Difference between revisions of "Combat"
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(added Hail = *https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail) |
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= Intro = | = Intro = | ||
+ | * For their destiny to explore Scouts are turned to easier 'Escape' as other ships. | ||
− | + | = Attacking = | |
− | * | + | |
− | * | + | == No Target selected == |
+ | |||
+ | * with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary | ||
+ | |||
+ | == Primary Target == | ||
+ | |||
+ | * Your main target > to disable choose ONLY RETURN FIRE | ||
+ | |||
+ | == Secondary Target == | ||
+ | |||
+ | * Your secondary target > to disable choose ONLY RETURN FIRE | ||
+ | |||
+ | == Engage == | ||
+ | |||
+ | * Engage order is good against Rush and Formation but weak with Retreat and Raid transports. | ||
+ | |||
+ | == Rush == | ||
+ | |||
+ | * Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage. | ||
+ | |||
+ | == Raid Transports == | ||
+ | |||
+ | * Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports. | ||
+ | |||
+ | * Greyed out if no transports on the other side | ||
+ | |||
+ | = Defense = | ||
+ | |||
+ | == Combat Formation == | ||
+ | |||
+ | *Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage. | ||
= Hail = | = Hail = | ||
+ | |||
+ | * Hail will avoid combat if the other ships hail or retreat. | ||
*https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail | *https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail | ||
+ | |||
+ | = Retreat = | ||
+ | |||
+ | * Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid. | ||
= Image = | = Image = | ||
<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Combat.png</img> | ||
+ | |||
+ | = Backup = | ||
+ | |||
+ | see | ||
+ | *(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964) | ||
+ | *no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004) |
Latest revision as of 14:34, 1 February 2020
Contents
Intro
- For their destiny to explore Scouts are turned to easier 'Escape' as other ships.
Attacking
No Target selected
- with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary
Primary Target
- Your main target > to disable choose ONLY RETURN FIRE
Secondary Target
- Your secondary target > to disable choose ONLY RETURN FIRE
Engage
- Engage order is good against Rush and Formation but weak with Retreat and Raid transports.
Rush
- Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.
Raid Transports
- Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.
- Greyed out if no transports on the other side
Defense
Combat Formation
- Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.
Hail
- Hail will avoid combat if the other ships hail or retreat.
Retreat
- Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.
Image
Backup
see
- (no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
- no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)