Major

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Intro

A "Major", indeed a major race, is a playable race and represent an empire. There are Federation, Romulans, Klingons, Cardassians and Dominion.

see http://botf2.square7.ch/wiki-files/Data/Races.xlsx

Quadrant

Mention, that Majors are from these quadrants [(http://en.memory-alpha.org/wiki/Quadrant) see also Memory-Alpha.org)]:

Gamma-Quadrant:

  • Dominion

Delta-Quadrant:

Alpha-Quadrant:

  • Federation
  • Cardassians

Beta-Quadrant:

  • Klingons
  • Romulans

Table of Strength and Weakness

Following table is first try, uncomplete and not verified. Classifications:

  • o neutral
  • +/- good/bad
  • ++/-- high/very bad
  • +++/--- best/worst
(uncomplete, please suggest entries) Humans Romulans Klingons Cardassians Dominion
Strengths
Weakness
Food
Industry
Energy
Research
Credits
empty
Diplomacy
Diplomacy-Bonus
empty
Ships military power
running cost of ships
empty
System Assault
Dilithium
Deuterium
Duranium          

Disable a major

There is an modding method to disable a major (source: http://botf2.star-trek-games.com/viewtopic.php?p=73872#p73872).

(In MP-mode it should be working be de-activating yellow button left of empire's name without the need of the following method)


Edit Resources\Data\Civilizations.xml and change

<CivilizationType>Empire</CivilizationType>

to

<CivilizationType>MinorPower</CivilizationType>

or some of the other minor types (doesn't really matter, there's no difference).