Difference between revisions of "UI"
From BotF2-Wiki
(→F5) |
|||
Line 18: | Line 18: | ||
*DarkGreen | *DarkGreen | ||
+ | |||
+ | == ClientApp == | ||
+ | |||
+ | * SupremacyClient\ClientApp.xaml.cs - this is the main app | ||
+ | * SupremacyClient\ClientWindow.xaml.cs - this is the main window | ||
== F1 == | == F1 == | ||
Line 54: | Line 59: | ||
== CTRL+O == | == CTRL+O == | ||
+ | |||
+ | * ClientOptionsDialog.xaml + ClientOptionsDialog.xaml.cs | ||
==== File:ClientOptionsDialog.xaml ==== | ==== File:ClientOptionsDialog.xaml ==== | ||
* File:ClientOptionsDialog.xaml | * File:ClientOptionsDialog.xaml | ||
+ | |||
+ | == CTRL+Z == | ||
+ | |||
+ | * ClientTracesDialog.xaml + ClientTracesDialog.xaml.cs | ||
==== File:TracesOptionsPage.xaml ==== | ==== File:TracesOptionsPage.xaml ==== |
Revision as of 11:14, 18 July 2020
Contents
Intro
some words to UI....
- starting a game starts every of the five screens at the same time ! (Map/System/...)
- inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
- these complete screens are done by different parts:
- left top: Template like SystemInfo
- left bottom: Template like BuildQueue
- right: ProductionScreen
- right bottom: Planets...
- these complete screens are done by different parts:
Borg
- LCARS_GreenTextBrush
- DarkGreen
ClientApp
- SupremacyClient\ClientApp.xaml.cs - this is the main app
- SupremacyClient\ClientWindow.xaml.cs - this is the main window
F1
- Expander EmpireInfo > EmpireInfoView.xaml
F2
F3
- NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
- DiplomacyScreenViewModel.cs
- DiplomatAI.cs
- ForeignPowerViewModel.cs
- DiplomacyMessageViewModel.cs and more
F4
F5
- AssetsScreen.xaml + AssetsScreen.xaml.cs
- TAB: Colonies -> a) Headline directly in AssetsScreen.xaml
- TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs)
-
- TAB: SpyReport -> b)
- AssetsScreenPresentationModel.cs
- ActiveAgreementViewModel.cs
F11
- File:CheatMenu.xaml + File:CheatMenu.xaml.cs
CTRL+O
- ClientOptionsDialog.xaml + ClientOptionsDialog.xaml.cs
File:ClientOptionsDialog.xaml
- File:ClientOptionsDialog.xaml
CTRL+Z
- ClientTracesDialog.xaml + ClientTracesDialog.xaml.cs
File:TracesOptionsPage.xaml
- File:TracesOptionsPage.xaml + File:TracesOptionsPage.xaml.cs
GameOptionsPanel
at Starting
- GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs
Important Code Files
- ClientModule.cs ... starts the App and 'ends' at StartScreen..
- ClientOptions ... like Music Volume
- GameEngine.cs ... start for example a SinglePlayerGame or MultiPlayerGame
- Do....
- GameOptions like GalaxySize
- SupremacyCore\Game\CivilizationManager.cs ... handling Empires and other Civilizations
Sector
- contains a System, Nebulas are also a System
- a system might contain a Colony (which is a inhabitanted system)
- a colony might have Planets (and them moons)
- Colony.cs ... doing stuff for a single Colony
Civilization
- CivilizationManager.cs > contains the civilizations (current credits and more)
- Civilization.cs > only stuff from Civilization.xaml like Name
SAVELOAD
- SavedGameHeader.cs = Header (Name of saved file, version nummer (!!) and more)
- SavedGameManager.cs = saving Game