Difference between revisions of "Colony Ship"
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− | {|class=" | + | [[Category:Ships]] |
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+ | '''Colony Ships are for colonizing''' (terraforming isn't implemented yet). | ||
+ | |||
+ | Colonized population is depending on '''work capacity''' (see [[TechObjectDatabase.xml]]) of the colony ship. Crew should have the same amount than work capazity. | ||
+ | |||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/192/colony-ships (search entry issue/192) | ||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/18/production-facilities-in-new-colonies (search entry issue/18) | ||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/230/pfs-in-new-colonies (search entry issue/230) | ||
+ | |||
+ | |||
+ | known problem: *https://bitbucket.org/mstrobel/supremacy/issue/355/simultaneous-colonization (issue/355) | ||
+ | |||
+ | for code see >> [[#Code For New Colony]] | ||
+ | |||
+ | {|class="wikitable sortable" | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Image | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Image | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Class | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Class | ||
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! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Kind | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Kind | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Tech | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Tech | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Era | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Description | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Description | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom1 | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom1 | ||
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom2 | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom2 | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_i.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_i.png</img> | ||
|style=text-align:center|[http://en.memory-alpha.org/wiki/Conestoga_type Conestoga class] | |style=text-align:center|[http://en.memory-alpha.org/wiki/Conestoga_type Conestoga class] | ||
− | |style=text-align:center|1 Fed | + | |style=text-align:center|<span style="color:blue">1 Fed</span> |
|style=text-align:center|COLONY SHIP I | |style=text-align:center|COLONY SHIP I | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The Conestoga class Colony Ship is mankind's first attempt to colonise Earth's surrounding star systems. It is equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort. | |style=text-align:left|The Conestoga class Colony Ship is mankind's first attempt to colonise Earth's surrounding star systems. It is equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort. | ||
|style=text-align:left| | |style=text-align:left| | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_ii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_ii.png</img> | ||
|style=text-align:center| | |style=text-align:center| | ||
− | |style=text-align:center|1 Fed | + | |style=text-align:center|<span style="color:blue">1 Fed</span> |
|style=text-align:center|COLONY SHIP II | |style=text-align:center|COLONY SHIP II | ||
|style=text-align:center| 5 | |style=text-align:center| 5 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|This new breed of advanced Colony Ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately. | |style=text-align:left|This new breed of advanced Colony Ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_iii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/fed_colony_ship_iii.png</img> | ||
|style=text-align:center| | |style=text-align:center| | ||
− | |style=text-align:center|1 Fed | + | |style=text-align:center|<span style="color:blue">1 Fed</span> |
|style=text-align:center|COLONY SHIP III | |style=text-align:center|COLONY SHIP III | ||
|style=text-align:center| 9 | |style=text-align:center| 9 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in biotech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before. | |style=text-align:left|The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in biotech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_i.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_i.png</img> | ||
|style=text-align:center|D'Trexor class | |style=text-align:center|D'Trexor class | ||
− | |style=text-align:center|2 Rom | + | |style=text-align:center|<span style="color:green">2 Rom</span> |
|style=text-align:center|COLONY SHIP I | |style=text-align:center|COLONY SHIP I | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|D'Trexor class Colony Ships are equipped with a wide variety of equipment for making alien worlds habitable for Romulans. The modular hull is designed to be easily dismantled and reconfigured into the basic structures a new colony requires, regardless of location or conditions. But these vessels have no armaments to speak of, and poor combat manoeuvrability, and will not generally survive combat without an escort. | |style=text-align:left|D'Trexor class Colony Ships are equipped with a wide variety of equipment for making alien worlds habitable for Romulans. The modular hull is designed to be easily dismantled and reconfigured into the basic structures a new colony requires, regardless of location or conditions. But these vessels have no armaments to speak of, and poor combat manoeuvrability, and will not generally survive combat without an escort. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_ii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_ii.png</img> | ||
|style=text-align:center|[http://memory-beta.wikia.com/wiki/D%27retex_class D'Retex class] | |style=text-align:center|[http://memory-beta.wikia.com/wiki/D%27retex_class D'Retex class] | ||
− | |style=text-align:center|2 Rom | + | |style=text-align:center|<span style="color:green">2 Rom</span> |
|style=text-align:center|COLONY SHIP II | |style=text-align:center|COLONY SHIP II | ||
|style=text-align:center| 5 | |style=text-align:center| 5 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|These enhanced D'Retex class Colony Ships are equipped with more powerful shields than that of its predecessor, and a sub-light propulsion capability more adept in crucial evasion manoeuvres, should the need arise. But they also boast enhancements in the areas for which they are intended to specialise, and that is in terraforming and colonization, possessing superior equipment and a larger payload. | |style=text-align:left|These enhanced D'Retex class Colony Ships are equipped with more powerful shields than that of its predecessor, and a sub-light propulsion capability more adept in crucial evasion manoeuvres, should the need arise. But they also boast enhancements in the areas for which they are intended to specialise, and that is in terraforming and colonization, possessing superior equipment and a larger payload. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_iii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/rom_colony_ship_iii.png</img> | ||
|style=text-align:center|D'Vetor class | |style=text-align:center|D'Vetor class | ||
− | |style=text-align:center|2 Rom | + | |style=text-align:center|<span style="color:green">2 Rom</span> |
|style=text-align:center|COLONY SHIP III | |style=text-align:center|COLONY SHIP III | ||
|style=text-align:center| 9 | |style=text-align:center| 9 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The D'Vetor class Colony Ship is a vast improvement over the D'Retex that came before it. It boasts an ability to tackle even the most harsh and inhospitable of environments, ensuring survivability and comfort for Romulan citizens. The D'Vetor has the ability to exploit a wide variety of planetary dynamics, and so harness the energy resources available in order to more quickly complete the first phase of colonization prior to the installation of reactor plants. Also, an increased internal volume over the D'Retex allows the D'Vetor class to cater for more colonists per vessel than ever before. | |style=text-align:left|The D'Vetor class Colony Ship is a vast improvement over the D'Retex that came before it. It boasts an ability to tackle even the most harsh and inhospitable of environments, ensuring survivability and comfort for Romulan citizens. The D'Vetor has the ability to exploit a wide variety of planetary dynamics, and so harness the energy resources available in order to more quickly complete the first phase of colonization prior to the installation of reactor plants. Also, an increased internal volume over the D'Retex allows the D'Vetor class to cater for more colonists per vessel than ever before. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/kling_colony_ship_i.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/kling_colony_ship_i.png</img> | ||
|style=text-align:center|M'Char class | |style=text-align:center|M'Char class | ||
− | |style=text-align:center|3 Kling | + | |style=text-align:center|<span style="color:Crimson">3 Kling</span> |
|style=text-align:center|COLONY SHIP I | |style=text-align:center|COLONY SHIP I | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|M'Char class | |style=text-align:left|M'Char class | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/kling_colony_ship_ii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/kling_colony_ship_ii.png</img> | ||
|style=text-align:center|[http://memory-beta.wikia.com/wiki/LI%27wI%27_class LI'wI' class] | |style=text-align:center|[http://memory-beta.wikia.com/wiki/LI%27wI%27_class LI'wI' class] | ||
− | |style=text-align:center|3 Kling | + | |style=text-align:center|<span style="color:Crimson">3 Kling</span> |
|style=text-align:center|COLONY SHIP II | |style=text-align:center|COLONY SHIP II | ||
|style=text-align:center| 7 | |style=text-align:center| 7 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|LI'wI' class | |style=text-align:left|LI'wI' class | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_i.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_i.png</img> | ||
