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PRIMITIVE_FARM Primitive Farm Planned agriculture is one of the earliest achievements of any sentient race. Farms allow the natural production of various edible plants to be controlled and encouraged to produce food, so that all can be fed by the work of a few.
TYPE_1_AUTOMATED_FARM Type 1 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_2_AUTOMATED_FARM Type 2 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_3_AUTOMATED_FARM Type 3 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_4_AUTOMATED_FARM Type 4 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_5_AUTOMATED_FARM Type 5 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_6_AUTOMATED_FARM Type 6 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_7_AUTOMATED_FARM Type 7 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_8_AUTOMATED_FARM Type 8 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_9_AUTOMATED_FARM Type 9 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_10_AUTOMATED_FARM Type 10 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_11_AUTOMATED_FARM Type 11 Automated Farm The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.
TYPE_1_REPLICATION_PLANT Type 1 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_2_REPLICATION_PLANT Type 2 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_3_REPLICATION_PLANT Type 3 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_4_REPLICATION_PLANT Type 4 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_5_REPLICATION_PLANT Type 5 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_6_REPLICATION_PLANT Type 6 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_7_REPLICATION_PLANT Type 7 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_8_REPLICATION_PLANT Type 8 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_9_REPLICATION_PLANT Type 9 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_10_REPLICATION_PLANT Type 10 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_11_REPLICATION_PLANT Type 11 Replication Plant Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.
TYPE_1_PLASMA_REACTOR Type 1 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_2_PLASMA_REACTOR Type 2 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_3_PLASMA_REACTOR Type 3 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_4_PLASMA_REACTOR Type 4 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_5_PLASMA_REACTOR Type 5 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_6_PLASMA_REACTOR Type 6 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_7_PLASMA_REACTOR Type 7 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_8_PLASMA_REACTOR Type 8 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_9_PLASMA_REACTOR Type 9 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_10_PLASMA_REACTOR Type 10 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_11_PLASMA_REACTOR Type 11 Plasma Reactor In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.
TYPE_1_UNIVERSITY Type 1 University Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_2_UNIVERSITY Type 2 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_3_UNIVERSITY Type 3 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_4_UNIVERSITY Type 4 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_5_UNIVERSITY Type 5 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_6_UNIVERSITY Type 6 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_7_UNIVERSITY Type 7 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_8_UNIVERSITY Type 8 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_9_UNIVERSITY Type 9 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_10_UNIVERSITY Type 10 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_11_UNIVERSITY Type 11 University Universities employ holographic simulation technology and superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.
TYPE_1_DATABANK Type 1 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_2_DATABANK Type 2 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_3_DATABANK Type 3 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_4_DATABANK Type 4 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_5_DATABANK Type 5 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_6_DATABANK Type 6 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_7_DATABANK Type 7 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_8_DATABANK Type 8 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_9_DATABANK Type 9 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_10_DATABANK Type 10 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_11_DATABANK Type 11 Databank The sheer volume of information provided by an effective intelligence force can be staggering. The powerful computers and skilled technicians at the Databank provide excellent analysis and correlation of reports from field agents.
TYPE_1_HYDROPONIC_FARM Type 1 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_2_HYDROPONIC_FARM Type 2 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_3_HYDROPONIC_FARM Type 3 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_4_HYDROPONIC_FARM Type 4 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_5_HYDROPONIC_FARM Type 5 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_6_HYDROPONIC_FARM Type 6 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_7_HYDROPONIC_FARM Type 7 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_8_HYDROPONIC_FARM Type 8 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_9_HYDROPONIC_FARM Type 9 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_10_HYDROPONIC_FARM Type 10 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_11_HYDROPONIC_FARM Type 11 Hydroponic Farm The use of a hydroponic enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.
TYPE_1_ASSEMBLY_YARD Type 1 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_2_ASSEMBLY_YARD Type 2 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_3_ASSEMBLY_YARD Type 3 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_4_ASSEMBLY_YARD Type 4 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_5_ASSEMBLY_YARD Type 5 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_6_ASSEMBLY_YARD Type 6 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_7_ASSEMBLY_YARD Type 7 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_8_ASSEMBLY_YARD Type 8 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_9_ASSEMBLY_YARD Type 9 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_10_ASSEMBLY_YARD Type 10 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_11_ASSEMBLY_YARD Type 11 Assembly Yard Assembly Yards coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.
TYPE_1_FUSION_PLANT Type 1 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_2_FUSION_PLANT Type 2 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_3_FUSION_PLANT Type 3 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_4_FUSION_PLANT Type 4 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_5_FUSION_PLANT Type 5 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_6_FUSION_PLANT Type 6 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_7_FUSION_PLANT Type 7 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_8_FUSION_PLANT Type 8 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_9_FUSION_PLANT Type 9 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_10_FUSION_PLANT Type 10 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_11_FUSION_PLANT Type 11 Fusion Plant Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.
TYPE_1_SCIENCE_CENTRE Type 1 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_2_SCIENCE_CENTRE Type 2 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_3_SCIENCE_CENTRE Type 3 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_4_SCIENCE_CENTRE Type 4 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_5_SCIENCE_CENTRE Type 5 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_6_SCIENCE_CENTRE Type 6 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_7_SCIENCE_CENTRE Type 7 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_8_SCIENCE_CENTRE Type 8 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_9_SCIENCE_CENTRE Type 9 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_10_SCIENCE_CENTRE Type 10 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_11_SCIENCE_CENTRE Type 11 Science Centre Science Centres provide for cutting-edge research and development of new technologies. For safety reasons, these facilities are often located far from population centres.
TYPE_1_INTELLIGENCE_OFFICE Type 1 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_2_INTELLIGENCE_OFFICE Type 2 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_3_INTELLIGENCE_OFFICE Type 3 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_4_INTELLIGENCE_OFFICE Type 4 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_5_INTELLIGENCE_OFFICE Type 5 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_6_INTELLIGENCE_OFFICE Type 6 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_7_INTELLIGENCE_OFFICE Type 7 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_8_INTELLIGENCE_OFFICE Type 8 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_9_INTELLIGENCE_OFFICE Type 9 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_10_INTELLIGENCE_OFFICE Type 10 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_11_INTELLIGENCE_OFFICE Type 11 Intelligence Office Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.
TYPE_1_PROCESSING_PLANT Type 1 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_2_PROCESSING_PLANT Type 2 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_3_PROCESSING_PLANT Type 3 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_4_PROCESSING_PLANT Type 4 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_5_PROCESSING_PLANT Type 5 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_6_PROCESSING_PLANT Type 6 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_7_PROCESSING_PLANT Type 7 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_8_PROCESSING_PLANT Type 8 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_9_PROCESSING_PLANT Type 9 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_10_PROCESSING_PLANT Type 10 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_11_PROCESSING_PLANT Type 11 Processing Plant Processing Plants are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.
TYPE_1_INDUSTRIAL_COMPLEX Type 1 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_2_INDUSTRIAL_COMPLEX Type 2 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_3_INDUSTRIAL_COMPLEX Type 3 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_4_INDUSTRIAL_COMPLEX Type 4 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_5_INDUSTRIAL_COMPLEX Type 5 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_6_INDUSTRIAL_COMPLEX Type 6 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_7_INDUSTRIAL_COMPLEX Type 7 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_8_INDUSTRIAL_COMPLEX Type 8 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_9_INDUSTRIAL_COMPLEX Type 9 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_10_INDUSTRIAL_COMPLEX Type 10 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_11_INDUSTRIAL_COMPLEX Type 11 Industrial Complex Vorta prefects oversee the many Industrial Complexes to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.
TYPE_1_ANTIMATTER_REACTOR Type 1 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_2_ANTIMATTER_REACTOR Type 2 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_3_ANTIMATTER_REACTOR Type 3 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_4_ANTIMATTER_REACTOR Type 4 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_5_ANTIMATTER_REACTOR Type 5 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_6_ANTIMATTER_REACTOR Type 6 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_7_ANTIMATTER_REACTOR Type 7 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_8_ANTIMATTER_REACTOR Type 8 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_9_ANTIMATTER_REACTOR Type 9 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_10_ANTIMATTER_REACTOR Type 10 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_11_ANTIMATTER_REACTOR Type 11 Antimatter Reactor Huge Antimatter Reactor cores feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.
TYPE_1_RESEARCH_CENTRE Type 1 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_2_RESEARCH_CENTRE Type 2 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_3_RESEARCH_CENTRE Type 3 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_4_RESEARCH_CENTRE Type 4 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_5_RESEARCH_CENTRE Type 5 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_6_RESEARCH_CENTRE Type 6 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_7_RESEARCH_CENTRE Type 7 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_8_RESEARCH_CENTRE Type 8 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_9_RESEARCH_CENTRE Type 9 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_10_RESEARCH_CENTRE Type 10 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_11_RESEARCH_CENTRE Type 11 Research Centre Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. In Research Centres, the sharpest minds in the Dominion apply their knowledge with the general goal of technological advancement.
TYPE_1_INTEL_NET Type 1 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_2_INTEL_NET Type 2 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_3_INTEL_NET Type 3 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_4_INTEL_NET Type 4 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_5_INTEL_NET Type 5 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_6_INTEL_NET Type 6 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_7_INTEL_NET Type 7 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_8_INTEL_NET Type 8 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_9_INTEL_NET Type 9 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_10_INTEL_NET Type 10 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_11_INTEL_NET Type 11 Intel-Net The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.
TYPE_1_HUNTING_GROUND Type 1 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_2_HUNTING_GROUND Type 2 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_3_HUNTING_GROUND Type 3 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_4_HUNTING_GROUND Type 4 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_5_HUNTING_GROUND Type 5 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_6_HUNTING_GROUND Type 6 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_7_HUNTING_GROUND Type 7 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_8_HUNTING_GROUND Type 8 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_9_HUNTING_GROUND Type 9 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_10_HUNTING_GROUND Type 10 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_11_HUNTING_GROUND Type 11 Hunting Ground True warriors hunt their food. But with so many mouths to feed, the quarry must now be bred in captivity. Those who work in the Hunting Grounds breed food animals for the hunt.
TYPE_1_CONSTRUCTION_HALL Type 1 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_2_CONSTRUCTION_HALL Type 2 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_3_CONSTRUCTION_HALL Type 3 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_4_CONSTRUCTION_HALL Type 4 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_5_CONSTRUCTION_HALL Type 5 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_6_CONSTRUCTION_HALL Type 6 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_7_CONSTRUCTION_HALL Type 7 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_8_CONSTRUCTION_HALL Type 8 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_9_CONSTRUCTION_HALL Type 9 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_10_CONSTRUCTION_HALL Type 10 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_11_CONSTRUCTION_HALL Type 11 Construction Hall At the Construction Halls, the tools and weapons of war are forged by honoured craftsmen. This labour is highly respected, for without weapons, there is no victory.
TYPE_1_MATTER_FURNACE Type 1 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_2_MATTER_FURNACE Type 2 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_3_MATTER_FURNACE Type 3 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_4_MATTER_FURNACE Type 4 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_5_MATTER_FURNACE Type 5 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_6_MATTER_FURNACE Type 6 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_7_MATTER_FURNACE Type 7 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_8_MATTER_FURNACE Type 8 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_9_MATTER_FURNACE Type 9 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_10_MATTER_FURNACE Type 10 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_11_MATTER_FURNACE Type 11 Matter Furnace The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.
TYPE_1_HALL_OF_LEARNING Type 1 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_2_HALL_OF_LEARNING Type 2 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_3_HALL_OF_LEARNING Type 3 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_4_HALL_OF_LEARNING Type 4 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_5_HALL_OF_LEARNING Type 5 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_6_HALL_OF_LEARNING Type 6 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_7_HALL_OF_LEARNING Type 7 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_8_HALL_OF_LEARNING Type 8 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_9_HALL_OF_LEARNING Type 9 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_10_HALL_OF_LEARNING Type 10 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_11_HALL_OF_LEARNING Type 11 Hall of Learning The Halls of Learning store a comprehensive collection of data which researchers can use to build upon past knowledge in pursuit of future advancements.
TYPE_1_SECURITY_CENTRE Type 1 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_2_SECURITY_CENTRE Type 2 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_3_SECURITY_CENTRE Type 3 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_4_SECURITY_CENTRE Type 4 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_5_SECURITY_CENTRE Type 5 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_6_SECURITY_CENTRE Type 6 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_7_SECURITY_CENTRE Type 7 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_8_SECURITY_CENTRE Type 8 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_9_SECURITY_CENTRE Type 9 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_10_SECURITY_CENTRE Type 10 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_11_SECURITY_CENTRE Type 11 Security Centre When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.
TYPE_1_ORGANICS_PLANT Type 1 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_2_ORGANICS_PLANT Type 2 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_3_ORGANICS_PLANT Type 3 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_4_ORGANICS_PLANT Type 4 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_5_ORGANICS_PLANT Type 5 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_6_ORGANICS_PLANT Type 6 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_7_ORGANICS_PLANT Type 7 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_8_ORGANICS_PLANT Type 8 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_9_ORGANICS_PLANT Type 9 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_10_ORGANICS_PLANT Type 10 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_11_ORGANICS_PLANT Type 11 Organics Plant Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter very efficiently.
TYPE_1_FABRICATION_PLANT Type 1 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_2_FABRICATION_PLANT Type 2 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_3_FABRICATION_PLANT Type 3 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_4_FABRICATION_PLANT Type 4 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_5_FABRICATION_PLANT Type 5 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_6_FABRICATION_PLANT Type 6 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_7_FABRICATION_PLANT Type 7 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_8_FABRICATION_PLANT Type 8 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_9_FABRICATION_PLANT Type 9 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_10_FABRICATION_PLANT Type 10 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_11_FABRICATION_PLANT Type 11 Fabrication Plant Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.
TYPE_1_GRAVITIC_TURBINE Type 1 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_2_GRAVITIC_TURBINE Type 2 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_3_GRAVITIC_TURBINE Type 3 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_4_GRAVITIC_TURBINE Type 4 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_5_GRAVITIC_TURBINE Type 5 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_6_GRAVITIC_TURBINE Type 6 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_7_GRAVITIC_TURBINE Type 7 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_8_GRAVITIC_TURBINE Type 8 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_9_GRAVITIC_TURBINE Type 9 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_10_GRAVITIC_TURBINE Type 10 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_11_GRAVITIC_TURBINE Type 11 Gravitic Turbine The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.
TYPE_1_LABORATORY Type 1 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_2_LABORATORY Type 2 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_3_LABORATORY Type 3 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_4_LABORATORY Type 4 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_5_LABORATORY Type 5 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_6_LABORATORY Type 6 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_7_LABORATORY Type 7 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_8_LABORATORY Type 8 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_9_LABORATORY Type 9 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_10_LABORATORY Type 10 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_11_LABORATORY Type 11 Laboratory Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.
TYPE_1_INTEL_CENTRE Type 1 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_2_INTEL_CENTRE Type 2 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_3_INTEL_CENTRE Type 3 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_4_INTEL_CENTRE Type 4 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_5_INTEL_CENTRE Type 5 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_6_INTEL_CENTRE Type 6 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_7_INTEL_CENTRE Type 7 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_8_INTEL_CENTRE Type 8 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_9_INTEL_CENTRE Type 9 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_10_INTEL_CENTRE Type 10 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_11_INTEL_CENTRE Type 11 Intel-Centre The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.
TYPE_1_FARMING_CENTRE Type 1 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_2_FARMING_CENTRE Type 2 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_3_FARMING_CENTRE Type 3 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_4_FARMING_CENTRE Type 4 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_5_FARMING_CENTRE Type 5 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_6_FARMING_CENTRE Type 6 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_7_FARMING_CENTRE Type 7 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_8_FARMING_CENTRE Type 8 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_9_FARMING_CENTRE Type 9 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_10_FARMING_CENTRE Type 10 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_11_FARMING_CENTRE Type 11 Farming Centre Farmers rotate their crops in these Farming Centres to produce all manner of food products, with quality and nutritional value.
TYPE_1_MACHINING_PLANT Type 1 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_2_MACHINING_PLANT Type 2 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_3_MACHINING_PLANT Type 3 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_4_MACHINING_PLANT Type 4 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_5_MACHINING_PLANT Type 5 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_6_MACHINING_PLANT Type 6 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_7_MACHINING_PLANT Type 7 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_8_MACHINING_PLANT Type 8 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_9_MACHINING_PLANT Type 9 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_10_MACHINING_PLANT Type 10 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_11_MACHINING_PLANT Type 11 Machining Plant Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.
TYPE_1_POWER_PLANT Type 1 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_2_POWER_PLANT Type 2 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_3_POWER_PLANT Type 3 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_4_POWER_PLANT Type 4 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_5_POWER_PLANT Type 5 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_6_POWER_PLANT Type 6 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_7_POWER_PLANT Type 7 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_8_POWER_PLANT Type 8 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_9_POWER_PLANT Type 9 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_10_POWER_PLANT Type 10 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_11_POWER_PLANT Type 11 Power Plant Power Plants use the most advanced power reactor available to generate energy in a safe and efficient manner.
TYPE_1_RESEARCH_LAB Type 1 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_2_RESEARCH_LAB Type 2 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_3_RESEARCH_LAB Type 3 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_4_RESEARCH_LAB Type 4 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_5_RESEARCH_LAB Type 5 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_6_RESEARCH_LAB Type 6 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_7_RESEARCH_LAB Type 7 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_8_RESEARCH_LAB Type 8 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_9_RESEARCH_LAB Type 9 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_10_RESEARCH_LAB Type 10 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
TYPE_11_RESEARCH_LAB Type 11 Research Lab In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.
AQUACULTURE_CENTRE Aquaculture Centre Genetic variants of deep-sea plants are grown by the Aquaculture Centre at the surface. These plants provide food in themselves, but also attract a variety of fish for whom these plants are a natural food source. These fish are also harvested.
AQUATIC_DEUTERIUM_PLANT Aquatic Deuterium Plant The waters of Oceanic worlds are rich in deuterium, which is spread throughout the oceans of such planets. With special extraction and filtration techniques, the deuterium can be quickly gathered and concentrated, providing a valuable source of fuel for fleets.
BUNKER_NETWORK Bunker Network Scattering hardened bunkers throughout the solar system creates a ready-made guerrilla network to fight off invaders. The Bunker Network makes invasion a nightmare.
CHARGE_COLLECTORS Charge Collectors The heavily charged atmospheres of Arctic worlds are an abundant source of energy. Charge Collectors gather this latent energy, and simultaneously calm violent weather patterns.
COMMUNICATIONS_GRID Communications Grid Once a local government has chosen to become a member of a larger political entity, communications with the central authority are critical. The Communications Grid ensures that diplomatic messages are secure and rapidly transmitted, reducing the likelihood of political misunderstandings.
CORE_MINING_COMPLEX Core Mining Complex Certain minerals can be found in rich deposits deep beneath the surface of a planet. The Core Mining Complex extracts those minerals, at the cost of having a severe impact on the planet's environment.
DEUTERIUM_COLLECTOR Deuterium Collector Deuterium is a relatively rare isotope of hydrogen, the most abundant element in the universe. The greatest concentrations of deuterium are found in nebulae, in the waters of Oceanic worlds, and in the atmospheres of Gas Giant planets; the Deuterium Collector has been specifically designed to harvest deuterium from the latter.
DEUTERIUM_EXTRACTOR Deuterium Extractor Nebulae are rich in hydrogen, and have therefore high concentrations of deuterium. The Deuterium Extractor filters the gases collected from the nebula, isolating the deuterium, which is purified and refined so that it can be used as fuel by starships.
DILITHIUM_REFINERY Dilithium Refinery Dilithium, in its natural state, is far too impure to be used safely as a catalyst for matter/antimatter reactions. The Dilithium Refinery contains the equipment necessary to extract dilithium from natural ores, shape the resulting crystals, and prepare them for insertion into a warp drive.
HEALTH_CENTRE Health Centre The Health Centre provides basic medical treatment for the population, having a fundamental role in catastrophic events like disease outbreaks and orbital bombardment.
IMMUNOLOGY_CENTRE Immunology Centre The Immunology Centre makes sure that the population is better able to survive life in foreign environments, by providing protection against contagious and deadly organisms. The resulting increase in life span boosts population growth in the system.
ISOLINEAR_SCANNER Isolinear Scanner The Isolinear Scanner works on the same passive principle as the Subspace Scanner, but with a greater range due to its more highly detailed map of subspace.
LISTENING_POST Listening Post The subspace distortion caused by warp fields is confined to a few select frequencies. The Listening Post monitors these 'hot' frequencies for spikes, and then triangulates their source. The Listening Post can respond to finer changes, and hence has a greater effective range.
MINING_SPACEPORT Mining Spaceport Asteroids are the detritus left over from the formation of solar systems, and often contain useful or even valuable raw materials. The Mining Spaceport integrates all the facilities required for asteroid mining missions, from landing pads to control stations and storage silos.
MOON_HABITATION Moon Habitation These special structures represent a major breakthrough in habitation systems and terraforming. Specifically designed for hostile conditions, special domes can be constructed on previously uninhabitable space bodies. This compliments the existing maximum population size of colonies.
SHIELD_GENERATOR Shield Generator The populated areas of an entire system can be protected using the same shield technology employed by starships. Concentrated firepower can penetrate these shields, but protected colonists and structures will suffer much lighter casualties from orbital attack.
SOLAR_ARRAY Solar Array The most efficient of solar power generation is best put to use on hot Desert planets. These advanced automated arrays harness the star's natural photon emissions and convert them into usable energy.
SUBSPACE_JAMMER Subspace Jammer These deep space arrays transmit a subspace disruption pulse, specifically tailored to interfere with the communications channels of any nearby enemy ships, as well as to curtail their sensor readings. The range of the device is limited and the energy requirements are quite high, but it adds a useful tactical edge to defence.
SUBSPACE_SCANNER Subspace Scanner Warp fields create a subspace halo around a ship which is detectable from a great distance. The Subspace Scanner detects these haloes by comparing sensor readings of the appearance of local subspace to a computerized record of the sector's normal appearance.
SURPLUS_DEPOT Surplus Depot Surplus Depots are dedicated facilities to either scrap, or temporarily house, inactive starships. Scrapping a ship with this facility in the system returns a portion of raw materials back into the empire-wide resource, using dedicated mass recyclers to allow for maximum matter recycling efficiency. These facilities can also mothball ships, temporarily removing them - and their maintenance costs - from the fleet. Mothballed ships may be reactivated at any time, but this comes at a price, requiring valuable time and resources.
THERMAL_TETHERS Thermal Tethers Large underground turbines harness the geothermal energy of Volcanic planets. Tethers to the surface then deliver raw current to supplement energy supplies.
WIND_TURBINES Wind Turbines Wind Turbines harness the power of the mighty windstorms roaring across Barren worlds.
CARD_CENTRAL_COMMAND Central Command Starships and starship combat are more complex than they may at first appear. Even the best ship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.
CARD_CENTRAL_HOSPITAL Central Hospital Central Hospitals provide a wide variety of medical supplies and treatments to the citizens of the Union, ensuring that population numbers do not suffer too extensively from military incidents or epidemics.
CARD_COVERT_SENSOR_ARRAY Covert Sensor Array The Covert Sensor Array is designed to resemble a subspace relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces.
CARD_DETAPA_COUNCIL Detapa Council The Detapa Council is the apex of the governmental control pyramid of the Cardassian Union. Domestic and foreign affairs come under their mandate, as well as all civilian and even military matters. The Council's control and authority plays the key role in ensuring that the loyalty and the confidence of Cardassian citizens is not threatened or undermined.
CARD_FORCED_LABOUR_FARMS Forced-Labour Farms Criminals, prisoners of war and traitors can be punished and rehabilitated by being put to work in forced-labour farming. This stirs up some anger among the populace (there are those who call it slavery), but the benefits can be worth the morale penalty.
CARD_INQUISITION Inquisition Unrest never happens without a cause; there are invariably certain dissidents whose actions make others restless. The Inquisition is a search for these malcontents; when they are found and removed, the remainder of society can return to its ordinary routine.
CARD_LABOUR_CAMP Labour Camp Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses can starve or start riots if they are not cared for. Labour Camps provide these disenfranchised masses with employment.
CARD_METAGENICS_LAB Metagenics Lab The Metagenics Lab strives to investigate advanced applications for the latest breakthroughs in biotech research. Of particular interest is the perfection of new delivery systems for biogenic weapons for the military.
CARD_PHOENIX_FACILITY Phoenix Facility The Phoenix Facility stores up-to-the-minute data from each agent's personal transmitter, preventing the loss of critical information when an agent is lost. New agents can be immediately briefed with the necessary information to take up where their unfortunate predecessors left off.
CARD_PREFECTS_OFFICE Prefect's Office On any recently conquered world the surviving population must be reminded of the power and superiority of those who conquered them. Control breeds obedience, and obedience breeds productivity. The Prefect's charter is to sustain social order, and protect long-term prosperity.
CARD_PROPAGANDA_BUREAU Propaganda Bureau The Propaganda Bureau is the vital link in maintaining control over all aspects of Union society. Propaganda is necessary to promote and report Union current affairs in a favourable light. The people rely upon these messages to feel safe, and cared for, and to be reassured that the Union is in good hands.
CARD_RE_EDUCATION_CENTRE Re-education Centre Sometimes, despite the best efforts of a government to care for its people, the people conclude that government is the enemy, and grow restless. The Re-education Centre is designed to take in these wayward souls and correct their misguided opinions through education.
CARD_STRIP_MINING_OPERATION Strip Mining Operation The subjugated populations of ore-rich systems that are now part of the Union are put to work in Strip Mining Operations, where they labour ceaselessly to obtain a variety of raw materials from planetary geo-structures. Instead of being a strain on resources, these masses are provided with both employment and a new purpose for their lives, in serving the Union.
CARD_OBSIDIAN_ORDER Obsidian Order The Obsidian Order are the elite among Cardassian intelligence operatives. They protect Cardassia from her enemies, both within and without. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.
CARD_THEORETICAL_SIMULATOR Theoretical Simulator Theoretical Simulators reproduce rare environments and elements in endless configurations, allowing scientists to test out their theories with amazing speed.
CARD_COLONY_SHIP_I Colony Ship I The Kureal class Colony Ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial ships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort.
CARD_COLONY_SHIP_II Colony Ship II The improved Ranol class Colony Ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of duranium composite containers, should the shields fail.
CARD_COLONY_SHIP_III Colony Ship III The Kornal class Colony Ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a magma-feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol class allows the Kornal to cater for more colonists per vessel than ever before.
CARD_TRANSPORT_I Transport I Ravinok class Transports are unique, multi-purpose vehicles, endowed with numerous interchangeable abilities and properties for a wide array of deep-space assignments. Their primary function in the Union is to follow combat vessels into enemy territory, carrying troops for ground invasions. But they are not combat vessels in their own right, however, and will rarely (if ever) survive combat if they are not escorted.
CARD_TRANSPORT_II Transport II These Toran class Transports have heavier shields than the Ravinok that came before it, and reinforced hulls to enhance survivability during combat landings. The Torans incorporate extended space-frames to convey a superior ground force in military campaigns. In all aspects the Toran class is a fine replacement for the Ravinok, and promises to be an excellent addition to Union fleet auxiliaries.
CARD_TRANSPORT_III Transport III The Bok'Nor class Transport is a significant improvement in all areas over the Toran class that came before it. This designation is now equipped with proficient weapon systems to protect Cardassian assets in the more precarious Transport deployments. In deep space, these weapons would be of little effect against a heavily armed foe, but they were primarily devised to bolster the efficiency of an invasion force, and to counter orbital and ground defences. Heavy Phaser Banks
CARD_CONSTRUCTION_SHIP Construction Ship The fleet relies on the valuable fuel supplies stored on the many stations of the Union, but those stations would not even exist if we did not have a platform from which to build them. The Damar is that platform. Named after the great builder of the Union, the Damar class is a mobile construction platform. It won't survive long in combat - but neither is it intended to be present in warzones. The Damar just does what it was designed for - and it does it with breakneck efficiency, indirectly ensuring that the Union is both defended and fuelled.
CARD_MEDICAL_SHIP Triage Cruiser The Kivirok class Triage Cruiser is a necessary expenditure, Central Command believes, designed specifically as an extreme deployment option in times of interstellar emergency. Normally such needs would not warrant the inclusion of such a ship designation in the fleet, as most starships can accommodate plagues, natural disasters and other crises. However, if the need arises, Kiviroks can be deployed to fulfil a sometimes useful medical function in the troubled zones, but also, critically, as a propaganda device to placate public opinion, and cultivate military support. Heavy Phaser Emitters Photon Torpedoes
CARD_SCIENCE_SHIP_I Survey Ship I The Nerevok class Survey Ship is a light, poorly armed ship, whose only redeeming features are its extended range and powerful sensors. It is designed as an expendable exploratory vehicle but can, as need demands, operate as a light escort or raider. Its sensors, although calibrated principally for the illustrious goal of furthering scientific research and understanding, can be quite useful to other commanders in battle when their resources are thin, and may assist in interception attempts. Heavy Phaser Emitters Photon Torpedo
CARD_SCIENCE_SHIP_II Survey Ship II The Kakor class is a much needed improvement over the Nerevok class. New advances in propulsion allow longer-term deployments for its deep space explorations. And its upgraded sensor palettes make it the most advanced and multi-functional mobile observation platform in the Union, granting it the ability to scan to higher resolutions, as well as analyse and collate with a superior computing power. Its enhanced sub-light drive system, together with better defensive systems and weapons, now make it a viable light combat vessel. But commanders beware, the Kakor class should never be mistaken for a true warship. Heavy Phaser Emitters Photon Torpedo
CARD_SCIENCE_SHIP_III Survey Ship III The Praxon class advanced Survey Ship has finally answered the call for a versatile multi-role deep space exploration vessel. The Praxon will excel as the banner-bearer for the Union's policy of deep space exploration and observation… New weapons systems installed on the Praxon endow it with never before seen strength and durability for so small a ship, and its diminutive size enhances agility at impulse speeds. Kakor class commanders who inherit this ship may at last sate their desire for combat, for the Praxons promise to be shrewd and formidable customers in even large-scale skirmishes. Heavy Phaser Banks Photon Torpedo
CARD_SCOUT_I Scout I The Drexoran has answered the call for a long range observation and patrol vehicle – an extension of the intelligence arm in more ways than one. The Drexoran is a small Scout, conceived and designed with the sole purpose of discrete deep space tactical assignments, particularly to sensitive regions where security is paramount, and where early warnings of fleet movements would prove most valuable. A berth on a Scout would be a noble career choice for any officer, as their duties provide an important service for the Union. But it comes at a price, as one is often duty-bound to exile for their numerous extended missions, for Scouts operate best alone, and sometimes far from the comforting sovereignity of Cardassian space. As such, it is a pertinent point to note that Scouts operate a highly sophisticated subspace mapping system, thanks in no small part to careful management of its power reserves. But the Drexorans do not excel in battle; they are vulnerable alone, and all commanders should proceed with all due care and wisdom in delegating combat strategy. Heavy Phaser Emitters Photon Torpedoes
CARD_SCOUT_II Scout II If there was to be observed any failure in the lauded achievements of the Drexoran class, it was its tactical performance in combat. This has been addressed with the introduction of its successor: the Komax class. The Komax class Scout is an admirable performer all round, and could be treated almost as a regular Destroyer-type starship, but with the added faculties and properties of the Scout. It is thus not be underestimated, and can at last operate far from the Cardassian border without the need to persistently retreat – its weapons can now deal out as much as it can take, making it an exceedingly valuable addition to the fleet. Military commentators should note that along with increased sensor resolution, the hull armour is immensely strong, and its manoeuvrability is exceptional. The Komax is a prodigious and quite formidable piece of hardware. Heavy Phaser Emitters Photon Torpedoes
CARD_SCOUT_III Scout III Technology has moved forward a long way since the Komax was introduced. Advances in power generation and distribution protocols promise a new era in the effect of deep-space tactical missions. The capabilities of a Scout have now, in effect, been merged into that of a combat vessel; such assets being somewhat limited in the past to short and medium range vessels. With a superior arsenal, extra sensor clusters and a specialised deep-scan gravitic array, the Tra'Kor class is a very, very dangerous ship... if you are an enemy of the Cardassian Union. Heavy Phaser Arrays Photon Torpedoes
CARD_DESTROYER_I Destroyer I A breakthrough in weapons technology has granted the Union the opportunity to at last introduce a light attack vessel. Power consumption for weapons discharge, whilst maintaining a stable shield grid, was the greatest concern in this vessel’s development. But a new design in advanced integrity field grids has allowed the Trager class to finally be launched. Due to its low mass, manoeuvrability is a significant advantage to the design, and the Trager's sensor capacity is certainly sufficient for its intended deployments, as is its range and speed. Heavy Phaser Emitters Photon Torpedoes
CARD_DESTROYER_II Destroyer II The Hideki class Destroyer is a slick and admirable performer as a fast-attack ship. But this advantage in weaponry is offset somewhat by a design limitation - a sacrifice that was technically unavoidable, and that is reduced armour, and only standard shielding. The Union starship design specialists have purposefully aimed for an all out fast-assault ship - this is its primary function. But Central Command envisage numerous other roles for the Hideki in the future, notably as a border patrol ship, and in intercepting enemy Scouts, Transports and Colony Ships, but also in protecting vulnerable worlds and trade lanes from enemy raiders. It is also well-suited to conducting raids of its own against poorly-defended systems. Heavy Phaser Emitters Photon Torpedoes
CARD_DESTROYER_III Destroyer III There was a minority among the hierarchy of Central Command that deemed that the strength and ability of our light combatants were insufficient. But even the minority can gain a loud enough voice to make the majority see reason. And thus the proposal for the creation of a 'Heavy Destroyer' came about; a ship with the manoeuvrability of a Destroyer, but with the firepower of a Cruiser, and the added ability to more effectively intercept enemy shipping, a deficiency that was at the time causing significant concern. The Konar class was the result, legacy of Gul Konar himself - and a largely experimental ship for the time being, but if successful great things are promised. Heavy Phaser Banks Photon Torpedoes
CARD_DESTROYER_IV Destroyer IV The Konar class was a great success in its speculative and experimental fleet role. But as technology advances, it demands that all military options move concurrently with it. Thus, the enhanced Jurdek class Heavy Destroyer, which was an astounding performer in all areas - and even the might of enemy capital ships would have a difficult time facing it in combat. Not only does it possess formidable weaponry, deadly in such close quarter attacks as the Destroyer is best designed to perform, but it outclasses all other vessels of similar mass in both speed and fuel efficiency - thus allowing it to strike deeper into enemy territory than any other Destroyer has gone before. Heavy Phaser Arrays Photon Torpedoes
CARD_CRUISER_I Cruiser I The Kraxon is the first true dedicated warship produced by the Union. It is an impressive vessel, designed specifically to engage and destroy enemy vessels and installations. It carries a large complement of offensive weaponry, the most powerful available to Cardassian science, and its reinforced hull can withstand sustained enemy fire even after shield failure. But research and development continues, and it is expected that new breakthroughs are forthcoming, and all too soon the Kraxon will be obsolete as a viable warship. Heavy Phaser Emitters Photon Torpedoes
CARD_CRUISER_II Cruiser II As was predicted, technological advances in weapons and construction have yielded an exciting new era in warship design and implementation. The Tekoran class is a durable and sleek vessel, seductive in its graces from the outside, but beating within is a dark and fearsome heart, and the enemy would be a fool to underestimate her. Its heavy phasers are formidable enough, but when used in combination with the new and quite fundamentally redesigned torpedo detonation systems, the result can be devastating. The Tekoran class Cruiser lacks the necessary close-quarters mobility for effective defensive manoeuvring, but it more than makes up for this with its weapons array. Heavy Phaser Emitters Photon Torpedoes
CARD_CRUISER_III Cruiser III The Kirol class is not a particularly elegant shape, but brute force sometimes warrants a brutal design philosophy. The Kirol heralds the beginning of a new era of tactical weapons systems. The conclusion of this initiative will reach far beyond the launch of the Kirol class – it is merely a testbed. The final result, it is hoped, will lead to a series of the most devastating and lethal warships ever built, but that time is not yet. For now, the smaller ancestor of that future generation will undoubtedly perform adequately and imperiously for many years. Heavy Phaser Banks Photon Torpedoes
CARD_CRUISER_IV Cruiser IV The future has arrived at last, in the shape and form of a monster bristling with menace and raw firepower. The Kirol project finally came to fruition, and the result was the Galor class warship; the pride of Cardassia. Its armour is nearly impenetrable, being almost as well protected as some starbases, and, in tandem with the armour, its shields can deflect and absorb an enormous assault. Galor class warships are reserved for the most experienced and competent Guls, who can lead by example and, if required, coordinate the strategic battle plans of an entire fleet. Heavy Phaser Arrays Photon Torpedoes
CARD_STRIKE_CRUISER_I Strike Cruiser I The Irkon class shares similar technological advances to the design themes of the Kirol, and is actually an extension of that successful project. The Irkon employs the same design and technical specifications as the Kirol - but on a far larger scale. A specialised reciprocating fusion reactor provides not only added durability to the shields, but extended functionality at high warp velocities, whilst also supplementing the enormous power requirements for its deadly weapons systems. Heavy Phaser Banks Photon Torpedoes
CARD_STRIKE_CRUISER_II Strike Cruiser II The Keldon class is the final payoff from many years of research in starship construction, resulting in the successful deployments of both the Kirol and the Galor classes. This awesome vessel is truly armed to the teeth. It is the ultimate weapon for long-range assault and fleet command in major battlegroups. Its ablative shield-spread guards a complement of the deadliest torpedoes, but the Keldon's basic design is still not well-suited for close-range fighting, and suffers the similar manoeuvrability problem that earlier designs have suffered. However, it is safely assumed that few potential foes will survive long enough to discover this weakness and take full advantage of it. This one handicap is offset by the clear benefit of aft-firing torpedoes, which will often prove to be a rare and valuable commodity in a crowded skirmish. Heavy Phaser Arrays Quantum Torpedoes
CARD_COMMAND_SHIP_I Dreadnought I Size can often disturb your enemy as much as the actual power one has to wield. The Monak class is powerful indeed, the greatest mobile assault force that our science can muster. But added to that is the simple and brutal intimidation factor. The power requirements to sustain this beast are immense, and whereas any potential enemy is often crushed without a trace, the Monak must endure appalling manoeuvrability and limited warp speeds. But it hardly matters, just one of these lethal ships on the field of battle will ensure high morale amongst the troops, and eventual victory for Cardassia. Heavy Phaser Banks Photon Torpedoes
CARD_COMMAND_SHIP_II Dreadnought II If there was any need to augment the already immense and terrifying symbol of Cardassian superiority, all critics are silenced with this behemoth. An offshoot of the Monak that came before it, the Koronak sets new standards in both daring and excellence; it is guaranteed to survive simply by its sheer firepower. If any fleet goes to battle with a Koronak as its spearhead, the troops know that the very best that Cardassia has to offer leads them. Heavy Phaser Arrays Photon Torpedoes
CARD_COMMAND_SHIP_III Dreadnought III The Ranor class is the obscene pinnacle of brutalistic starship design, and it is so designed to strike terror into the very hearts of Cardassia's enemies. The Ranor's armour is almost indestructible, and coupled with its astonishing firepower, no foe can come up against it and escape unscathed, for this is the monster of monsters - the ultimate warship. Heavy Phaser Arrays Quantum Torpedoes
CARD_SHIPYARD_I Union Shipyard I The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.
CARD_SHIPYARD_II Union Shipyard II The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.
CARD_SHIPYARD_III Union Shipyard III The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.
CARD_FLEETYARD Union Fleetyard The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.
CARD_OUTPOST_I Union Outpost I An outpost provides support and resupply facilites, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on construction ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the construction ship's hull, and the crew then transfers to station duty. Heavy Phaser Emitters Photon Torpedoes
CARD_OUTPOST_II Union Outpost II The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays. Heavy Phaser Banks Photon Torpedoes
CARD_STARBASE_I Union Starbase I Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete ship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on construction ships build these bases using deep-space outposts as a foundation. Heavy Phaser Arrays Photon Torpedoes
CARD_STARBASE_II Union Starbase II The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress. Heavy Phaser Arrays Photon Torpedoes
CARD_SCIENCE_STATION Union Science Station Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet. Heavy Phaser Banks Photon Torpedoes
DOM_ANTI_PROTON_ARRAY Anti-Proton Array The Anti-Proton Array is designed to resemble a subspace relay telescope. Its powerful energy signature and outward configuration has been shielded and modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces - and therefore allows us to conduct covert scans of enemy shipping without their knowledge. Anti-protons are also known to be effective in detecting cloaked ships, further improving the tactical uses of the array.
DOM_CHANGELING_NETWORK Changeling Network Changeling agents are trained in endless simulations to blend seamlessly into the circles of foreign powers. The intelligence they can gather is priceless for the continuing survival and prosperity of the great Dominion.
DOM_CHANGELING_REPLACEMENTS Changeling Replacements The Changeling Replacements are the very best of our Changeling agents, and have been specially trained to replace key figures amongst foreign powers. In these roles, they are capable of preparing foreign powers by making and breaking existing political agreements and alliances, strengthening the position of potential allies and cutting off potential enemies from their friends and supplies before we officially make first contact. The Changeling Replacements are sent to work throughout the galaxy, imperceptibly shifting the balance of power in our favour and ensuring the will of the Founders meets only a minimum of resistance.
DOM_COMMERCIAL_EXCHANGE Commercial Exchange The Dominion hold the monopoly over many exchanges and trading contracts - but there is always the desire and need for more. The Commercial Exchange acts as the central hub through which all local transactions are negotiated.
DOM_CULLING Culling Utter devotion to the Founders cannot be undermined by a few misguided subjects. Before unrest spreads, a Culling is declared, and the ruthless Jem'Hadar are called in to enforce obedience by any means necessary. The pacification process quickly restores the sense of order among the populace.
DOM_INTERNMENT_CAMP Internment Camp The enemies of the Dominion are held prisioner in Internment Camps, where they're not to expect to be released or be able to escape. Brainwashing the captives and turning them into sleeper agents allows gathering information that can prove very useful.
DOM_JEM_HADAR_BARRACKS Jem'Hadar Barracks Squadrons of Jem'Hadar soldiers are stationed permanently on Dominion worlds. Not only does the very fear of them keep the local population in check, but they stand ever ready to counter external threats. An invasion force has not faced a true test of its mettle until it has come up against the Jem'Hadar.
DOM_KETRACEL_WHITE_FACTORY Ketracel-White Factory This special facility is the centralised production plant for the White. Just its presence is incentive enough for Jem'Hadar loyalty.
DOM_LOGISTICS_COMMAND Logistics Command The Logistics Command deals with any unpleasantries that come up from time-to-time between the races of the great Dominion. The genetically enhanced Vorta diplomats of the Logistics Command help to ensure that the fears of the various races are known by the Founders, helping to ease tensions within the Dominion.
DOM_MINING_COMPLEX Mining Complex Industry and ship-building require a virtually endless supply of raw materials. With gravity simulators and advanced force fields, large scale ore extraction is possible in vast Mining Complexes.
DOM_POLARON_ACCELERATOR Polaron Accelerator Advanced theories in particle physics are at the heart of Dominion science, particularly where weapons are concerned. Multiple examples and applications have proven the effectiveness and general supremacy of a polaron-based disruptor charge. The Polaron Accelerator generates high-energy polaron bursts that stabilize the containment field of Antimatter Reactors, increasing their output significantly.
DOM_QUANTUM_SIMULATOR Quantum Simulator Quantum Simulators incorporate suspended quantum matrices and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.
DOM_THE_GREAT_LINK The Great Link The Great Link is embraced not merely by new young Changelings. The ruling Founders must tap from the 'Pool of Knowledge' for counsel and wisdom, and thus do their great work. It is a cherished source of inspiration for all Dominion subjects.
DOM_TRADE_HUB Trade Hub The Dominion must trade, and support a dynamic and prosperous economy in order to expand and control the galaxy. Dedicated interplanetary Trade Hubs take advantage of modern computing power to maximize the efficiency of commerce in their regions, providing a place for traders from across the galaxy to meet and sell their wares.
DOM_TRIBUTE_OFFICE Tribute Office There are extra, more subtle means of accumulating revenue other than industry, trade and commerce - and that is tribute, collected from subservient races. A Vorta representative awaits all generous donations in the Tribute Office.
DOM_VORTA_CLONING_LAB Vorta Cloning Lab The Dominion control the Vorta. They are a sly, but easily dominated race. They make excellent subjects to do the Founders' bidding, and are experts at controlling foreign interests - but they must be precisely tailored and engineered for maximum efficiency. The Cloning Lab ensures that there is a steady supply of Vorta.
DOM_WHITE_DISTRIBUTION_CENTRE White Distribution Centre Ketracel-White Distribution Centres are a vital resource throughout Dominion space. The White is the lifeblood of our foot-soldiers, the Jem'Hadar. Without it, control over them would weaken considerably, and they would all but fail to function as a fighting force.
DOM_COLONY_SHIP_I Colony Ship I Gecko class Phased Polaron Beams
DOM_COLONY_SHIP_II Colony Ship II Salamander class Phased Polaron Beams
DOM_TRANSPORT_I Transport I Storm class Phased Polaron Beams
DOM_TRANSPORT_II Transport II Tempest class Phased Polaron Beams
DOM_TRANSPORT_III Transport III Typhoon class Phased Polaron Beams
DOM_CONSTRUCTION_SHIP Construction Ship The true genius of Asp class Construction Ships is to be found in their modular hulls, which can be dismantled and rearranged to provide the core sections of an outpost or starbase, granting key starship support in remote or strategically important sectors. Phased Polaron Beams
DOM_SCIENCE_SHIP_I Probe Ship I Serpent class Phased Polaron Beams
DOM_SCIENCE_SHIP_II Probe Ship II Viper class Phased Polaron Beams
DOM_SCOUT_I Scout I Monitor class Phased Polaron Beams
DOM_SCOUT_II Scout II Cobra class Phased Polaron Beams
DOM_SCOUT_III Scout III Naja class Phased Polaron Beams
DOM_DESTROYER_I Attack Ship I Chameleon class Phased Polaron Beams
DOM_DESTROYER_II Attack Ship II Oberon class Phased Polaron Beams
DOM_DESTROYER_III Attack Ship III Vulture class Phased Polaron Beams
DOM_DESTROYER_IV Attack Ship IV Darkwing class Phased Polaron Beams
DOM_CRUISER_I Battle Cruiser I Medusa class Phased Polaron Beams Photon Torpedoes
DOM_CRUISER_II Battle Cruiser II Mirage class Phased Polaron Beams Photon Torpedoes
DOM_CRUISER_III Battle Cruiser III Corona class Phased Polaron Beams Photon Torpedoes
DOM_CRUISER_IV Battle Cruiser IV Aurora class Phased Polaron Beams Photon Torpedoes
DOM_COMMAND_SHIP_I Battleship I Vanguard class Phased Polaron Beams Photon Torpedoes
DOM_COMMAND_SHIP_II Battleship II Penumbra class Phased Polaron Beams Photon Torpedoes
DOM_COMMAND_SHIP_III Battleship III Messiah class Phased Polaron Beams Photon Torpedoes
DOM_SHIPYARD_I Dominion Shipyard I The Dominion shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.
DOM_SHIPYARD_II Dominion Shipyard II The Dominion shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.
DOM_SHIPYARD_III Dominion Shipyard III The Dominion shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.
DOM_FLEETYARD Dominion Fleetyard The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.
DOM_OUTPOST_I Dominion Outpost I An outpost provides support and resupply facilites, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on construction ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the construction ship's hull, and the crew then transfers to station duty. Phased Polaron Beams Photon Torpedoes
DOM_OUTPOST_II Dominion Outpost II The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays. Phased Polaron Beams Photon Torpedoes
DOM_STARBASE_I Dominion Starbase I Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete ship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on construction ships build these bases using deep-space outposts as a foundation. Phased Polaron Beams Photon Torpedoes
DOM_STARBASE_II Dominion Starbase II The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress. Phased Polaron Beams Photon Torpedoes
DOM_SCIENCE_STATION Dominion Science Station Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet. Phased Polaron Beams Photon Torpedoes
FED_ASDB_COMPLEX ASDB Complex The Advanced Starship Design Bureau specializes in developing new and advanced innovations in warp propulsion. The installation of this facility will ensure that the Federation is at the cutting edge of warp study.
FED_DAYSTROM_INSTITUTE Daystrom Institute Richard Daystrom was awarded both the Nobel and Zee-Magnees prizes for his groundbreaking work in duotronic computing. This institute, built in his name, will be a centre for research into a wide variety of field applications for his designs.
FED_ELITE_ACADEMIA Elite Academia These advanced academies are specifically catered for the academic elite, who study only the most advanced scientific theories and fields. They collectively unify the Federation's greatest and most sophisticated minds.
FED_FEDERATION_COUNCIL Federation Council The United Federation of Planets is an egalitarian body; each world has a say in the policies of the government. The Federation Council has at least one representative from each world; its headquarters provides a place for these representatives to meet and air their differences.
FED_FREE_MARKET Free Market The Free Market is the combination and unification of many privately-owned smallholdings. All generated produce is regularly available for all, which is particularly helpful for those residing beyond the temperate zone, or in agriculturally unfriendly areas.
FED_GENESIS_RESEARCH_LAB Genesis Research Lab The Genesis Research Lab is primarily devoted to the study of new, large-scale terraforming methods. However, its research will inevitably bear fruits in other life sciences, such as genetics and climate control.
FED_GRAVITIC_SENSOR_ARRAY Gravitic Sensor Array The Gravitic Sensor Array utilizes a tachyon dispersal grid, simultaneously scanning all known frequencies of subspace, searching for even the tiniest fluctuation or distortion. Theoretically, even cloaked enemy ships can be detected by this array, although it remains to be seen whether the theory will be proven in the field.
FED_MARTIAL_LAW Martial Law Even the most peaceful society occasionally has protests and demonstrations, and these occasionally get out of hand. When these demonstrations become violent, it is up to the military to restore order, so that cooler heads may prevail.
FED_MEDICAL_CENTRE Medical Centre These advanced medical complexes rival the hi-tech facilities available on starbases. Cutting-edge holography and sophisticated computer models combine with the most esteemed doctors, specialists and medical personnel, ensuring that the colony receives the best healthcare that resources and science have to offer.
FED_NEWS_SERVICE News Service The Federation's News Service provides up-to-date information on both internal and external affairs to starships, colonies and outposts alike. It is essential to maintain communications, as well as supply pertinent information to the outermost reaches of the Federation, as it not only unifies each system as a collective whole, but promotes a sense of singular mind and allegiance amongst the masses.
FED_PARTICLE_FOUNTAIN Particle Fountain This revolutionary mining technique employs a high-energy, low-frequency graviton disruptor beam, which is fired at a planet's surface from an orbital platform in space. It is a cheaper, safer and more productive method for the extraction of dilithium from rich deposits.
FED_PRIVATE_FARMS Private Farms While state controlled farms are quite efficient in feeding the general population, many private individuals will at least be silenced if granted permits to produce and distribute their own food. Supporting a system of private farms, it is believed, will have a settling effect on the general status quo of a burgeoning society.
FED_STARFLEET_ACADEMY Starfleet Academy Superior technology is worthless in the hands of untrained officers. Starfleet Academy is a facility which trains cadets for service aboard starships. It is also a centre for research into new tactics and methods; even an experienced crew can pick up a few new tricks on a visit to the Academy.
FED_STARFLEET_INTELLIGENCE Starfleet Intelligence Starfleet Intelligence is responsible for ensuring the safety of Federation citizens by calculating threats that undermine security, and implementing counter-measures.
FED_SUBATOMIC_SIMULATOR Subatomic Simulator Subatomic Simulators combine standing warp cores with the latest holo-simulation technology to conduct high-energy experiments. These facilities promote rapid progress in many areas of research.
FED_TRADE_CENTRE Trade Centre The computerization of trade goes back hundreds of years. Dedicated trading centres take advantage of modern computing power to maximize the efficiency of commerce in their regions.
FED_UTOPIA_PLANITIA Utopia Planitia Using advanced methods and huge industrial replicators, the Utopia Planitia fleetyards can produce starships faster than conventional shipyards. New and improved designs are routinely tested and built here.
FED_COLONY_SHIP_I Colony Ship I The Conestoga class Colony Ship is mankind's first attempt to colonise Earth's surrounding star systems. It is equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort.
FED_COLONY_SHIP_II Colony Ship II This new breed of advanced Colony Ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately.
FED_COLONY_SHIP_III Colony Ship III The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in biotech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before.
FED_TRANSPORT_I Transport I The Phobos class Transport is designed to be a common frequenter of the shipping lanes throughout regional as well as frontier space, moving both personnel and supplies. They have a diverse and versatile designation, with multiple specifications for the tasks at hand. They have swappable load-pods, as they are designed to operate as freighter, cargo ship, utility vessel and troop carrier alike. Their primary role however is to provide all the support necessary for warships travelling near or into enemy territory, carrying troops for ground combat. But they are not combat vessels, and escort support must be provided if they are to have any hope of surviving a direct engagement with an enemy force.
FED_TRANSPORT_II Transport II London class Transport deployments are mission specific, deployed for the invasion of enemy star systems, and hence are responsible for the transportation of weapons and troops. This new design of ship in the Transport designation replaces the Phobos class that came before it. The Londons have a greater personnel and cargo capacity, and thus can deliver more troops to the battlefield. Their important cargo is protected by more sophisticated shields and a more durable hull, so while these transports remain unarmed, they are more likely to survive combat for long enough to escape.
FED_TRANSPORT_III Transport III The Yorkshire class Transport is a significant improvement, in all areas, over the London class that came before it. Defensive weaponry has been added to assist in the more precarious deployments. In deep space these weapons would be of little effect against a heavily armed foe, but they are primarily used to bolster the efficiency of an invasion force, and counter orbital and ground defences. Phaser Banks
FED_CONSTRUCTION_SHIP_I Construction Ship I The Berlin class Construction Ship is designed for zero-gravity construction of large orbital facilities, including outposts, starbases, and science stations. They have a large cargo capacity for carrying equipment and construction materials, but this great ability comes at a great cost: they are completely defenceless and cannot hope to survive an encounter with opposing forces without an escort.
FED_CONSTRUCTION_SHIP_II Construction Ship II The New York class has been a long time in coming. The recent rapid expansion of the Federation has highlighted the dire need for a new class of Construction Ship that is able to cope with the ever-mounting orders for outposts and orbital construction projects in the colonies. To deal with the challenge, the New York class is a much larger vessel than her Berlin class predecessor, and comes with the very latest in fabrication and replication technologies. Much of her basic operations are fully automated, and her larger internal volume means that larger crews and more materials can be supplied to construction projects.
