Difference between revisions of "Minor"
From BotF2-Wiki
((Encountered Message) + (Encyclopedia)) |
(→Ingame: HomeSystems.xml + TechTrees.xml) |
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<CivilizationType>DevelopingPower</CivilizationType> | <CivilizationType>DevelopingPower</CivilizationType> | ||
<TechCurve>TechCurve4</TechCurve> | <TechCurve>TechCurve4</TechCurve> | ||
+ | |||
*Races.xml (Encyclopedia): | *Races.xml (Encyclopedia): | ||
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<Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description> | <Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description> | ||
<HomePlanetType>Jungle</HomePlanetType> | <HomePlanetType>Jungle</HomePlanetType> | ||
+ | |||
+ | |||
+ | *[[HomeSystems.xml]]: | ||
+ | <HomeSystem Civilization="ACAMARIANS"> | ||
+ | <StarSystem Name="Acamar" StarType="White"> | ||
+ | <Inhabitants>ACAMARIANS</Inhabitants> | ||
+ | <Bonuses> | ||
+ | <Bonus Type="Dilithium" /> | ||
+ | <Bonus Type="RawMaterials" /> | ||
+ | </Bonuses> | ||
+ | <Planets> | ||
+ | <Planet Name="Klon" Type="Volcanic" Size="Small" /> | ||
+ | <Planet Name="Bokiter" Type="Desert" Size="Small" /> | ||
+ | <Planet Name="Acamar III" Type="Jungle" Size="Medium" /> | ||
+ | <Planet Name="Vedis" Type="Barren" Size="Small" /> | ||
+ | <Planet Name="Shov" Type="Arctic" Size="Tiny" /> | ||
+ | |||
+ | |||
+ | *[[TechTrees.xml]] | ||
+ | <TechTree Civilization="ACAMARIANS"> | ||
+ | <ProductionFacilities /> | ||
+ | <Buildings> | ||
+ | <Building>ACAMARIAN_ADVANCED_BIONICS_INSTITUTE</Building> | ||
+ | <Building>ACAMARIAN_CLAN_HALL</Building> | ||
+ | </Buildings> | ||
+ | <Ships> | ||
+ | <Ship>ACAMARIAN_RAIDER</Ship> | ||
+ | </Ships> | ||
+ | <Shipyards> | ||
+ | <Shipyard>MINOR_SHIPYARD_I</Shipyard> | ||
+ | <Shipyard>MINOR_SHIPYARD_II</Shipyard> | ||
+ | </Shipyards> | ||
+ | <SpaceStations /> | ||
+ | <OrbitalBatteries> | ||
+ | <OrbitalBattery>MINOR_ORBITAL_BATTERY_I</OrbitalBattery> | ||
+ | <OrbitalBattery>MINOR_ORBITAL_BATTERY_II</OrbitalBattery> | ||
+ | </OrbitalBatteries> | ||
+ | </TechTree> | ||
[[Category:Races]] | [[Category:Races]] |
Revision as of 16:57, 18 January 2014
Intro
A "Minor", indeed a minor race, is a non-playable race. It has own diplomacy abilities and become a member of a empire. On the other side it can be conquered (not verified). Until one of these optios it is independend.
see http://botf2.square7.ch/wiki-files/Data/Races.xlsx
and of course Category:Races
- Minor Race Special Structure Images http://botf2.star-trek-games.com/viewtopic.php?f=11&t=1004 (search entry t=1004)
further data (might be out of date):
- http://www.botf2.com/BotF2/Shared%20Documents/Game%20Data/Minor%20Races.xls (2007)
- (internal) Alien Cultures Database http://botf2.star-trek-games.com/viewtopic.php?f=35&t=3539 (search entry t=3539), especially http://botf2.star-trek-games.com/viewtopic.php?p=58217#p58217
- OLD, OUTDATED THREAD: The Minor Race Emblems http://botf2.star-trek-games.com/viewtopic.php?f=11&t=1735 (search entry t=1735)
Ingame
- Civilizations.xml (Encountered Message):
<Race>ACAMARIANS</Race> <ShortName>Acamarians</ShortName> <LongName>Acamarians</LongName> <DiplomacyReport>The Acamarians wish to preserve their social structure. We must take steps to ensure that they can.</DiplomacyReport> <HomeSystemName>Acamar</HomeSystemName> <Color>White</Color> <HomeQuadrant>Beta</HomeQuadrant> <CivilizationType>DevelopingPower</CivilizationType> <TechCurve>TechCurve4</TechCurve>
- Races.xml (Encyclopedia):
<SingularName>Acamarian</SingularName> <PluralName>Acamarians</PluralName> <Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description> <HomePlanetType>Jungle</HomePlanetType>
<HomeSystem Civilization="ACAMARIANS"> <StarSystem Name="Acamar" StarType="White"> <Inhabitants>ACAMARIANS</Inhabitants> <Bonuses> <Bonus Type="Dilithium" /> <Bonus Type="RawMaterials" /> </Bonuses> <Planets> <Planet Name="Klon" Type="Volcanic" Size="Small" /> <Planet Name="Bokiter" Type="Desert" Size="Small" /> <Planet Name="Acamar III" Type="Jungle" Size="Medium" /> <Planet Name="Vedis" Type="Barren" Size="Small" /> <Planet Name="Shov" Type="Arctic" Size="Tiny" />
<TechTree Civilization="ACAMARIANS"> <ProductionFacilities /> <Buildings> <Building>ACAMARIAN_ADVANCED_BIONICS_INSTITUTE</Building> <Building>ACAMARIAN_CLAN_HALL</Building> </Buildings> <Ships> <Ship>ACAMARIAN_RAIDER</Ship> </Ships> <Shipyards> <Shipyard>MINOR_SHIPYARD_I</Shipyard> <Shipyard>MINOR_SHIPYARD_II</Shipyard> </Shipyards> <SpaceStations /> <OrbitalBatteries> <OrbitalBattery>MINOR_ORBITAL_BATTERY_I</OrbitalBattery> <OrbitalBattery>MINOR_ORBITAL_BATTERY_II</OrbitalBattery> </OrbitalBatteries> </TechTree>