Difference between revisions of "System Assault"
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+ | Basic info >> see [[Manual#System Assault]] | ||
+ | |||
+ | === InvasionTargetingStrategy for Bombardment === | ||
+ | |||
+ | *MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage. | ||
+ | *Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable. | ||
+ | *MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern. | ||
+ | |||
+ | === InvasionStatus === | ||
+ | |||
+ | *InProgress | ||
+ | *Victory | ||
+ | *Defeat | ||
+ | *Stalemate | ||
Revision as of 13:26, 9 February 2014
Basic info >> see Manual#System Assault
InvasionTargetingStrategy for Bombardment
- MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
- Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
- MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.
InvasionStatus
- InProgress
- Victory
- Defeat
- Stalemate