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READ ONLY Backup - Star Trek Fan Games - View topic - Artwork for Agents needed
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 Artwork for Agents needed 
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29 Jan 2013, 21:40
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I can photoshop it a bit. The original is dark and small.


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29 Jan 2013, 22:06
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30 Jan 2013, 14:57
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30 Jan 2013, 15:58
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30 Jan 2013, 18:38
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I'm pretty sure I can Photoshop any of us into a changeling, or at least die trying :D :D


30 Jan 2013, 18:57
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:klingon: :jemhadar:


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30 Jan 2013, 21:17
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Since changlings can look like anyone else, it makes sense to use other characters from other races as the agents. There wouldn't be confusion because you would know you are playing as the Dominion. The agent would just have a Founder name. In fact, that could be part of the interest in playing as the Dominion - you need to assign the agent that looks Klingon (he is good at taking on Klingon features), to the Klingons etc. That agent would be the most effective there. You could assign another (They are changlings after all) but they might not be as good at escaping detection.

Just a thought.

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30 Jan 2013, 21:29
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30 Jan 2013, 22:04
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We have a random event called Discovery of Data, should that random event give Data as an agent to a random empire?


31 Jan 2013, 00:53
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31 Jan 2013, 04:00
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31 Jan 2013, 11:10
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We could also put a limit on the number of active agents so it wouldn't matter how many we have in the database, races with more agents will just have more diversity.


31 Jan 2013, 12:07
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If you read the first page of this thread, one of my posts quotes, among other things, the max number of active agents per empire. It's currently set at 8. Not that the games is actually enforcing it already, but provisions have already been made.


31 Jan 2013, 15:39
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31 Jan 2013, 15:47
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31 Jan 2013, 16:49
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Thanks for all your hard work Vjeko.
:clap: :clap: :clap:

I know other would help too, and do it without finding fault in everything you do, if only we had half your talent.


31 Jan 2013, 20:00
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Here is an update from Mike on what is needed for the agents.

"I haven't come up with an exact number, but we should try to come up with a dozen (or more, if possible) agents of the appropriate race(s) for each empire. We can also have several "common" agents that can be recruited by any empire (Alien freelancers of a sort)."

So we need a new set of common agents. Best we use aliens other than the major races to avoid new reason to find fault.


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31 Jan 2013, 20:48
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Should the Federation have only human agents then? I mean it's a bit funny having other races as agents before you even discover them and specially of they aren't on the map.


31 Jan 2013, 22:56
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31 Jan 2013, 23:01
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Good point, we should still keep the aliens at minimum. Also I was thinking, what if membering a race could give you agents among other things. I don't know what you envisioned with common agents but every race could have 1,2,5,10 depending on what we decide, number of agents that would add to your pool, IMO a good additional feature of the minors...


31 Jan 2013, 23:07
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That has actually been suggested before, as a way to make minors more interesting.

Kenneth, IIRC those pics are already being used for the minor race images (except for Quark?).


01 Feb 2013, 09:41
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Greetings everyone. Blaze Lee Dragon here. I did the voices in Kenneth's intro videos and some in game voices.

I was talking with him about other things I might do to help with the game. I'm fairly handy in blender, though by no means a pro.

He suggested I try my hand and modeling a head, here is my attempt at a changeling. Using Odo for reference. I don't have the hair, color, back ground or uniform, but since I did bout 4 days of work I figure upload it before I put to much more into it and get an opinion if my work might be usable or not.


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06 Jun 2013, 21:32
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That looks like a good start Blaze.

The ears will need more depth to them and the chin points and extends too far out. That should be easy to fix. These human models are really complex. I think making a sphere for the eyeballs will help as well.

If you do it high poly enough you should be able to paint the texture right onto the model in blender. That may still not prove to be high enough resolution enough for our needs. If that is the case there are some tutorials I recall on unwrapping the head for texture mapping. You start with a vertical seam in the back. By mapping a high res image you can put in things like photo real eyes, skin and lips. Mapping a sphere for the eyeballs will be easier than the rest of the face.


06 Jun 2013, 22:01
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06 Jun 2013, 22:52
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06 Jun 2013, 23:06
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Below is an image of a model available on blender swap. It appears rather photo real. That is where we are trying to go with this as images we already have are photos of real actors from Star Trek.
The model is found here at blenderswap:

More human models here:


Here is an intro to mapping textures:


This looks like a good human head tutorial here, start to finish:

here is one on projection painting


The changelings in the more base state, like Odo, do have those simplified ears, nose and lips. That should make it easier than say trying
to look as good as a photo of Captain Picard. The background might be the Great Link on the Dominion home world.


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07 Jun 2013, 00:47
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07 Jun 2013, 02:42
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Great start!

--

BTW, I've added a bunch more agent pics, mostly Jem'Hadar and a couple Vorta, and a few other. We have plenty of Dominion agents now.


07 Jun 2013, 10:17
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07 Jun 2013, 14:13
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