The ships, battles and weapons thread
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2130
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| 03 Jun 2009, 09:57 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2130
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| 03 Jun 2009, 11:15 |
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yorev
Crewman
Joined: 27 Sep 2008, 10:45 Posts: 34
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hi all
seem very nice, i have read all the thread not yet tryed the demo but the screenshots here and there give yet a good idea
i'm just wondering how some situations will be sorted
by example imagine 50 stars attacked exactly at same turn, that could seem weird but in multiplayer, 2/3 players making a combined attack against another one.
will you sort one by one each battle? that could take hours and hours ..more probably that the rest of the game
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| 13 Jul 2009, 14:28 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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In general the game will play out as did the original Birth of the Federation. Small ship encounters will end quickly. There will grow to be many ships over time but they tend to collect into fleets having larger but fewer encounters. Also attacking planets will involve many ships and be a much less common event than fifty per turn. Five live players staying with the game for a week might tax the duration of combat but then they should get a life anyway. Talk to girls now and then. 
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| 13 Jul 2009, 23:06 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2130
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Is there such a thing as girls in the life of a trekkie? 
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| 14 Jul 2009, 12:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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I think I remember there being a girl on the forum. Once. Her name was Jade. So apparently there are. Or at least were. Maybe Trek-girls are like Ent-wives from Lord of the Rings? Mythical, lost creatures... 
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| 14 Jul 2009, 13:42 |
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yorev
Crewman
Joined: 27 Sep 2008, 10:45 Posts: 34
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i guess i'm lucky i have not this problem, my wife understand very well when i'm playing, probably the reason why we have celebrate 1 month ago our 39th year of commun life  when i play actively to a mmo i can stay logged all day especially in war time 
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| 15 Jul 2009, 08:57 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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I am sure and no insult intended yorev. My point is merely that anyone would have to go to such extreme measures to reach the 50 large planetary assaults per turn scenario. 
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| 15 Jul 2009, 14:42 |
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yorev
Crewman
Joined: 27 Sep 2008, 10:45 Posts: 34
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a mass attack instead of 1 huge attack is a war strategy which could aweakened badly the opponent
of course it's depending of the power of static defence like orbital system and shield vs 1/2 strong ships and the damages possible aginst the pop and buildings
and why all in same turn because that is forcing the opponent to sort a huge problem of defnce and split his large fleet
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| 15 Jul 2009, 15:12 |
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Weirdness
Crewman
Joined: 26 Dec 2009, 03:40 Posts: 4
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Read a lot on this thread, and I took an interest in the refitting/upgrading topics. I agree refitting ships should be mostly discouraged. In the TV shows/movies the refits were done in emergencies, like it being cheaper/faster to refit than build anew in the middle of a war with the klingons. (Enterprise - Enterprise A) Besides a good historic case study is the USS Missouri. That refit took nearly an entire year in the late 80's and it still had the same hull, main armament, (16" guns) and engines. Only differences were adding 32 tomahawks (nuke or not), 16 harpoons, the Phalanx system for point defense/AA to replace removed 20mm and 40mm AA guns, and a new electronic warfare package. The whole process was very labour intensive and in the end, the Missouri was a larger, clumsier, and more costly AEGIS cruiser. It was turned into a floating museum and was featured in that 'Turn Back Time' video by Cher. In a nutshell, refitting is a waste and should be discouraged.
*Maybe making ship shelds stronger, and phasor/disruptor damage stronger, cooldown times faster, and improving torpedo damages as appropriate tech levels are reached, but not being able to mix and match armaments might be the medium to be reached.
*Maybe even increasing the likelyhood of unfavourable random events occuring to older ships to encourage scrapping and modernizing of fleets. (A faulty containment field in the USS _ caused a catastrophic warp core breech, destroying the vessel along with the USS _ in the Sol system.)
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| 26 Dec 2009, 04:38 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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Welcome to the forums Weirdness and thanks for the feedback. It sounds like the game will go with a scrap and rebuild system. It was too hard to do the extra coding for an upgrade on stations so I am guessing the same is true for ships. Mike and Matress can correct me if I am wrong. PS You are right about the foolish concept of the upgrade. On a technical point though the Missouri did get a new engine, a turbine, in the Long Beach Ship Yards but that is beside the point. 
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| 26 Dec 2009, 14:10 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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| 26 Dec 2009, 14:17 |
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Weirdness
Crewman
Joined: 26 Dec 2009, 03:40 Posts: 4
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Thanks for the welcome... I am extemely appreciative there's people who care about gameplay, and not about cash to the point where they volunteer large amounts of time to fan-based projects. I feel this is the only way to maintain quality gaming these days. Here's anothe Idea I got from playing too much MoO2.
*Legendary officers to be assigned to ships: Randomly determined to appear throughout the game. -easy way: make up random names, no pics and varying abilities. weak ones appear more often while strong ones are rare. -hard way: use canon characters with pics (Kirk, Sela, Weyun) and sort them out for random appearance by eras and assign their appropriate canon strengths. I understand this will take a lot of work and some creativity to fill in races like the cardassians and romulans who will have few legendary characters.
They can be killed in battle or assassinated by agents, and if morale gets low enough, maybe even defect with their ship!!
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| 26 Dec 2009, 19:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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You'll have to wait and see whether legendary officers become a game feature. We can't comment on unannounced features, features that Mike hasn't yet told us about, or features that he hasn't definitely said yes or no to. As for morale...we've announced that changes are planned, we just haven't yet sannounced what those changes are. 
