Difference between revisions of "UI"

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(F5)
Line 31: Line 31:
  
 
== F5 ==
 
== F5 ==
 +
 +
* AssetsScreen.xaml + AssetsScreen.xaml.cs
 +
** TAB: Colonies -> a) Headline directly in AssetsScreen.xaml
 +
** TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs)
 +
*
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** TAB: SpyReport -> b)
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 +
* AssetScreenViewModel.cs
  
 
== F11 ==
 
== F11 ==

Revision as of 13:30, 5 July 2020

Intro

some words to UI....

  • starting a game starts every of the five screens at the same time ! (Map/System/...)
  • inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
    • these complete screens are done by different parts:
      • left top: Template like SystemInfo
      • left bottom: Template like BuildQueue
      • right: ProductionScreen
      • right bottom: Planets...


Borg

  • LCARS_GreenTextBrush
  • DarkGreen

F1

F2

F3

  • NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
  • DiplomacyScreenViewModel.cs

F4

F5

  • AssetsScreen.xaml + AssetsScreen.xaml.cs
    • TAB: Colonies -> a) Headline directly in AssetsScreen.xaml
    • TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs)
    • TAB: SpyReport -> b)
  • AssetScreenViewModel.cs

F11

  • File:CheatMenu.xaml + File:CheatMenu.xaml.cs

CTRL+O

File:ClientOptionsDialog.xaml

  • File:ClientOptionsDialog.xaml

File:TracesOptionsPage.xaml

  • File:TracesOptionsPage.xaml + File:TracesOptionsPage.xaml.cs

GameOptionsPanel

at Starting

  • GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs