomacyScreen.xml |
\Text |
|
Vorschlagen |
|
|
|
594 |
|
Propulsion |
[RF_NAME_PROPULSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Antriebstechnik |
|
Propulsion |
|
350 |
|
Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. |
[RA_DESC_BASIC_PROPULSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. |
|
Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. |
|
351 |
|
Protomatter |
[RA_NAME_PROTOMATTER] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Protomatter |
|
Protomatter |
|
352 |
|
Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. |
[RA_DESC_PROTOMATTER] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. |
|
Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. |
|
353 |
|
Quadrant |
[QUADRANT] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Quadrant |
|
Quadrant |
|
354 |
|
Quadritronics |
[RA_NAME_QUADRITRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quadritronics |
|
Quadritronics |
|
355 |
|
Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. |
[RA_DESC_CHARGE_REVERSAL] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. |
|
Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. |
|
356 |
|
Quantum Computing |
[RA_NAME_QUANTUM_COMPUTING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum Computing |
|
Quantum Computing |
|
357 |
|
Quantum Curvature |
[RA_NAME_QUANTUM_CURVATURE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum Curvature |
|
Quantum Curvature |
|
358 |
|
Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. |
[RA_DESC_QUANTUM_CURVATURE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. |
|
Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. |
|
359 |
|
Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. |
[RA_DESC_DETERMINACY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. |
|
Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. |
|
360 |
|
Quantum Epitaxy |
[RA_NAME_QUANTUM_EPITAXY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum Epitaxy |
|
Quantum Epitaxy |
|
361 |
|
Quantum Resonance |
[RA_NAME_QUANTUM_RESONANCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum Resonance |
|
Quantum Resonance |
|
362 |
|
Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. |
[RA_DESC_QUANTUM_RESONANCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. |
|
Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. |
|
363 |
|
Quantum Shaping |
[RA_NAME_QUANTUM_SHAPING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Quantum Shaping |
|
Quantum Shaping |
|
364 |
|
Queued Projects |
[SHIPYARD_QUEUED_PROJECTS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Queued Projects |
|
Queued Projects |
|
365 |
|
Radio Pulsar |
[STAR_TYPE_RADIOPULSAR] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Radiopulsar |
|
Radio Pulsar |
|
366 |
|
Range |
[SHIP_RANGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Reichweite |
|
Portée |
|
367 |
|
Recall |
RecallEnvoyCommandText |
|
DiplomacyScreen.xml |
\Text |
|
stoppen |
|
|
|
651 |
|
Red |
[SITREP_DIALOG_RED_CHECKBOX] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Rot |
|
Red |
|
368 |
|
Red Star |
[STAR_TYPE_RED] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
roter Stern |
|
Red Star |
|
369 |
|
Redeploy Ships |
[REDEPLOY_SHIPS] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Flottenmanagement |
|
Redéployer les vaisseaux |
|
370 |
|
Refire |
[SHIP_BEAM_REFIRE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Refire |
|
Refire |
|
371 |
|
Regard |
RegardMeterCaption |
|
DiplomacyScreen.xml |
\Text |
|
Regard |
|
|
|
643 |
|
Repairing {0} |
[SHIP_REPAIRING_FORMAT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Repairing {0} |
|
Repairing {0} |
|
372 |
|
Request |
ActionCategory.Request |
|
DiplomacyScreen.xml |
\Text |
|
Bitte |
|
|
|
595 |
|
REQUISITION |
Header="REQUISITION" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
662 |
|
Research |
[RESEARCH] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Forschung |
|
Research |
|
373 |
|
Research |
[PRODUCTION_CATEGORY_RESEARCH] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Forschung |
|
Recherche |
|
374 |
|
Research Generated per Turn |
RESEARCH_TOOL_TIP |
DiplomaticMessageCategory |
AssetsScreen.xaml |
\Text |
|
Forschungspunkte je Runde |
|
Recherche générée par tour |
|
527 |
|
Research Last Turn |
[RESEARCH_LAST_TURN] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Research Last Turn |
|
Research Last Turn |
|
375 |
|
Research Matrix |
[RESEARCH_MATRIX] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Research Matrix |
|
Research Matrix |
|
376 |
|
Research Sharing |
Type.TreatyResearchPactClause |
|
DiplomacyScreen.xml |
\Text |
|
Forschungsabkommen |
|
|
|
632 |
|
Reset Graph |
[RESET_GRAPH] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Grafik neu zeichnen |
|
Reset Graph |
|
377 |
|
Resources |
[RESOURCES] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Ressourcen |
|
Ressources |
|
378 |
|
Response |
Response |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Antwort |
|
Réponse |
|
549 |
|
Restrictions |
[BUILDING_RESTRICTIONS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Voraussetzungen |
|
Restrictions |
|
379 |
|
RETREAT |
[COMBAT_RETREAT] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Rückzug |
|
SE RETIRER |
|
380 |
|
Rogue |
[PLANET_TYPE_ROGUE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Rogue |
|
Rogue |
|
381 |
|
ROUND {0} |
[COMBAT_ROUND] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Runde {0} |
|
ROUND {0} |
|
382 |
|
Run in full-screen mode |
[SETTINGS_FULL_SCREEN_MODE] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Run in full-screen mode |
|
Run in full-screen mode |
|
383 |
|
S_INGLE PLAYER |
[MAIN_MENU_SINGLE_PLAYER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
S_INGLE PLAYER |
|
S_INGLE PLAYER |
|
384 |
|
Sabotage |
Type.CommendSabotageStatement |
|
DiplomacyScreen.xml |
\Text |
|
Sabotage |
|
|
|
600 |
|
Sabotage |
Type.DenounceSabotageStatement |
|
DiplomacyScreen.xml |
\Text |
|
Sabotage |
|
|
|
605 |
|
SAVE GAME |
[SAVE_GAME_DIALOG_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
SAVE GAME |
|
SAVE GAME |
|
385 |
|
Save Game in Progress? |
[UPDATE_PROMPT_SAVE_GAME_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Save Game in Progress? |
|
Save Game in Progress? |
|
386 |
|
SCAN |
Text="SCAN" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
666 |
|
Scan Strength |
[SHIP_SCAN_POWER] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Scanstärke |
|
Scan Strength |
|
387 |
|
Scan Strength / Range |
[SHIP_SCAN_POWER_RANGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Scan Strength / Range |
|
Scan Strength / Range |
|
388 |
|
Scan Strength / Range |
[SHIP_SCAN_STRENGTH_RANGE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Scan Stärke / Weite |
|
Scan Strength / Range |
|
389 |
|
Science Ability |
[SHIP_SCIENCE_ABILITY] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Forschungswert |
|
Science Ability |
|
390 |
|
Science Ship |
Science |
|
Enums.xaml |
\Text |
|
Forschungsschiff |
|
Vaisseau scientifique |
|
584 |
|
Scout |
Scout |
|
Enums.xaml |
\Text |
|
Scout |
|
Eclaireur |
|
585 |
|
Scrap |
[SCRAP] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Demontieren |
|
Scrap |
|
391 |
|
SECTOR |
Text="SECTOR" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
668 |
|
Sector {0} |
COLONY_LOCATION_FORMAT |
ResourceType |
AssetsScreen.xaml |
\Text |
|
Sektor {0} |
|
Secteur {0} |
|
517 |
|
Select a Target |
[ORDER_SELET_TARGET] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Ziel auswählen |
|
Choisir une cible |
|
392 |
|
SELECT EMPIRE |
[SINGLE_PLAYER_SETUP_SELECT_EMPIRE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Rasse wählen |
|
SELECT EMPIRE |
|
393 |
|
Self |
Self |
AgentSkill |
Enums.xaml |
\Text |
|
Self |
|
Auto |
|
561 |
|
Send |
SendMessageButtonText |
|
DiplomacyScreen.xml |
\Text |
|
Senden |
|
|
|
638 |
|
Sensor Range |
[SHIP_SENSOR_RANGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Sensorenreichweite |
|
Sensor Range |
|
394 |
|
Shield Recharge Rate |
[SHIP_SHIELD_RECHARGE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Schildaufladerate |
|
Shield Recharge Rate |
|
395 |
|
Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. |
[RA_DESC_PHASE_CONVERGENCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. |
|
Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. |
|
396 |
|
Shield Strength |
[SHIP_SHIELD_STRENGTH] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Schildstärke |
|
Shield Strength |
|
397 |
|
Shields |
[SYSTEM_SHIELDS] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Schilde |
|
Shields |
|
398 |
|
Shields |
[SHIP_SHIELDS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Schilde |
|
Boucliers |
|
399 |
|
Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. |
[RA_DESC_MULTIFREQUENCY_BEAMS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. |
|
Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. |
|
400 |
|
Ship Construction Capacity |
SHIPBUILDING_TOOL_TIP |
AssaultUnitCategory |
AssetsScreen.xaml |
\Text |
|
Werft-Konstruktionskapazität |
|
Capacité de construction de vaisseau |
|
525 |
|
Shipbuilding Output |
[SHIPYARD_OUTPUT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Schiffsbau Output |
|
Shipbuilding Output |
|
401 |
|
Ships Available for Construction |
[SHIPYARD_BUILD_LIST] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
verfügbare Schiffsklassen |
|
Ships Available for Construction |
|
402 |
|
Shipyard |
[COMBAT_DESCRIPTION_SHIPYARD] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Schiffswerft |
|
Chantier naval |
|
403 |
|
Shipyard build queue is empty in the {0} system. |
[SITREP_SHIPYARD_BUILD_QUEUE_EMPTY] |
# SITREP ENTRIES # |
en.txt |
\Strings |
|
Schiffs-Bauliste ist leer im System {0}. |
|
La file d'attente de construction du chantier naval est vide dans le système {0}. |
|
404 |
|
Shipyard Queue |
[SHIPYARD_QUEUE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Werft Bauliste |
|
Shipyard Queue |
|
405 |
|
Show animated stars on the galaxy map |
[SETTINGS_USE_ANIMATED_STARS] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Show animated stars on the galaxy map |
|
Show animated stars on the galaxy map |
|
406 |
|
Silicobiology |
[RA_NAME_SILICOBIOLOGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Silicobiology |
|
Silicobiology |
|
407 |
|
Single Player Games |
[SAVED_SINGLE_PLAYER_GAMES_CATEGORY] |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
Single Player Spiel |
|
Single Player Games |
|
408 |
|
SIZE |
[UPDATE_COLUMN_HEADER_SIZE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
SIZE |
|
SIZE |
|
409 |
|
Small |
[PLANET_SIZE_SMALL] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
klein |
|
Small |
|
410 |
|
SPACE COMBAT |
[COMBAT_HEADER] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Kampf |
|
COMBAT SPATIAL |
|
411 |
|
Space Station |
[COMBAT_DESCRIPTION_STATION] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Station |
|
Station spatiale |
|
412 |
|
Speed |
[SHIP_SPEED] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Geschwindigkeit |
|
Speed |
|
413 |
|
Speed / Range |
[SHIP_SPEED_RANGE] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Speed / Range |
|
Speed / Range |
|
414 |
|
STALEMATE |
[COMBAT_STANDOFF] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Patt |
|
IMPASSE |
|
415 |
|
Star Trek: Birth of the Federation 2 |
[GAME_NAME] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Star Trek: Birth of the Federation 2 |
|
Star Trek: Birth of the Federation 2 |
|
416 |
|
Statement |
Statement |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Statement |
|
Déclaration |
|
546 |
|
Statistics |
[TECH_OBJECT_STATISTICS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Statistik |
|
Statistiques |
|
417 |
|
Stealth |
Stealth |
ShipType |
Enums.xaml |
\Text |
|
Tarnung |
|
Furtivité |
|
574 |
|
Stop Piracy |
Type.OfferStopPiracyClause |
|
DiplomacyScreen.xml |
\Text |
|
Stop Piraterie |
|
|
|
614 |
|
Stop Piracy |
Type.RequestStopPiracyClause |
|
DiplomacyScreen.xml |
\Text |
|
Stop Piraterie |
|
|
|
622 |
|
Strike Cruiser |
StrikeCruiser |
|
Enums.xaml |
\Text |
|
Angriffskreuzer |
|
Croiseur d'attaque |
|
589 |
|
Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. |
[RA_DESC_INTEGRITY_FIELDS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. |
|
Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. |
|
418 |
|
Subjugated |
OwnerIsSubjugated |
RegardLevel |
Enums.xaml |
\Text |
|
unterworfen |
|
Subjugué |
|
551 |
|
Subjugated |
CounterpartyIsSubjugated |
RegardLevel |
Enums.xaml |
\Text |
|
unterworfen |
|
Subjugué |
|
552 |
|
Submitted for Transmission |
OutboxHeader |
|
DiplomacyScreen.xml |
\Text |
|
ausgehende Botschaft |
|
|
|
649 |
|
Subnucleonics |
[RA_NAME_SUBNUCLEONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Subnucleonics |
|
Subnucleonics |
|
419 |
|
Subspace Guidance |
[RA_NAME_SUBSPACE_GUIDANCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Subspace Guidance |
|
Subspace Guidance |
|
420 |
|
Subspace Physics |
[RA_NAME_SUBSPACE_PHYSICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Subspace Physics |
|
Subspace Physics |
|
421 |
|
Summary |
[SUMMARY_BUTTON_TEXT] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Bericht |
|
Summary |
|
422 |
|
Summary |
[SITREP_DIALOG_HEADER] |
# END-OF-TURN SUMMARY DIALOG STRINGS # |
en.txt |
\Strings |
|
Rundenbericht |
|
Summary |
|
423 |
|
Superconductors |
[RA_NAME_SUPERCONDUCTORS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Superconductors |
|
Superconductors |
|
424 |
|
Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. |
[RA_DESC_SUPERCONDUCTORS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. |
|
Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. |
|
425 |
|
Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} |
[GAME_DATA_ERROR_MESSAGE_FORMAT] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} |
|
Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} |
|
426 |
|
System Info |
[SYSTEM_INFO] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
System Info |
|
System Info |
|
427 |
|
TASK FORCES |
Text="TASK FORCES" /> |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
664 |
|
Terminate agreements with... |
[STIPULATION_NAME_TERMINATE_AGREEMENTS] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Terminate agreements with... |
|
Terminate agreements with... |
|
428 |
|
Terran |
[PLANET_TYPE_TERRAN] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Terrestrisch |
|
Terran |
|
429 |
|
The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. |
[RA_DESC_POSITRONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. |
|
The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. |
|
430 |
|
The battle in sector {0} is over. We are victorious! |
[COMBAT_TEXT_VICTORY] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Der Kampf in Sektor {0} ist vorüber - wir haben gesiegt! |
|
La bataille dans le secteur {0} est terminée. Nous sommes victorieux! |
|
431 |
|
The battle in sector {0} is over. We have been defeated! |
[COMBAT_TEXT_DEFEAT] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Der Kampf in Sektor {0} ist vorüber - wir wurden besiegt! |
|
La bataille dans le secteur {0} est terminée. Nous avons été vaincus! |
|
432 |
|
The client was unable to connect to the game server. |
[CLIENT_CONNECTION_FAILURE_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The client was unable to connect to the game server. |
|
The client was unable to connect to the game server. |
|
433 |
|
The connection to the server has been lost. |
[CLIENT_DISCONNECT_MESSAGE_CONNECTION_BROKEN] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The connection to the server has been lost. |
|
The connection to the server has been lost. |
|
434 |
|
The connection was closed by the remote host. |
[CLIENT_DISCONNECT_MESSAGE_CONNECTION_CLOSED] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The connection was closed by the remote host. |
|
The connection was closed by the remote host. |
|
435 |
|
The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. |
[RA_DESC_DISTORTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. |
|
The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. |
|
436 |
|
The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. |
[RA_DESC_WARP_DRIVE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. |
|
The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. |
|
437 |
|
The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. |
[RA_DESC_QUANTUM_COMPUTING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. |
|
The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. |
|
438 |
|
The local game server could not be started. |