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| 26 Dec 2009, 22:00 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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Oh I see Matress. BTW, what are the races that are missing Warp Core descriptions? I can probably fill those in shortly. I bet if I actually went into Supremacy, I would know, so I'll try that first  . So, if I find out, I will start writing some possible descriptions. if I don't find out, I'll edit this post.  EDIT: I found out it was the Cardassians and the Romulans. Writing things for them is always great fun  . Well, gotta get writing 
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| 26 Dec 2009, 22:08 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Oh sorry, I assumed the colours made it obvious.  For future reference; Blue = Federation Red = Klingon Green = Romulan Yellow = Cardassian Pink = Dominion The missing descriptions are for the Romulans and Cardassians. And thanks for your PM, but i've got Word 2000, not 2007.
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| 27 Dec 2009, 02:06 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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alrighty, fixed the issue with the compatibility by sending you the downgraded (compatible with 2000) version. You SHOULD theoretically be able to read it now. In the future, I guess I'll write in Notepad.  EDIT: That's alright with the colour thing. I should've guessed that green meant Romulans (they always appear in some sort of green) and in the games yellow always represents the Cardassians.
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| 27 Dec 2009, 04:01 |
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Lord_Phan
Crewman
Joined: 20 Aug 2008, 13:10 Posts: 4
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| 10 Jan 2010, 23:27 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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| 11 Jan 2010, 01:16 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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*continues to watch space as MOE instructed in above post, just to see if there would be an update* 
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| 15 Feb 2010, 03:46 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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The next game update is in August as I announced . I announced that a related feature will be improved as part of that update, so it's very possible that my unannounced feature will be included with it. Mike hasn't given me any specifics so I can't yet say if it is or isn't going to be in. He's been playing Star Trek online lately. 
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| 15 Feb 2010, 14:25 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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Oh, well, see what happened? I told you STO would control your minds... Ahem... I mean... of course, Mike wants to be able to beat all of the missions and such, to gain valuable experience and inspiration which will lead him into a breakthrough for Supremacy programming. That's it. Meanwhile, I will continue working on Random Event Descriptions, and get a complete list to MOE by August... or so  . 
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| 15 Feb 2010, 22:15 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5220 Location: Space is disease and danger, wrapped in darkness and silence!
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Thanks Captain A. I do appreciate your hard work. Actually we hope to have the multiplayer version up and running prior to attending the Vegas Convention in the first week of August. June July is when I hope we will be getting our collective act together. We will go with whatever you have by then. 
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| 15 Feb 2010, 22:48 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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You're welcome for the work. Writing descriptions from the viewpoint of different races gives me the opportunity to not only look into those races, but also to slowly go insane... slowly..... slowly.... but enough about going slowly insane  . I will do my best to get the entire description set done for Vegas. Actually, I have a batch of them ready to PM to Matress, so that Matress can put them on the SharePoint site. I should go PM them now... 
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| 16 Feb 2010, 21:32 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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PM received, randoms updated, and randoms uploaded. Nice job, Captain. 
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| 17 Feb 2010, 01:04 |
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Captain Andrew
8 of 9, Tertiary Adjunct of Unimatrix 001
Joined: 17 Dec 2009, 01:47 Posts: 249 Location: Le Canada
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Hmmm.... I was noticing the things like Ice Age and a few others that are in between are missing. I must have forgotten to send those to you Matress.... I'll get right on that. 
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| 17 Feb 2010, 13:05 |
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DLF2000
Crewman
Joined: 15 Jul 2010, 06:01 Posts: 11
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What about having WMD? For example, the Federation can have a Genesis-derived planet killer, the Romulans can have a "Thaleron-radiation" device, Cardassians some sort of biological weapon, etc? There could be, of course, a potentially deep political price factored in for mutiple WMD usage; for example, many races snubbing (or even activating trade sanctions) against the Romulans for multiple "Thaleron" strikes against Federation or Klingon worlds. The price can go up especially if a WMD is used to start a sneak attack.
Also, would it be realistic to allow some sort of reverse-engineering of advanced ships? For example, if a fleet needs to confront a Borg cube, should there be an option to order your fleet to disable, board and ultimately take control of the cube instead of destroying it?
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| 30 Jul 2010, 00:47 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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A lot of people would be against WMD's. Yes, the races may have had them, but they never used them, even during war. It would also unbalance the game and some people could argue it's a step too far away from BOTF.
As for reverse-engineering ships, i've got two where such actions can occur (Search the list for "Advanced Starship Discovered" and "Advanced Starship Captured").
Players will not be able to board enemy ships due to programming limitations however. This was discussed a long time ago and the decision has not changed.
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| 31 Jul 2010, 14:19 |
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DLF2000
Crewman
Joined: 15 Jul 2010, 06:01 Posts: 11
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Thanks for the info on "Random Events" thread.
As for WMD, I am not so sure if so many people would oppose them. Consider Trek canon during the last season of DS9, when it was discovered that Section 31 engineered a biological weapon (super virus) to exterminate the Changelings. Surely that qualifies as a WMD being used in wartime, no?
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| 01 Aug 2010, 00:06 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7801 Location: Returned to the previous place.
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Section 31 is a rogue organisation. They may work for the Federation, but they answer to no one. So that isn't really a valid argument.
The game is moddable though, so anyone that wishes to add new game content is welcome to do so.
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| 01 Aug 2010, 18:54 |
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