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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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regarding the insignia, this is a nice one: http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=KLINGONLOGO or this one: http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=UFPLOGO. I already filed a request there to use and/or create/find some new ones aka the rest of the needed insignia for us. Will see what comes out there.
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20 Dec 2007, 07:53 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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I removed the 3DS Max glowys from UFPLogo, but without the blue glowy things the default grey was a bit unimpressive. So I textured it with a brushed metal texture, and the inner rings I made command gold and the olive leaves science blue-ish. kinda matches the new film's poster  Hmm I didnt ask for permission to edit mesh - but I think for personal projects with no distribution of mesh it should be fine. Posting renders on forums is acceptible too. Update: I was about to do a big re-write of the viewer, a version 2 with less messy code and more clearly separated components (components which could later be used for the actual combat engine  ), and I thought this would be the perfect time to also think about merging with the supremacy editor. So Mike and I talked and we're going ahead with the merge  Releasing the version 1 soon 
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20 Dec 2007, 08:11 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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@ Strings, to avoid copyright for mesh you only need Star Trek font, strike federation logo sign in Max text option, after that make it eiditable poly and tdaaa! 
_________________ Carpe Diem
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20 Dec 2007, 10:23 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Woo! Matress likes more powerful editors! Feel the power! 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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20 Dec 2007, 10:25 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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Here's the prototype build of the BOTF2 Model Viewer, comes with a few models to look at  (mainly chosen for their small file sizes) The main reason for this release is to test for any more crashes on other computers with different graphics cards / OSs / overall configurations. I've already had a problem when I ran an even earlier build on my sister's PC, I think I fixed the issue but there could be other problems, which I won't know until I have more people testing it on different computer configurations. Unrar into any folder, and run BOTF2ModelViewer.exe. To run it you need have .NET 2.0 or above, XNA 1.0 Refresh, the latest version of DirectX,and a graphics card with pixel shader 1.1 or above. Links below if needed: .NET 3.5XNA Framework Redistributable 1.0 RefreshDirectX Redistributable - Nov 2007And the actual prototype. http://www.botf2.com/Shared%20Documents ... totype.rar
Last edited by Strings on 28 Dec 2007, 07:36, edited 2 times in total.
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20 Dec 2007, 14:20 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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<snip></snip>
Post is irrelevant.
Last edited by Strings on 21 Dec 2007, 01:06, edited 1 time in total.
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20 Dec 2007, 14:48 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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I can't load the program, Strings; i'm getting unhandled exception messages and it won't let me copy-and-paste the error. The error is bigger than the window and I can't make it any bigger to take a screenie either. Stupid Microsoft.  There's no error log either - the only log is the loading one which has no error info in it. Quote: 20/12/2007 13:45:56: Program started. 20/12/2007 13:45:57: Effect file loaded. 20/12/2007 13:45:58: Model MALON_FREIGHTER_II.xnb loaded, total: 1 20/12/2007 13:45:58: Model BORG_ATTACK_SPHERE.xnb loaded, total: 2 20/12/2007 13:45:58: Model ROM_WARBIRD_II.xnb loaded, total: 3 20/12/2007 13:45:58: Model KLING_BATTLE_CRUISER_III.xnb loaded, total: 4 20/12/2007 13:45:58: Model FED_ESCORT.xnb loaded, total: 5 20/12/2007 13:45:58: Model DOM_ATTACK_SHIP_III.xnb loaded, total: 6 20/12/2007 13:45:58: Model CARD_DESTROYER_II.xnb loaded, total: 7 20/12/2007 13:45:58: Model UFP_EMBLEM.xnb loaded, total: 8 20/12/2007 13:45:58: Detected PS_1_4 capable GPU. 20/12/2007 13:45:58: Technique set to: SM2 20/12/2007 13:45:58: Effect Parameters changes committed for all models. I've got both of the prerequisites installed - but I don't know what the pixel shader thing that you mentioned is. How do you check whether you have it? And where do you download it from if you don't? I have 2x Radeon 9250 128mb graphics cards on my computer. (One so I can watch TV, the other for everything else  )
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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20 Dec 2007, 14:57 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1054
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Nice, and purty  I like what you did with the Fed logo making it all 3D, Just noticed MOE couldn't load, here are my specs AMD 3000+ 64bit Radeon 1650xt i think  Regards Wolfe
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20 Dec 2007, 15:00 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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Well the program is simple enough and I can guess what happened from the loading log  It is supposed to draw the rotating UFP emblem after that, but it has failed. a likely shader problem. And also Quote: Detected PS_1_4 capable GPU. 20/12/2007 13:45:58: Technique set to: SM2 Ah, the Radeon 9250 only has Pixel shader 1.4. bummer, and the lowest I support is 2.0... for now. In theory, I know of a way to make it work with pixel shader 1.4, but it'll take some time to do.