FED_MEDICAL_SHIP_I Hospital Ship I E. Nellis Chapman was an early 22nd century geneticist who was widely regarded as the finest mind in the field, and responsible for many groundbreaking surges in the genetic sciences. This Chapman class, so named after him, has been designed to answer the call for additional fleet support in the warzones of the final frontier. These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. They are fully equipped to answer any distress call, and render relief efforts during wartime, or any number of medical crises and sudden outbreaks that might emerge on the innermost systems out to the most distant colonies. Phaser Emitters Photon Torpedoes
FED_MEDICAL_SHIP_II Hospital Ship II The Olympic class is an advanced piece of hardware. Encompassing a spherical hull design with much improved warp capabilities, defensive systems and enhanced armaments, it handles like a regular starship in its own right. Improvements are wide and diverse, most notably in medical equipment. To counter combat emergencies on the surface the Olympics are provisioned with a fully transportable triage centre, capable of handling and treating a large number of casualties almost immediately. Phaser Banks Photon Torpedoes
FED_SCIENCE_SHIP_I Surveyor I The Icarus class Surveyor is Starfleet's first long-range scientific research and surveyor ship. Her design points to a single purpose: exploration. The Icarus class incorporates the most efficient warp drive yet constructed, and can operate for up to two years without the need to refuel. It is equipped with the most advanced sensors and scientific equipment ever devised, and combines them in a way that promotes and enhances independent shipboard research. It is a state-of-the-art interstellar laboratory. Despite all of its exploration capabilities, the Icarus is not intended as a combat vessel. Its limited armaments are for defensive purposes only, and her captains would be well advised to use the warp engines to escape would-be attackers. Phaser Emitters Photon Torpedo
FED_SCIENCE_SHIP_II Surveyor II Consolidating the roles of explorer and scientific platform, the Oberth is a far more durable and advanced performer than her Icarus class predecessor. The Oberth's impressive range, speed, and sensor capacities give it an unprecedented ability to search and explore the final frontiers beyond the borders of the Federation. Her impressive research laboratories also allow for sustained long-term research studies, boosting the Federation's deep-space research capability tremendously. Being provisioned with superior armaments to defend against any chance encounter with hostile aliens, it is certain to be the premier research vessel far into the future. Phaser Emitters Photon Torpedo
FED_SCIENCE_SHIP_III Surveyor III The Nova class has been long in coming. The durability of the Oberth surprised many, and although it performed admirably throughout its long life, the Nova class is a much warranted addition to the fleet in these changing times. Rather than design an entirely new class, ASDB specialists requisitioned the Defiant-class pathfinder vessel; by replacing the heavy weaponry with the most advanced multi-spectral sensor palettes, the weapon handling equipment and torpedo magazines with cutting edge science laboratories, and the overpowered reactor with the most efficient available, the Nova class has become the absolute antithesis of the Defiant project. These changes supplement the already impressive research capacities. Blended with both speed and endurance, it grants the Nova the forerunning position in new exploration efforts. The Nova class promises to be the torchbearer for scientific and planetary research and charting moving far into the next century. Phaser Banks Photon Torpedo
FED_SCOUT_I Scout I The Scout designation is attributed to these smaller vessels whose task it is to scout and patrol the borders and sensitive regions for fleet movements and the military activity of rival powers. Such an example would be the Neutral Zones, DMZs, and the general outlying perimteres of local space. The Hermes is specifically designed to operate alone in various long range deployments to such regions from nearby outposts and starbases. Phaser Emitters Photon Torpedoes
FED_SCOUT_II Scout II The Scouts are so designated because their power consumption is not geared to weapons or shields - it is not a strong combat performer - but fundamentally to scan power most critically, as well as range and fuel economy. The Soyuz class Scout is modelled largely on its impressive Miranda class cousin, and thus utilizes much of its key strengths. Phaser Emitters Photon Torpedoes
FED_SCOUT_III Scout III This Heavy Scout promises to excel in Starfleet's new long-range scouting deployments. Granting a variety of key tactical advantages, the Sabre operates best when dispatched ahead of the fleet for early warning, and when regrouping with the fleet for combat they have an increased capability in discerning ship strengths and orders. This is the Scout's main strength, and in this capacity the Sabre is master, and sets it apart from other fleet deployments as a unique, but important component. Phaser Arrays Photon Torpedoes
FED_FRIGATE_I Frigate I A Frigate used to be in naval tradition a class of ship that was smaller than a 3 decked ship, but still capable of considerable firepower. Starfleet's designation of Frigate is in essence a 'Destroyer-type', smaller than a capital Cruiser but with a large arsenal for defensive purposes. Power reserves of Frigates are geared towards speed and agility, enhanced by the light space frame. In tight combat scenarios the Daedalus is an ideal proponent of launching fast attacks, and in such encounters with multi-ship taskforces they would come into their own, manoeuvring quickly whilst flanking the larger Cruisers to lay down cover fire. Phaser Emitters Photon Torpedoes
FED_FRIGATE_II Frigate II The Miranda is intended to function in a support role to both Cruisers and Surveyors. Defensively, the Miranda's blend of speed and firepower make her an excellent counterpart to the Constitution in combat situations. It is equipped with superior engines, and has improved weapons over the Daedalus class. With an upgraded warp core, it responds more quickly to enemy incursions. Enhanced Miranda phasers, torpedoes, shields, and targeting systems greatly augment its combat effectiveness. Phaser Emitters Photon Torpedoes
FED_FRIGATE_III Frigate III The New Orleans class is a newer, improved brand of durable starship, and a worthy successor to the Miranda. Designed at Utopia Planitia, the New Orleans has strong ties to her Galaxy class big sister project. Utilizing many Galaxy technologies, as well as design themes, it can boast significant improvements in both defence and propulsion efficiency. The New Orleans promises to excel in all areas of general fleet support. Phaser Banks Photon Torpedoes
FED_DESTROYER_I Heavy Destroyer I The Constellation class is a radical departure in starship design. Starfleet's newest phase in medium-sized vessels is the Heavy Destroyer, to answer a call for more advanced ships that are capable of launching fast attacks. Such a deployment does see a slight sacrifice in armaments improvements, in favour of speed and longevity for long-range tactical missions. The Constellations boast the new and experimental quaternary-shift warp configuration, which grants extended speed and range, as well as enhanced fuel efficiency. Coupled with formidable weapons, shields, and durable armour, the Constellation is a high performer in all areas. Phaser Emitters Photon Torpedoes
FED_DESTROYER_II Heavy Destroyer II After many years of field trials, and many attempts to rearm and refit the perennial Miranda class, Starfleet finally sees the introduction of this new breed of Destroyer. The knowledge gained from the research and development projects of the last decade have yielded technologies that have been put to use in a starship to supplement its venerable predecessor. The Steamrunner uses a newly refined propulsion system that gives her unprecedented manoeuvrability both at warp and impulse speeds. Her defensive shields are difficult to overwhelm, even when the ship suffers close range bombardment. Additionally, the Steamrunner can unleash surprising firepower against her targets, making her the new vessel of choice for rapid-response defence of Federation interests. Phaser Banks Photon Torpedoes
FED_DESTROYER_III Heavy Destroyer III Built to combat an overwhelming threat that never fully materialized, the Defiant class was nearly forgotten in a Starfleet that was eager to re-commence more peaceful expansion. The appearance of new threats, however, has prompted the program to be completed. Despite initial problems with the prototype regarding the Defiant's immense power generation capabilities and astonishing manoeuvrability, the Defiant project now provides Starfleet with a fast attack vessel that has a lethal combination of sheer firepower, speed, manoeuvrability, and durability. Even heavy warships are likely to reconsider their aggression with the presence of a Defiant class starship in the area. Phaser Cannons Quantum Torpedoes
FED_CRUISER_I Cruiser I The Enterprise is the result of many years of dedicated human development. The completion of the NX-01 Warp 5 project has for the first time given humanity a ship capable of long-range exploration, and inner core defence within a reasonable period of time. The Enterprise class incorporates the best sensors and scientific equipment yet devised, and combines them in a way that strongly promotes shipboard research. Despite all of its exploration capabilities, the Enterprise can be expected to perform well in various combat scenarios. Although, in the interests of peace, commanders are advised to avoid combat against larger vessels. Phaser Emitters Photon Torpedoes
FED_CRUISER_II Cruiser II The technological advances of the last half century are finally incorporated and channelled into one design concept. The Constitution class Cruiser is Starfleet's first true multi-role vessel. More than just a starship with impressive armaments and strong defences, capable of defeating any known threat, the Constitution is the beginning of a new direction in starship mission design. Intended for long, autonomous deployments, the Constitution is capable of exploration, research, diplomacy, search and rescue, and defence, if necessary. This versatile capability ensures that the Constitution will be at the forefront of Federation exploration, expansion, and defence for decades to come. Phaser Emitters Photon Torpedoes
FED_CRUISER_III Cruiser III The Constitution class has been refitted. Upgrades to all areas of ship systems will carry the Constitution into the next century and beyond. As well as being a multi-role Cruiser, in which it excels, the Constitution is now a formidable all-round warship, capable of dealing with almost any anticipated threat. Her presence is intended to discourage and counter potentially hostile neighbours from further aggression. Phaser Emitters Photon Torpedoes
FED_CRUISER_IV Cruiser IV Young minds, new ideas. This is the thinking behind the latest in starship innovation. Hailed as 'The Great Experiment', the Excelsior is the most profound and far-reaching speculation yet for starship design. Utilizing new theories in warp studies, transwarp was greeted with great excitement and expectation, but the Excelsiors' field tests failed to win over the top brass. But it was not a total loss, and research continues. The Excelsior spaceframe itself is tremendously capable, housing many laboratories, medical facilities, and diplomatic accommodations, as well as room for major evacuations and transport scenarios, all in a package that provides both mobility and strong defensive weaponry. Traditional - but cutting edge - warp systems will now be installed in all future Excelsiors while transwarp research continues. Equipped with these systems, the Excelsior class will enter full production to undertake Starfleet's next great experiment: test bed of the Explorer design concept. For the first time in fifty years, the Federation has a true multi-role starship, and has taken the Constitution concept even further. Phaser Banks Photon Torpedoes
FED_CRUISER_V Cruiser V Initially designated 'Platform SV-65', the Advanced Starship Design Bureau has finally completed the project that has become the Intrepid class - a highly advanced starship in all areas. It was not intended to be the largest or indeed the most powerful of ships, but it is highly resilient. The prototype was also a 'guinea-pig' for a speculative replacement for Isolinear Optical Chips: a type of Bio-neural organic gel pack unit, designed to relay and process computer information at phenominally high speeds. Tests have shown that this experimental replacement of the data network allows the Intrepid to react in a fraction of the time than is possible via more traditional optical data networks, but the technology is yet to be proven in the field; time will tell whether the system is as practical and resilient as the traditional data networks that Starfleet has been using for decades. The Intrepid is a medium-sized Cruiser that is capable of both exploration and intermediate-term scientific studies, and her design also offers several important advantages over existing designs in the fleet; her retractable nacelles and variable geometry warp field operates without the detrimental effects of traditional warp drive, and this advance also grants the Intrepid great speed. If needed, the ship can supplement the very swiftest of rapid response forces with her surprisingly effective tactical systems. Phaser Arrays Photon Torpedoes
FED_STRIKE_CRUISER_I Strike Cruiser I The Niagara class was planned and built alongside the Ambassador class as a smaller Cruiser variant. Her deployments were to be less multi-role specific, concentrating rather on defence, particularly along the various shipping lanes of the core worlds. The Niagara class was fitted with an experimental third nacelle, to offset certain warp geometry factors, whilst compacting the centre of gravity for the ship's mass, furthering manoeuvrability and curtailing quantum drag in the surrounding subspace field. In addition to its propulsive abilities, the Niagara also boasts improved shields and defensive weaponry to allow it to escape any hostile misunderstandings. Phaser Banks Photon Torpedoes
FED_STRIKE_CRUISER_II Strike Cruiser II Recent events have clearly shown that the existing generation of starships will need to be supplemented very soon. To that end, development is continuing on new technologies for a starship to take over the leadership role from the Ambassador. Although the Nebula class is not this replacement, she is a test bed for many of the systems of that next class starship. The Nebula does have several features that make her unique. Most noticeably, the Nebula is equipped with a modular, swappable missions pod that can augment sensors, carry cargo and supplies, diplomatic quarters and limited tactical systems. With this level of versatility, the Nebula promises to become the mainstay of Starfleet in the future, both in supporting roles of the new generation of starships and on solo missions where her own impressive capabilities will be indispensable. Phaser Arrays Photon Torpedoes
FED_STRIKE_CRUISER_III Strike Cruiser III Recent doctrinal shifts regarding fleet combat tactics have created a niche for a new type of Heavy Cruiser. Her platform and overall spaceframe hail back to the original Enterprise design lineages, a tip of the hat to the very birth of the Federation. The Akira is intended to fill a long-to-mid-range bombardment role in future fleet actions. Equipped with a powerful tactical pod at the stern and unique broadside-firing torpedo launchers, the Akira's offensive potential can be a menace to hostile aggressors regardless of their position on the battlefield. Her primary tactical drawback, however, is her limited ability in multi-role functions; she is a vessel designed for tactical superiority through-and-through, and should be treated as such. Phaser Arrays Quantum Torpedoes
FED_COMMAND_SHIP_I Explorer I A new era in starship roles sees the introduction of the Explorer-type, a fully equipped multi-role vessel - Starfleet's biggest, best, and most powerful. Building on the wild success of the Excelsior class, the Ambassador has been designed from the keel up as her successor. Improved sensors, laboratories, and diplomatic accommodations provide Starfleet's new flagship class with the capability to truly represent our peaceful intentions to the rest of the galaxy. The Ambassador is, or course, more than capable of defending herself should the need arise, and in a fleet action the Ambassador provides vital leadership and can more effectively coordinate multiple starships. Phaser Banks Photon Torpedoes
FED_COMMAND_SHIP_II Explorer II The long-awaited replacement for the venerable Ambassador class has finally been launched with the introduction of the Galaxy class starship. Tremendously more capable than any vessel that has come before it, or indeed, is even on the drawing board, the Galaxy finally consolidates the many roles of the Explorer in a way hardly thought possible before. With massive capacity, state-of-the-art laboratories and scientific equipment, a starbase-grade medical facility, luxurious diplomatic quarters, powerful defensive systems, and even accommodation for crews' families, the Galaxy will be able to easily supplant the aging Ambassador and even older Excelsior classes, allowing the latter to finally undergo a much-needed augmentation. With such capabilities, the Galaxy class will likely be at the forefront of Starfleet - and indeed the Federation itself - for much of the latter half of the century. Phaser Arrays Photon Torpedoes
FED_COMMAND_SHIP_III Explorer III The pinnacle of modern starship design; the immense, supreme Sovereign class Explorer incorporates the latest advances in Federation technology into one overwhelming package. It is the best Starfleet has to offer in multi-role Cruisers. Equipped with the most powerful phaser arrays yet installed on a starship, state-of-the-art quantum torpedo arrays, almost impregnable shield and hull strength, and an updated version of the bio-neural gel pack computing systems first trialled in the Intrepid class, the Sovereign outperforms any single vessel known. As an Explorer, she of course has all the expected facilities, and her unmatched speed ensures that the Sovereign will certainly be available whenever and wherever she is needed. Finally, fleet coordination and support is maintained and carried over to the Sovereigns, ahead of older Galaxy class ships. Phaser Arrays Quantum Torpedoes
FED_TACTICAL_CRUISER Tactical Cruiser The Prometheus class Tactical Assault Cruiser is literally armed to the teeth: it is the ultimate warship, but it comes at an expensive cost. Although deadly in small taskforces, they are also greatly effective when leading a group of lesser Cruisers into battle. Like her namesake, the Prometheus represents an advance that will take the Federation so far into the future her significance is difficult to comprehend now. Designed purely for the defence of the Federation's interests, the Prometheus combines manoeuvrability, speed, durability and raw firepower in the most modern package imaginable. Heavily automated, the Prometheus requires but a fraction of the normal crew complement of a starship her size, and her pioneering Multi-Vector Assault Mode allows her to split into three separate, powerful ship sections, exposing even more of her potent weaponry to her target, while at the same time, dividing the enemy's firepower three ways. All three sections can operate for short periods independently, and all are highly manoeuvrable. The mere thought that a Prometheus class starship might be brought to bear will deter all but the most determined of threats, and Prometheus's visionary tactical abilities will ensure the survival of the Federation against even the most serious of these threats. The commanders of even the strongest of enemy ships will bear no shame in retreating before this monster. Phaser Arrays Quantum Torpedoes
FED_SHIPYARD_I Federation Shipyard I The Federation shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.
FED_SHIPYARD_II Federation Shipyard II The Federation shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.
FED_SHIPYARD_III Federation Shipyard III The Federation shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.
FED_FLEETYARD Federation Fleetyard The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.
FED_OUTPOST_I Federation Outpost I An outpost provides support and resupply facilites, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on construction ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the construction ship's hull, and the crew then transfers to station duty. Phaser Emitters Photon Torpedoes
FED_OUTPOST_II Federation Outpost II The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays. Phaser Emitters Photon Torpedoes
FED_STARBASE_I Federation Starbase I Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete ship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on construction ships build these bases using deep-space outposts as a foundation. Phaser Banks Photon Torpedoes
FED_STARBASE_II Federation Starbase II The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress. Phaser Arrays Photon Torpedoes
FED_SCIENCE_STATION Federation Science Station Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet. Phaser Banks Photon Torpedoes
KLING_BATTLE_STATIONS Battle Stations All Klingons are warriors, but some are too old or young to participate in the military. The Battle Stations provide places for these warriors to train and protect the planet from invaders, freeing up more warriors to participate in active service.
KLING_COMBAT_TESTING_CENTRE Combat Testing Centre The Combat Testing Centre is a heavily-shielded complex where new and innovative weapons are tested. When weapons pass their initial ground tests, technicians from the Combat Testing Centre oversee their installation and testing in actual starships.
KLING_DEEP_SPACE_ARRAY Deep Space Array The Deep Space Array marks a breakthrough in subspace mapping. Its penetrative scans can not only deliver high resolution imaging, but it can achieve an effective range surpassing even the most advanced and powerful isolinear arrays.
KLING_DILITHIUM_GULAG Dilithium Gulag The Dilithium Gulag is where even the hardest criminals will be broken, for they will spend the rest of their lives mining dilithium in the harsh conditions of an inhospitable moon with no hope of escape. Anyone sentenced to work here is doomed to die in the gulag - but only after they have spent their lives mining dilithium for the Empire.
KLING_FORCED_LABOUR_FOUNDRY Forced Labour Foundry Shipyard output is never quite high enough to satisfy the Council hierarchy, thus special foundries are kept to one side for additional support, and they demand particularly hard labour. Not all criminals, prisoners of war and traitors are put to death; some can serve in such foundries, and be of use as a worker-class for the Empire. This may stir up some resistance among the population, but the benefits can be worth the morale penalty.
KLING_GOVERNORS_HALL Governor's Hall Any conquered planet requires a singular guiding hand to maintain discipline and allegiance. A Governor serves as the regional administrator, and not only provides the population with a sense of security, but acts as a symbol of Klingon authority, instilling fear into the minds of any who would rise up in opposition.
KLING_GREAT_HALL Great Hall The Klingon Empire is represented and ruled by the High Council. So long as there is a Great Hall to serve as a meeting place for the High Council, the Empire can remain secure in the knowledge that its Chancellor is well-advised.
KLING_HALL_OF_WARRIORS Hall of Warriors The most honourable and glorious warriors of the Klingon Empire are admitted to the Order of the Bat'leth. The Hall of Warriors is their meeting-place; it is here that new candidates for this honour are welcomed. Its existence inspires warriors throughout the Empire.
KLING_HOLOGRAPHIC_SIMULATOR Holographic Simulator Holographic Simulators are closed, controlled environments dedicated to researching complex theoretical models. Such theories can be tested and retested in endless configurations, yielding results far more rapidly than would be possible via traditional observational techniques in the field.
KLING_IMPERIAL_INTELLIGENCE Imperial Intelligence The Imperial Intelligence battles against the shadows and whispers that seek to destroy the Empire. Whilst the operatives of the Imperial Intelligence are not sung of in song, they are as necessary to the defence of the Empire as our warriors.
KLING_MINING_PRISON Mining Prison A warrior would die before being taken prisoner... but many aliens are not warriors at heart. The Mining Prison is for these; if they wish to live in captivity, they can spend their lives mining resources for the Empire.
KLING_POLICE_STATE Police State Occasionally, even Klingons need a reminder that the Empire is not a democracy. When a Police State is declared, deputized patrols roam the streets, and malcontents challenge them. The police generally win, and this reinforces the perception that the Council's policies are honourable.
KLING_PRAXIS_ENERGY_BASE Praxis Energy Base Praxis is the Klingon Empire's primary energy production facility. The entire moon is dedicated to satiating the Empire's unquenchable thirst for power, and long may it do so, for without power, there would be no Empire.
KLING_RECYCLING_CENTRE Recycling Centre Every piece of combustible matter is gathered in these facilities and processed to be used as fuel in the huge Matter Furnaces that power the Empire's infrastructure.
KLING_TACTICAL_COLLEGE Tactical College Great warriors are born, not made, but their courage must be complemented by skills which can only be taught. The Tactical College instructs warriors in the use of starship systems, and trains them in new tactics that have been discovered in the field.
KLING_TARG_BREEDING_GROUND Targ Breeding Ground True warriors hunt for their food, rather than accepting it from a machine. The Targ Breeding Grounds allow our warriors to do battle with their prey for as long as they are hungry.
KLING_COLONY_SHIP_I Colony Ship I M'char class Disruptor Cannons Photon Torpedo
KLING_COLONY_SHIP_II Colony Ship II LI'wI' class Disruptor Cannons Photon Torpedo
KLING_TRANSPORT_I Transport I Vor'chang class Disruptor Cannons Photon Torpedo
KLING_TRANSPORT_II Transport II CharghwI' class Disruptor Cannons Photon Torpedo
KLING_TRANSPORT_III Transport III K'toch class Disruptor Cannons Photon Torpedo
KLING_CONSTRUCTION_SHIP Construction Ship The Chen Qach is designed to make the weapons that the Empire needs. Equipped with advanced forges and matter fabrication technology, the Chen Qach can construct virtually any station or orbital facility that our commanders could desire, vastly extending our fleet support and defensive capabilities. Disruptor Cannons Photon Torpedo
KLING_SCIENCE_SHIP_I Surveyor I Vornak class Disruptor Cannons Photon Torpedo
KLING_SCIENCE_SHIP_II Surveyor II E3 class Disruptor Cannons Photon Torpedo
KLING_SCIENCE_SHIP_III Surveyor III CheI'wI' class Disruptor Cannons Photon Torpedo
KLING_SCOUT_I Scout I R'kuf class Disruptor Cannons Photon Torpedoes
KLING_SCOUT_II Scout II K3 class Disruptor Cannons Photon Torpedoes
KLING_SCOUT_III Scout III B'rel class Disruptor Cannons Photon Torpedoes
KLING_DESTROYER_I Destroyer I Raptor class Disruptor Cannons Photon Torpedoes
KLING_DESTROYER_II Destroyer II Scorpion class Disruptor Cannons Photon Torpedoes
KLING_DESTROYER_III Destroyer III Fek'lhr class Disruptor Cannons Photon Torpedoes
KLING_DESTROYER_IV Destroyer IV Fireblade class Disruptor Cannons Photon Torpedoes
KLING_CRUISER_I Battle Cruiser I D4 class Disruptor Cannons Photon Torpedoes
KLING_CRUISER_II Battle Cruiser II D6 class Disruptor Cannons Photon Torpedoes
KLING_CRUISER_III Battle Cruiser III D7 class Disruptor Cannons Photon Torpedoes
KLING_CRUISER_IV Battle Cruiser IV K't'inga class Disruptor Cannons Photon Torpedoes
KLING_STRIKE_CRUISER_I Strike Cruiser I D12 class Disruptor Cannons Photon Torpedoes
KLING_STRIKE_CRUISER_II Strike Cruiser II K'vort class Disruptor Cannons Photon Torpedoes
KLING_COMMAND_SHIP_I Attack Cruiser I D5 class Disruptor Cannons Photon Torpedoes
KLING_COMMAND_SHIP_II Attack Cruiser II Vor'cha class Disruptor Cannons Photon Torpedoes
KLING_COMMAND_SHIP_III Attack Cruiser III Negh'var class Disruptor Banks Photon Torpedoes
KLING_SHIPYARD_I Military Shipyard I The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.
KLING_SHIPYARD_II Military Shipyard II The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.
KLING_SHIPYARD_III Military Shipyard III The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.
KLING_FLEETYARD Military Fleetyard The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.
KLING_OUTPOST_I Military Outpost I An outpost provides support and resupply facilites, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on construction ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the construction ship's hull, and the crew then transfers to station duty. Disruptor Cannons Photon Torpedoes
KLING_OUTPOST_II Military Outpost II The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays. Disruptor Cannons Photon Torpedoes
KLING_STARBASE_I Military Starbase I Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete ship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on construction ships build these bases using deep-space outposts as a foundation. Disruptor Cannons Photon Torpedoes
KLING_STARBASE_II Military Starbase II The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress. Disruptor Cannons Photon Torpedoes
KLING_SCIENCE_STATION Military Science Station Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet. Disruptor Cannons Photon Torpedoes
ROM_ASTROPHYSICS_ACADEMY Astrophysics Academy The forces of nature are described in the stars. The Astrophysics Academy is devoted to the study of stars, wormholes, nebulae, and other stellar phenomena, in order to form a better understanding of the laws that govern energy.
ROM_IMPERIAL_AFFAIRS_NETWORK Imperial Affairs Network The Imperial Affairs Network controls all state bulletins regarding military and political announcements, empire-wide. Transmissions to starships, colonies and outposts alike ensure that all citizens are kept abreast of important imperial matters, which promotes a sense of unity and connection with the homeworld, even though many light years may lie in between.
ROM_IMPERIAL_HOSPITAL Imperial Hospital Imperial Hospitals offer improvements over older medical facilities in size, equipment, and medical expertise on hand. Even a large-scale incursion can be countered if such facilities are defended. A rapid response to such crises can ensure that wounded civilians are treated and sheltered, and soldiers returned quickly to the frontlines.
ROM_IMPERIAL_SENATE Imperial Senate The Imperial Senate is composed of the representatives of every district in the Romulan Star Empire. Through their representatives, Romulan citizens have a voice in the policies of the government. As a result, citizens feel that their concerns will be heard and addressed, and are more content.
ROM_MINISTRY_OF_SCIENCE Ministry of Science The Romulan Star Empire is dedicated to achieving technological supremacy over its rivals. The Ministry of Science makes sure no expense is spared with equipping the Laboratories of the Star Empire, where the elite of the scientific community combine to pursue advancements in all areas of research.
ROM_NAVAL_ACADEMY Naval Academy Space travel is not simple. There are some facets which are largely intuitive, but most of the skills of life on a starship must be taught. The Naval Academy trains recruits for duty aboard starships, and acts as a centre for new tactical data to enhance the abilities of experienced crews.
ROM_ORGANICS_REGENERATOR Organics Regenerator A great deal of usable biomass is wasted during food production. The Organics Regenerator can reprocess this waste into material suitable for use by replicators to produce food.
ROM_PARTICLE_SIMULATOR Particle Simulator Particle Simulators combine plasma conduits and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.
ROM_PLASMA_PHYSICS_COMPLEX Plasma Physics Complex The forces of nature are described by physics. The Plasma Physics Complex assembles the finest minds in the Star Empire to study the intricate mysteries of physical and energetic sciences. Military contractors fund this work, for it is hoped that innovations in weapons design and manufacture can be one such fruit of their labours.
ROM_REMAN_DILITHIUM_MINE Reman Dilithium Mine The Remans have long been considered a sub-class, and quite surplus to requirements. But with new breakthroughs in ore-extraction, the riches of Remus can finally be exploited, and the Remans themselves may now serve a useful purpose.
ROM_SINGULARITY_PLANT Singularity Plant New theories in propulsion have made it possible to use the gravity well of an artificial quantum singularity as the power source for a warp drive, virtually eliminating the Star Empire's reliance on dilithium. A Singularity Plant produces enough artifical singularities to replace the output of a Dilithium Refinery, and can be built in any system.
ROM_SUBSPACE_TELESCOPE Subspace Telescope The Subspace Telescope may appear to be simply an astronomical surveillance tool on the surface, but this probe has a far more interesting application. High-resolution sensor palettes can sweep millions of subspace frequencies simultaneously, and not only in long-range mapping, but for minor, unnatural fluctuations - the warp signatures of oblivious alien shipping.
ROM_TAL_SHIAR_HEADQUARTERS Tal Shiar Headquarters Occasionally, citizens of the Romulan Star Empire grow unruly, spreading dangerous ideas and engaging in subversive activities. These citizens threaten the very society that supports them. The Tal Shiar are trained to handle these subversives, silencing their objections and restoring the peace.
ROM_TAL_SHIAR_SUBSTATION Tal Shiar Substation The Tal Shiar are said to have eyes and ears everywhere, but eyes and ears are useless without a brain and nervous system. The Tal Shiar Headquarters represents the brain, but the Tal Shiar Substation is the nervous system, collecting and compiling the information our agents gather whilst in the field, and ensuring that the Tal Shiar know all.
ROM_TRIBUNAL Tribunal When unrest grows beyond the capabilities of everyday internal security, a Tribunal is convened to seek out the root of the problem. When the citizens responsible are removed or silenced, these problems dissipate, and the Tribunal is dissolved until needed again.
ROM_COLONY_SHIP_I Colony Ship I D'Trexor class Colony Ships are equipped with a wide variety of equipment for making alien worlds habitable for Romulans. The modular hull is designed to be easily dismantled and reconfigured into the basic structures a new colony requires, regardless of location or conditions. But these vessels have no armaments to speak of, and poor combat manoeuvrability, and will not generally survive combat without an escort.
ROM_COLONY_SHIP_II Colony Ship II These enhanced D'Retex class Colony Ships are equipped with more powerful shields than that of its predecessor, and a sub-light propulsion capability more adept in crucial evasion manoeuvres, should the need arise. But they also boast enhancements in the areas for which they are intended to specialise, and that is in terraforming and colonization, possessing superior equipment and a larger payload.
ROM_COLONY_SHIP_III Colony Ship III The D'Vetor class Colony Ship is a vast improvement over the D'Retex that came before it. It boasts an ability to tackle even the most harsh and inhospitable of environments, ensuring survivability and comfort for Romulan citizens. The D'Vetor has the ability to exploit a wide variety of planetary dynamics, and so harness the energy resources available in order to more quickly complete the first phase of colonization prior to the installation of reactor plants. Also, an increased internal volume over the D'Retex allows the D'Vetor class to cater for more colonists per vessel than ever before.
ROM_TRANSPORT_I Transport I R'Deminor class Transports in their principal function deliver Romulan soldiers to battle. But their versatility and adaptability also serve a variety of other important roles. In tactical engagements however they do not at all excel; they are poorly equipped for combat – a necessary concession for all its other attributes. So R'Deminors should always be escorted by a combatant to protect them.
ROM_TRANSPORT_II Transport II The R'Daran class is a bold revisualization of the R'Deminor that came before it. Its augmentations are numerous, and include a far superior engine core that brings it in line with the latest in warp and sub-light technologies. The shields also have been reworked, so that now a Transport ship deployment has a far greater means of self-sufficiency, and but for a particularly indiscriminate attack it should escape an engagement unharmed, or at least in one piece. The internal volume is also greater than the R'Deminor, so more cargo than ever before can be delivered where it is needed most, whether it is common wares bound for the colonies, or troops of the Romulan Guard to troubled alien worlds.
ROM_TRANSPORT_III Transport III The R'Jol class Transport is a significant improvement in all areas over the R'Daran class, its esteemed and much admired predecessor. But modern times call for modern ideas. This latest designation to Transport logistics is now armed – a requirement, it was believed, in shipping lanes that are now more treacherous than ever. But its defences also serve to better facilitate planetary incursions, for even passive, inferior races possess some means to protect themselves. Disruptors
ROM_CONSTRUCTION_SHIP Construction Ship The Romulan Star Empire is a finely tuned machine, and one sustained at its driving core by a tireless capacity to advance, construct, and expand. The Construction Ship is the tool by which this goal is achieved. And were it not for Construction Ships such as the Ehrehin, there would be no stations, and thus no fuel supply, no range, and no defence.
ROM_MEDICAL_SHIP_I Medical Frigate I There is nothing more important to the image of an empire than how it treats and cares for its loyal citizens. As a reward for devotion the military employs a unit of remedial medical vessels to serve and sustain those on the front line of war. The Torvath serves this important purpose, and may also respond to any number of interstellar crises. But crucially, it is believed its assured success will go some way in bolstering domestic public opinion, and confidence in the senate. Disruptors Plasma Torpedoes
ROM_MEDICAL_SHIP_II Medical Frigate II The prolonged service of the Torvath deserved the success its legacy bore, and thus warrants a sustained presence on the front line in this, the next generation of medical ship. The Vralnath is a larger, faster, and more durable vessel: a starship in all but designation. Today's galaxy is fraught with disaster and ever mounting threats, and the Star Empire feels that in war, if it is to compete and survive, the very best medical care possible must be supplied to those that are consigned to fight it. Secondly, a very important function has been designed into the Vralnath, and that is to administer rapid and large scale evacuations. Even in the worst case scenario, citizens of the Romulan Star Empire are not expendable resources. Disruptors Plasma Torpedoes
ROM_SCIENCE_SHIP_I Science Ship I The D'Raxinor class Science Ship is a lightly armed, long-range exploration vessel, whose purpose is to investigate, research, and survey the surrounding space and strategic sectors into which future expansion is to be focused. The D'Raxinor is equipped with the latest and most sensitive sensor equipment to fulfil its mission, and although not defenceless it is not a vessel suited to a prolonged combat engagement. But it is considered highly manoeuvrable, and in such scenarios there would be no shame in making use of that strength, and executing a strategic withdrawal. Disruptors Plasma Torpedo
ROM_SCIENCE_SHIP_II Science Ship II The D'Renet class is a vastly improved performer over the now obsolete D'Raxinor. Propulsion breakthroughs have granted engineers the means to install the D'Renet with latest in impulse drive innovations, which grants it improved agility and power preservation. Sensors have also been overhauled and redesigned, allowing scientists to map layers of subspace that until recently exceeded their means. Critically, the D'Renet possesses a cloaking capability, that is thought will confound even the most vigilant of enemy sensors – it may even succeed in penetrating enemy borders undetected. But caution is always advised. Should a D'Renet be discovered and engaged its defensive arsenal would be no match for a powerful adversary: flight rather than fight is as always the prudent tactic. Disruptors Plasma Torpedo
ROM_SCIENCE_SHIP_III Science Ship III This advanced Science Ship has been designed to bring it in line with Destroyer-type ships, and whereas before science vessels were seen as merely unarmed auxiliaries, now they are true combatants of the fleet. In every conceivable sense the D'Rakor class is a far superior deployment to the D'Renet that came before. It is equipped with an enhanced propulsion system; a noticeable improvement, it will be seen in close quarters combat, or at high warp. In tandem with its sophisticated cloaking system its shields are also more durable, and can now absorb a bombardment that would dismantle those of ships from previous generations. With these enhancements and additions the D'Rakor will still of course excel in its scientific role, and promises to be over all an outstanding asset for many years to come. Disruptors Plasma Torpedo
ROM_SCOUT_I Scout I The R'Mor class Scout is a new and very special class of ship. Its purpose was envisaged to maximize the tactical advantage of the cloaking device. It will be the Scout's task to scout and patrol the borders and sensitive regions for fleet movements and the military activity of rival powers. Of particular concern to the hierarchy is the protection of (and early warning to) outlying colonies and starbases, and the security of Neutral Zone territory. The Scout's critical strength is high resolution sensors with a multi-spectral deep scan capacity, and because their power consumption is not geared to weapons or shields it can conduct these operations vigilantly and indefinitely. But the penalty is a general combat weakness, and battle should always be avoided if at all possible. All commanders should be reminded that a Scout's chief defence and protection is stealth, and not weapons. Disruptors Plasma Torpedoes
ROM_SCOUT_II Scout II The D'Kor class is the natural successor of the R'Mor that was in dire need of upgrade and improvement. Whether or not the cloaking systems of the R'Mor were flawed, or too many commanders were guilty of over-extending the ship's capability, the truth may never be established – the point is moot, but it is expediently addressed in this upgrade. The cloaking device has been enhanced, and streamlined to offset the extreme power demands. The result being an increased energy reserve available for improved tactical effectiveness. Now, should the need arise, D'Kor crews will discover that they are more than capable of fending off an attack, at the very least. Disruptors Plasma Torpedoes
ROM_SCOUT_III Scout III There have been a number of key technological advances during the service life of the D'Kor class, and so varied and so important have they been that it warranted a successor. The R'Kovar class is that successor, and it is aptly timed. Of particular significance is the improved cloaking system. A groundbreaking construct has been devised involving a new form of scattering field, which employs a nutation variance that it is believed no known sensor technology can penetrate. The potential importance of this tactical improvement can be scarcely measured, if it proves to be as effective in reality as it has been in field trials. This breakthrough may well prove to be the tipping point in a precariously balanced galactic situation. We may even see a time in the not too distant future when our long range Scout Ships can pass, undetected and unchallenged, into enemy territory and beyond. Disruptors Plasma Torpedoes
ROM_DESTROYER_I Destroyer I The D'Lokra class Destroyer is designed to flank capital Cruisers in combat and provide a supplementary tactical option. But this is not the limit of its potential, as many strategists point out. As a stealthy hunter-killer the Destroyer can excel in safeguarding sensitive areas of local space. Also it is ideally suited as a support ship in covert raids against enemy incursions. Romulan commanders will not find the D'Lokra to be a formidable warship on par with a Cruiser, however it is fast and it is tenacious, and in the hands of an experienced, wily crew its strength in prowess will prove most effective against even a superior foe. Disruptors Plasma Torpedoes
ROM_DESTROYER_II Destroyer II The D'Raniden class is the majestic and fearsome successor to the old favourite, D'Lokra class. The D'Lokra proved time and again what a valuable component it is in the Imperial fleet. But times change, and technology moves forward, and there is no time for sentiment. The advanced D'Raniden takes its place, and heralds a new era in warship vision, design, and implementation. On the front line the D'Raniden should immediately supersede all previous D'Lokra intercept, raid and patrolling deployments, and in so doing produce devastating results, casting aside all doubts that she is here to stay. Disruptors Plasma Torpedoes
ROM_DESTROYER_III Destroyer III The D'Raniden was an ideal replacement for the legend that was D'Lokra. But its time also has come. The D'Rutura class advanced Destroyer is a step higher in every conceivable way. Its numerous augmentations are concentrated in tactical defence. In tandem with extended targeting range the D'Rutura can shoulder a heavier responsibility on the battlefield, even so far as to outmuscle contemporary Cruisers. Disruptors Plasma Torpedoes
ROM_DESTROYER_IV Destroyer IV If there is any doubt that the D'Rutura was not quite all it was measured up to be, it's the introduction of the D'Xokra class Heavy Destroyer, designed to undertake those roles its lesser brethren dare not attempt. There is no other ship comparable in the entire fleet. The Heavy Destroyer combines the agility and subtlety of a Destroyer with the raw power of a Cruiser. They are in effect the sentinels of the Star Empire. As part of a combined fast response taskforce, a Heavy Destroyer unit would be unrivalled in its ability to detect and intercept an incursion threat. Disruptors Plasma Torpedoes
ROM_CRUISER_I Cruiser I Sheer size is often simply the manifestation of power. And there can be no doubt that size, and the cosmetic design of a starship, can send a powerful message to an enemy. The Imperial Fleet now possesses a formidable spearhead, in the shape of the first true, dedicated warship. The purpose of a Cruiser is to facilitate a variety of important fleet functions, notably defence, exploration, and patrolling at great range: in effect a multirole vessel as durable and versatile as it is valuable.The D'Ridrex promises to be an exceptional asset in research, discovery, and security, and a formidable opponent in battle. Disruptors Plasma Torpedoes
ROM_CRUISER_II Cruiser II The now aging D'Ridrex promised, and delivered. It was a critical success in ensuring the current security of Romulan borders; and the defence of its citizens and the prosperity of the economy. But grave times call for bold measures, and it is time for the introduction of its logical replacement. The D'Renedex is that replacement, and a necessary one in light of technological evolution. With recent innovations in particle physics scientists have developed a broad scan sensor cluster capable of probing many layers of subspace simultaneously. And coupled with a significantly improved power feed configuration for primary disruptors and a sophisticated target-seek guidance system for plasma weapons, the D'Renedex class Cruiser, as a multi-role vessel, threatens to make all other ships in present day service redundant. Disruptors Plasma Torpedoes
ROM_CRUISER_III Cruiser III The R'Derex takes a bold step forward in warship research and design, focusing predominantly on weapons configurations. Power generation and efficiency has been readdressed in the R'Derex, so that the cloaking device is not so dependant on reserves that could otherwise be used for vital tactical systems. The long term projections for this new breed of powerful Cruiser reach far beyond the bounds of her contemporaries; it is a benchmark design that seeks to assert a common standard, in which Romulan superiority in this quadrant of the galaxy is wholly and emphatically demonstrated. Disruptors Plasma Torpedoes
ROM_CRUISER_IV Cruiser IV The D'Bora is a modelled embodiment of excellence over all Cruiser-types that have ever come before it. It follows the traditional design lineage of its predecessors, but exceeds them in the grandiose presence it certainly exerts. Internally the very latest in scientific and engineering mastery is to be witnessed in what is undoubtedly the most advanced warship the Star Empire has ever produced. The pioneering originality that was put to task in the revolutionary D'Drexon Battlehawk has been modernized and streamlined in this, the current pinnacle of Romulan technology. It may be some years yet before it is eclipsed, or even matched. Disruptors Plasma Torpedoes
ROM_STRIKE_CRUISER_I Battlehawk I The R'Tan class is not quite the vain extravagance it may appear to be on the surface, but rather a practical requirement in a galaxy of deepening endemic war. Against her multiple rivals the Romulan Star Empire must, at the very least, compete, if not triumph outright. It is for this objective that the Battlehawk Strike Cruiser is realised; for why have less when you can have more? The R'Tan is simply that, the conceptualization of a larger, more powerful type of Cruiser, with weapons systems comparable to her contemporaries, but in greater number. Its every system is optimized for the singular purpose of dominating battle. Disruptors Plasma Torpedoes
ROM_STRIKE_CRUISER_II Battlehawk II This advanced Strike Cruiser design is a significant improvement on the R'Tan design that came before it. From the initial design phase the goal was to pack its defensive arsenal with the latest in engineering sophistication, and so bring to the battle the most up to date scientific and technological prowess Romulus has to offer. The D'Drexon's advanced warheads deliver more damage than ever witnessed before, and it is also equipped with a completely overhauled guidance system, whose accuracy maximizes targeting efficiency. Disruptors Plasma Torpedoes
ROM_STRIKE_CRUISER_III Battlehawk III The D'Idricon class is the technological summit of many years of research and development. Its predecessors will never be forgotten, and may yet continue to serve in a lesser capacity. But for sheer power and superiority in one overwhelming package, the D'Idricon is the champion of all Romulan Cruisers. Equipped with the strongest shields and heaviest torpedoes and disruptors available, it is fully capable of engaging and destroying multiple enemy vessels. It should be noted also that judicious use of its advanced cloaking abilities will increase its lethal effectiveness. Disruptors Plasma Torpedoes
ROM_COMMAND_SHIP_I Warbird I This, the supreme Warbird, is perhaps the boldest and most courageous of visions to ever emerge from the minds of Romulan engineers. The idea was to construct a warship like no other; a Command ship prototype that will spearhead the fleet in the most challenging and demanding of campaigns. In its most fundamental essence the D'Voronir class Warbird is designed to be at the core of a large and multi-role task force. Just one volley from this awesome vessel and the durability of its powerful shields ensures that its leadership will not be lost in battle. Disruptors Plasma Torpedoes
ROM_COMMAND_SHIP_II Warbird II The elite D'Deridex class Warbird is the most powerful Romulan vessel ever built. It can outfight any single vessel it is likely to encounter. It can, of course, easily elude overwhelming forces if need be, and as such it is a valuable military extension of intelligence, for many opponents will never live to report its existence. As a Command ship the D'Deridex excels. It is the tactical headquarters of the task force, and with such a ship coordinating the attack entire enemy fleets can be wiped out quickly and efficiently. Disruptors Plasma Torpedoes
ROM_COMMAND_SHIP_III Warhawk This is the final word in warship theory, imagination, and design. The supreme Valdore class annihilates the opposition in virtually every possible, conceivable way. Its immense, mighty engines allow it to respond to enemy movements with great speed for its size and power consumption, while its unrivalled armaments and shielding are a marvel to behold. To deploy a Valdore the Star Empire sends the manifestation of ultimate power, for this vessel, by its nature, will command the most august and intimidating presence in each and every situation it encounters. Disruptors Plasma Torpedoes
ROM_SHIPYARD_I Imperial Shipyard I The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.
ROM_SHIPYARD_II Imperial Shipyard II The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.
ROM_SHIPYARD_III Imperial Shipyard III The Imperial shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.
ROM_FLEETYARD Imperial Fleetyard The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.
ROM_OUTPOST_I Imperial Outpost I An outpost provides support and resupply facilites, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on construction ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the construction ship's hull, and the crew then transfers to station duty. Disruptors Plasma Torpedoes
ROM_OUTPOST_II Imperial Outpost II The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays. Disruptors Plasma Torpedoes
ROM_STARBASE_I Imperial Starbase I Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete ship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on construction ships build these bases using deep-space outposts as a foundation. Disruptors Plasma Torpedoes
ROM_STARBASE_II Imperial Starbase II The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress. Disruptors Plasma Torpedoes
ROM_SCIENCE_STATION Imperial Science Station Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet. Disruptors Plasma Torpedoes
MINOR_SHIPYARD_I Shipyard I The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.
MINOR_SHIPYARD_II Shipyard II The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.
MINOR_SHIPYARD_III Shipyard III The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.
ACAMARIAN_ADVANCED_BIONICS_INSTITUTE Advanced Bionics Institute The military's Advanced Bionics Institute is a peaceful, latter day incarnation of a once more sinister program. During the years of clan warfare operatives were genetically altered for a variety of purposes, from the unnatural extension of life to enhanced strength and ability, and even the transmitting of deadly engineered viruses by mere touch. Much of the more dangerous research was destroyed, but that which could be put to good and peaceful use has been preserved.
ACAMARIAN_CLAN_HALL Clan Hall The Acamarians are divided into clans. Some of these clans no longer live on the homeworld, but on starships. The Clan Hall will give the clans a place to meet, and allow the starship-based clans to be a part of their homeworld's future.
AKAALI_FARMING_COMMUNES Farming Communes The Akaali agricultural collective is divided into multiple communes, specializing in a variety of farming goods for the general populace, and operating on an effective and economical free-trade policy.
AKRITIRIAN_PRISON_SATELLITE Prison Satellite The Akritirian Prison Satellite is an orbital correctional facility for the worst felons on Akritiri, and from surrounding sectors. Even though many people condemn its severe regime, they turn a blind eye, for it guarantees them a lawful and stable society.
ALDEAN_PLANETARY_SHIELD Planetary Shield The Custodian has the ability to control and sustain a sophisticated planetary defence shield. It utilizes a particle scattering field sealed within multi-phasic layers in the planet's ionosphere. This formidable barrier will protect the planet from all but the most heavily armed foe.
ALDEAN_THE_CUSTODIAN The Custodian Long ago the Progenitors provided the Aldean civilization with everything it might need to thrive and flourish with the Custodian - an incredibly advanced master computer. But it is first necessary to restore the technology to its former condition, whilst educating the dwindling population on how to operate and maintain it.
ALGOLIAN_EXOARCHAEOLOGY_COUNCIL Exo-Archaeology Council The Algolians' love of archaeology can be tapped with the installation of this body - dedicated to investigating and analysing alien cultures, philosophies and traditions.
ALSAURIAN_RESISTANCE_MOVEMENT Resistance Movement Underground bases are located throughout all major urban centres, and from here strategic strikes against oppressors are organised and mounted.
ANDORIAN_SUBSPACE_TRANSLATOR Subspace Translator This enormous surface-based facility is in essence a highly sensitive deep space scanner. Capable of penetrating many levels of subspace it provides a far higher degree of accuracy in subspace mapping and interpretation. Even some cloaked vessels will not evade its gaze...
ANDORIAN_WALL_OF_HEROES Wall of Heroes When a Guardsman dies far from home, or gives his life for the Andoria he loves, it is the duty of compatriots to ensure their memory never dies, and high honours are rightly bestowed upon them. Their remains will find rest in the Wall of Heroes, which serves as both a museum and temple of the fallen. Here even vials of blood of yesterday's heroes can inspire the next generation to follow them.
ANDORIAN_WAR_COLLEGE War College Andorians describe themselves as a "warlike race"; they are well-versed in the ways of combat, and have much wisdom to pass on. The Andorian War College allows starship officers to benefit from their unique perspective and insight on combat.
ANGOSIAN_SUPER_SOLDIER_ACADEMY Super Soldier Academy The Angosians prefer to fight wars with "super soldiers", enhanced troopers who replace entire battalions. The Super Soldier Academy is the place where these mighty warriors are conditioned, enhanced and trained. These born-and-bred heroes make their presence felt throughout the military.
ANKARI_WARP_SCIENCE_GUILD Warp Science Guild The Ankari will grant access to this intriguing facility for any affiliates or allies, promising to greatly benefit existing propulsion programs. Advances in warp theory are taken to new limits with their advanced mathematical models, covering power consumption, dilithium management, coil emission suppression and economy.
ANTEDEAN_HARVESTING_COMPLEX Harvesting Complex The Antedeans are among the most unusual aliens in the galaxy, in terms of their biology. Many of their nutritional needs are unique to their ocean ecology. The Antedean Harvesting Complex produces these nutrients, and reduces the need for more conventional farming methods.
ANTICAN_MUSTERING_BASE Mustering Base The Antican Mustering Base keeps many of the paranoid citizens occupied in preparation for any conflict with the Selay. It also provides a useful guard against any potential invasion force. The Anticans can be formidable warriors when roused.
ARBAZAN_CULTURAL_FOUNDATION Cultural Foundation The Cultural Foundation offers exchange opportunities amongst diplomats, scholars, or any working citizen, to gain an understanding in the Arbazan perspective of philosophy and understanding.
ARDANAN_BOARD_OF_PHYSICS Board of Physics The Board of Physics is in essence a unified academic body for the finest Ardanan minds, so that they might share their ideas and concentrate their collective efforts on unravelling the latest scientific mysteries.
ARDANAN_STRATOS_LEV_GENERATOR Stratos Lev-Generator The capital city of Stratos uses a power-hungry anti-gravity system to levitate above Ardana. The Ardanans developed the Transmat system, an obscure but highly efficient form of matter/energy conversion technology, which they use primarily to transport common goods and resources between the Cloud City and the planet's surface.
ARDANAN_ZENITE_MINES Zenite Mines Zenite is a rare mineral capable of eliminating botanical plagues. The Zenite Mines, although countermanding existing labour regulations, present valuable insight into biological research.
ARGRATHI_REGULATORY_SERVICE Regulatory Service The Regulatory Service will act as a useful division in the intelligence services. In tandem with traditional mental manipulation techniques, Argrathi neural-scientists employ compressed forced memory implants on their subjects. It is a brutal yet effective procedure. Memory engrams can be extracted and examined to reveal intelligence secrets.
ATREAN_INSTITUTE_OF_SCIENCE Institute of Science The Institute of Science is at the cutting edge of innovation and forward thinking in computing. Its computer core models are among the most sophisticated in the known quadrant. Acquisition of the facility would be a great boon to our computer development programs.
AXANAR_MEDICAL_RESEARCH_LAB Medical Research Lab The Axanar have a rare and unusual biology, in which can be found triglobulin, and it is particularly useful as a medical resource. The substance contains a variety of valuable pharmaceutical properties prized by numerous other races, and in light of this it warrants further research.
AXANAR_SHIPYARD Shipyards of Axanar The Shipyards of Axanar use sophisticated large-scale fabrication techniques that have been perfected over decades. The long-term ramifications of such a huge and efficient construction facility will be auspicious indeed.
BAJORAN_JALANDA_FORUM Jalanda Forum Bajorans are a passionate people, and they value the opportunity to voice their opinions. The Jalanda Forum is a place where Bajorans can come to say what is on their minds, without any fear of retribution or censure. This opportunity for release provides a buffer against unrest.
BAKU_METAPHASIC_SPA Metaphasic Spa The Metaphasic Spa is a marvel of science, nature, and the unique conditions on the Ba'ku homeworld; the combination is almost magical. The spa has natural healing abilities, and decelerates the aging process; people from across the galaxy would feel tangible benefits from spending even a small time on the planet.
BANDI_ARCHITECTURAL_CENTRE Architectural Centre The Bandi are technologically unsophisticated, but they have a gift for architecture which cannot be overstated. The Architectural Centre brings this creative genius into focus, researching new ways to build familiar things.
BANDI_FARPOINT_STATION Farpoint Station Farpoint Station serves as a space port with all the expected amenities for such a facility, except for the vast bazaar that the Bandi operate in the central plaza. It serves as the market hub for all surrounding sectors, where every commercial venture imaginable is conducted.
BANEAN_LAW_COMMISSION Law Commission The Law Commission will ensure order and security across all the spectrums of Banean society, as well as adding strength to our global operation at large.
BARZAN_TOXIC_REFINERY Toxic Refinery The Barzan Toxic Refinery specializes in the storage, removal and safe destruction of Barzan's superfluity of hazardous industrial by-products. It is not a pleasant job, and the morale of workers may suffer, but a healthy profit can be made in this trade; one planet's waste is another planet's treasure trove. Trilicium resin is one such by-product valued elsewhere in plasma flow coolant systems.
BENZITE_BIOSTUDIES_INSTITUTE Bio-Studies Institute The Benzites have a rare and unusual physiology, making it sometimes hard for them to integrate and adapt in alien environments. They are driven by their handicap to study and understand physical and biological sciences, and how these systems might function in a variety of planetary conditions.
BENZITE_INDUSTRIAL_CENTRE Industrial Centre The Benzites are always in search of new methods to make their work more efficient and productive. The Benzite Industrial Centre brings together the greatest ergonomic innovators of Benzar, and their ideas increase the productivity of factories throughout the planet.
BENZITE_SYSTEMS_ANALYSTS_UNION Systems Analysts Union The Benzite Systems Analysts Union excels at perfecting and harmonizing starship systems, ergonomic patterns, and operational procedures to greatly enhance efficiency.
BETAZOID_COUNSELLING_ACADEMY Counselling Academy Graduates of the Betazoid Counselling Academy have honed their empathic abilities and interpersonal skills to a fine edge. Their presence in key positions greatly enhances internal security.
BETAZOID_DIPLOMATIC_SOCIETY Diplomatic Society The Betazoid Diplomatic Society gathers the most accomplished diplomats and mediators their society has to offer. Their wisdom, patience, and empathic abilities can ensure that all diplomatic matters under their care are administered with skill and sagacity.
BILANAIAN_SOLITON_LAB Soliton Lab The Bilanaian Soliton Lab is at the cutting edge of propulsion field science, offering both alternatives to our current lines of research, as well as new understanding of existing warp science.
BOLIAN_BANK_OF_BOLARUS Bank of Bolarus The Bank of Bolarus is the central institution for all Bolian trade affairs. Its client list is long, and investment groups numerous, and these are all rigorously maintained by an oversight committee. And one such role they excel in is monitoring and influencing the economic affairs and business news of many corporate entities, particularly in the foreign market.
BOLIAN_COSMETOLOGY_CENTRE Cosmetology Centre Operatives on alien worlds require complete disguises, including surgical modification to appear as a member of the alien race that they infiltrate. Bolian cosmetologists have shown remarkable skill in this capacity; their disguises improve our operatives' chances for success.
BOLIAN_TRADE_UNION Trade Union The Bolian Trade Union oversees the trafficking in the trade lanes between Bolarus and her neighbouring clients and trade affiliates, allowing a vastly increased volume of trade through the system.
BOMAR_COLONIAL_COMMAND Colonial Command The B'Omar have long suffered from massive overpopulation, and have been searching for habitable worlds for as long as they can remember. The Colonial Command oversees the investigation of new ways to improve terraforming and colonization of alien worlds.
BOSLIC_DILITHIUM_EXTRACTION_RIG Dilithium Extraction Rig The Boslic Dilithium Extraction Rig is a deep core drilling facility. Targeting the richest deposits, the rig employs a highly efficient and almost totally automated extraction system, virtually eliminating the danger of working at such depths.
BOSLIC_TRADING_SYNDICATE Trading Syndicate The Boslic Trading Syndicate is the operating arm of their merchant shipping fleet. There are several sub-branches within, dealing in general commodities to the more subtle contraband markets.
BOTHAN_OPERATIVE_NETWORK Operative Network The Bothan Operative Network functions on the basis of impunity and autonomy, so it is not without risk. But ultimately the end result of their endeavours will speak volumes for our intelligence gathering efforts.
BREELLIAN_MINING_CORPORATION Mining Corporation The Bre'ellian Mining Corporation uses the latest in drilling and extraction technology to make the most of Bre'el's rich mineral reserves.
BREEN_CONFEDERACY Confederacy If there is one thing that can be assured in Breen society, it is organization. With the installation of their centralized authority, not only will domestic affairs be in safe hands, but a message of unity and cohesion will be transmitted empire-wide.
BREEN_WEAPONS_CENTRE Weapons Centre The Breen are particularly interested in weapons research. Their Weapons Centre will be of immense aid to scientists in researching the latest in weapons technologies - weapon efficiency, power, and general combat effectiveness will be greatly enhanced by this facility.
BREEN_ZERO_POINT_RESONATOR Zero-Point Resonator To implement their own weapons research program it was deemed that a unique, dedicated power plant was required for the task. This cutting-edge technology involves manipulating various wavelengths of zero-point radiation, which in turn can amplify the output of existing energy-generating structures.
BREKKIAN_TRADING_LANES Trading Lanes If the Brekkian freighter fleet is repaired and refitted, the economy will recover with the installation of new, lucrative trading ventures.
BYNAR_PLANETARY_COMPUTER Planetary Computer The Bynars are virtually dependent on their technology, and therefore constantly search for ways to improve it. The Bynar Planetary Computer allows individual improvements to become widespread innovations, turning this inherent need into computer research.
BYNAR_QUADRITRONIC_SIMULATOR Quadritronic Simulator The Bynars have developed a sophisticated and revolutionary research system based on existing subspace simulators. Using quadritronic computer models in an advanced hyper-reality construct scientists can now analyze and manipulate high-energy experiments to a new standard of excellence and accuracy.
CAIRN_DIPLOMATIC_SCHOLARS Diplomatic Scholars The Cairn Diplomatic Scholars are capable of communicating complex thoughts and ideas via telepathic thought-transference. If our own diplomats are willing to listen - and learn - they can be taught how to more productively conduct themselves in the diplomatic arena.
CALDONIAN_RESEARCH_THINK_TANK Research Think Tank Caldonians share a love of pure research; while some may be primarily employed providing food and other necessities, their main preoccupation is with science. To work in such a prestigious institution as the Caldonian Research Think Tank is the aspiration of every Caldonian.
CAPELLAN_MINERAL_RESERVE Mineral Reserve The minerals of Capella are diverse and rich in quantity. Mining them would greatly aid the revitalization of resources empire-wide.
CAPELLAN_TRIBAL_COUNCIL Tribal Council Reorganization of the Tribal Council will grant the Capellans stability throughout their social structures, improving morale and productivity.
CHALNOTH_GLADIATORIAL_ARENA Gladiatorial Arena The Chalnoth are born warriors, live as warriors, and die as warriors... but even the best warriors require good weapons. The Gladiatorial Arena allows new weapons to be tested and tried before they are used in actual combat.
CORIDAN_DILITHIUM_CRACKING_STATION Dilithium Cracking Station Coridan has some of the highest concentrations of dilithium deposits known. The Coridan have been extracting and purifying the crystals for decades, and are now considered experts in the field. The installation of this Dilithium Cracking Station will bring their greatest minds together with the latest technology to ensure that Coridan can continue to produce vast quantities of the crystals for decades to come.
CORIDAN_SHIPYARD Coridan Shipyard The Coridan Shipyard is a super-scale orbital fabrication plant, specializing in rapid space frame assembly via the use of the very latest in gamma welding techniques.
CORVALLEN_CORSAIRS Corsairs Corvallen Corsairs can be hired easily these days. For a price they will lurk near enemy shipping lanes and trading posts waiting for lucrative deals to 'come along'. Whilst their methods are distateful, they are brutally effective.
CYTHERIAN_CIRCLE_OF_KNOWLEDGE Circle of Knowledge The Cytherian Circle of Knowledge is their race's bequest to the galaxy, and it will grant a tremendous boost in insight to all areas of current scientific research.
DELTAN_DIPLOMATS Diplomats Our internal affairs division will benefit greatly from the mature, seasoned Deltan point of view. Their telepathy and wisdom will be a great asset to all, which bodes well for internal stability and morale.
DENOBULAN_EXCHANGE_ACADEMY Exchange Academy The Denobulan Exchange Academy allows our own people to benefit from cross-cultural indoctrination in an intimate community of many races.
DENOBULAN_EXO_BIOLOGY_COUNCIL Exo-Biology Council The Denobulans are considered experts in the fields of biology and medicine. Interns, particularly those who have attended the Exchange Academy, bring a wealth of knowledge with them to the council.
DEVORE_IMPERIUM Imperium The controlling body of the whole Devore race is the Imperium. Maintaining morale and control over the citizens is their highest concern.
DOPTERIAN_INFORMATION_ARCHIVE Information Archive The Dopterians have arranged and organized all their acquired knowledge and technology into one grand archive. The facility will be a boon for our research efforts.
DOSI_DEEP_SPACE_PROSPECTOR_CORPS Deep-Space Prospector Corps The homeland mining corporations have joined forces to create the Deep-Space Prospector Corps. Their goal is to solve the raw materials shortage by charting and strip-mining every possible resource they can find in the surrounding sectors.
DOSI_TRADING_BOARD Trading Board Gaining control of the Dosi Trading Board would ensure the stability and prosperity of the Dosi people, and strengthen the economy of the entire quadrant.
DRAI_HIGH_COMMAND_HQ High Command HQ Drai troops are trained all their lives to excel when the great hunting expeditions begin. There is no tactical scenario they do not know, or cannot outwit. Their training will be invaluable for starship crews.
DRAI_TOSK_BREEDING_GROUND Tosk Breeding Ground Tosk are bred from birth for the glorious hunt. They are nurtured and well cared for, and even though one day are destined for death, it is a glory in which they aspire to, and the people revere. Should the unthinkable occur, they stand ready for another destiny: to defend Drailon with all their endurance and guile.
DREMAN_DILITHIUM_MINE Dilithium Mine Drema IV has a vast reserve of dilithium. This state-of-the-art facility will ensure that the dilithium is mined both safely and economically.
EDO_PALACE_OF_EDO Palace of Edo All manner of pleasures are available on the Edo homeworld, for the Edo have no worries and no cares. The Palace of Edo is a place where the Edo can share their pleasures with aliens. After all, pleasure shared is pleasure increased.
ELAURIAN_COOPERATIVE Cooperative The El-Aurians are an ancient, personable people, and are willing to share their knowledge to anyone that will listen; there is much to glean and learn from their lore. But the El-Aurians are primarily a race of listeners, and have an uncanny ability to make others speak about what is on their mind. This ability allows the El-Aurians to hear many things. A great many things indeed...
ELAYSIAN_LOW_GRAV_RESORT Low-Grav Resort This facility employs no specific technology to create its effect; it is simply a resort in pleasant surroundings, where off-worlders can enjoy the low-gravity environment outside in the open air.
ELAYSIAN_TOURISM_BUREAU Tourism Bureau The Tourism Bureau controls and regulates a number of lucrative markets - now is the time to cash in, they believe, and take advantage of the unique conditions of the Elaysian homeworld. Small inhabitable worlds such as theirs are not rare, but the beauty of Elaya is, for a planet its size.
ENTHARAN_INTERPLANETARY_MARKET Interplanetary Market The Interplanetary Market is a large orbital space station that maintains a tight control on all incoming and outgoing traffic; and taxes are fair, pleasing all parties. This body ensures that the economy thrives, and all existing customers will return again and again.
EVORA_CULTURAL_SOCIETY Cultural Society The Evora are eager to expand their knowledge of other species. They are prepared to devote whatever resources they possess to the endeavour, and in so doing perhaps furnish our own specialists with a possibly insightful Evoran perspective into alien cultures and customs.
EVORA_MEDIATORS_CONCLAVE Mediators Conclave The Evora Mediators Conclave is a shrewd and highly skilled group of specialised negotiators, who are confident of succeeding where even the most experienced diplomat may fail.
EXCALBIAN_STUDY_GROUP Study Group Of particular interest to the Excalbians are the moral values of alien races. From various forays of alien visitors to their homeworld, the Excalbians have gathered a sizable store of data, ranging in topic from inter-relationships, heroism, greed, anger, and all manner of scientific and technological matters. It would be an archive of great use to scientists and scholars alike.
FERENGI_COMMERCE_AUTHORITY Commerce Authority Ferengi spies pose as businessmen to avoid suspicion. The Ferengi Commerce Authority has jurisdiction over all business that involves the Ferengi, and therefore is in charge of these spies. The Commerce Authority thus acts as a headquarters for all Ferengi espionage.
FERENGI_FRANCHISE_OFFICE Franchise Office There are literally thousands of items for which the Ferengi hold exclusive license. From action figures to synth-ale, they all have one thing in common - anyone who wants to use them has to pay for the privilege. The Franchise Office turns Ferengi ingenuity into profit.
FERENGI_GAMING_COMMISSION Gaming Commission From games of chance, to Dabo and Dom-jot, and even the more 'seductive' pursuits in the holosuits, the demand for distraction and entertainment is endless. Venues that cater for such modes of recreation are controlled and supplied by the Ferengi Gaming Commission, and for a fair price...
FERENGI_TOWER_OF_COMMERCE Tower of Commerce The laws of supply and demand make interplanetary trade extremely lucrative. The Tower of Commerce licenses Ferengi traders, and thus controls and regulates interplanetary trade for the benefit of all Ferengi. The Tower facilitates an increased volume of trade on every trade route.
FLAXIAN_ASSASSIN_TEAM Assassin Team Flaxian assassins move as shadows in the night, and they move at the bidding of whomever might pay their price; their objective will always be flawlessly executed. No deed is too lowly or grievous for their operatives.
GORN_REPLICATOR_NET Replicator Net The Replicator Net on Gorn is an advanced system of global fabrication, with each assembly unit contributing to the whole. All fabricators are powered locally by geothermal inductors, enhancing efficiency and the economy by virtually eliminating the need for conventional power generation techniques.
GORN_TRADE_ALLIANCE Trade Alliance For years the Gorn worked against the domination of Ferengi trade monopolies, before founding their own independent trade franchise. The franchise has since proved to be very lucrative indeed, particularly in weapons sales. Gaining control of the Gorn Trade Alliance would greatly enhance our economic strength.
GRAZERITE_CONCORD Grazerite Concord The gifted and accomplished diplomats of the Grazerite Concord embody the tolerance and acquiescence of the Grazerite people. They will be of inspiration and revelation in all our diplomatic endeavours.
HAAKONIAN_MILITARY Military The Haakonian military still employs many training facilities, bunkers, and munitions holds that are ready to move into action at only a moment's notice - even though much of the populace enjoy relative peace these days. But research and readiness continues, in preparation for any threat to their peace.
HALKAN_DILITHIUM_CRACKING_STATION Dilithium Cracking Station The Halkan homeworld contains many layers of rich dilithium deposits. The Dilithium Cracking Station employs a large team of mining experts and the latest machinery to safely extract the material and refine it, ready for use. Beyond the process of extracting and treating the dilithium ore, this research station also attempts to evaluate and quantify the true, awe-inspiring ramifications of this vast reserve. But its installation will incur the protest of the natives...
HAZARI_RAIDERS Raiders Hazari raiding ships are highly efficient at tracking their targets and achieving their goals. They are fast, have excellent sensors, and are proficiently armed. Their harassment of enemy shipping lanes would give us a significant economical advantage.
HEKARAN_WARP_STUDY_GROUP Warp Study Group The Warp Study Group is an investigative body that seeks to chart and analyse all facets of modern warp propulsion - and particularly its effects on subspace and normal space. The group hopes to shed some light on Hekaran claims, whilst boosting overall research into refining warp theory.
HIROGEN_COMMUNICATIONS_NETWORK Communications Network The Hirogen still retain the original infrastructure of an advanced interstellar communications network. After some realignment and organizational planning, this network can be reinitialised, boosting trade relations and communications capacity throughout the empire.
HIROGEN_HUNTER_CAMP Hunter Camp The skills and perceptive acuity of Hirogen hunters offer excellent training opportunities for personnel, honing their abilities in both physical combat, and in simulated ship-to-ship scenarios.
HORTA_ORE_EXTRACTION_PLANT Ore Extraction Plant The Ore Extraction Plant on Janus spans the equatorial habitation zone, where the climate is safest, and the ore is at its richest.
IYAARAN_CULTURAL_INTERCHANGE Cultural Interchange The Iyaaran Cultural Interchange seeks to cross-examine all facets of cultural dividing lines between the Iyaaran race and our own; with perseverance, we may be granted a glimpse into their own unique perspective, offering insights into the mindsets of other races.
JNAII_CORRECTIVE_THERAPY_CENTRE Corrective Therapy Centre As well as acting as a social deterrent for order amongst their own people, the J'naii psychotectic technology has multiple applications, including cellular peptide reintegration, and other harmless forms of corrective therapy. It is a form of rehabilitation, which can often be more effective and humane than incarceration.
KAELON_FUSION_GUILD Fusion Guild The Kaelon Fusion Guild combines the latest and most cutting-edge techniques in the development and research of fusion efficiency, utilizing advanced forms of deuterium flow management and atomic coupling.
KAREMMA_HOMELAND_REVENUE_SERVICE Homeland Revenue Service Once absorbed into the greater whole, the Homeland Revenue Service becomes a vital and powerful asset for any controlling empire. Due to the Karemma's tireless dedication to streamlining all budgetary matters, and so boosting economic growth and prosperity, the economic benefit becomes quickly apparent.
KAREMMA_LIAISON_OFFICE Liaison Office The Karemma, due to their fastidious and attentive nature, serve as ideal representatives and mediators. Often driving a particularly hard bargain, they would make formidable opponents in any argument or negotiation. Yet however they may conduct themselves, they often deliver impressive results.
KAREMMA_TRADE_AGENCY Trade Agency The Karemma Trade Agency is the organizing and regulatory body that oversees all interstellar trade. It is the first and last link in a wide chain of economic strength, both for the planet, and the empire at large.
KAZON_DEFENCE_POST Defence Post The Kazon were once oppressed by the Trabe. The Kazon will never allow that to happen again, and the Defence Post will provide enough weapons to ensure that the Trabe can never again enter Kazon territory - at least not alive.
KELLERUN_WEAPONS_VAULT Weapons Vault The research used to create the advanced bio-molecular matrices of the Harvester weapons still exist, deep within government vaults. This facility, under the tightest security measures, offers a chance for new innovation that could some day win a war more just.
KESPRYTT_EARLY_WARNING_SCANNER Early Warning Scanner The two great nation states of Kesprytt devised many advanced innovations during their recent Cold War, as each sought constantly to gain the upper hand. These technologies remain, and the Early Warning Scanner can now be upgraded and turned to space to survey the surrounding systems as an early warning scanner.
KESPRYTT_FORUM_ASSEMBLY Forum Assembly The first stage in securing membership is the Forum Assembly, which aims to at last bring full alliance and cooperation between the Kes and the Prytt.
KLAESTRONIAN_JUSTICE_BUREAU Justice Bureau The Klaestronian Justice Bureau is effective, and honourable, if not always just. Its broad sweeping powers hope to unify the people under one charter, by whatever means necessary.
KRADIN_ARMED_FORCES Armed Forces The Armed Forces seeks to put Kradin anger and aggression to good use, by securing the planet from foreign invaders, and shoring up natural defences.
KREETASSAN_HALL_OF_DIPLOMACY Hall of Diplomacy Social and diplomatic scholars from across the empire would profit greatly from this rich cultural landmark.
KREETASSAN_ORE_REFINERY Ore Refinery Kreetassa is strategically placed, and the Ore Refinery is a key structure that will greatly aid resource logistics.
KRIOSIAN_TEMPLE_OF_AKADAR Temple of Akadar The rebuilding of the revered Temple of Akadar will be the first step in a lasting peace. With this symbol to inspire them, the Kriosian people can finally feel a sense of solidarity.
KTARIAN_GAME_STUDIO Game Studio The Ktarians specialize in a unique form of sabotage - innocent-looking games which are psychotropically addictive. When distributed at an enemy facility, the games bring productivity to a halt as they spread. The Games are developed at the Ktarian Game Studio.
LEDOSIAN_PORT_AUTHORITY Port Authority Under the diligence and guidance of the Port Authority, our officers would progress notably in their training and experience levels, particularly in regards to safety, efficiency and multiple procedural areas.
LISSEPIAN_COMMERCIAL_SUPER_HUB Commercial Super-hub Through the Lissepian Commercial Super-hub, some of the most critical trade deals in the galaxy are brokered and trafficked, determining the future of many galactic resources.
LOKIRRIM_PHOTONIC_BUNKER Photonic Bunker Under strict operational regulations, this vast subterranean facility uses photonic holography to artificially simulate high-yield antimatter fusion reactions in stable subnucleonic matrices. The research hopes to mimic the zero-point energy effect with virtual particles in a safe and cost-effective environment.
LURIAN_MERCHANT_SHIPPING_AGENCY Merchant Shipping Agency With the help of the Lurian Merchant Shipping Agency, we will be able to exploit more obscure trade markets, and due to the Lurians' extensive client list, benefit from its economy.
MALCORIAN_GEOSTUDIES_CENTRE Geo-Studies Centre The Malcorian Geo-Studies Centre seeks to analyse, prepare, and refine the integrity of the raw materials mined on their world.
MALCORIAN_KINETICS_LABORATORY Kinetics Laboratory Malcorian ingenuity led them to the dawn of space travel before their society was ready to comtemplate the existence of aliens. This same ingenuity permeates the Malcorian Kinetics Laboratory, leading to new ideas and new directions for the study of propulsion.
MALON_HEAVY_INDUSTRY_COMPLEX Heavy Industry Complex The Malon Heavy Industry Complex generates an impressive industrial output, and is the backbone of Malon Prime's economy. However, the antimatter generators that power such an infrastructure produce dangerous toxic by-products, which the Malon lack the technology to dispose of safely.
MALON_TRAFFICKERS_GUILD Traffickers Guild The Malon homeworld controls the exchange rate for many goods throughout the quadrant. Malon traffickers deal in these goods, ensuring the profitability of both home-based businesses, and foreign interests.
MARKALIAN_SMUGGLING_CARTEL Smuggling Cartel The Smuggling Cartel is at its most productive when autonomously run; however, this 'official' facade to the greater operation at least guarantees that there are some profitable returns to be had, rather than squandered in further unauthorized illegal dealings. Now, some level of control and authority is maintained over the cartel.
MERIDIAN_RESEARCH_FACILITY Research Facility The Research Facility on Meridian is subject to the same planetary phase-shifts as the planet, and hence can only conduct its research and experiments at intervals. But their results in the meantime will be invaluable.
MINTAKAN_COMMUNITY_FARMS Community Farms By Mintakan tradition, every worker contributes some of his spare time to work on an extra farm, which is owned by the community as a whole. If each worker produces enough to subsist, then this extra farm ensures prosperity; if food is more scarce, the extra farm ensures subsistence.
MIRADORN_GENETIC_RESEARCH_LAB Genetic Research Lab The Miradorn have an advanced biological model with which to base their research, due in main to their unique genetic makeup. This facility draws from their knowledge base to further research into all areas of biotechnology.
MIZARIAN_MONUMENT_OF_SURRENDER Monument of Surrender The price of pacifism is high, but to the Mizarians the psychological rewards are worth the price. Still, it helps to have a constant reminder of their commitment; the Monument of Surrender provides this. It reminds every Mizarian of the victory that they have achieved in defeat.
MOKRA_ORDER Order The Mokra Order possesses a large and powerful fighting force. Organising these soldiers will ensure that the system is well protected from invasion.
MOKRA_WORKSHOPS Workshops An important social issue for the Mokra is overpopulation and unemployment. These workshops force the people to work for their living, whilst granting a much-needed boost to the sagging economy.
MONEAN_AQUASPHERE_RESEARCH_COMPLEX Aquasphere Research Complex The technology of the core reactor and its power source is the key to the containment field's cohesion. The opportunity to study it would provide scientists with many years of preoccupation as they unravel the secrets of this technological marvel.
NAUSICAAN_ASTEROID_BASE Asteroid Base With a dedicated launching installation, the Nausicaans can facilitate their desire for their own special brand of "interstellar commerce". Nausicaan raiding ships have the agility, stealth and shear brutality to be a menace to any shipping lane. Once the stolen cargo is secured, Nausicaan marines may beam aboard to execute the crew, just for the sport. With careful management, Nausicaan piracy can be an effective method for crippling enemy economies.
NAUSICAAN_RECRUITMENT_CENTRE Recruitment Centre Nausicaa is full of young warriors, eager to take on the world and show their guramba. The Nausicaan Recruitment Centre takes in these aspirants and places them in armies on every allied planet, so that the strength of all is augmented.
NECHANI_SHRINE_OF_NECHANI Shrine of Nechani The Shrine of Nechani grants the people a place to worship and reflect, and engage in philosophical teachings.
NEZU_ASTROPHYSICS_OBSERVATORY Astrophysics Observatory To counter the threat of asteroid strikes, the Nezu have developed a highly sophisticated astronomical surveillance system, which allows them to chart the sky with tremendous accuracy and resolution. This powerful tool was originally used for deep space observation, but the benefits of the survey for the military cannot be ignored.
NEZU_ORBITAL_TETHERS Orbital Tethers The Nezu sustain an active trade link, which is cleverly facilitated by the use of orbital tethers. Goods can be transported between the surface and orbital platforms where cargo vessels are moored ready for launch. This system greatly improves delivery times, and hence the speed by which trade runs can be made, increasing profit for all.
NORCADIAN_REPLICATOR_GRID Replicator Grid The Replicator Grid combines transporter technology and industrial replicators to facilitate rapid delivery and assembly of goods in multiple locations spanning the globe. It is a fast, efficient and cost effective method of mass production.
NORCADIAN_TSUNKATSE_ARENA Tsunkatse Arena The martial art of Tsunkatse is a phenomenally lucrative interplanetary and interstellar commodity, drawing in business, trade, and competitors alike. It is the very platform of the Norcadian global economy, and draws crowds from across the quadrant.
NUMIRI_ARMAMENTS_DIVISION Armaments Division The Numiri will not gladly share their military secrets, and would sooner destroy their own ships than risk them falling into enemy hands. The Armaments Division is where these secrets are forged. It is the frontline war research centre in weapons design and manufacturing.
NUUBARI_HOLOWORKFORCE Holo-Workforce The Nuu'bari have the means to be an industrial powerhouse for the whole quadrant, for they can deploy their expendable, low-maintenance holo-workforce with few costs, no issues of legalities or rights, no union wrangles, and not a lunch break to be seen.
NYRIAN_SPECIAL_OPS_BRANCH Special Ops Branch These Nyrian operatives specialize in seizing equipment and starships from enemy powers with their unique system.
OCAMPA_HYDROPONICS_PROGRAM Hydroponics Program The Ocampa have subsisted in arid and unfriendly conditions for centuries, and developed a skill in hydroponics development, deep underground.
OCAMPA_TUNNEL_NETWORK Tunnel Network The subterranean tunnel networks of the Ocampa stretch for many miles underground, which have uncovered many rich mineral deposits. This tunnel system also shields the Ocampa from detection, and protects them from any surface invasion force.
ORION_ORION_SYNDICATE Orion Syndicate The Orion Syndicate is a conglomeration of merchants, smugglers, thieves and intelligence operatives. They operate in the dark shadows of spaceport bars, or in the disguise of reputable merchants at trade symposiums. Their goal is simple: to corner as many markets as possible.
ORNARAN_REHABILITATION_CENTRES Rehabilitation Centres The Ornaran people are now crying out for help. These Rehabilitation Centres will assist the people in withdrawing from their physiological dependence on Felicium. It will bring focus and clarity to their lives once again, and the first steps towards independence, and renewed productivity.
PAKLED_COLLECTION_FACILITY Collection Facility The Pakleds search for things - things that make them go, things that make them strong. Occasionally, they find something new and really useful; the Pakled Collection Facility allows these discoveries to be used by all allied worlds.
PARADAN_REPLICANT_LABORATORY Replicant Laboratory The Replicant Laboratory of the recent Parada civil war still exists. Upgrading this facility and providing it with the resources it needs to continue development would grant our foreign intelligence and espionage specialists the upper hand in their missions.
PARADAN_SECURITY_DIVISION Security Division The Paradan Security Division is a unique group of investigators, analysts and security specialists. With the threat of external espionage events these experts work efficiently in tightening all aspects of internal security.
QUARREN_MINISTRY_OF_HEALTH Ministry of Health The Ministry of Health is the official government department that oversees all Quarren health matters. Its particular branch of expertise is neuro-science, yet it contains many distinguished physicians adept in all branches of medicine.
QUARREN_RECRUITMENT_COMPOUND Recruitment Compound The Recruitment Compound on Quarra employs an efficient production line to process new employees. Sophisticated laboratories are also on-site to administer memory extraction treatments.
RAKHARI_MINISTRY_OF_JUSTICE Ministry of Justice The Ministry of Justice maintains an oppressive order, but maximises the efficiency of the workforce by creating work placements. This ensures that no job goes unfilled, and industry is ever healthy.
RAKOSAN_SECURITY_BUREAU Security Bureau The ever-attentive and ever-watchful Rakosan authorities are ready to expend any resource necessary in protecting their world. These operatives of the Bureau are skilled, resourceful, and highly experienced.
RAKOSAN_SURVEILLANCE_SYSTEM Surveillance System Sensor arrays have been scattered throughout the Rakosan system, and further relays lie on the outer rim. They are paramount to securing their world, for they will grant authorities early warning of any wayfarer within or near their system.
RAMATIAN_HALL_OF_MEDIATORS Hall of Mediators In these halls, experts in diplomacy, translation and thought melds bring disparate minds together in conciliation and understanding. The mediators are the most skilled and gifted individuals in their field.
RISAN_PLEASURE_DOME Pleasure Dome The Pleasure Dome caters for all tastes: games, sports, relaxation and quiet reflection, or even romance and delight with the beautiful and seductive natives...
RISAN_WEATHER_CONTROL_NETWORK Weather Control Network The Weather Control Network on Risa suppresses the planet's naturally rain-soaked and dismal climate in favour of a sunny, tropical one, with optimum tourist comfort in mind.
RUTIAN_TRANSSPACE_SIMULATOR Trans-Space Simulator Rutia's answer to research and experimentation is advanced simulated models of trans-space: the inter-dimensional bonds that link layers of subspace. As they approach mastery over the behavioural patterns of these linkages, many new insights into subspace physics are predicted.
SELAY_MUSTERING_BASE Mustering Base The animosity between the Anticans and the Selay is legendary, and is so pervasive that the mere promise of combat against the Anticans is enough to inspire the Selay to arms. The Selay Mustering Base is a recruiting station for these eager soldiers.
SHELIAK_BIOENGINEERING_CENTRE Bioengineering Centre The Sheliak are acknowledged as experts in environment modification. This expertise is the result of decades, perhaps even centuries, of experimentation and thought. The Sheliak Bioengineering Centre allows the Sheliak to continue their search for new and better methods.
SIKARIAN_ENERGY_RESEARCH_STATION Energy Research Station The Sikarians possess a remarkable technology called a Spatial Trajector, a device that allows them to travel to the far reaches of the galaxy in the blink of an eye. But they are adamant in withholding the specific technical secrets of the device - it is their planetary treasure. They are however willing to permit research into the unique and sophisticated energy source that powers it.
SIKARIAN_KNOWLEDGE_LIBRARY Knowledge Library The vaults of the Knowledge Library are vast and deep, even though the data within is stored electronically. Tales of races from across the galaxy are hoarded here; deeds and achievements, legends and cultural beliefs, and a vast store of knowledge and technical data.
SKRREEAN_GEOLOGICAL_SURVEY Geological Survey The current world of the Skrreea may not be all the people desire, but beneath the surface is a rich layer of mineral deposits, ripe for extraction.
SKRREEAN_HOLY_SANCTUARY Holy Sanctuary The Holy Sanctuary is a sacred place for the Skrreea to reflect and study, and purge their hearts of their difficult plight. Also they can turn their minds here to the myth of Kentanna, and a future hope that might one day deliver them.
SONA_SUBSPACE_STUDY_GROUP Subspace Study Group If the Son'a can be organised and focused into more productive pursuits, there are brilliant minds to be found among them. They alone devised their Metaphasic Collector to harvest particles from the rings of the Ba'ku world, which employed a sophisticated and ingenious reciprocating energy source.
SULIBAN_ORGANICS_LAB Organics Lab If Suliban physiology is as adaptable as some researchers think, it may be possible to completely re-program the Suliban genome, which contains many surprising properties. Ethical questions aside, it is speculated that it could be possible to create an entire new being with remarkable abilities. These beings could for example employ natural camoflage to pass through security systems without ever being detected...
TAKARAN_PHYSICS_INSTITUTE Physics Institute Takarans evolved on a harsh world, where only their decentralized physiology allowed them to survive. Thus, the forces of nature are of immediate interest to the Takarans. At the Takaran Physics Institute, they study these forces and the physical laws that direct them.
TAKARIAN_TREASURIES_OF_THE_BARON Treasuries of the Baron The Treasuries of the Baron are vaults of hoarded wealth garnered from trade and tribute over many years. They will be a useful fund to assist the Takarians in developing their society in agriculture, the economy, and providing many common services and utilities, securing their long term future.
TAK_TAK_ADVANCED_WEAPONS_LAB Advanced Weapons Lab The Tak Tak have combined their biotech research with their weapons, resulting in an innovative form of organic weaponry that was designed to specifically target and eliminate a form of macrovirus that had long troubled their species. These weapons have now been put to offensive uses, and could aid our own research efforts in both biology and weapons research.
TALARIAN_DEFENCE_NETWORK Defence Network The militaristic Talarians place a great value on their homeworld, and would rather die than see it invaded. The Talarian Defence Network is a combination of innovative methods and fanatical control personnel, working together to ensure the safety of Talar.
TALAXIAN_INTERSPECIES_COMMUNE Interspecies Commune Overseen by skilled Talaxian mediators, the Interspecies Commune is a friendly resort in the Axiana Lakes, where many races are invited to relax and mingle. It is a chance for old grudges to be smoothed over, and new understanding to be found, and a valuable opportunity for common ground to be discovered amongst members, and cooperation, which can reduce the potential subversion of foreign propaganda campaigns.
TALOSIAN_INVESTIGATOR_GROUP Investigator Group The Talosians may be willing to share their knowledge and abilities and provide much needed security for the empire. Any spy or enemy would soon fold beneath the glare of a Talosian investigator.
TAMARIAN_MYTHOLOGY_LIBRARY Mythology Library The myths that form the Tamarian language come from hundreds of alien worlds, some of which no longer exist. Within these myths lie many of the secrets of ancient, technologically advanced civilizations. Often, the solution to a new theoretical puzzle is found in these ancient stories.
TAMARIAN_UZANIS_MONUMENT Uzani's Monument The tales of the heroic deeds of the iconic Uzani are the cornerstone of Tamarian culture. His monument stands tall and proud in the capital as a symbol of Tamarian heritage.
TANUGAN_OUTPOST Outpost The Tanugans have struggled for many decades to find alternative power supplies for a world that has long choked on its own industrial pollution. Their leading physicists believe the answer to finally eliminating the pollution lies with Krieger Waves, and this research could be useful to our own energy researchers.
TELLARITE_ENGINEERING_UNION Engineering Union The Tellarite Engineering Union represents the greatest engineering minds that Tellar has to offer. It is well known across space that the Tellarites are capable of astounding feats of engineering, and they have long been contracted to build great projects on alien worlds. But now the time has come to refocus their efforts on improving their own world for the benefit of all.
TELLARITE_SHIPYARD Tellar Prime Shipyards The Tellarites are advanced in all areas of engineering, and their potential industrial output is impressive. Their shipwright experts would provide us with a fount of knowledge and experience when it comes to shipbuilding, but it is their Tellar Prime Shipyards that will be of the greatest benefit; it is one of the largest known facilities of its kind, with the ability to build virtually any starship design.
TEPLAN_HEALTH_EMPORIUM Health Emporium The Teplans possess a litany of medical research, samples, and redundant equipment lying in storage - that which they amassed in their investigations into the Blight. If catalogued and properly organized it can provide the population with a valuable resource for future medical dilemmas. This stockpile may not be particularly advanced, but it is vast.
TEPLAN_WORKING_PARTY Working Party We can assist the Teplans with their medical dilemma by taking a different approach, and returning to basics. The installation of the Working Party will provide a platform institution dedicated to reorganizing research into the effects of the Blight, which will bring the Teplans genuine hope that a cure is around the corner.
THOLIAN_ASSEMBLY Tholian Assembly The Tholian Assembly has thrived over the years through duplicitous dealings with alien races. Whilst these are not the most desirable attributes of potential members, they have maintained order and solidarity amongst their own people, and this is a desirable trait. The Tholian Assembly will ensure order and solidarity continue to be maintained amongst the Tholian people.
THOLIAN_METALLURGY_CENTRE Metallurgy Centre The Tholians are an aggressive, yet technologically advanced race, although diplomacy with them will be difficult. If the Tholians can be swayed, our research efforts would benefit greatly from their unique ideas in molecular physics and metallurgy.
TILONIAN_NEURAL_CLINIC Neural Clinic The Tilonians have the skill of blending in. Once a target has been captured, they are mercilessly subjected to invasive mind scans with neural implants, which warps the victims perception of reality - for reality and dream, fabricated by the Tilonians, become one. It is an effective means of gathering intelligence, yet wholly unethical.
TLANI_BIOTECH_COMPLEX Biotech Complex The T'Lani have great knowledge and experience in bio-studies. The Biotech Complex is a valuable commodity for scientists in researching, developing, and testing new technologies and concepts for multiple field applications.
TRABE_SHADOW_AGENTS Shadow Agents Trabe Shadow Agents seem skilled in diplomacy, and are ever patient and convincing with their arguments. This is precisely how they can infiltrate the political counsels of other races - and few of them ever discover the truth behind their subversive designs, before it is too late.
TRILL_HOOBISHAN_BATHS Hoobishan Baths Trill hosts and common folk alike frequently use the Hoobishan Baths as a means of entertainment, leisure or simple relaxation. It is a cultural focal point even, and people from across their world and beyond come regularly to visit it.
TRILL_RESEARCH_COMMITTEE Research Committee Trill scientists have lifetimes of experience, and are frequently scattered throughout the galaxy in search of new experiences. The Trill Research Committee brings together the research of these widespread Trill researchers.
TROGORAN_MILITARY_SERVICE Military Service T-Rogoran males are drafted into the Military Service from a very young age. If they survive to their twentieth year they may opt for honorary discharge or a continued career in the military. But for a long time they have no choice: they must fight and they must win... or die young.
TROGORAN_THE_CITY_OF_STEEL The City of Steel The City of Steel has existed on T-Rogora for almost 1,000 years. It is a single, huge sprawling industrial wasteland for as far as the eye can see, and populated by so many workers that it is in effect a city unto itself. Here the T-Rogoran war machine is designed, forged, and constantly improved.
TZENKETHI_ADVANCED_PLANETARY_SHIELD Advanced Planetary Shield The Tzenkethi do not anticipate any likely threat strong enough to penetrate their defences. But should such an attack be forthcoming a final defence lies ready: a powerful orbital defence shield that can repel all but the most sustained bombardment.
TZENKETHI_THE_AUTARCHS_STRONGHOLD The Autarch's Stronghold Overlooking the capital city sits the fortress of the Autarch. From here he rules with an iron fist. None would dare defy him, nor fail to pay the steep taxes needed to fund his rule of terror.
ULLIAN_PSYCHOHISTORICAL_ARCHIVE Psychohistorical Archive Beyond its great benefit to research, the Ullian Psychohistorical Archive has the potential as an intelligence-gathering tool. Their psychohistorians have been in contact with many alien species, and have a library of their memories, so in effect, this library holds their psychological profiles, simplifying the task of operatives in studying the culture they intend to infiltrate.
VAADWAUR_WARGAMES_INSTITUTE Wargames Institute The Vaadwaur Wargames Institute is not only a general training facility for fledgling Vaadwaur battalions, but is also for seasoned veterans. Here, old campaigns are studied and analysed, and compared with modern ideas. It is the ideal environment to improve strategies and hone battle skills.
VENTAXIAN_LIBRARY_VAULTS Library Vaults The gathered lore in the Library Vaults on Ventax are surprisingly concise - and extensive. From their limited contact with other races, the Ventaxians have quietly stored and archived a hoard of knowledge and information, which when added to our own will provide a huge boost to general research.
VHNORI_SANCTUM_OF_EMANATION Sanctum of Emanation Membership of any race guarantees that indigenous culture and tradition are maintained - that which is unique and exclusive to each race. The Vhnori Sanctum of Emanation will observe part of that tradition, allowing the Vhnori people to retain their beliefs in solace and dignity.
VIDIIAN_SCIENCE_COMMISSION Science Commission The Vidiian Science Commission is second-to-none in the quadrant. It would be a great endeavour just to study and catalogue the wealth of scientific data and knowledge stored in their archives.
VISSIAN_COGENITOR_FOUNDATION Cogenitor Foundation The Cogenitor Foundation strives to achieve social equality for this forgotten sub-class of Vissian culture, and provide equal services. But it may prove to be an unpopular organization to the large majority of Vissia's culturally institutionalised society. Secondly, Cogenitors are invited to voluntarily participate in a special research program into their unique genetic physiology. It is hoped it will grant scientists new insight into a variety of biological studies.
VISSIAN_SCIENTIFIC_SURVEY Scientific Survey The advanced and highly intelligent Vissians pride themselves in their technological prowess and grasp of science. Construction and propulsion techniques seem to be of particular interest to them, so this scientific survey would help them show off their technological marvels to the galaxy.
VORGON_BLACK_MARKET Black Market Vorgon market interests may not deal exclusively with underhanded clientele, nor all with stolen or illicit goods. But through the Vorgons, and with their associates and contacts, it may be possible to broker more lucrative - and legal - deals.
VORI_PSYCHOTROPIC_LAB Psychotropic Lab The Vori mind alteration techniques would be a useful tool to aid intelligence efforts. Used effectively, and as ethically as possible, suspected spies could be identified and captured more easily and swiftly, as well as gathering general intelligence in the process.
VULCAN_PROPULSION_LABORATORY Propulsion Laboratory When we were still using rockets with solid propellants, Vulcan spacecraft had already exceeded Warp 5. Their knowledge and technical expertise in the field of warp physics will aid our own research tremendously.
VULCAN_SCIENCE_ACADEMY Science Academy The logical Vulcan philosophy lends itself easily to scientific reasoning. As a result, the Vulcans have a strong reputation as thinkers and researchers in every field. The Vulcan Science Academy is home to the best and brightest minds that Vulcan has to offer.
WADI_CASINO_HALLS Casino Halls The Wadi Casino Halls are the largest known in the galaxy - they span half the northern continent of their homeworld. Every mode, method and taste of gaming that has ever been devised can be found in the Casino Halls. Such a facility will be a economic focal point, and a key contributor to income.
XANTHAN_FLOATING_BAZAAR Floating Bazaar The Xanthan Floating Bazaar is a huge structure - a sprawling urban trade hub, attracting the wealthy, the needy, and the unscrupulous.
XEPOLITE_FREE_TRADE_NETWORK Free Trade Network The Free Trade Network may have an innocent intent on the surface, but you shall receive more from the Xepolites on a hidden level. They will work quietly, stealthily, and effectively, to obtain whatever resource you require. But ask no questions...
XINDI_COUNCIL Council The Xindi are among the most unusual alien civilizations in the known galaxy. They were originally comprised of six sub-species, who were often at conflict with one another. This conflict led to the eventual extinction of the avian race. The key to aligning with the Xindi is their unification, and the installation of an organized governing body.
XYRILLIAN_HOLOHALL Holo-Hall The Xyrillians possess advanced holographic technologies alike to a holodeck, which allows them to sample and experience vivid recreations of other locations, yet confined within a small room. Advanced holographic generators create the facsimile with resequenced photons, and the effect is indistinguishable from reality.
XYRILLIAN_ORGANICS_NURSERY Organics Nursery The Xyrillians are experts in organic science. These plantations of nutrient-rich chlorophyll provide all their food requirements, and their natural photosynthetic properties recycle the precise measure of specific atmospheric gases that the Xyrillians need to survive, boosting the growth rate of the Xyrillian people.
YADERAN_QUADRITRONICS_LAB Quadritronics Lab The Yaderan Quadritronics Lab investigates the technological potential of large-scale holographic recreations. It may be possible to program training and combat scenarios for our troops, as well as further research in computer science.
YRIDIAN_INTELLIGENCE_SERVICE Intelligence Service The Yridians are well-known traders of information. The Yridian Intelligence Service allows their natural predilection to become a benefit to internal security as well as external operations, by collecting reports from all Yridian operatives in the field.
ZAHL_INSTITUTE_OF_TECHNOLOGY Institute of Technology The Zahl have made some significant advances in research and study, particularly in warp science and energy management. This facility hopes to broaden scientific understanding and bring together the ideas of the finest Zahl minds.
ZAKDORN_MILITARY_ACADEMY Military Academy The Zakdorn reputation for tactical genius is well-earned. Their expertise, combined with an effective fleet of starships, would be unstoppable. The Zakdorn Military Academy trains starship crews in the tactics of the Zakdorn masters.
ZAKDORN_SURPLUS_DEPOT Surplus Depot Beyond the capacity of a regular surplus depot, the Zakdorn, experts in such management matters, will provide the same mothballing service, but at lower costs per turn, and with a greater yield of raw materials output.
ZALKONIAN_BIOELECTRONICS_GUILD Bio-Electronics Guild With government acceptance of the biological changes in members of their race, work can begin in understanding the science of it. The Bio-Electronics Guild aims to be at the forefront of this research, exposing new insight into this mysterious phenomenon.
ZIBALIAN_EXHIBITION_HALL Exhibition Hall The Zibalian Exhibition Hall is the primary display gallery in their capital, and its splendour on the outside is suitably matched by the fabulous exhibits within.
ACAMARIAN_RAIDER Acamarian Raider Lornak class Phaser Emitters Photon Charges
ACAMARIAN_RAIDER_II Acamarian Raider II Tralesta class Phaser Banks Photon Charges
AKRITIRIAN_ATTACK_SHIP Akritirian Destroyer Zia class Particle Rails Trilithium Torpedoes
ANDORIAN_CRUISER_I Andorian Cruiser I Kumari class Particle Cannons Photonic Missiles
ANDORIAN_CRUISER_II Andorian Cruiser II Atlira class Disruptors Photon Torpedoes
ANGOSIAN_TRANSPORT Angosian Transport Roga Nar class Nadion Beams Isokinetic Missiles
ANKARI_CRUISER Ankari Cruiser Intruder class Heavy Ion Pulses Plasma Torpedoes
ANKARI_TRANSPORT Ankari Transport Merchant class Ion Pulses Plasma Torpedoes
ATREAN_CRUISER Atrean Cruiser Prakor class Phaser Banks Photon Torpedoes
AXANAR_DESTROYER Axanar Destroyer Ide'xa class Phaser Emitters Photon Torpedoes
BAJORAN_ATTACK_SHIP_I Bajoran Attack Ship I Prophet class Lasers Tricobalt Missiles
BAJORAN_ATTACK_SHIP_II Bajoran Attack Ship II Emissary class Phaser Emitters Plasma Spreads
BENZITE_EXPLORER Benzite Explorer Duradan class Plasma Cannons Antimatter Shells
BETAZOID_STARCRUISER Betazoid Starcruiser Ral Amnia class Nadion Beams Implosion Bombs
BILANAIAN_DESTROYER Bilanaian Destroyer Destroyer, Ruan class Particle Cannons Photon Bolts
BOLIAN_TRANSPORT_I Bolian Transport I Umnagot class Lasers Photonic Rockets
BOLIAN_TRANSPORT_II Bolian Transport II Zirowat class Phaser Emitters Isokinetic Missiles
BOMAR_COLONY_SHIP B'Omar Colony Ship Naugel class Plasma Cannons Photon Torpedoes
BOSLIC_TRANSPORT_I Boslic Transport I Slava class Neutron Beams Fission Charges
BOSLIC_TRANSPORT_II Boslic Transport II Slomma class Neutron Cascades Photon Charges
BOTHAN_DESTROYER Bothan Frigate Yonal class Positron Pulses Photon Torpedoes
BREEN_HEAVY_CRUISER_I Breen Heavy Cruiser I Ghortan class Plasma Beams Quantum Bursts
BREEN_HEAVY_CRUISER_II Breen Heavy Cruiser II Vorlanth class Plasma Beams Quantum Bursts
BREEN_HEAVY_CRUISER_III Breen Heavy Cruiser III Corasta class Plasma Beams Quantum Shocks
BREKKIAN_TRANSPORT Brekkian Transport Gilliard class Particle Beams
BYNAR_CRUISER Bynar Cruiser 1101110 class Phaser Banks Plasma Spreads
CAIRN_SURVEYOR Cairn Surveyor Dul of Cairn class Particle Beams Plasma Shells
CALDONIAN_EXPLORER Caldonian Explorer Polaris class Phase Dissipators Photon Bolts
CORIDAN_CRUISER_I Coridan Cruiser I Tracer class Molecular Charges Photon Torpedoes
CORIDAN_CRUISER_II Coridan Cruiser II Charger class Phase Corruptors Photon Torpedoes
CORVALLEN_DESTROYER Corvallen Destroyer Redstar class Particle Streams Dark Matter Charges
CORVALLEN_TRANSPORT Corvallen Transport Antares class Heavy Lasers Photon Rockets
DELTAN_SURVEYOR Deltan Surveyor Jayda class Disruptor Cannons Photon Shells
DENOBULAN_FRIGATE Denobulan Frigate Barzai class Phasers Photon Turrets
DEVORE_CRUISER Devore Cruiser Berserker class Heavy Disruptors Gravimetric Torpedoes
DEVORE_HEAVY_CRUISER Devore Heavy Cruiser Champion class Heavy Disruptors Quantum Torpedoes
DEVORE_HEAVY_SCOUT Devore Heavy Scout Crusader class Disruptors Plasma Shells
DOSI_CRUISER Dosi Cruiser Korayne class Pulse Cannons Photon Torpedoes
DOSI_TRANSPORT Dosi Transport Iyrea class Pulse Cannons Photonic Charges
ELAYSIAN_SURVEYOR Elaysian Surveyor Huron class Ion Pulses Fusion Torpedoes
ENTHARAN_TRANSPORT Entharan Transport Purveyor class Photonic Cannons Plasma Torpedoes
EVORA_SURVEYOR Evora Surveyor Regent class Lasers
FERENGI_DESTROYER_I Ferengi Raider I Ngort class Forced Plasma Beams Plasma Torpedoes
FERENGI_DESTROYER_II Ferengi Raider II Tokoron class Forced Plasma Beams Plasma Torpedoes
FERENGI_MARAUDER Ferengi Marauder D'Kora class Forced Plasma Beams Plasma Torpedoes