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Warning: Cannot modify header information - headers already sent by (output started at /users/botf2/www/wiki/LocalSettings.php:152) in /users/botf2/www/wiki/includes/WebResponse.php on line 38 http://botf2.square7.ch/wiki/index.php?feed=atom&namespace=0&title=Special%3ANewPagesBotF2-Wiki - New pages [en]2026-04-17T21:42:04ZFrom BotF2-WikiMediaWiki 1.22.2http://botf2.square7.ch/wiki/index.php?title=3D_Model3D Model2022-03-05T13:50:16Z<p>KennethOfBorg: /* How to bring in */</p>
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<div>[[Category:3D Combat Engine]]<br />
= Intro =<br />
<br />
= How to bring in =<br />
'''Import blender 3D models into Unity BOTF2 3D'''<br />
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'''*[BLENDER - 3.0]'''<br />
**1) Orientation: model faces forward: is -y and up is +z<br />
**2) Use (object mode) control-J to join multiple model objects into one object for export<br />
**3) Set origin just in front of a ship<br />
**4) In object mode apply all (control-a) trans, rotation, scale<br />
**5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply to Selected For glow colors emission to 4, Metallic to 1 for metals. <br />
****Use material Library down Material tab.<br />
**6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back face culling.<br />
**7) To export as race_shiptype_era.FBX model after removing camera, lights, animation and save in Unity\<current build bothf2>\Assets\FBX<br />
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'''[UNITY]'''<br />
**1) Create an empty in the Hierarchy and name it race_shiptype_era.<br />
**2) To empty add Rigid Body with no gravity and capsule collider, no friction and on z axis.<br />
**3) To empty add Game Manager and Ship script<br />
**4) To ship script add public properties from audio and prefab library<br />
**5) To top of inspector add a new or select a tag, chose layer<br />
**6) Add fbx mesh to empty<br />
**7) Edit capsule collider in Scene window<br />
**8) Move empty to PreFabs folder.<br />
**9) Add PreFab ship into Game Manager slot<br />
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'''[VISUAL STUDIO]'''<br />
**1) Game Manager;<br />
***a) add ship as public GameObject property<br />
***b) add ship to PrefabDictionary<br />
***c) add to string[] in LoadFriendAndEnemy Names<br />
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'''[ShipData.txt]''' <br />
** in Unity\<current build>\Assets edit the ShipData.txt file to include data for your ship from the Google Sheet 3D Combat Ships</div>Reginald