Combat: Difference between revisions

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see
= Intro =
*(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
 
*no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)
* For their destiny to explore Scouts are turned to easier 'Escape' as other ships.
 
= Attacking =
 
== No Target selected ==
 
* with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary
 
== Primary Target ==
 
* Your main target > to disable choose ONLY RETURN FIRE
 
== Secondary Target ==
 
* Your secondary target > to disable choose ONLY RETURN FIRE
 
== Engage ==
 
* Engage order is good against Rush and Formation but weak with Retreat and Raid transports.
 
== Rush ==
 
* Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.
 
== Raid Transports ==
 
* Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.
 
* Greyed out if no transports on the other side
 
= Defense =
 
== Combat Formation ==
 
*Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.
 
= Hail =
 
* Hail will avoid combat if the other ships hail or retreat.
 
*https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail
 
= Retreat =


* Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.


= Image =


<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img>
= Backup =
see
*(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
*no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)

Latest revision as of 15:34, 1 February 2020

Intro

  • For their destiny to explore Scouts are turned to easier 'Escape' as other ships.

Attacking

No Target selected

  • with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary

Primary Target

  • Your main target > to disable choose ONLY RETURN FIRE

Secondary Target

  • Your secondary target > to disable choose ONLY RETURN FIRE

Engage

  • Engage order is good against Rush and Formation but weak with Retreat and Raid transports.

Rush

  • Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.

Raid Transports

  • Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.
  • Greyed out if no transports on the other side

Defense

Combat Formation

  • Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.

Hail

  • Hail will avoid combat if the other ships hail or retreat.

Retreat

  • Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.

Image

<img>Combat.png</img>

Backup

see