Difference between revisions of "3D Model"
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**3) Set origin just in front of a ship | **3) Set origin just in front of a ship | ||
**4) In object mode apply all (control-a) trans, rotation, scale | **4) In object mode apply all (control-a) trans, rotation, scale | ||
− | **5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and | + | **5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply to Selected |
− | *** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down | + | *** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down Material tab. |
− | **6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, | + | **6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back face culling. |
Revision as of 23:07, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
- [BLENDER - 3.0]
- 1) Orientation: model faces forward: is -y and up is +z
- 2) Use (object mode) control-J to join multiple model objects into one object for export
- 3) Set origin just in front of a ship
- 4) In object mode apply all (control-a) trans, rotation, scale
- 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply to Selected
- For glow colors emission to 4, Metallic to 1 for metals. Use material Library down Material tab.
- 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back face culling.