[CLIENT_DISCONNECT_MESSAGE_LOCAL_SERVICE_FAILURE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The local game server could not be started. |
|
The local game server could not be started. |
|
439 |
|
The remote game could not be joined because it has already started. |
[CLIENT_DISCONNECT_MESSAGE_GAME_ALREADY_STARTED] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The remote game could not be joined because it has already started. |
|
The remote game could not be joined because it has already started. |
|
440 |
|
The remote game could not be joined because the host is running a different version of the game. |
[CLIENT_DISCONNECT_MESSAGE_VERSION_MISMATCH] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The remote game could not be joined because the host is running a different version of the game. |
|
The remote game could not be joined because the host is running a different version of the game. |
|
441 |
|
The remote game could not be joined because the player limit has been reached. |
[CLIENT_DISCONNECT_MESSAGE_GAME_IS_FULL] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The remote game could not be joined because the player limit has been reached. |
|
The remote game could not be joined because the player limit has been reached. |
|
442 |
|
The update has been successfully downloaded. The game must now be restarted. |
[UPDATE_COMPLETE_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
The update has been successfully downloaded. The game must now be restarted. |
|
The update has been successfully downloaded. The game must now be restarted. |
|
443 |
|
There is an update available for {0}. Would you like to install it now? |
[UPDATE_AVAILABLE_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
There is an update available for {0}. Would you like to install it now? |
|
There is an update available for {0}. Would you like to install it now? |
|
444 |
|
This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. |
[RA_DESC_MICROCRYSTAL_MEMORY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. |
|
This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. |
|
445 |
|
This may cause decreased performance on slower machines. |
When this feature is enabled, the stars on the galaxy screen will twinkle. |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
This may cause decreased performance on slower machines. |
|
This may cause decreased performance on slower machines. |
|
446 |
|
This option toggles smooth edge rendering in the game's user interface. |
[SETTINGS_ENABLE_ANTIALIASING_TOOLTIP] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
This option toggles smooth edge rendering in the game's user interface. |
|
This option toggles smooth edge rendering in the game's user interface. |
|
447 |
|
This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. |
[OFFICERS_DESCRIPTION] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. |
|
This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. |
|
448 |
|
This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). |
[INTERNAL_AFFAIRS_DESCRIPTION] |
# AFFAIRS SCREEN # |
en.txt |
\Strings |
|
This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). |
|
This refers to your internal Morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). |
|
449 |
|
Threat |
Threat |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Threat? |
|
Menace |
|
545 |
|
Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. |
[RA_DESC_SUBSPACE_PHYSICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. |
|
Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. |
|
450 |
|
Tiny |
[PLANET_SIZE_TINY] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
sehr klein |
|
Tiny |
|
451 |
|
Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. |
[RA_DESC_SUBSPACE_GUIDANCE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. |
|
Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy ships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. |
|
452 |
|
Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. |
[RA_DESC_MATTER_PACKETS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. |
|
Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. |
|
453 |
|
Total Research |
[TOTAL_RESEARCH] |
# SCIENCE SCREEN # |
en.txt |
\Strings |
|
Total Research |
|
Total Research |
|
454 |
|
TotalWar |
TotalWar |
AgentStatus |
Enums.xaml |
\Text |
|
Vernichtungskrieg |
|
Guerre Totale |
|
565 |
|
Tow |
[FLEET_ORDER_TOW] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Traktorstrahl |
|
Remorquer |
|
455 |
|
Towing {0} |
[FLEET_ORDER_STATUS_TOW] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
abschleppen {0} |
|
Remorque {0} |
|
456 |
|
TRADE ROUTES |
Header="TRADE ROUTES" |
|
\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
663 |
|
Transmission Received |
InboxHeader |
|
DiplomacyScreen.xml |
\Text |
|
Botschaft erhalten |
|
|
|
648 |
|
Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). |
[RA_DESC_TRANSPHASICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). |
|
Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). |
|
457 |
|
Transphasics |
[RA_NAME_TRANSPHASICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Transphasics |
|
Transphasics |
|
458 |
|
Transport |
Transport |
|
Enums.xaml |
\Text |
|
Transport |
|
Transport |
|
582 |
|
Transwarp |
[RA_NAME_TRANSWARP] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Transwarp |
|
Transwarp |
|
459 |
|
Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. |
[RA_DESC_TRANSWARP] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. |
|
Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. |
|
460 |
|
Treaty |
Treaty |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Vertrag |
|
Traité |
|
544 |
|
Treaty |
Type.CommendTreatyStatement |
|
DiplomacyScreen.xml |
\Text |
|
Vertrag |
|
|
|
601 |
|
Treaty |
Type.DenounceTreatyStatement |
|
DiplomacyScreen.xml |
\Text |
|
Vertrag |
|
|
|
606 |
|
Tribute |
[STIPULATION_NAME_TRIBUTE] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Tribute |
|
Tribute |
|
461 |
|
Troop Transports |
TroopTransport |
DiplomaticMessageCategory |
Enums.xaml |
\Text |
|
Truppentransporter |
|
Transports de troupes |
|
535 |
|
Trust |
TrustMeterCaption |
|
DiplomacyScreen.xml |
\Text |
|
Vertrauen |
|
|
|
645 |
|
Turn |
[BUILD_QUEUE_TURN_REMAINING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Runde |
|
Tour |
|
462 |
|
Turn {0} |
[TURN_BUTTON_TEXT] |
# GALAXY SCREEN STRINGS # |
en.txt |
\Strings |
|
Runde {0} |
|
Tour {0} |
|
463 |
|
Turn {1} |
[SAVED_SINGLE_PLAYER_GAME_DESCRIPTION] |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
Turn {1} |
|
Turn {1} |
|
464 |
|
Turn {1} |
{3} |
# SHELL INTEGRATION STRINGS # |
en.txt |
\Strings |
|
Turn {1} |
|
Turn {1} |
|
465 |
|
Turn Number |
[SAVED_GAME_TURN_NUMBER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Runde |
|
Turn Number |
|
466 |
|
Turns |
[BUILD_QUEUE_TURNS_REMAINING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Runden |
|
Tours |
|
467 |
|
turns. |
[STIPULATION_EDITOR_DURATION_CUSTOM_2] |
# EMBASSY SCREEN # |
en.txt |
\Strings |
|
Runden. |
|
turns. |
|
468 |
|
Ultra Emitters |
[RA_NAME_ULTRA_EMITTERS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ultra Emitters |
|
Ultra Emitters |
|
469 |
|
Ultraconduction |
[RA_NAME_ULTRACONDUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ultraconduction |
|
Ultraconduction |
|
470 |
|
Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. |
[RA_DESC_ULTRACONDUCTIVITY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. |
|
Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. |
|
471 |
|
Ultraconductivity |
[RA_NAME_ULTRACONDUCTIVITY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ultraconductivity |
|
Ultraconductivity |
|
472 |
|
Ultraconductors |
[RA_NAME_ULTRACONDUCTORS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Ultraconductors |
|
Ultraconductors |
|
473 |
|
Unassigned |
[UNASSIGNED] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
nicht zugewiesen |
|
Unassigned |
|
474 |
|
Unassigned |
Unassigned |
ShipType |
Enums.xaml |
\Text |
|
ohne Auftrag |
|
Non assigné |
|
577 |
|
Unassigned Players |
[MP_LOBBY_WARN_UNASSIGNED_PLAYERS_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Unassigned Players |
|
Unassigned Players |
|
475 |
|
Unavailable |
OwnerIsUnreachable |
AgentSkill |
Enums.xaml |
\Text |
|
unerreichbar |
