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Warning: Cannot modify header information - headers already sent by (output started at /users/botf2/www/wiki/LocalSettings.php:152) in /users/botf2/www/wiki/includes/WebResponse.php on line 38 http://botf2.square7.ch/wiki/index.php?action=history&feed=atom&title=FoodFood - Revision history2026-04-17T19:33:10ZRevision history for this page on the wikiMediaWiki 1.22.2http://botf2.square7.ch/wiki/index.php?title=Food&diff=1208&oldid=prevReginald at 17:15, 11 April 20142014-04-11T17:15:57Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:15, 11 April 2014</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">see also [[Resource#Food]]</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The population grows relatively fast in this game. '''Systems need food to grow and should always have spare capacity just in case.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The population grows relatively fast in this game. '''Systems need food to grow and should always have spare capacity just in case.'''</div></td></tr>
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</table>Reginaldhttp://botf2.square7.ch/wiki/index.php?title=Food&diff=277&oldid=prevReginald: 2 revisions: Import2014-02-12T12:55:36Z<p>2 revisions: Import</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 12:55, 12 February 2014</td>
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</td></tr></table>Reginaldhttp://botf2.square7.ch/wiki/index.php?title=Food&diff=276&oldid=prevReg at 11:58, 13 January 20142014-01-13T11:58:27Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Facilities also produce more food per building than special structures generally do, and they are frequently upgradeable.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Facilities also produce more food per building than special structures generally do, and they are frequently upgradeable.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Starvation ==</ins></div></td></tr>
</table>Reghttp://botf2.square7.ch/wiki/index.php?title=Food&diff=275&oldid=prevReg: Systems need food to grow and should always have spare capacity just in case........and more from manual2014-01-01T09:52:54Z<p>Systems need food to grow and should always have spare capacity just in case........and more from manual</p>
<p><b>New page</b></p><div>The population grows relatively fast in this game. '''Systems need food to grow and should always have spare capacity just in case.'''<br />
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Food is stockpiled but stockpiles won’t last long when the people are hungry.<br />
<br />
It is better to build a manned food facility (automated farm under production option in the system management panel) rather than a special building in case the energy is needed to power another building. This prevents starvation and loss of morale.<br />
<br />
Facilities also produce more food per building than special structures generally do, and they are frequently upgradeable.</div>Reg