Difference between revisions of "3D Model"
From BotF2-Wiki
(→Intro) |
(→How to bring in) |
||
| Line 3: | Line 3: | ||
= How to bring in = | = How to bring in = | ||
| + | Import blender 3D models into Unity BOTF2 3D | ||
| + | |||
| + | BLENDER | ||
| + | 1) Orientation: model faces forward: is -y and up is +z | ||
| + | 2) Use (object mode) control-J to join multiple model objects into one object for export | ||
| + | 3) Set origin just in front of a ship | ||
| + | 4) In object mode apply all (control-a) trans, rotation, scale | ||
| + | 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected | ||
| + | For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | ||
| + | 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling. | ||
Revision as of 23:50, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
BLENDER 1) Orientation: model faces forward: is -y and up is +z 2) Use (object mode) control-J to join multiple model objects into one object for export 3) Set origin just in front of a ship 4) In object mode apply all (control-a) trans, rotation, scale 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.