|
Indisponible |
|
562 |
|
Unavailable |
CounterpartyIsUnreachable |
AgentSkill |
Enums.xaml |
\Text |
|
unerreichbar |
|
Indisponible |
|
563 |
|
Unavailable |
UnavailableForReassignment |
|
Enums.xaml |
\Text |
|
indisponibel |
|
Indisponible |
|
579 |
|
Uncheck this option if you want the game to run in a window. |
[SETTINGS_FULL_SCREEN_MODE_TOOLTIP] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Uncheck this option if you want the game to run in a window. |
|
Uncheck this option if you want the game to run in a window. |
|
476 |
|
Unexplored System |
[UNEXPLORED_SYSTEM] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
nicht erforscht |
|
Unexplored System |
|
477 |
|
Unified |
Unified |
ShipType |
Enums.xaml |
\Text |
|
vereinigt |
|
Unifié |
|
570 |
|
Uninhabitable |
[PLANET_ENVIRONMENT_UNINHABITABLE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
unbewohnbar |
|
Uninhabitable |
|
478 |
|
Uninhabited |
[SYSTEM_UNINHABITED] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
unbesiedelt |
|
Uninhabited |
|
479 |
|
Unit Output |
[FACILITY_UNIT_OUTPUT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Unit Output |
|
Unit Output |
|
480 |
|
Unknown Sector |
[UNKNOWN_SECTOR] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
unbekannt |
|
Unknown Sector |
|
481 |
|
UNLOAD ALL ORDINANCE ON PLANET (and others) |
|
\Mainline\SupremacyClient\Views\SystemAssaultScreen\ChooseAssaultActionView.xaml |
(CODE) |
(HARDCODED) |
(HARDCODED) |
|
(HARDCODED) |
|
673 |
| |
Unpowered |
[SHIPYARD_OFFLINE] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
offline |
|
Unpowered |
|
482 |
|
Update Available |
[UPDATE_AVAILABLE_HEADER] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
Update Available |
|
Update Available |
|
483 |
|
UPDATER |
[SETTINGS_UPDATER_TAB] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
UPDATER |
|
UPDATER |
|
484 |
|
Upgrade Options |
[UPGRADABLE_DESIGNS] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Upgrade Options |
|
Upgrade Options |
|
485 |
|
Upgrade to {0} |
[UPGRADE_FORMAT_STRING] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Upgrade auf {0} |
|
Upgrade to {0} |
|
486 |
|
Upgrading to {0} |
[SHIP_UPGRADING_FORMAT] |
# SYSTEM SCREEN STRINGS # |
en.txt |
\Strings |
|
Upgrading to {0} |
|
Upgrading to {0} |
|
487 |
|
Use high quality image scaling |
[SETTINGS_USE_HIGH_QUALITY_SCALING] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
Use high quality image scaling |
|
Use high quality image scaling |
|
488 |
|
Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. |
[RA_DESC_ANTIMATTER_COMPRESSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. |
|
Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. |
|
489 |
|
Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. |
[RA_DESC_CRYSTAL_STORAGE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. |
|
Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. |
|
490 |
|
Variable Flow Field |
[RA_NAME_VARIABLE_FLOW_FIELD] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Variable Flow Field |
|
Variable Flow Field |
|
491 |
|
VICTORY |
[COMBAT_VICTORY] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Sieg |
|
VICTOIRE |
|
492 |
|
Virtual Particles |
[RA_NAME_VIRTUAL_PARTICLES] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Virtual Particles |
|
Virtual Particles |
|
493 |
|
Volcanic |
[PLANET_TYPE_VOLCANIC] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Vulkanisch |
|
Volcanic |
|
494 |
|
War |
ActionCategory.WarDeclaration |
|
DiplomacyScreen.xml |
\Text |
|
Krieg |
|
|
|
596 |
|
War |
Type.CommendWarStatement |
|
DiplomacyScreen.xml |
\Text |
|
Krieg |
|
|
|
602 |
|
War |
Type.DenounceWarStatement |
|
DiplomacyScreen.xml |
\Text |
|
Krieg |
|
|
|
607 |
|
War Declaration |
WarDeclaration |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Krieg erklären |
|
Déclaration de guerre |
|
548 |
|
War Pact |
WarPact |
ForeignPowerStatus |
Enums.xaml |
\Text |
|
Kriegspakt |
|
Pacte de guerre |
|
547 |
|
War Pact |
Type.TreatyWarPact |
|
DiplomacyScreen.xml |
\Text |
|
Kriegspakt |
|
|
|
626 |
|
Warp Drive |
[RA_NAME_WARP_DRIVE] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Warp Drive |
