Difference between revisions of "System Production"
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+ | [[category:GUI]] | ||
+ | |||
+ | = Intro = | ||
+ | |||
is part of [[System Panel]] | is part of [[System Panel]] | ||
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<img>http://botf2.square7.ch/wiki-files/images/manual/SystemProductionDescripted.png</img> | <img>http://botf2.square7.ch/wiki-files/images/manual/SystemProductionDescripted.png</img> | ||
− | + | = Base Values = | |
+ | |||
+ | Base Value 0 (zero) is | ||
+ | * Energy | ||
+ | * Research | ||
+ | |||
+ | |||
+ | Base Value 10 is | ||
+ | * Food | ||
+ | * Industry | ||
+ | * Intelligence | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Industrial Production is a base value of system output along with food, energy, research and intel. | ||
+ | * to get a log.txt of the turn by turn industrial production activate gamelog in colony.cs | ||
+ | * industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is) | ||
+ | * industrial production values help reduce the build time of items in build queues (structures, ships) | ||
+ | |||
+ | = Empires = | ||
+ | |||
+ | *Default (used if nothing special is defined) - in TechObjectDatabase: <IsUniversallyAvailable> | ||
+ | **in addition for all: Dilithium: DILITHIUM_REFINERY - Deuterium: DEUTERIUM_PLANT - Duranium: RAWMATERIALS_PROCESSING | ||
+ | **all: Food: PRIMITIVE_FARM | ||
+ | **all: Food: FARMING_CORE - Industry: MACHINING_PLANT - Energy: POWER_PLANT - Intelligence: DATA_BROKERAGE - Research: RESEARCH_LAB | ||
+ | |||
+ | ---- | ||
+ | |||
+ | *FEDERATION: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY | ||
+ | |||
+ | *TERRANEMPIRE: Food: AUTOMATED_FARM - Industry: TERRAN_REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY | ||
+ | |||
+ | *ROMULANS: Food: ORGANICS_PLANT - Industry: FABRICATION_PLANT - Energy: GRAVITIC_TURBINE - Intelligence: INTEL_CORE - Research: LABORATORY | ||
+ | |||
+ | *KLINGONS: Food: HUNTING_GROUND - Industry: CONSTRUCTION_HALL - Energy: MATTER_FURNACE - Intelligence: SECURITY_CORE - Research: HALL_OF_LEARNING | ||
+ | |||
+ | *CARDASSIANS: Food: HYDROPONIC_FARM - Industry: ASSEMBLY_YARD - Energy: FUSION_PLANT - Intelligence: INTELLIGENCE_OFFICE - Research: SCIENCE_CORE | ||
+ | |||
+ | *DOMINION: Food: DOM_NUTRITION_PLANT - Industry: INDUSTRIAL_COMPLEX - Energy: ANTIMATTER_REACTOR - Intelligence: INTEL_NET - Research: RESEARCH_CORE | ||
+ | |||
+ | *BORG: Food: BORG_ALCOVE - Industry: BORG_FACTORY - Intelligence: BORG_INTEL_NODE - Energy: PARTICLE_010_REACTOR - Research: RESEARCH_FRAMEWORK |
Latest revision as of 13:54, 19 May 2019
Intro
is part of System Panel
- >> see Manual section
Base Values
Base Value 0 (zero) is
- Energy
- Research
Base Value 10 is
- Food
- Industry
- Intelligence
Industrial Production is a base value of system output along with food, energy, research and intel.
- to get a log.txt of the turn by turn industrial production activate gamelog in colony.cs
- industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is)
- industrial production values help reduce the build time of items in build queues (structures, ships)
Empires
- Default (used if nothing special is defined) - in TechObjectDatabase: <IsUniversallyAvailable>
- in addition for all: Dilithium: DILITHIUM_REFINERY - Deuterium: DEUTERIUM_PLANT - Duranium: RAWMATERIALS_PROCESSING
- all: Food: PRIMITIVE_FARM
- all: Food: FARMING_CORE - Industry: MACHINING_PLANT - Energy: POWER_PLANT - Intelligence: DATA_BROKERAGE - Research: RESEARCH_LAB
- FEDERATION: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY
- TERRANEMPIRE: Food: AUTOMATED_FARM - Industry: TERRAN_REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY
- ROMULANS: Food: ORGANICS_PLANT - Industry: FABRICATION_PLANT - Energy: GRAVITIC_TURBINE - Intelligence: INTEL_CORE - Research: LABORATORY
- KLINGONS: Food: HUNTING_GROUND - Industry: CONSTRUCTION_HALL - Energy: MATTER_FURNACE - Intelligence: SECURITY_CORE - Research: HALL_OF_LEARNING
- CARDASSIANS: Food: HYDROPONIC_FARM - Industry: ASSEMBLY_YARD - Energy: FUSION_PLANT - Intelligence: INTELLIGENCE_OFFICE - Research: SCIENCE_CORE
- DOMINION: Food: DOM_NUTRITION_PLANT - Industry: INDUSTRIAL_COMPLEX - Energy: ANTIMATTER_REACTOR - Intelligence: INTEL_NET - Research: RESEARCH_CORE
- BORG: Food: BORG_ALCOVE - Industry: BORG_FACTORY - Intelligence: BORG_INTEL_NODE - Energy: PARTICLE_010_REACTOR - Research: RESEARCH_FRAMEWORK