Difference between revisions of "Combat"
From BotF2-Wiki
(→Raid Transports) |
(→No Target selected) |
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== No Target selected == | == No Target selected == | ||
− | * with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE | + | * with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary |
== Primary Target == | == Primary Target == |
Latest revision as of 14:34, 1 February 2020
Contents
Intro
- For their destiny to explore Scouts are turned to easier 'Escape' as other ships.
Attacking
No Target selected
- with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE, if necessary
Primary Target
- Your main target > to disable choose ONLY RETURN FIRE
Secondary Target
- Your secondary target > to disable choose ONLY RETURN FIRE
Engage
- Engage order is good against Rush and Formation but weak with Retreat and Raid transports.
Rush
- Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.
Raid Transports
- Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.
- Greyed out if no transports on the other side
Defense
Combat Formation
- Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.
Hail
- Hail will avoid combat if the other ships hail or retreat.
Retreat
- Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.
Image
Backup
see
- (no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
- no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)