|style=text-align:center| Kureal class | |style=text-align:center| Kureal class | ||
− | |style=text-align:center|4 Card | + | |style=text-align:center|<span style="color:DarkGoldenrod">4 Card</span> |
|style=text-align:center|COLONY SHIP I | |style=text-align:center|COLONY SHIP I | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The Kureal class Colony Ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial ships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort. | |style=text-align:left|The Kureal class Colony Ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial ships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort. | ||
|style=text-align:left| | |style=text-align:left| | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_ii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_ii.png</img> | ||
|style=text-align:center|[http://memory-beta.wikia.com/wiki/Ranol_class Ranol class] | |style=text-align:center|[http://memory-beta.wikia.com/wiki/Ranol_class Ranol class] | ||
− | |style=text-align:center|4 Card | + | |style=text-align:center|<span style="color:DarkGoldenrod">4 Card</span> |
|style=text-align:center|COLONY SHIP II | |style=text-align:center|COLONY SHIP II | ||
|style=text-align:center| 5 | |style=text-align:center| 5 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The improved Ranol class Colony Ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of duranium composite containers, should the shields fail. | |style=text-align:left|The improved Ranol class Colony Ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of duranium composite containers, should the shields fail. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_iii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/card_colony_ship_iii.png</img> | ||
|style=text-align:center|Kornal class | |style=text-align:center|Kornal class | ||
− | |style=text-align:center|4 Card | + | |style=text-align:center|<span style="color:DarkGoldenrod">4 Card</span> |
|style=text-align:center|COLONY SHIP III | |style=text-align:center|COLONY SHIP III | ||
|style=text-align:center| 9 | |style=text-align:center| 9 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|The Kornal class Colony Ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a magma-feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol class allows the Kornal to cater for more colonists per vessel than ever before. | |style=text-align:left|The Kornal class Colony Ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a magma-feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol class allows the Kornal to cater for more colonists per vessel than ever before. | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/dom_colony_ship_i.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/dom_colony_ship_i.png</img> | ||
|style=text-align:center|Gecko class | |style=text-align:center|Gecko class | ||
− | |style=text-align:center|5 Dom | + | |style=text-align:center|<span style="color:DarkMagenta">5 Dom</span> |
|style=text-align:center|COLONY SHIP I | |style=text-align:center|COLONY SHIP I | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|Gecko class | |style=text-align:left|Gecko class | ||
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|style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/dom_colony_ship_ii.png</img> | |style=text-align:left bgcolor="black"|<img size="150">http://botf2.square7.ch/wiki-files/images/TechObjects/Ships/dom_colony_ship_ii.png</img> | ||
|style=text-align:center|Salamander class | |style=text-align:center|Salamander class | ||
− | |style=text-align:center|5 Dom | + | |style=text-align:center|<span style="color:DarkMagenta">5 Dom</span> |
|style=text-align:center|COLONY SHIP II | |style=text-align:center|COLONY SHIP II | ||
|style=text-align:center| 7 | |style=text-align:center| 7 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|Salamander class | |style=text-align:left|Salamander class | ||
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|style=text-align:center|B'Omar Colony Ship | |style=text-align:center|B'Omar Colony Ship | ||
|style=text-align:center| 1 | |style=text-align:center| 1 | ||
+ | |style=text-align:center| | ||
|style=text-align:left|Naugel class | |style=text-align:left|Naugel class | ||
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|} | |} | ||
− | + | == Code For New Colony == | |
+ | |||
+ | Code is coming from 2 points: First from FleetOrder "Colonize" and second from ColonyBuilder | ||
+ | *\Mainline\SupremacyCore\Orbitals\FleetOrders.cs | ||
+ | *\Mainline\SupremacyCore\Universe\ColonyBuilder.cs | ||
+ | |||
+ | Depending on WorkCapacity of the ColonyShip in \Data\TechObjectDatabase.xml (you can mod this!) on a new colony population is generated. | ||
+ | |||
+ | In ColonyBuilder depending on population and more facilities are builded. This is hardcoded. |
Latest revision as of 15:53, 25 December 2018
Colony Ships are for colonizing (terraforming isn't implemented yet).
Colonized population is depending on work capacity (see TechObjectDatabase.xml) of the colony ship. Crew should have the same amount than work capazity.
- https://bitbucket.org/mstrobel/supremacy/issue/192/colony-ships (search entry issue/192)
- https://bitbucket.org/mstrobel/supremacy/issue/18/production-facilities-in-new-colonies (search entry issue/18)
- https://bitbucket.org/mstrobel/supremacy/issue/230/pfs-in-new-colonies (search entry issue/230)
known problem: *https://bitbucket.org/mstrobel/supremacy/issue/355/simultaneous-colonization (issue/355)
for code see >> #Code For New Colony
Image | Class | Empire | Kind | Tech | Era | Description | Custom1 | Custom2 |
---|---|---|---|---|---|---|---|---|
Conestoga class | 1 Fed | COLONY SHIP I | 1 | The Conestoga class Colony Ship is mankind's first attempt to colonise Earth's surrounding star systems. It is equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort. | ||||
1 Fed | COLONY SHIP II | 5 | This new breed of advanced Colony Ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately. | |||||
1 Fed | COLONY SHIP III | 9 | The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in biotech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before. |
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D'Trexor class | 2 Rom | COLONY SHIP I | 1 | D'Trexor class Colony Ships are equipped with a wide variety of equipment for making alien worlds habitable for Romulans. The modular hull is designed to be easily dismantled and reconfigured into the basic structures a new colony requires, regardless of location or conditions. But these vessels have no armaments to speak of, and poor combat manoeuvrability, and will not generally survive combat without an escort. | ||||
D'Retex class | 2 Rom | COLONY SHIP II | 5 | These enhanced D'Retex class Colony Ships are equipped with more powerful shields than that of its predecessor, and a sub-light propulsion capability more adept in crucial evasion manoeuvres, should the need arise. But they also boast enhancements in the areas for which they are intended to specialise, and that is in terraforming and colonization, possessing superior equipment and a larger payload. | ||||
D'Vetor class | 2 Rom | COLONY SHIP III | 9 | The D'Vetor class Colony Ship is a vast improvement over the D'Retex that came before it. It boasts an ability to tackle even the most harsh and inhospitable of environments, ensuring survivability and comfort for Romulan citizens. The D'Vetor has the ability to exploit a wide variety of planetary dynamics, and so harness the energy resources available in order to more quickly complete the first phase of colonization prior to the installation of reactor plants. Also, an increased internal volume over the D'Retex allows the D'Vetor class to cater for more colonists per vessel than ever before. | ||||
M'Char class | 3 Kling | COLONY SHIP I | 1 | M'Char class | Disruptors | Photon Torpedoes | ||
LI'wI' class | 3 Kling | COLONY SHIP II | 7 | LI'wI' class | Disruptors | Photon Torpedoes | ||
Kureal class | 4 Card | COLONY SHIP I | 1 | The Kureal class Colony Ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial ships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort. | ||||
Ranol class | 4 Card | COLONY SHIP II | 5 | The improved Ranol class Colony Ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of duranium composite containers, should the shields fail. | ||||
Kornal class | 4 Card | COLONY SHIP III | 9 | The Kornal class Colony Ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a magma-feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol class allows the Kornal to cater for more colonists per vessel than ever before. | ||||
Gecko class | 5 Dom | COLONY SHIP I | 1 | Gecko class | Phased Polaron Beams | Photon Torpedoes | ||
Salamander class | 5 Dom | COLONY SHIP II | 7 | Salamander class | Phased Polaron Beams | Photon Torpedoes | ||
Naugel class | B'Omar | B'Omar Colony Ship | 1 | Naugel class | Plasma Cannons | Photon Torpedoes |
Code For New Colony
Code is coming from 2 points: First from FleetOrder "Colonize" and second from ColonyBuilder
- \Mainline\SupremacyCore\Orbitals\FleetOrders.cs
- \Mainline\SupremacyCore\Universe\ColonyBuilder.cs
Depending on WorkCapacity of the ColonyShip in \Data\TechObjectDatabase.xml (you can mod this!) on a new colony population is generated.
In ColonyBuilder depending on population and more facilities are builded. This is hardcoded.