Difference between revisions of "UI"
From BotF2-Wiki
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*DarkGreen | *DarkGreen | ||
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+ | == F1 == | ||
+ | |||
+ | == F2 == | ||
+ | |||
+ | == F3 == | ||
+ | |||
+ | * NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs | ||
+ | * DiplomacyScreenViewModel.cs | ||
+ | |||
+ | == F4 == | ||
+ | |||
+ | == F5 == | ||
+ | |||
+ | == CTRL+O == | ||
+ | |||
+ | ==== File:ClientOptionsDialog.xaml ==== | ||
+ | |||
+ | * File:ClientOptionsDialog.xaml | ||
+ | |||
+ | == GameOptionsPanel == | ||
+ | |||
+ | at Starting | ||
+ | |||
+ | * GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs |
Revision as of 14:55, 20 June 2020
Contents
Intro
some words to UI....
- starting a game starts every of the five screens at the same time ! (Map/System/...)
- inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
- these complete screens are done by different parts:
- left top: Template like SystemInfo
- left bottom: Template like BuildQueue
- right: ProductionScreen
- right bottom: Planets...
- these complete screens are done by different parts:
Borg
- LCARS_GreenTextBrush
- DarkGreen
F1
F2
F3
- NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
- DiplomacyScreenViewModel.cs
F4
F5
CTRL+O
File:ClientOptionsDialog.xaml
- File:ClientOptionsDialog.xaml
GameOptionsPanel
at Starting
- GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs