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READ ONLY Backup - Star Trek Fan Games - View topic - Minor Race Special Structure Images
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 Minor Race Special Structure Images 
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
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The purpose of this thread is to display the images of the minor race special structures as they currently stand. If there are any structures that do not have an image, then this is because one hasn't been made yet. If this is the case, I would encourage anyone that is reading this to please have a go at making one.

Alternatively, if you think you can make a better image than those that are shown here, we cwould also liek to hear from you.

For races that appeared in Birth of the Federation, we will be using the old pictures for their special structure - or at least until a better one is made. Please focus on the races without a structure first though! That way, the development of the game will go much faster. :wink:

Once you have made your pictures, either upload them to the site (Or a file hoster of your choice) and post a link to them in your posts so people can see them, or send the images direct to me via email or PM, and I will post them for you.

The names and bonuses of the structures are those found in Dafedz's Minor race list. As such, they are subject to change.

This thread is NOT for discussing the stats of the structures. If you think any changes should be implemented, then please post a thread elsewhere. This thread is purely to display structure images only.

Any white parts or blurred areas in the images are the result of the application of transparencies to the images. These "problems" are invisible in the game!


Acamarians
Special Object = None

Special Building #1 = Advanced Bionics Institute
Bonus = +5% Biotech Research


Special Building #2 = Clan Hall
Bonus = +2 System morale


Special Building #3 = Marauder's Guild
Bonus = +15% System Credits



Akaali
Special Object = None

Special Building = Farming Communes
Bonus = +50% Food AND +1 Faith



Akritirians
Special Object = None

Special Building #1 = Open Sky Movement
Bonus = +2 System Morale AND +1 Faith
No image available.

Special Building #2 = Prison Satellite
Bonus = +5% Internal Security AND -2 System Morale



Aldeans
Special Object = None

Special Building = Planetary Shield
Bonus = +200% Planetary Shielding AND +5% Energy Research


Special Building = The Custodian
Bonus = +20% Industry AND +100 Food AND +150 Energy
No image available.


Algolians
Special Object = None

Special Building = Exo-Archaeology Council
Bonus = +5% Sociology Research



Alsaurians
Special Object = None

Special Building = Alsaurian Resistance Movement
Bonus = +20% Ground Combat AND +1 System Morale



Andorians
Special Object = None

Special Building #1 = Imperial Guard
Bonus = +20% Ship Experience


Special Building #2 = Recruiting Station
Bonus = +30% Ground Defence AND +1 Faith


Special Building #3 = Subspace Analyser
Bonus = +30% Scan Strength


Special Building #4 = Wall Of Heroes
Bonus = +1 System Morale



Angelians
Special Object = None

Special Building #1 = Equal Rights Program
Bonus = +50% System Growth Rate AND -2 System Morale


Special Building #2 = Parliament of Angel One
Bonus = +10% Ground Combat AND +2 System Morale



Angosians
Special Object = None

Special Building #1 = Bio-Engineering Centre
Bonus = +5% Biotech Research


Special Building #1 = Super-Soldier Academy
Bonus = +20% Ground Combat AND -1 System Morale



Ankari
Special Object = None

Special Building = Warp Science Guild
Bonus = +10% Propulsion Research



Antarans
Special Object = None

Special Building = Xenomythology Archive
Bonus = +150 Research AND +1 System Morale



Antarians
Special Object = None

Special Building = Trans-Stellar Rally
Bonus = +1 Faith AND +1 System Morale AND +1 Morale Empire-Wide



Antedeans
Special Object = None

Special Building #1 = Antedean Oceanic Institute
Bonus = +10% Planetary Science Research


Special Building #2 = Harvesting Program
Bonus = +100% Food


Special Building #3 = Loyalist Party
Bonus = +5% Sabotage



Anticans
Special Object = None

Special Building = Hunting Paddocks
Bonus = +70% Food


Special Building = Mustering Base
Bonus = +20% Ground Combat



Arbazans
Special Object = None
Special Building = Cultural Foundation
Bonus = +10% Sociology Research



Ardanans
Special Object = None

Special Building #1 = Board of Physics
Bonus = +200 System Research


Special Building #2 = Stratos-Lev Generator
Bonus = +4 System Morale


Special Building #3 = Transmat
Bonus = +15% System Credits


Special Building #4 = Zenite Mines
Bonus = +5% Biotech Research AND -2 System Morale



Argrathi
Special Object = None

Special Building = Regulatory Service
Bonus = +150 Intel AND -1 System Morale



Arkarians
Special Object = None

Special Building #1 = Arkarian Black Market
Bonus = +10% Sabotage AND +5% Weapons Research
No image available.

Special Building #2 = Remmler Array
Bonus = +15% Credits



Arkonians
Special Object = None

Special Building = Deep Space Observatory
Bonus = +3% Scan Range AND +30% Scan Strength



Atreans
Special Object = None

Special Building #1 = Institute of Science
Bonus = +15% Computer Research


Special Building #1 = Seismological Centre
Bonus = +10% Planetary Science



Axanar
Special Object = None

Special Building #1 = Axanar Shipyard
Bonus = +50% Shipbuilding AND +25% Industry


Special Building #2 = Medical Research Lab
Bonus = +5% Biotech Research AND +10% System Population Health



B'Omar
Special Object = None

Special Building #1 = Colonial Fleet
Bonus = Constructs 12 Advanced Colony Ships


Special Building #2 = Terraforming Program
Bonus = +10% Planetary Science Research



Ba'ku
Special Object = None

Special Building #1 = Gardens of Ba'ku
Bonus = +100% Food AND +1 Morale Empire Wide


Special Building #2 = Ba'ku Metaphasic Spa
Bonus = +50% System Growth Rate AND +20% System Population Health AND +100 Energy



Bajorans
Special Object = Terok Nor (Acts as a Starbase II)
Bonus = +15% Credits On Trade Routes AND +2 System Morale

Special Building #1 = Agricultural Ministry
Bonus = +20% Food
No image is available.

Special Building #2 = Bajoran Militia
Bonus = +30% Ground Defense


Special Building #3 = Bajoran Resistance
Bonus = +1 Faith AND +1 Morale Empire-wide


Special Building #4 = Jolanda Forum
Bonus = +1 Faith AND +1 Morale Empire-wide



Bandi
Special Object = None

Special Building #1 = Farpoint Station
Bonus = +5 Trade Routes AND +15% Income On Trade Routes


Special Building #2 = Geothermal Generator
Bonus = +80 Energy
No image is available.


Baneans
Special Object = None

Special Building = Law Commission
Bonus = +5% Internal Security



Barkonians
Special Object = None
Special Building = Industrial Forges
Bonus = +25% Industry



Barzans
Special Object = The Barzan Wormhole, (Unstable System Phenomena, Random Exit Point If A Ship Enters The Wormhole)
Special Building = Toxic Refinery
Bonus = -1 System morale AND +20 Raw Materials AND +50% Income on Trade Routes

Barzan Toxic Refinery



Benzites
Special Object = None
Special Building = Industrial Network, Systems Analysts Union
Bonus = +75% Industry, +25% Ship Experience

Industrial Network (From BOTF)


System Analysts Union



Betazoids
Special Object = None
Special Building = Diplomatic Corps., Counselling Academy
Bonus = +10% Internal Affairs, +10% Internal Security

Diplomatic Corps. (From BOTF)


Counselling Academy



Bilanaians
Special Object = None
Special Building = Soliton Lab
Bonus = +10% Propulsion Research

Soliton Lab



Bolians
Special Object = None
Special Building = Bolian Trade Union, Bolian Trade Centres (Bank of Bolia)
Bonus = +8 Trade Routes AND +30% Economic Sabotage, +25% Income on Trade Routes

Bolian Trade Union (From BOTF)


Bolian Trade Centers (Bank of Bolia)



Boslics
Special Object = None
Special Building = Trading Syndicate, Dilithium Extraction Rig
Bonus = +50% Income on Trade Routes, +3 Dilithium

Trading Syndicate


Dilithium Extraction Rig



Bothans
Special Object = None
Special Building = Bothan Operatives
Bonus = +10% General Intelligence

Bothan Operatives



Bre'ellians
Special Object = None
Special Building = Mining Network
Bonus = +15% Raw Materials

Mining Corporation



Breen
Special Object = None
Special Building = Weapons Centre
Bonus = +25% Weapons Research

Breen Weapons Center



Brekkians
Special Object = None
Special Building = Trading Lanes
Bonus = +4 Trade Routes

Trading Lanes



Bynars
Special Object = None
Special Building = Planetary Computer
Bonus = +20% Computer Research

Planetary Computer (From BOTF)



Cairn
Special Object = None
Special Building = Diplomatic Scholars
Bonus = +10% External Affairs

Diplomatic Scholars



Caldonians
Special Object = None
Special Building = Research Think Tank
Bonus = +10% Research Empire-wide

Research Think Tank (From BOTF)



Capellans
Special Object = None
Special Building = Tribal Council, Mineral Reserve
Bonus = +2 System Morale, +10% Raw Materials

Tribal Council


Mineral Reserve



Chalnoth
Special Object = None
Special Building = Factory Program, Chalnoth Army
Bonus = +35% Industry, +70% Ground Defence

Factory Program


Army



Coridan
Special Object = None
Special Building = Dilithium Cracking Station, Coridan Shipyard
Bonus = +4 Dilithium, +25% Ship Building AND +1 Medium Shipyard

Dilithium Cracking Station


Shipyard



Corvallens
Special Object = None
Special Building = Corvallen Mercenaries
Bonus = +40% Raiding (Corvallen ships only)

Corvallen Merceneries
No Image Available


Cytherians
Special Object = None
Special Building = Cytherian Circle of Knowledge
Bonus = +50% Research Empire-Wide

Circle of Knowledge



Deltans
Special Object = None
Special Building = Deltan Diplomats
Bonus = +10% Bribe Resistance Empire-Wide

Deltan Diplomats



Denobulans
Special Object = None
Special Building = officer Exchange Academy
Bonus = +2% officer Training

Officer Exchange Academy



Devore
Special Object = None
Special Building = Inspection Patrol HQ, Devore Imperium
Bonus = +25% Ship Experience, +2 System Morale

Inspection Patrol HQ


Devore Imperium



Dopterians
Special Object = None
Special Building = Technology Archive
Bonus = +5% Research Empire Wide AND +10% General Intelligence

Information Archive



Dosi
Special Object = None
Special Building = Trading Board
Bonus = +10 Trade Routes, +50% Industry AND +15% Credits

Trade Board


Fabrication Plants



Dremans
Special Object = None
Special Building = Commodity Brokers, Dilithium Mine
Bonus = +10% Raw Materials, +5 Dilithium

Commodity Brokers


Dilithium Mine



Edo
Special Object = Edo Guardian (AI Controlled Battlestation)
Special Building = Palace of Edo
Bonus = +System Defense, +1 Morale Empire-Wide

Palace of Edo (From BOTF)



El-Aurians
Special Object = None
Special Building = El-Aurian Cooperative
Bonus = +15% Internal Affairs

Cooperative



Elaysians
Special Object = None
Special Building = Low-Grav Resort
Bonus = +1 Morale Empire-wide

Low-Grav Resort



Entharans
Special Object = None
Special Building = Interplanetary Market
Bonus = +50% Income on Trade Routes

Interplanetary Market
No Image Available


Evora
Special Object = None
Special Building = Evoran Mediators
Bonus = +5% External Affairs

Mediators



Excalbians
Special Object = None
Special Building = Study Group
Bonus = +150 Research

Study Group
No Image Available


Ferengi
Special Object = None
Special Building = Tower of Commerce, FCA, Trade office
Bonus = +15 Trade Routes, +25% Economic Security, +50% Credits

The Tower of Commerce


FCA


Franchise Office



Flaxians
Special Object = None
Special Building = Assassin Team
Bonus = +10% Sabotage

Assassin Team



Gorn
Special Object = None
Special Building = Gorn Trade Alliance, Replicator Net
Bonus = +8 Trade Routes, +50% Industry

Trade Alliance


Replicator Net



Grazerites
Special Object = None
Special Building = Grazerite Concord
Bonus = +10% External Affairs

Concord
No Image Available


Haakonians
Special Object = None
Special Building = Haakonian Military
Bonus = +10% Weapons Research, 30% Ground Defence

Military



Halkans
Special Object = None
Special Building = Dilithium Cracking Station
Bonus = +6 Dilithium AND -3 System Morale

Dilithium Cracking Station



Hazari
Special Object = None
Special Building = Hazari Raiders
Bonus = +35% Raiding (Hazari ships only)

Raiders
No Image Available


Hekarans
Special Object = None
Special Building = Warp Study Bureau
Bonus = +15% Propulsion Research

Warp Study Bureau



Hirogen
Special Object = None
Special Building = Hirogen Hunter Camp, Comms Network
Bonus = +25% Ship Experience, +75% Income on Trade Routes

Hunter Camp


Comms Network



Horta
Special Object = None
Special Building = Ore Extraction Plant
Bonus = +2 Dilithium, +10% Raw Materials

Ore Extraction Plant



Iyaarans
Special Object = None
Special Building = Iyaaran Cultural Exchange
Bonus = +5% External Affairs

Cultural Exchange
No Image Available


J'naii
Special Object = None
Special Building = Corrective Therapy Centre
Bonus = +10% Internal Affairs AND +5% Bribe Resistance Empire-Wide

Corrective Therapy Centre



Kaelon
Special Object = None
Special Building = Kaelon Fusion Guild
Bonus = +15% Energy Research AND +150 Energy

Fusion Guild



Karemma
Special Object = None
Special Building = Trade Agency
Bonus = +12 Trade Routes AND +20% Income on Trade Routes

Trade Agency



Kazon
Special Object = None
Special Building = Kazon Shipyard, Defence Post
Bonus = +25% Ship Building, +1 Morale AND +800 Anti-ship Defences

