Difference between revisions of "Category:3D Combat Engine"

From BotF2-Wiki
Jump to: navigation, search
m
Line 16: Line 16:
 
...... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview
 
...... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview
  
...... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, then go to properties, scene, units and set length: ''metric'' and unit scale: ''0.01'' (down from meter to cm), save your startup file in the file pull-down menu. No faces in UV unwrap can be overlapping (sorry, that is an .fbx file thing with UE4), Set the objects Pivot Point to (0,0,0) center of the world rather than center of mesh object.  
+
...... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, then go to properties, scene, units and set length: ''metric'' and unit scale: ''0.01'' (down from meter to cm), save your startup file in the file pull-down menu. No faces in UV unwrap can be overlapping (sorry, that is an .fbx file thing with UE4), Set the objects Pivot Point to (0,0,0) center of the world rather than center of mesh object. Build your model facing to the + x axis (global). {Blender defaults to -y}
  
 
* Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/
 
* Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/

Revision as of 03:52, 1 March 2017

All about 3D combat engine

We are working with Unreal Engine to develop 3D combat: (It is free for non commercial use)

.... You can begin learning Unreal Engine for space combat here:

......https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA

......https://www.youtube.com/watch?v=ZtdeLyrSOdo


  • Blender is a free 3D modeling program. See also Autodesk Maya, 3d Max, Lighwave 3D, ...

...... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview

...... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, then go to properties, scene, units and set length: metric and unit scale: 0.01 (down from meter to cm), save your startup file in the file pull-down menu. No faces in UV unwrap can be overlapping (sorry, that is an .fbx file thing with UE4), Set the objects Pivot Point to (0,0,0) center of the world rather than center of mesh object. Build your model facing to the + x axis (global). {Blender defaults to -y}

.........See also creating and editing and applying materials at these links

Pages in category "3D Combat Engine"

The following 3 pages are in this category, out of 3 total.