Difference between revisions of "MOD"

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(BORG-MOD = by black_ace; *\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>))
 
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At the forum there's a Modding section here http://botf2.star-trek-games.com/viewforum.php?f=20
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At the forum there's a Modding section here http://bote2.square7.ch/forum/viewforum.php?f=20
  
  
*'''How To: Make A Minor Race Playable As An Empire''' http://botf2.star-trek-games.com/viewtopic.php?f=20&t=3702 (search entry t=3702)  
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*'''How To: Make A Minor Race Playable As An Empire''' http://bote2.square7.ch/forum/viewtopic.php?f=20&t=3702 (search entry t=3702)  
 
(might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable)
 
(might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable)
  
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*\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
 
*\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
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*\Data\TechTrees.xml
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**insert BORG at beginning
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**insert Terran on 2nd place
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**some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)
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 +
*\Data\Races.xsd
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**<xs:element name="CombatEffectiveness"  (3 lines)
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**<xs:element name="HabitablePlanetTypes"  (3 lines)
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 +
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*HomeSystems.xml
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**thrown out completely all StartingLevel-lines

Latest revision as of 15:06, 6 February 2016

At the forum there's a Modding section here http://bote2.square7.ch/forum/viewforum.php?f=20


(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)


BORG-MOD

by black_ace

  • \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
  • \Data\TechTrees.xml
    • insert BORG at beginning
    • insert Terran on 2nd place
    • some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)
  • \Data\Races.xsd
    • <xs:element name="CombatEffectiveness" (3 lines)
    • <xs:element name="HabitablePlanetTypes" (3 lines)


  • HomeSystems.xml
    • thrown out completely all StartingLevel-lines