Difference between revisions of "Start Game Panel"
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The most important choice is to select an [[major|empire]] but also the other options are important. After the choice press OK to start the game. | The most important choice is to select an [[major|empire]] but also the other options are important. After the choice press OK to start the game. | ||
− | <img>http://botf2.square7.ch/wiki-files/images/ | + | <img>http://botf2.square7.ch/wiki-files/images/SelectSettings.png</img> |
== Galaxy Size == | == Galaxy Size == | ||
+ | |||
+ | *GalaxySize (0=Tiny,1=Small,2=Medium,3=Large,4=Huge) | ||
Available ('''Width - Height'''), defined in [[Table#UniverseTables.txt|UniverseTables.txt]] | Available ('''Width - Height'''), defined in [[Table#UniverseTables.txt|UniverseTables.txt]] | ||
+ | |||
+ | Beware of: With a small galaxy the game might not start because it has MinDistance between stars and homeworlds. With 24x16 the game should run always. | ||
*Tiny 24 - 24 (sum = 576 sectors) | *Tiny 24 - 24 (sum = 576 sectors) | ||
Line 18: | Line 22: | ||
== Galaxy Shape == | == Galaxy Shape == | ||
+ | |||
+ | * GalaxyShape (0=Spiral,1=Ring,2=Elliptical,3=Cluster,4=Irregular) | ||
+ | |||
+ | == Galaxy Canon == | ||
+ | |||
+ | *GalaxyCanon (0=Canon, 1=Random) | ||
+ | |||
+ | * Canon (Federation in Alpha Quadrant and so on...) | ||
+ | * Random = Civs are scattered all over the map without being Canon to ST-Universe | ||
== Star Density == | == Star Density == | ||
+ | |||
+ | *StarDensity (1=Sparse = 1,2=Medium,3=Dense) | ||
Sum of sectors (see above) is divided by | Sum of sectors (see above) is divided by | ||
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== Planet Density == | == Planet Density == | ||
+ | |||
+ | *PlanetDensity (3=Sparse,5=Medium,7=Dense) | ||
== Starting Tech Level == | == Starting Tech Level == | ||
+ | |||
+ | * Starting Tech Level (0=Early,1=Developed,2=Sophisticated,3=Advanced,4=Supreme) | ||
Starting Tech Levels, defined in [[Table#GameOptionTables.txt|GameOptionTables.txt]], others in [[HomeSystems.xml]] | Starting Tech Levels, defined in [[Table#GameOptionTables.txt|GameOptionTables.txt]], others in [[HomeSystems.xml]] | ||
+ | |||
+ | |||
+ | '''Threads:''' | ||
+ | *Balancing of planetary population per empire http://botf2.star-trek-games.com/viewtopic.php?f=12&t=2865 (search entry t=2865) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 487: | Line 510: | ||
*None: Infinity | 0 | *None: Infinity | 0 | ||
+ | == Home Quadrants == | ||
+ | |||
+ | new in code since release 2014-11-25 (might be different in BotF2) | ||
+ | |||
+ | *Canon: like display in [[Quadrant]] | ||
+ | *Random: Majors are randomly mixed up, minors not yet | ||
+ | |||
+ | see also [[Quadrant]] | ||
+ | |||
+ | == GamePace == | ||
+ | |||
+ | * GamePace (0=Slow,1=Normal,2=Fast) | ||
+ | |||
+ | == TurnTimer == | ||
+ | |||
+ | * TurnTimer (0=Unlimited,1=Sec25,2=Sec50,3=Sec75,4=Sec100,5=Sec150,6=Sec200,7=Sec250,8=Sec300,9=Sec360) | ||
+ | |||
+ | == AIMode == | ||
+ | |||
+ | not sure whether implentented + not changeable directly | ||
+ | * 0 = Normal | ||
+ | * 1 = Agreeable | ||
+ | * 2 = Aggressive | ||
+ | == Place of storage == | ||
+ | this settings are done by "IsolatedStorageFileStream" - means it is save to /User/xx/AppData/Local/IsolatedStorage in some subfolder in a binary file format. The file name is Settings.dat. Manual editing is not possible so just use the game UI. | ||
[[category:GUI]] | [[category:GUI]] |
Latest revision as of 11:59, 16 August 2020
Contents
Select Empire
The most important choice is to select an empire but also the other options are important. After the choice press OK to start the game.
