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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1605 Location: I wish i knew
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| 05 Jan 2006, 00:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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| 05 Jan 2006, 00:50 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 05 Jan 2006, 18:37 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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can one of the moderator man this thread sticky???
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| 08 Jan 2006, 01:08 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1794 Location: UK
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Np dude 
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| 08 Jan 2006, 01:54 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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sorry guys i havent had alot of time lately but im still plugging away
more to come
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| 14 Jan 2006, 07:10 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1582
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impressive!
gj - mine is on standby for the time being. I had just spent the last day fixing my computer. I had to DBAN it finally to get rid of a virus, but thats besides the point.
edit
oh ****! Ok... bad news... ive lost all my models. Im going to kill my computer.
_________________ Hello!
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| 14 Jan 2006, 07:26 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Some changes made.... i think that it looks a little better
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| 25 Jan 2006, 01:44 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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more updates
sorry for the slow progress
more to come, ive strted some of the station textures
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| 10 Feb 2006, 16:35 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1794 Location: UK
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Shape is coming along nicely but i aint too sure about the red bits on the edges of the top and the bottom sections.
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| 10 Feb 2006, 17:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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They could be docking ports or weapons pods on the station...but they look more Cardassian than Dominion to me.
Why are they red though, Zahadoom? Did you do that simply to highlight them?
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| 10 Feb 2006, 23:59 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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sorry i should have explained better, the red areas are only that way for my own work its not any kind of texture
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| 11 Feb 2006, 00:46 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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see its really hard to know what dominion really is because we only saw a few ships....its a work in progress though and im not yet happy with the shape
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| 11 Feb 2006, 00:48 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1794 Location: UK
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_________________
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| 11 Feb 2006, 13:41 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Antennae would be different - other than the Klingon Starbase from BOTF, and a few shots of the Federation Spacedocks, we see very few stations with "decent" antennae.
And following the bug theme, antennae would be a logical design lineage. (Insect wise)
And as for size, i'd make it BIG - rediculously so.
We all know just what a penchant the Dominion has for intimidation by the sheer size of their ships. A big station would complement their ships well. It would be pointless giving them stations that were dwarfed by the ships they were supposed to serve...
DS9 looked relatively small when some of the larger Dominion ships were docked with it, so you can just imagine what kind of size their stations must be.
For scaling, a size comparison chart might help, Zahadoom.
Last edited by Matress_of_evil on 26 Feb 2006, 18:16, edited 1 time in total.
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| 11 Feb 2006, 23:32 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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this station is huge that big docking port is 1500 meters wide
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| 13 Feb 2006, 15:54 |
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Ashur
Cadet
Joined: 26 May 2005, 01:00 Posts: 63 Location: Vienna, Austria
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to all ship developers: you r doing a nice job
please, and tell me if you can realise this.
_________________wer rasen säht, wird mäher ernten
http://toh.net.ms
http://www.cactusberry.net.ms
wow, i did it ^^ thx moe!
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| 26 Feb 2006, 14:11 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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and the texturing continues
opinions and comments are welcome as always
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| 15 Mar 2006, 01:00 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1794 Location: UK
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Nice. The only thing i am worried about is the bluriness of the textures as there not very sharp. Apart from that good job so far 
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| 15 Mar 2006, 01:37 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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you mean more so at the front??? yeah ill be fixing that
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| 15 Mar 2006, 04:36 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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| 15 Mar 2006, 14:59 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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its an enterprise era scout.
the previous ship was supposed to be a transport but it can be used as whatever
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| 16 Mar 2006, 00:43 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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So this is going to be the Serpent class? Sounds good. And a nice ship too!
Personally I'd say the bug ship is one of the 'Attack ships'. As The probes are realy scouts and the bug ship was more of a destroyer.
_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 16 Mar 2006, 00:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Well I was just supposing that. I could easily be wrong.
I was just thinking about the size of the bug though - it was about the size of the Defiant, and there isn't anything much smaller than that except shuttles and Runabouts!
If you're happy with it being the Serpent class, Zahadoom, then i'll add it into the models thread. That's ONE Dominion ship that I definitely know the class of... 
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| 16 Mar 2006, 01:08 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Ok all you lightwave experts, i have a question. why are all my textures turning out blury? I have been using 512x512 pixels texture images but everything i draw is so blury....
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| 16 Mar 2006, 02:37 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1794 Location: UK
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Ok maybe when u draw them in paint shop pro or whatever is the problem, or its that you haven't set the display resolution for textures high in lightwave as lightwave can show textures as low res (for performance reasons) or high res if u have a good machine. Anyhow what u want to do in lightwave is this.
Start "modeler".
On the top left corner click "edit" then "display options".
You shouls see "texture resolution" buttons starting from 64 - 1024. Click on 1024. Then click "ok".
You should now have sharper textures.
If it is still blurry then you need to rethink how ur making your textures in your painting package.
EDIT - - I notice your using 7.0 which is a bit different menu wise. I think what u do is click on "modeler" which is under "file" in the top left of the screen. Then choose "display options". Failing this it will be on the top bar (create modify etc....) it will be on the most right tab. So click on "display" tab at top. Then click display options (on left menu sections) and then you should be able to find texture resolution adjuments settings.
Failing that try using the manual. To find out how to do it.
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| 16 Mar 2006, 02:54 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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who says there is never a Klingon around when you need one:)
Qapla Skeeter:)
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| 16 Mar 2006, 04:35 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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a little more done and i fixed the textures, i think it looks alot better now
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| 17 Mar 2006, 04:36 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Yeah, that's definitely an improvement.
You can see it better now that the pic is more zoomed in as well. Good work, Zahadoom!
...You didn't answer my question though. Do you want it to be the Serpent class?
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| 17 Mar 2006, 15:07 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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sure i guess, its an early explorer ship probly one of the first you get, ive tried to make it look more primative and such, notice that it has some characteristics of the bug ship but yet it still looks like something that could make an atmospheric landing, so umm if that what the sepent class is then ok, but if were going with a bug theam then id pic something along those lines, whatever works
Im vacationing in cua this next week so i wont be on, but after that i expect to finish this one in a week of 2. im also still working on the station but i have a new idea, and ill post that shortly after. Its more bug like lets say lol.
btw as ive said before id be willing to take on moderator duties if need be, and id like to apply to be part of the staff:) Its up to jig but i think im making a relavent enough contribution....
later all
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| 17 Mar 2006, 16:20 |
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