Shipyard
No Image Available

Defence Post
No Image Available


Kellerun
Special Object = None
Special Building = Weapons Vault
Bonus = +10% Weapons Research

Weapons Vault



Kes and Prytt
Special Object = None
Special Building = Forum Assembly, Early Warning Scanner
Bonus = +2 System Morale, +7 Scan Range

Forum Assembly


Early Warning Scanner



Klaestronians
Special Object = None
Special Building = Justice Bureau
Bonus = +10% External Affairs

Justice Bureau
No Image Available


Kradin
Special Object = None
Special Building = Armed Forces
Bonus = +2 System Morale AND +50% Ground Combat

Armed Forces
No Image Available


Kreetassans
Special Object = None
Special Building = Hall of Diplomacy, Ore Refinery
Bonus = +15% Raw Materials

Hall of Diplomacy
No Image Available

Ore Refinery



Kressari
Special Object = None
Special Building = Bureau of Taxation
Bonus = +10% Credits Empire-Wide AND +25% Income On Trade Routes AND -1 Morale

Bureau of Taxation
No Image Available


Kriosians
Special Object = None
Special Building = Temple of Akadar
Bonus = +1 Morale Empire Wide

Temple of Akadar



Ktarians
Special Object = None
Special Building = Infiltration Network
Bonus = +10% Sabotage AND +10% General Intelligence

Infiltration Network (From BOTF)



Ledosians
Special Object = None
Special Building = Ledosian Port Authority
Bonus = +25% Ship Experience AND +10% Income On All Trade Routes

Port Authority



Lissepians
Special Object = None
Special Building = Commercial Hub
Bonus = +8 Trade Routes AND +10% Raw Materials

Commercial Hub



Lokirrim
Special Object = None
Special Building = Photonic Bunker
Bonus = +10% Energy Research

Photonic Bunker


Lurians
Special Object = None
Special Building = Merchant Shipping Agency
Bonus = +6 Trade Routes

Merchant Shipping Agency
No Image Available


Malcorians
Special Object = None
Special Building = Geo-Studies Centre
Bonus = +15% Raw Materials

Geo-Studies Centre (From BOTF)



Malon
Special Object = None
Special Building = Heavy Recycling Plant, Malon Traffickers, Freight Navy, Antimatter Generator
Bonus = -1 Morale AND +35% Energy, +10% Raw Materials AND +25% Credits, +5 Trade Routes, +150 Energy

Heavy Recycling Plant


Malon Traffickers
No Image Available

Merchant Navy
No Image Available

Antimatter Generator
No Image Available


Markalians
Special Object = None
Special Building = Smuggling Cartel
Bonus = +15% Raw Materials AND +25% Credits

Smuggling Cartel
No Image Available


Meridians
Special Object = None
Special Building = Planetary Research Station
Bonus = +10% Research Empire Wide

Planetary Research Station



Mintakans
Special Object = None
Special Building = Education Centre
Bonus = +40% System research AND +2 System Morale

Education Centre
No Image Available


Miradorn
Special Object = None
Special Building = Genetic Research Centre
Bonus = +20 Construction Research AND +10% Bio-Tech Research

Genetic Research Centre



Mizarians
Special Object = None
Special Building = Mizarian Peace Corps.
Bonus = +5 System Morale

Peace Corps. (From BOTF)



Mokra
Special Object = None
Special Building = Mokra Workshops, Mokra Order
Bonus = -1 Morale AND +45% Industry, +60% Ground Defence

Workshops
No Image Available

Order
No Image Available


Moneans
Special Object = None
Special Building = Aquasphere Research Complex, Aquacells
Bonus = +10% Research Empire-wide,+50% Food

Aquasphere Research Centre
No Image Available

Aquacells



Moropa
Special Object = None
Special Building = Forgery Commission
Bonus = +15% Political Sabotage

Forgery Commission
No Image Available


Nausicaans
Special Object = None
Special Building = Asteroid Base
Bonus = +30% Raiding (Nausicaan ships only)

Asteroid Base



Nechani
Special Object = None
Special Building = Shrine of Nechani
Bonus = +4 System Morale

Shrine of Nechani



Nezu
Special Object = None
Special Building = Orbital Tethers, Astrophysics Survey
Bonus = +40% Income on Trade Routes, +10% Research Empire-Wide

Orbital Tethers


Astrophysics Survey
No Image Available


Norcadians
Special Object = None
Special Building = Replicator Grid, Tsunkatse Arena
Bonus = +75% Industry, +2 System Morale AND +20% Income on Trade Routes

Replicator Grid


Tsunkatse Arena



Numiri
Special Object = None
Special Building = Armaments Division
Bonus = +10% Weapons Research

Armaments Divison
No Image Available


Nuu'bari
Special Object = None
Special Building = Holo-Workforce
Bonus = +100% Industry

