Difference between revisions of "3D Model"

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(How to bring in)
(How to bring in)
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= How to bring in =
 
= How to bring in =
Import blender 3D models into Unity BOTF2 3D
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'''Import blender 3D models into Unity BOTF2 3D'''
  
BLENDER
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*[BLENDER]
1) Orientation: model faces forward: is -y and up is +z
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**[1)] Orientation: model faces forward: is -y and up is +z
2) Use (object mode) control-J to join multiple model objects into one object for export
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**[2)] Use (object mode) control-J to join multiple model objects into one object for export
3) Set origin just in front of a ship
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**[3)] Set origin just in front of a ship
4) In object mode apply all (control-a) trans, rotation, scale
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**[4)] In object mode apply all (control-a) trans, rotation, scale
5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
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**[5)] Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
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*** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.
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**[6)] Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.

Revision as of 22:53, 5 March 2022

Intro

How to bring in

Import blender 3D models into Unity BOTF2 3D

  • [BLENDER]
    • [1)] Orientation: model faces forward: is -y and up is +z
    • [2)] Use (object mode) control-J to join multiple model objects into one object for export
    • [3)] Set origin just in front of a ship
    • [4)] In object mode apply all (control-a) trans, rotation, scale
    • [5)] Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
      • For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
    • [6)] Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.