Difference between revisions of "MOD"
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− | At the forum there's a Modding section here http:// | + | At the forum there's a Modding section here http://bote2.square7.ch/forum/viewforum.php?f=20 |
− | *'''How To: Make A Minor Race Playable As An Empire''' http:// | + | *'''How To: Make A Minor Race Playable As An Empire''' http://bote2.square7.ch/forum/viewtopic.php?f=20&t=3702 (search entry t=3702) |
(might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable) | (might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable) | ||
<img>http://botf2.square7.ch/wiki-files/images/MOD_sixth_major_by_matress.png</img> | <img>http://botf2.square7.ch/wiki-files/images/MOD_sixth_major_by_matress.png</img> | ||
+ | |||
+ | |||
+ | = BORG-MOD = | ||
+ | by black_ace | ||
+ | |||
+ | *\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>) | ||
+ | *\Data\TechTrees.xml | ||
+ | **insert BORG at beginning | ||
+ | **insert Terran on 2nd place | ||
+ | **some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing) | ||
+ | |||
+ | *\Data\Races.xsd | ||
+ | **<xs:element name="CombatEffectiveness" (3 lines) | ||
+ | **<xs:element name="HabitablePlanetTypes" (3 lines) | ||
+ | |||
+ | |||
+ | *HomeSystems.xml | ||
+ | **thrown out completely all StartingLevel-lines |
Latest revision as of 15:06, 6 February 2016
At the forum there's a Modding section here http://bote2.square7.ch/forum/viewforum.php?f=20
- How To: Make A Minor Race Playable As An Empire http://bote2.square7.ch/forum/viewtopic.php?f=20&t=3702 (search entry t=3702)
(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)
BORG-MOD
by black_ace
- \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
- \Data\TechTrees.xml
- insert BORG at beginning
- insert Terran on 2nd place
- some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)
- \Data\Races.xsd
- <xs:element name="CombatEffectiveness" (3 lines)
- <xs:element name="HabitablePlanetTypes" (3 lines)
- HomeSystems.xml
- thrown out completely all StartingLevel-lines