Holo-Workforce
No Image Available


Nyrians
Special Object = None
Special Building = Bio-Sphere Facility
Bonus = +10% Military Sabotage

Bio-Sphere Facility
No Image Available


Ocampa
Special Object = Caretaker Array (Acts like a Wormhole, provides passage to the Alpha Quadrant)
Special Building = Tunnel Network, Hydroponics Program
Bonus = +10% Raw Materials AND +40% Ground Defence, +50% Food

Tunnel Network


Hydroponics Program



Orions
Special Object = None
Special Building = Orion Syndicate
Bonus = +40% Raw Materials AND +25% income on Trade Routes AND +10% General Intelligence

Orion Syndicate



Ornarans
Special Object = None
Special Building = Rehab Centre
Bonus = +3 System Morale AND +25% Industry

Rehab Centre



Pakleds
Special Object = None
Special Building = Collection Archive
Bonus = +5% Research Empire-wide

Collection Archive (From BOTF)



Paradas
Special Object = None
Special Building = Security Division, Cloning Bunker
Bonus = +10% Internal Security, +10% Sabotage

Security Division


Cloning Bunker



Quarrens
Special Object = None
Special Building = Recruiting Compound
Bonus = -1 Morale Empire-Wide AND +50% Industry AND +25% Raw Materials



Rakhari
Special Object = None
Special Building = Ministry of Justice
Bonus = -2 Morale AND +50%



Rakosans
Special Object = None
Special Building = Security Bureau, Surveillance System
Bonus = +10% Internal Security, +6 Scan Range

Security Bureau


Surveillance System



Ramatians
Special Object = None
Special Building = Ramatian Mediators
Bonus = +15% External Affairs

Mediators



Risans
Special Object = None
Special Building = Pleasure Dome
Bonus = +1 Morale Empire-wide

Pleasure Dome



Rutians
Special Object = None
Special Building = Trans-Space Simulators
Bonus = +250 Research

Trans-Space Simulators



Selay
Special Object = None
Special Building = Mustering Base, Aquatic Farms
Bonus = +40% Ground Defence, +40% Food

Mustering Base (From BOTF)


Aquatic Farms



Sheliak
Special Object = None
Special Building = Sheliak Corporate
Bonus = +15% Internal Affairs AND +2 System Morale

Sheliak Corporate (From BOTF)



Sikarians
Special Object = None
Special Building = Knowledge Library, Energy Research Base
Bonus = +5% Research Empire-Wide, +10% Energy Research

Knowledge Library


Energy Research Base



Skrreeans
Special Object = None
Special Building = Holy Sanctuary, Geological Survey
Bonus = +1 Morale, +10% Raw Materials

Holy Sanctuary


Geological Survey



Son'a
Special Object = None
Special Building = Subspace Study Panel
Bonus = +15% Energy Research

Subspace Study Panel



Suliban
Special Object = None
Special Building = Organics Lab
Bonus = +10% Bio-Tech Research AND +10% General Intelligence

Organics Lab



T'Lani
Special Object = None
Special Building = Bio-Tech Complex
Bonus = +10% Bio-Tech research

Bio-Tech Complex



T'Rogorans
Special Object = T'Rogoran Fleet (Armed Troop Transports)
Special Building = High Command HQ, Tosk Breeding Ground
Bonus = +35% Ship Experience, +40% Ground Combat AND +2 System Morale

T'Rogoran Fleet
Image Not Needed.

High Command HQ
No Image Available.

Tosk Breeding Ground
No Image Available.


Tak Tak
Special Object = None
Special Building = Advanced Weapons Lab
Bonus = +10% Weapons Research

Advanced Weapons Lab


Takarans
Special Object = None
Special Building = Physics Institute
Bonus = +10% Energy Research

Physics Institute (From BOTF)



Takarians
Special Object = None
Special Building = Treasuries of the Baron
Bonus = +65% Credits

Treasuries of the Baron



Talarians
Special Object = None
Special Building = Clan Guard
Bonus = +35% Ship Experience AND +30% Ground Defence

Clan Guard (From BOTF)



Talaxians
Special Object = None
Special Building = Inter-Species Commune
Bonus = +10% Internal Affairs AND +1 Morale Empire-wide

Inter-Species Commune



Talosians
Special Object = None
Special Building = Investigation Group
Bonus = +10% Internal Security

Investigation Group



Tamarians
Special Object = None
Special Building = Jalad Study Centre, Uzani's Monument
Bonus = +40% Ship Experience, +2 System Morale

Jalad Study Centre (From BOTF)


Uzani's Monument



Tanugans
Special Object = Tanugan Outpost
Special Building = Tanugan Outpost
Bonus = +10% Energy Research