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20 Dec 2007, 15:01 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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Description: Stopped working
Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: botf2modelviewer.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 476a689f Problem Signature 04: BOTF2ModelViewer Problem Signature 05: 1.0.0.0 Problem Signature 06: 476a689f Problem Signature 07: 3 Problem Signature 08: 6 Problem Signature 09: System.IO.FileNotFoundException OS Version: 6.0.6000.2.0.0.256.6 Locale ID: 1050
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20 Dec 2007, 15:11 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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FileNotFoundException..
Zeleni, can you tell me more about when it stopped working? When you clicked on a model or at the start?
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20 Dec 2007, 15:13 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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When i clicked twice on exe icon.
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20 Dec 2007, 15:17 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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Hmm I don't know what caused that...
Is there a log.txt created, and can you post it?
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20 Dec 2007, 15:24 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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No, there is no log.txt. After clicking twice i get info from Vista- Botf Viewer stopped working... 1.check online for solution or close program 
_________________ Carpe Diem
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20 Dec 2007, 15:32 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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At least that means it wasn't my model loading that caused it, it happened before program started. Weird.
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20 Dec 2007, 15:43 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2934
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He's missing XNA or he needs to download the DirectX redistributable if he's running Vista.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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20 Dec 2007, 16:02 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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Ah I forgot to say that DirectX is needed too, link below. DirectX Redistributable - Nov 2007So to recap, you need all 3 of these installed, .NET 3.5, XNA 1.0 Refresh, and finally the latest DirectX. Let's hope this fixes it for Zeleni.
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20 Dec 2007, 16:06 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2934
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At least the headache I went through with the same issue allows me to diagnose it just by looking at the error  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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20 Dec 2007, 16:13 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1054
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lol gj
Regards Wolfe
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20 Dec 2007, 16:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Damn, so I can't use it yet?  Oh well,have fun with the models, guys. Someone else is going to have to set the hard points.  I added the DirectX requirement to your original post, Strings. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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20 Dec 2007, 16:25 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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Thanks Matress, yeah I have to get that problem sorted, basically if it detects 1.4 or below, it shoud go to a simpler method of drawing the models. Less quality, but at least it should work then.
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20 Dec 2007, 16:27 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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Doctor Mike great diagnose, direct x was the problem Viewer looks nice Strings 
_________________ Carpe Diem
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20 Dec 2007, 16:33 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1054
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Matress_of_evil wrote: Damn, so I can't use it yet?  Oh well,have fun with the models, guys. Someone else is going to have to set the hard points.  Nooooooo, oh well don't worry MOE there are many thankless, arduous, masochistic tasks we can find for you for sure  Regards Wolfe
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20 Dec 2007, 17:20 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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I have rotated malon ship few times, hull plate shines beautifully 
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20 Dec 2007, 18:17 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 279 Location: UK
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I've added an extra set of shaders that only uses instructions defined in pixel shader 1.1. And I've updated the viewer to use by default the newly added technique, only allowing higher techniques if it can detect the GPU has the hardware capability. Give it a try, Matress. (5.66mb download, has all models already) http://rapidshare.com/files/77911582/BO ... 1.rar.html
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20 Dec 2007, 18:29 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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had the same problem. works perfect now. superb work strings!
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20 Dec 2007, 19:25 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Tut had to wait for Rapidshare to let me download! Try using Mediafire in future, Strings - it's waaay faster AND there's no waiting times.  The download worked by the way! Matress sees ships!  Matress will have to do the hardpoints now!  
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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20 Dec 2007, 19:32 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1349 Location: Croatia
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i started to work on minors shiplist statistic, there will be changes, lots of changes and lots of work for Matress... 
_________________ Carpe Diem
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20 Dec 2007, 19:36 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2934
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Matress_of_evil wrote: Tut had to wait for Rapidshare to let me download! Try using Mediafire in future, Strings - it's waaay faster AND there's no waiting times.  Fsck that, this man needs a SharePoint account. Gimme yo' e-mail address, strings.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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20 Dec 2007, 19:41 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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Work Matress work. No Christmas for you, Bau Humbug.
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20 Dec 2007, 19:42 |
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