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READ ONLY Backup - Star Trek Fan Games - View topic - Crash Fed_Construction building a station
View unanswered posts | View active topics It is currently 17 Apr 2026, 21:25



Reply to topic  [ 10 posts ] 
 Crash Fed_Construction building a station 
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Lieutenant Junior Grade
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Posts: 270
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22 Feb 2014, 14:49
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Ship Engineer
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Joined: 10 Jul 2006, 01:00
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Location: Space is disease and danger, wrapped in darkness and silence!
There was a construction ship crash fixed a long time ago. Here is a link - a new build on bitbucket. You will still need the Resources folder but check to see if this code does the same thing with the old Resources first.


22 Feb 2014, 17:46
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Crewman
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Joined: 07 Oct 2004, 01:00
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Thanks for that. I'll give it a go now


22 Feb 2014, 23:09
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Crewman
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I don't know if I'm doing it right but I've tried unzipping this file and it runs. However when I try to set up a game it is giving me another unhandled exception message. Here it is:




Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

----------------------------------------

Could not load file or assembly 'Microsoft.Xna.Framework.dll' or one of its dependencies. The specified module could not be found.

at Supremacy.Xna.SunView3DRenderer.OnStarTypeChanged(Nullable`1 newValue)
at Supremacy.Xna.SunView3DRenderer.<.cctor>b__0(DependencyObject o, DependencyPropertyChangedEventArgs args) in c:\Projets\StarTrekSupremacy\DEV\Mainline\Supremacy.Xna\SunView3D.cs:line 193
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at Supremacy.Xna.SunView3DRenderer.set_StarType(Nullable`1 value) in c:\Projets\StarTrekSupremacy\DEV\Mainline\Supremacy.Xna\SunView3D.cs:line 203
at Supremacy.UI.StarSystemPanel.DisplayVisuals(StarSystem system)
at Supremacy.UI.StarSystemPanel.Refresh()
at Supremacy.UI.StarSystemPanel.OnRegionContextChanged(Object sender, PropertyChangedEventArgs e)
at Supremacy.Client.DelegatingWeakPropertyChangedListener.System.Windows.IWeakEventListener.ReceiveWeakEvent(Type managerType, Object sender, EventArgs e) in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\DelegatingWeakPropertyChangedListener.cs:line 24
at System.Windows.WeakEventManager.ListenerList.DeliverEvent(Listener& listener, Object sender, EventArgs args, Type managerType)
at System.Windows.WeakEventManager.ListenerList`1.DeliverEvent(Object sender, EventArgs e, Type managerType)
at System.ComponentModel.PropertyChangedEventManager.OnPropertyChanged(Object sender, PropertyChangedEventArgs args)
at System.ComponentModel.PropertyChangedEventHandler.Invoke(Object sender, PropertyChangedEventArgs e)
at Microsoft.Practices.Composite.Presentation.ObservableObject`1.ValueChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at Microsoft.Practices.Composite.Presentation.Regions.Behaviors.BindRegionContextToDependencyObjectBehavior.SetContextToViews(IEnumerable views, Object context)
at Microsoft.Practices.Composite.Presentation.Regions.Behaviors.BindRegionContextToDependencyObjectBehavior.Region_PropertyChanged(Object sender, PropertyChangedEventArgs e)
at System.ComponentModel.PropertyChangedEventHandler.Invoke(Object sender, PropertyChangedEventArgs e)
at Microsoft.Practices.Composite.Presentation.Regions.Region.OnPropertyChanged(String propertyName)
at Microsoft.Practices.Composite.Presentation.Regions.Region.set_Context(Object value)
at Supremacy.Client.Views.ColonyScreenPresenter.OnSelectedColonyChanged(Object sender, EventArgs args) in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresenter.cs:line 459
at Supremacy.Client.Views.ColonyScreenPresentationModel.OnSelectedColonyChanged(Colony oldValue, Colony newValue) in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresentationModel.cs:line 57
at Supremacy.Client.Views.ColonyScreenPresenter.RunOverride() in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresenter.cs:line 391
at Supremacy.Client.Views.GameScreenPresenterBase`2.Run() in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\Views\GameScreenPresenterBase.cs:line 139
at Supremacy.Client.GameController.CreatePresenters() in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\IGameController.cs:line 412
at Supremacy.Client.GameController.OnGameStarted(DataEventArgs`1 args) in c:\Projets\StarTrekSupremacy\DEV\Mainline\SupremacyClientComponents\IGameController.cs:line 382

----------------------------------------


Sorry if it's something simple I'm missing but I'm a bit of a noob when it comes to programming :hmm:


22 Feb 2014, 23:23
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Lieutenant Junior Grade
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Joined: 05 Jul 2008, 07:55
Posts: 270
Location: Germany
try to download and install latest XNA Framework, maybe from here http://www.heise.de/download/microsoft- ... 93007.html


23 Feb 2014, 12:04
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Crewman
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Joined: 07 Oct 2004, 01:00
Posts: 5
Tried the XLA install but no change :hmm:


23 Feb 2014, 13:07
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Ship Engineer
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Joined: 10 Jul 2006, 01:00
Posts: 5220
Location: Space is disease and danger, wrapped in darkness and silence!
Does the new installation of the game have inside the main game folder a sub folder called Resources? Here is a version of it you can try

You might want to check your version of Direct X as well.


23 Feb 2014, 16:27
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Admiral
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Joined: 14 Jan 2009, 10:17
Posts: 2130


23 Feb 2014, 16:49
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Crewman
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Joined: 07 Oct 2004, 01:00
Posts: 5
SUCCESS!!! :bigthumb: :clap: Thank you for your support and for putting up with me being next to useless.

Now to get down to getting my arse handed to me in the game!


25 Feb 2014, 21:25
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Admiral
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Joined: 14 Jan 2009, 10:17
Posts: 2130
No prob Colin. Have fun! Remember though that theres no AI yet.


26 Feb 2014, 00:41
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