Tanugan Outpost



Tellarites
Special Object = None
Special Building = Engineering Union, Tellarite Shipyard
Bonus = +150% Industry, +35% Shipbuilding

Engineering Union


Shipyard



Teplans
Special Object = None
Special Building = Working Party, Teplan Defiance Cell
Bonus = +100 Research AND +1 System Morale, +50% Ground Defence

Working Party


Defiance Cell



Tholians
Special Object = None
Special Building = Metallury Centre, Tholian Assembly
Bonus = +15% Construction Research, +2 System Morale

Metallurgy Centre


Assembly



Tilonians
Special Object = None
Special Building = Neural Extraction Clinic
Bonus = +10% General Intelligence

Neural Extraction Clinic
Image not available.


Trabe
Special Object = None
Special Building = Shadow Agents
Bonus = +10% Sabotage

Shadow Agents



Trill
Special Object = None
Special Building = Research Committee, Hoobishan Baths
Bonus = +15% Research Empire-wide, +2 System Morale

Research Committee (From BOTF)


Hoobishan Baths



Ullians
Special Object = None
Special Building = Psychohistorical Archive
Bonus = +10% General Intelligence AND +10% Sabotage

Psychohistorical Archive (From BOTF)



Vaadwaur
Special Object = None
Special Building = Wargames Institute
Bonus = +35% Ship Experience

Wargames Institute



Ventaxian
Special Object = None
Special Building = Library Vaults
Bonus = +10% Research Empire Wide

Library Vaults



Vhnori
Special Object = None
Special Building = Sanctum of Emanation
Bonus = +2 System Morale

Temple of Emanation



Viidians
Special Object = None
Special Building = Science Commission
Bonus = +10% Biotech Research AND +5% Research Empire-wide

Science Commission
http://www.botf2.com/Image%20Library/Mi ... on_png.jpg


Vissians
Special Object = None
Special Building = Cogenitor Foundation, Scientific Survey
Bonus = +10% Biotech Research AND -1 Morale, +5% Construction Research AND +5 Propulsion Research

Cogenitor Foundation
No Image Available

Scientific Survey
No Image Available


Vorgons
Special Object = None
Special Building = Vorgon Black Market
Bonus = +100% Income on Trade Routes

Black market



Vori
Special Object = None
Special Building = Psychotropic Lab
Bonus = +10% General Intelligence

Psychotropic Lab



Vorta
Special Object = None
Special Building = Cloning Facility, Logistics Command
Bonus = +15% Bio-Tech research, +10% Internal Affairs AND +2 Morale Empire-wide

Cloning Facility
Image not available.

Logistics Command
Image not available.

Vulcans
Special Object = None
Special Building = Science Academy, Physics Centre
Bonus = +15% Research Empire-wide, +10% Propulsion Research

Science Academy (From BOTF)


Propulsion Laboratory



Wadi
Special Object = None
Special Building = Casino Halls
Bonus = +1 Morale Empire Wide AND +75% Credits

Casino Halls



Xanthans
Special Object = None
Special Building = Floating Bazaar
Bonus = +100% Credits

Floating Bazaar



Xepolites
Special Object = None
Special Building = Trade Franchise
Bonus = +20% Raw Materials, +30% Credits

Trade Franchise



Xindi
Special Object = None
Special Building = Xindi Council
Bonus = +75% Credits, +5 System Morale

Xindi Council



Xyrillians
Special Object = None
Special Building = Holo-Hall, Organics Nursery
Bonus = +3 System Morale, +100% Food

Holo-Hall


Organics Nursery


Yaderans
Special Object = None
Special Building = Quadritronics Lab
Bonus = +15% Computer Research AND +30% Ground Combat

Quadritronics Lab



Yridians
Special Object = None
Special Building = Intelligence Service
Bonus = +15% Intelligence

Intelligence Service (From BOTF)



Zahl
Special Object = None
Special Building = Dilithium Cracking Station, Zahl Institute of Technology
Bonus = +2 Dilithium, +10% Research Empire-wide.

Dilithium Cracking Station


Institute of Technology



Zakdorn
Special Object = None
Special Building = Military Academy, Surplus Depot
Bonus = +100% Ship Experience, +75% Ship Scrapping AND +1 Mothball Yard

Military Academy (From BOTF)


Surplus Depot



Zalkonians
Special Object = None
Special Building = Bio-Electronics Guild
Bonus = +10% Energy Research

Bio-Electronics Guild



Zibalians
Special Object = None
Special Building = Exhibition Hall
Bonus = +75% Credits

Exhibition Hall


That's all of them, so get working! :P


Last edited by Matress_of_evil on 22 Mar 2007, 20:58, edited 34 times in total.



