Difference between revisions of "3D Model"
From BotF2-Wiki
(→How to bring in) |
(→How to bring in) |
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*[BLENDER] | *[BLENDER] | ||
− | ** | + | **1) Orientation: model faces forward: is -y and up is +z |
− | ** | + | **2) Use (object mode) control-J to join multiple model objects into one object for export |
− | ** | + | **3) Set origin just in front of a ship |
− | ** | + | **4) In object mode apply all (control-a) trans, rotation, scale |
− | ** | + | **5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected |
*** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | *** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | ||
− | ** | + | **6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling. |
Revision as of 22:53, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
- [BLENDER]
- 1) Orientation: model faces forward: is -y and up is +z
- 2) Use (object mode) control-J to join multiple model objects into one object for export
- 3) Set origin just in front of a ship
- 4) In object mode apply all (control-a) trans, rotation, scale
- 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
- For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
- 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.