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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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Last edited by Malvoisin on 21 Oct 2007, 07:52, edited 8 times in total.
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| 05 Jan 2007, 18:56 |
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SirPustekuchen
Fleet Admiral
Joined: 26 Jul 2006, 01:00 Posts: 169 Location: Germany
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That's right. Next time I will do some bugfixing of the current alpha2. There are some bugs, because of you can't play a long game in multiplayer. After that and if Malle's UI skin was ready, I will release the next alpha version, so you can play with the Khaorons, too. Maybe there is a light AI in this version, but I don't know yet. After that I will code the intel and random events. If I have some extra time, I will work on the combat-system, so you can interact with your ships.
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| 05 Jan 2007, 19:40 |
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Alamar
Ensign
Joined: 15 Nov 2006, 01:00 Posts: 119
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Can anything be done to support widescreen formats similar to 1080i60?
[Current support is 1280x1024 IIRC which could be framed by the 1920x1080 if nothing else .....]
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| 03 Feb 2007, 01:58 |
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SirPustekuchen
Fleet Admiral
Joined: 26 Jul 2006, 01:00 Posts: 169 Location: Germany
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It isn't possible at the moment...
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| 04 Feb 2007, 19:28 |
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Coopa
Cadet
Joined: 24 Sep 2005, 01:00 Posts: 96
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As I struggle through the German, how about you summarise just one change of your Utopian Ideas that is independent of the rest? The best one perhaps
Edit [Malv]: look at bote general chat, split the topic!  .
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| 05 Feb 2007, 18:42 |
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User45701
Crewman
Joined: 14 Oct 2007, 01:00 Posts: 9
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| 26 Oct 2007, 12:09 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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| 26 Oct 2007, 12:13 |
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SirPustekuchen
Fleet Admiral
Joined: 26 Jul 2006, 01:00 Posts: 169 Location: Germany
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| 26 Oct 2007, 12:26 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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| 26 Oct 2007, 12:33 |
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User45701
Crewman
Joined: 14 Oct 2007, 01:00 Posts: 9
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Well i was more thinking of giving the AI grid references like
StarbaseConstruction = HomeworldRadius6
so all starbases are built within the 6x6 grid aroudn the home sector for fortification reasons. i know its not that simple but im in work so not much time.
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| 26 Oct 2007, 17:05 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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You mention the random events Mal - are you going to use or a different system?
I've got tons of stuff to do at the moment, and i've been working on the randoms for about 2 years now, but they're still far from complete - I haven't really touched them in several months though. *ahem*
If you're going to use them, I'll see if I can spare any time on finishing them off, but there's still quite a bit of work to be done.
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| 26 Oct 2007, 22:44 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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I do have my own set of 25 ideas to be implemented first by sir p. so you can take your time  .
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| 27 Oct 2007, 13:55 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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Was that supposed to be a link to the Utopian Ideas in the first post?
_________________ You ain't seen nothen yet.
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| 31 Oct 2007, 03:49 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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Regarding the sound.
There is a new voice actor working on the Federation.
The Battle audio mix projects will be uploaded to a new combat sub folder for each major race.
As I come across usable sound effects, (not already uploaded by MOE,) these will be added.
Do you have any other specific requests for sound? (I do not do original music and try to steer clear of copy write stuff)
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| 31 Oct 2007, 04:51 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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for now, I'm fine kenneth  . keep up the impressive work, if anyone wants some additional things in the voice acting scene, feel free to post your ideas! @foxura, I split the topic, it's somewhere in bote general chat where I presented my utopian ideas (afraid you must scroll down a while to find it  ).
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| 31 Oct 2007, 07:06 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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I wonder if you could add the low rumble of warp engines or some music with the opening menu?
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| 31 Oct 2007, 14:31 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2323 Location: Germany
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sure. likely in one of the next alpha version when the opening menu gets "themed" a bit.
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| 31 Oct 2007, 14:51 |
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