Galaxy Size
- GalaxySize (0=Tiny,1=Small,2=Medium,3=Large,4=Huge)
Available (Width - Height), defined in UniverseTables.txt
Beware of: With a small galaxy the game might not start because it has MinDistance between stars and homeworlds. With 24x16 the game should run always.
- Tiny 24 - 24 (sum = 576 sectors)
- Small 36 - 36 (sum = 1296 sectors)
- Medium 48 - 48 (sum = 2304 sectors)
- Large 60 - 60 (sum = 3600 sectors)
- Huge 80 - 80 (sum = 6400 sectors)
Galaxy is sub-divided into four Quadrants
Galaxy Shape
- GalaxyShape (0=Spiral,1=Ring,2=Elliptical,3=Cluster,4=Irregular)
Galaxy Canon
- GalaxyCanon (0=Canon, 1=Random)
- Canon (Federation in Alpha Quadrant and so on...)
- Random = Civs are scattered all over the map without being Canon to ST-Universe
Star Density
- StarDensity (1=Sparse = 1,2=Medium,3=Dense)
Sum of sectors (see above) is divided by
- Sparse: /12 (example at "large" galaxy: 3600 sectors / 12 = 300)
- Medium: /10 (example at "large" galaxy: 3600 sectors / 10 = 360)
- Dense: /8 (example at "large" galaxy: 3600 sectors / 8 = 450)
(Source: BotF2.Universe.GalaxyGenerator.cs)
Planet Density
- PlanetDensity (3=Sparse,5=Medium,7=Dense)
Starting Tech Level
- Starting Tech Level (0=Early,1=Developed,2=Sophisticated,3=Advanced,4=Supreme)
Starting Tech Levels, defined in GameOptionTables.txt, others in HomeSystems.xml
Threads:
- Balancing of planetary population per empire http://botf2.star-trek-games.com/viewtopic.php?f=12&t=2865 (search entry t=2865)
Race |
Tech |
Pop. |
Credits |
Deuterium |
Dilitium |
Raw Material |
Food |
Colony Ships |
Constr. Ships |
Scout Ships |
Farms |
Plants |
Reactors |
Universities |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 Federation | 1 = Early | 50 % (150/300) | 1000 | 20 | 5 | 100 | 10 | 1 | 1 | 6 | 4 | 4 | 5 | |
2 Romulans | 1 = Early | 40 % (142/355) | 1000 | 20 | 5 | 100 | 10 | 1 | 1 | 6 | 4 | 4 | 5 | |
3 Klingons | 1 = Early | 50 % (153/305) | 1000 | 20 | 5 | 100 | 10 | 1 | 1 | 6 | 5 | 4 | 4 | |
4 Cardassians | 1 = Early | 50 % (153/305) | 1000 | 20 | 5 | 100 | 10 | 1 | 1 | 6 | 5 | 4 | 4 | |
5 Dominion | 1 = Early | 60 % (150/250) | 1000 | 20 | 5 | 100 | 10 | 1 | 1 | 6 | 5 | 4 | 4 | |
1 Federation | 2 = Developed | 60 % (180/300) | 2000 | 40 | 10 | 200 | 10 | 1 | 1 | 6 | 10 | 6 | 6 | |
2 Romulans | 2 = Developed | 50 % (177/355) | 2000 | 40 | 10 | 200 | 10 | 1 | 1 | 6 | 10 | 6 | 6 | |
3 Klingons | 2 = Developed | 60 % (183/305) | 2000 | 40 | 10 | 200 | 10 | 1 | 1 | 6 | 10 | 6 | 6 | |
4 Cardassians | 2 = Developed | 60 % (183/305) | 2000 | 40 | 10 | 200 | 10 | 1 | 1 | 6 | 10 | 6 | 6 | |
5 Dominion | 2 = Developed | 75 % (188/250) | 2000 | 40 | 10 | 200 | 10 | 1 | 1 | 6 | 9 | 5 | 5 | |
1 Federation | 4 = Sophisticated | 80 % (240/300) | 4000 | 60 | 20 | 400 | 10 | 2 | 2 | 6 | 12 | 6 | 8 | |
2 Romulans | 4 = Sophisticated | 70 % (249/355) | 4000 | 60 | 20 | 400 | 10 | 2 | 2 | 6 | 13 | 6 | 9 | |
3 Klingons | 4 = Sophisticated | 80 % (244/305) | 4000 | 60 | 20 | 400 | 10 | 2 | 2 | 6 | 12 | 6 | 8 | |
4 Cardassians | 4 = Sophisticated | 80 % (244/305) | 4000 | 60 | 20 | 400 | 10 | 2 | 2 | 6 | 12 | 6 | 8 | |
5 Dominion | 4 = Sophisticated | 90 % (225/250) | 4000 | 60 | 20 | 400 | 10 | 2 | 2 | 6 | 11 | 6 | 7 | |
1 Federation | 7 = Advanced | 100 % (300/300) | 7000 | 80 | 30 | 700 | 10 | 2 | 2 | 6 | 13 | 6 | 8 | |
2 Romulans | 7 = Advanced | 100 % (355/355) | 7000 | 80 | 30 | 700 | 10 | 2 | 2 | 6 | 14 | 6 | 10 | |
3 Klingons | 7 = Advanced | 100 % (305/305) | 7000 | 80 | 30 | 700 | 10 | 2 | 2 | 6 | 13 | 6 | 8 | |
4 Cardassians | 7 = Advanced | 100 % (305/305) | 7000 | 80 | 30 | 700 | 10 | 2 | 2 | 6 | 13 | 6 | 8 | |
5 Dominion | 7 = Advanced | 100 % (250/250) | 7000 | 80 | 30 | 700 | 10 | 2 | 2 | 6 | 12 | 6 | 7 | |
1 Federation | 10 = Supreme | 100 % (300/300) | 10000 | 100 | 40 | 1000 | 10 | 2 | 2 | 6 | 14 | 6 | 9 | |
2 Romulans | 10 = Supreme | 100 % (355/355) | 10000 | 100 | 40 | 1000 | 10 | 2 | 2 | 6 | 15 | 6 | 11 | |
3 Klingons | 10 = Supreme | 100 % (305/305) | 10000 | 100 | 40 | 1000 | 10 | 2 | 2 | 6 | 14 | 6 | 9 | |
4 Cardassians | 10 = Supreme | 100 % (305/305) | 10000 | 100 | 40 | 1000 | 10 | 2 | 2 | 6 | 14 | 6 | 9 | |
5 Dominion | 10 = Supreme | 100 % (250/250) | 10000 | 100 | 40 | 1000 | 10 | 2 | 2 | 6 | 13 | 6 | 8 |
Minor Races
Available (FrequencyRatio | MaxCount), defined in UniverseTables.txt
- Many: 25 | 120
- Some: 16 | 100
- Few: 12 | 80
- None: Infinity | 0
Home Quadrants
new in code since release 2014-11-25 (might be different in BotF2)
- Canon: like display in Quadrant
- Random: Majors are randomly mixed up, minors not yet
see also Quadrant
GamePace
- GamePace (0=Slow,1=Normal,2=Fast)
TurnTimer
- TurnTimer (0=Unlimited,1=Sec25,2=Sec50,3=Sec75,4=Sec100,5=Sec150,6=Sec200,7=Sec250,8=Sec300,9=Sec360)
AIMode
not sure whether implentented + not changeable directly
- 0 = Normal
- 1 = Agreeable
- 2 = Aggressive
Place of storage
this settings are done by "IsolatedStorageFileStream" - means it is save to /User/xx/AppData/Local/IsolatedStorage in some subfolder in a binary file format. The file name is Settings.dat. Manual editing is not possible so just use the game UI.