06 Mar 2006, 21:03
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Awesome stuff matress,

Here is a building I have been working on, not finished but its a start, any ideas what (if anything) it would be good for?




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06 Mar 2006, 23:22
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06 Mar 2006, 23:29
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you missed a few moe :lol: click on thumnails for larger images.


06 Mar 2006, 23:51
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:?

Those aren't in the Minor race structures thread in the staff room, Jig...where did you find them? :?

I do admit that I missed out the Akaali, "Bajoran Temple", Barzan, and Xindi ones though. :oops:

...I noticed them at the same time you were writing your post actually. :wink:

I've added them in now.

...

I agree with Skeeter, The_Logical_Man. We're not asking for anything too fancy, remember the pictures will likely be shrunk down to roughly the size of the BOTF ones, so we're not asking for a masterpiece here.

We're just asking for stuff to "pad it out" a bit. Put in a couple of trees, some clouds, anything! It's just to fill up the black spaces around your work, that's all.

And if you can't think af anything, make your structures bigger! If you look at the BOTF pictures, they fill up the entire thing.

Have fun. :wink:

*Edit - General, if you're reading this, I hope this is the kind of thing you had in mind?

If so I look forward to your work. :wink:


06 Mar 2006, 23:54
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07 Mar 2006, 00:58
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I was thinking of this for the:

Aldeans
Special building = Planetary Shield
Bonus = +200% Planetary shielding


I think it looks pretty good. I still need to figure out how to do a shield, and ask any of you if you had any ideas, and suggestions.


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07 Mar 2006, 06:52
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Aldeans episode was mainly the cloak shield around the whole planet not a shield "shield". (moe this needs correcting on the list above).

Even tho the render is really good it wont fit with Aldeans at all i think.

Perhaps that fish race on a ocean planet might be suitable for that render and have some sort of special enviroment building that gives a bonus to the system of the fish ppl for whatever.

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07 Mar 2006, 10:01
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I think you mean the Antedeans by the "fish people", Skeeter. They were the ones in BOTF who had the ocean harvesting thingy for a 100% food bonus.

Like I said in the big post, the stats are those created by Dafedz. I noticed one or two more mistakes, so i'll mention them to him and see what he thinks.

What sort of bonus would a Planetary Cloaking device give in the game though?

+100% System defenses?
+100% Ground defense?
+10% Internal security?
Something else?

That picture is absolutely stunning, General. If you do use it for the Antedeans instead of the Aldeans, then all you need to do is add some sort of structure onto the ocean, sorta like an oil platform or something. This was their original structure from BOTF:


If you decide to do the Aldeans again, you could have a bit of fun with that...an invisible object should be easy to draw... :lol:


07 Mar 2006, 12:04
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Aldeans

Special bonus cloak generator.

Bonus - bribe resistance 500%

Bonus effect - Refuses diplomatic relations to any other major race for the rest of the game.

(possibly?)

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07 Mar 2006, 12:39
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The Aldeans had to stop using their cloaking device (as well as the rest of their technology) When they shut down there main computer which was producing radiation and making them infertile.

Because they'd depended on their computer to think for them they didn't know how to build anything anymore and would have to learn it all again.


07 Mar 2006, 12:44
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iil edit it some more for the fish people, I dont want my work wasted.

I'll make less land, and try to add some sort of platform.

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07 Mar 2006, 17:26
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nice render but it the top right corner you can see the corner of the plane you used.


07 Mar 2006, 18:25
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well spotted :P


07 Mar 2006, 18:44
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To me it looks like bottom right corner of pic hehe. Anyhow if that was going to be used a simple crop/resize job would fix it.

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07 Mar 2006, 19:00
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well, I used a different program to do the terrain than the athmosphere, and thus the rendering program doesnt like external models, so im trying to get my oceanic platform to sit on there and look good.

I should have the final in a few minutes.

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07 Mar 2006, 19:14
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07 Mar 2006, 19:44
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Heh...you forgot to mention that you don't remember the Algolians... :lol:

Na, I don't remember them either. Anyways I did a Google for them, and according to memory-alpha, an Algolian was present during an Archaeological symposium.

Now I know that is just one individual, but perhaps instead of giving them a +1 Morale Empire-wide bonus, we could give them a small research bonus, for researching aracheological ruins?



I've added those missing buildings in, now. I must've missed those buildings coz I was using the search function to find the races as I compiled the list. It was putting the race at the bottom of the screen, so unless I moved the screen down, I could only see one structure next to each race.

I guess I was getting lazy... :oops: :lol:

...

If the Aldeans were so reliant on their technology, perhaps they should have a computing bonus? Kinda like the Bynars, who were practically symbiotic with their Planetary computer.

...

For the Malcorians, perhaps they should still have a science bonus, but have it as a small system bonus, rather than as an Empire-wide bonus?

They could have a +100 research bonus or something, kinda like the Pakled bonus in BOTF.

The bonus would be semi-canon then coz they must be good researchers if they managed to achieve Warp-drive so early in their devlopment...

...

General, you can actually see the "edges" of the Ocean on both the top-left and bottom right of the screen. As Skeeter said though, a quick crop, and the edges are gone, so there's no need to worry about it. :wink:


07 Mar 2006, 20:09
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i can get the oceanic platform on the flat image, but it doesnt look as good as I wanted it to be.

I suggest you scratch the platform, and just use the planet - I can decrease the land mass, or make islands.

edit

nvm, i got it done.

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Last edited by Nemitor_Atimen on 07 Mar 2006, 22:49, edited 1 time in total.



07 Mar 2006, 20:23
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With the Malcorians, I'm not so sure that it's a matter of a comparatively primitive race teaching the Federation about warp fields so much as contributing a new mindset. Looking at a problem from a new angle in research can certainly help out in the long run. Of course, I do think you're right that the original game simply threw that propulsion bonus in because it had to come from somewhere. If in the new version other races could provide the same bonus, then maybe the Malcorians should have a unique bonus more along the lines of their civilization. Since they seem to be very xenophobic, maybe they would give a bonus to some kind of internal security program--keeping others out, they did end up catching and keeping Riker after all--or have a high resistance to foreign appeals once they've joined you? Those would seem like somewhat more logical "abilities" to me.

As for the Aldeans, I don't like the idea of them never listening to another diplomatic offer ever since that would mean you'd have no choice but to conquer them if they side with another race. I think they should have a research bonus or unlock some special technology since they were clearly highly advanced. (Yes, they had to stop using the technology, but are we to believe that no one ever thought about trying any of it for even a momentary use? Flinging starships around seems pretty impressive to me.) I'm curious, though, what type of cloak did they have around the planet? Was it one of those phased-type cloaks? If so, maybe you could use the planetary cloaking ability to render the planet/system immune to an invading fleet or Borg attack. This would obviously need to be balanced somehow for gameplay sake--maybe it takes 3 combat turns to charge up enough to cloak the planet, or the cloak can only last for so many game turns before needing to cool off so as not to kill the people, or possibly the cloak kills a percentage of the population each game turn that it's left operational until it gets down to one million people or so left (killing off the whole population would be pretty dumb).

One last thing, I found this site which has both station and ship pics. Chances are that someone on this project has already been there, but the link is
http://www.ussmiranda.com/ships/

I'm normally skeptical about fan-based kind of stuff, but this site seems to have some well done images, including the Federation mini-starbase (for lack of a better term). Even the ship designs which look kind of stupid mostly have some very professional looking images created of them. Just thought I'd throw that out.


07 Mar 2006, 20:26
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The thing about the planetary cloak is that you would have program in Planetary Cloak as another, specific game resource. Such cloaks don't appear anywhere else, and for such a minor race as this, it would be a lot of trouble. Planetary shielding though is an existing resource, so it makes sense to exploit that instead.

Maybe the Malcorians could have system only research bonus as you say. But the main issue with making the list was to try and balance out the available resources for each sector. As it was Research was already quite high in alpha and beta, but in this instance for the Malcs it does have worth, and logic.


07 Mar 2006, 20:34
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07 Mar 2006, 20:53
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Here it is:



it should look better once its shrunken

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07 Mar 2006, 22:51
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I know people might think the structures look a little strange, but me and General have been talking on MSN, and it does actually look alright once the picture is shrunk down.

The images in BOTF were 120x100 pixels, so it doesn't matter too much about uber detailing the pictures.

Anyways, i've shrunk it down and have added it to my big post.
If anyone has any thoughts about it, let Nemitor know. :wink:



07 Mar 2006, 22:55
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rotate the whole pic so those structures are flat, that angle loks to weird to me., the structures look good though.


07 Mar 2006, 23:12
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what do you mean? like, rotate the ocean, or the structures, or both?

edit

nvm, i got it. Lemme just rerender the ocean, and ill upload it again.

edit

ok, here it is.


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07 Mar 2006, 23:17
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I've updated the Antedeans with this picture now.

I also resized all the large pictures so that they are the same size as the ones from BOTF, since I assume they will be that size in the game.

Is that size ok Jig? (120x100 pixels)


07 Mar 2006, 23:42
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looks better now gen nem, yes moe that size will be fine.


07 Mar 2006, 23:46
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well, ive got another almost done, and ive shown the preliminaries to silvercliff.


its for the species with the library vauilt, so no one start on that one.

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08 Mar 2006, 05:37
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Do you mean the Ventaxians?

I've put a little warning there saying that you're making it. :wink:


08 Mar 2006, 08:39
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