Difference between revisions of "Category:3D Combat Engine"
From BotF2-Wiki
Line 19: | Line 19: | ||
* Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/ | * Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/ | ||
+ | |||
+ | *Importing Options: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ImportOptions/index.html | ||
*Importing Meshes: https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/1/2/index.html | *Importing Meshes: https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/1/2/index.html |
Revision as of 21:31, 18 January 2017
All about 3D combat engine
We are working with Unreal Engine to develop 3D combat: (It is free for non commercial use)
.... You can begin learning Unreal Engine for space combat here:
......https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA
......https://www.youtube.com/watch?v=ZtdeLyrSOdo
- Blender is a free 3D modeling program. See also Autodesk Maya, 3d Max, Lighwave 3D, ...
...... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview
...... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, then go to properties, screne, units and set length: metric and unit scale: 0.01 (down from meter to cm), save your startup file in the file pull-down menu.
- Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/
- Importing Options: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ImportOptions/index.html
- Importing Textures: https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/1/3/index.html
.........See also creating and editing and applying materials at these links
- Convert .FBX files to be opened by Unreal Engine http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909