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READ ONLY Backup - Star Trek Fan Games - View topic - Dominion ships and stations
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 Dominion ships and stations 
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Jig of the Puff
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05 Jan 2006, 00:30
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05 Jan 2006, 00:50
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05 Jan 2006, 18:37
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can one of the moderator man this thread sticky???


08 Jan 2006, 01:08
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Np dude ;)

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08 Jan 2006, 01:54
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sorry guys i havent had alot of time lately but im still plugging away







more to come


14 Jan 2006, 07:10
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impressive!

gj - mine is on standby for the time being. I had just spent the last day fixing my computer. I had to DBAN it finally to get rid of a virus, but thats besides the point.

edit

oh ****! Ok... bad news... ive lost all my models. Im going to kill my computer.

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14 Jan 2006, 07:26
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Some changes made.... i think that it looks a little better


25 Jan 2006, 01:44
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more updates
sorry for the slow progress







more to come, ive strted some of the station textures


10 Feb 2006, 16:35
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Shape is coming along nicely but i aint too sure about the red bits on the edges of the top and the bottom sections.

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10 Feb 2006, 17:07
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They could be docking ports or weapons pods on the station...but they look more Cardassian than Dominion to me.

Why are they red though, Zahadoom? Did you do that simply to highlight them?


10 Feb 2006, 23:59
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sorry i should have explained better, the red areas are only that way for my own work its not any kind of texture


11 Feb 2006, 00:46
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see its really hard to know what dominion really is because we only saw a few ships....its a work in progress though and im not yet happy with the shape


11 Feb 2006, 00:48
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11 Feb 2006, 13:41
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Antennae would be different - other than the Klingon Starbase from BOTF, and a few shots of the Federation Spacedocks, we see very few stations with "decent" antennae.

And following the bug theme, antennae would be a logical design lineage. (Insect wise)

And as for size, i'd make it BIG - rediculously so.

We all know just what a penchant the Dominion has for intimidation by the sheer size of their ships. A big station would complement their ships well. It would be pointless giving them stations that were dwarfed by the ships they were supposed to serve... :?

DS9 looked relatively small when some of the larger Dominion ships were docked with it, so you can just imagine what kind of size their stations must be.

For scaling, a size comparison chart might help, Zahadoom.



Last edited by Matress_of_evil on 26 Feb 2006, 18:16, edited 1 time in total.



11 Feb 2006, 23:32
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this station is huge that big docking port is 1500 meters wide


13 Feb 2006, 15:54
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to all ship developers: you r doing a nice job ;)

please, and tell me if you can realise this.

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wow, i did it ^^ thx moe!


26 Feb 2006, 14:11
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and the texturing continues



opinions and comments are welcome as always


15 Mar 2006, 01:00
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Nice. The only thing i am worried about is the bluriness of the textures as there not very sharp. Apart from that good job so far :)

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15 Mar 2006, 01:37
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you mean more so at the front??? yeah ill be fixing that


15 Mar 2006, 04:36
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15 Mar 2006, 14:59
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its an enterprise era scout.

the previous ship was supposed to be a transport but it can be used as whatever


16 Mar 2006, 00:43
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So this is going to be the Serpent class? Sounds good. And a nice ship too! :)

Personally I'd say the bug ship is one of the 'Attack ships'. As The probes are realy scouts and the bug ship was more of a destroyer.

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16 Mar 2006, 00:50
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Well I was just supposing that. I could easily be wrong.

I was just thinking about the size of the bug though - it was about the size of the Defiant, and there isn't anything much smaller than that except shuttles and Runabouts! :lol:

If you're happy with it being the Serpent class, Zahadoom, then i'll add it into the models thread. That's ONE Dominion ship that I definitely know the class of... :roll: :lol:


16 Mar 2006, 01:08
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Ok all you lightwave experts, i have a question. why are all my textures turning out blury? I have been using 512x512 pixels texture images but everything i draw is so blury....


16 Mar 2006, 02:37
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Ok maybe when u draw them in paint shop pro or whatever is the problem, or its that you haven't set the display resolution for textures high in lightwave as lightwave can show textures as low res (for performance reasons) or high res if u have a good machine. Anyhow what u want to do in lightwave is this.

Start "modeler".

On the top left corner click "edit" then "display options".

You shouls see "texture resolution" buttons starting from 64 - 1024. Click on 1024. Then click "ok".

You should now have sharper textures.

If it is still blurry then you need to rethink how ur making your textures in your painting package.

EDIT - - I notice your using 7.0 which is a bit different menu wise. I think what u do is click on "modeler" which is under "file" in the top left of the screen. Then choose "display options". Failing this it will be on the top bar (create modify etc....) it will be on the most right tab. So click on "display" tab at top. Then click display options (on left menu sections) and then you should be able to find texture resolution adjuments settings.

Failing that try using the manual. To find out how to do it.

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16 Mar 2006, 02:54
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who says there is never a Klingon around when you need one:)

Qapla Skeeter:)


16 Mar 2006, 04:35
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a little more done and i fixed the textures, i think it looks alot better now



17 Mar 2006, 04:36
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Yeah, that's definitely an improvement.

You can see it better now that the pic is more zoomed in as well. Good work, Zahadoom! 8)

...You didn't answer my question though. Do you want it to be the Serpent class?


17 Mar 2006, 15:07
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sure i guess, its an early explorer ship probly one of the first you get, ive tried to make it look more primative and such, notice that it has some characteristics of the bug ship but yet it still looks like something that could make an atmospheric landing, so umm if that what the sepent class is then ok, but if were going with a bug theam then id pic something along those lines, whatever works

Im vacationing in cua this next week so i wont be on, but after that i expect to finish this one in a week of 2. im also still working on the station but i have a new idea, and ill post that shortly after. Its more bug like lets say lol.

btw as ive said before id be willing to take on moderator duties if need be, and id like to apply to be part of the staff:) Its up to jig but i think im making a relavent enough contribution....

later all


17 Mar 2006, 16:20
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