Difference between revisions of "UI"
From BotF2-Wiki
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== F5 == | == F5 == | ||
+ | |||
+ | * AssetsScreen.xaml + AssetsScreen.xaml.cs | ||
+ | ** TAB: Colonies -> a) Headline directly in AssetsScreen.xaml | ||
+ | ** TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs) | ||
+ | * | ||
+ | ** TAB: SpyReport -> b) | ||
+ | |||
+ | * AssetScreenViewModel.cs | ||
== F11 == | == F11 == |
Revision as of 13:30, 5 July 2020
Contents
Intro
some words to UI....
- starting a game starts every of the five screens at the same time ! (Map/System/...)
- inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
- these complete screens are done by different parts:
- left top: Template like SystemInfo
- left bottom: Template like BuildQueue
- right: ProductionScreen
- right bottom: Planets...
- these complete screens are done by different parts:
Borg
- LCARS_GreenTextBrush
- DarkGreen
F1
F2
F3
- NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
- DiplomacyScreenViewModel.cs
F4
F5
- AssetsScreen.xaml + AssetsScreen.xaml.cs
- TAB: Colonies -> a) Headline directly in AssetsScreen.xaml
- TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs)
-
- TAB: SpyReport -> b)
- AssetScreenViewModel.cs
F11
- File:CheatMenu.xaml + File:CheatMenu.xaml.cs
CTRL+O
File:ClientOptionsDialog.xaml
- File:ClientOptionsDialog.xaml
File:TracesOptionsPage.xaml
- File:TracesOptionsPage.xaml + File:TracesOptionsPage.xaml.cs
GameOptionsPanel
at Starting
- GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs