Credits: Difference between revisions

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Calculation
 
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**C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
**C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
**Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus
**Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus
=== Change 2020 ===
* _taxCredits = (int)((adjustedPop * modifier.Efficiency * moraleMod) + modifier.Bonus + NetIndustry * 1.5 + 200);
=== Change of Nov 2014 ===
*https://bitbucket.org/mstrobel/supremacy/issue/312/credit-output (issue/312)
Credit Output = Population * Morale Modifier * Race Modifier
Race Modifier =
*0.225 Humans
*0.250 Ferengi
*0.200 Romulans
*0.175 Klingons
*0.150 Cardassians
*https://bitbucket.org/mstrobel/supremacy/issue/239/fluctuating-taxes-morale (issue/239)


== Unused Industry ==
== Unused Industry ==
=== Trade Goods ===
*Trade Goods generate credits when industry is idle. https://bitbucket.org/mstrobel/supremacy/issue/196/trade-goods
=== Old Unused Industry ===


                             // Any industry left over will be used to generate more credits.
                             // Any industry left over will be used to generate more credits.
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== NegativeTreasury ==
== NegativeTreasury ==
'''If your empire is out of funds than best don't build anything (!) due to industry is converted into credits (see [[Credits#Calculation]]).'''


*no progress at build queue than
*no progress at build queue than
*no progress at ship building
*no progress at ship building
*2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."
*2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."
== Buildings ==
*Credits + PercentCredits + PercentTotalCredits: [http://botf2.square7.ch/b2_db/BuildingsCredits.php Database-List]
=== PercentCredits ===
=== PercentTotalCredits ===
*https://bitbucket.org/mstrobel/supremacy/issue/242/percenttotalcredits-not-working
=== PercentTradeIncome ===
*https://bitbucket.org/mstrobel/supremacy/issue/240/percenttradeincome-incorrect

Latest revision as of 16:26, 4 July 2020

not verified yet !

Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance.

Credits doesn't have a symbol.

see also Trade Route

Calculation

  • \Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game)
  • foreach colony.... credits += colony.TaxCredits;
    • C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
    • Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus

Change 2020

  • _taxCredits = (int)((adjustedPop * modifier.Efficiency * moraleMod) + modifier.Bonus + NetIndustry * 1.5 + 200);

Change of Nov 2014

Credit Output = Population * Morale Modifier * Race Modifier

Race Modifier =

  • 0.225 Humans
  • 0.250 Ferengi
  • 0.200 Romulans
  • 0.175 Klingons
  • 0.150 Cardassians

Unused Industry

Trade Goods

Old Unused Industry

                           // Any industry left over will be used to generate more credits.
                           // Use the civilization's industry-to-credit conversion ratio to
                           // determine how much credits are generated from the leftover industry.
                          credits += (int)(civ.IndustryToCreditsConversionRatio * industry);
  • IndustryToCreditsConversionRatio see Civilizations.xml - at the moment all races are 50

NegativeTreasury

If your empire is out of funds than best don't build anything (!) due to industry is converted into credits (see Credits#Calculation).

  • no progress at build queue than
  • no progress at ship building
  • 2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."

Buildings

PercentCredits

PercentTotalCredits


PercentTradeIncome