|
Warp Drive |
|
495 |
|
Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. |
[RA_DESC_FIELD_GEOMETRY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. |
|
Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. |
|
496 |
|
Wave Analysis |
[RA_NAME_WAVE_ANALYSIS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Wave Analysis |
|
Wave Analysis |
|
497 |
|
We encountered the {0} in sector {1}. |
[SITREP_FIRST_CONTACT] |
# SITREP ENTRIES # |
en.txt |
\Strings |
|
Wir sind auf die {0} getroffen in Sektor {1}. |
|
Nous avons rencontré the {0} dans le secteur {1}. |
|
498 |
|
We have encountered a hostile fleet in sector {0}. What are your orders, sir? |
[COMBAT_TEXT_ENCOUNTER] |
# COMBAT STRINGS # |
en.txt |
\Strings |
|
Wir sind im Sektor {0} auf eine fremde Flotte getroffen. Wie lauten die Befehle? |
|
Nous avons rencontré une flotte hostile dans le secteur {0}. Quels sont vos ordres, monsieur? |
|
499 |
|
Weapons |
[RF_NAME_WEAPONS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Waffentechnik |
|
Armement |
|
500 |
|
Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. |
[RA_DESC_BASIC_WEAPONS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. |
|
Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. |
|
501 |
|
When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. |
[RA_DESC_ULTRACONDUCTION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. |
|
When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. |
|
502 |
|
When this feature is enabled, the stars on the galaxy screen will twinkle. |
[SETTINGS_USE_ANIMATED_STARS_TOOLTIP] |
# SETTINGS WINDOW # |
en.txt |
\Strings |
|
When this feature is enabled, the stars on the galaxy screen will twinkle. |
|
When this feature is enabled, the stars on the galaxy screen will twinkle. |
|
503 |
|
White Star |
[STAR_TYPE_WHITE] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
weißer Stern |
|
White Star |
|
504 |
|
With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. |
[RA_DESC_ANTIMATTER_FUSION] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. |
|
With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. |
|
505 |
|
With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. |
[RA_DESC_SUBNUCLEONICS] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. |
|
With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. |
|
506 |
|
With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. |
[RA_DESC_VARIABLE_FLOW_FIELD] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. |
|
With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. |
|
507 |
|
With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. |
[RA_DESC_DATA_IMAGING] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. |
|
With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. |
|
508 |
|
Withdraw Troops |
Type.OfferWithdrawTroopsClause |
|
DiplomacyScreen.xml |
\Text |
|
Truppenrückzug |
|
|
|
615 |
|
Withdraw Troops |
Type.RequestWithdrawTroopsClause |
|
DiplomacyScreen.xml |
\Text |
|
Truppenrückzug |
|
|
|
623 |
|
Xenobiology |
[RA_NAME_XENOBIOLOGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Xenobiology |
|
Xenobiology |
|
509 |
|
X-Ray Pulsar |
[STAR_TYPE_XRAYPULSAR] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
Röntgenpulsar |
|
X-Ray Pulsar |
|
510 |
|
Yellow Star |
[STAR_TYPE_YELLOW] |
# STAR AND PLANET SIZES AND TYPES # |
en.txt |
\Strings |
|
gelber Stern |
|
Yellow Star |
|
511 |
|
You must end your current game to perform the update. Would you like to save now? |
[UPDATE_PROMPT_SAVE_GAME_MESSAGE] |
# GUI CLIENT STRINGS # |
en.txt |
\Strings |
|
You must end your current game to perform the update. Would you like to save now? |
|
You must end your current game to perform the update. Would you like to save now? |
|
512 |
|
Zero Point Energy |
[RA_NAME_ZERO_POINT_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Zero Point Energy |
|
Zero Point Energy |
|
513 |
|
Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. |
[RA_DESC_ZERO_POINT_ENERGY] |
# RESEARCH FIELDS AND APPLICATIONS # |
en.txt |
\Strings |
|
Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. |
|
Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. |
|
514 |
|