Difference between revisions of "Credits"
From BotF2-Wiki
(→NegativeTreasury: *no progress at build queue than *no progress at ship building) |
(Calculation) |
||
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see also [[Trade Route]] | see also [[Trade Route]] | ||
+ | == Calculation == | ||
+ | |||
+ | *\Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game) | ||
+ | *foreach colony.... credits += colony.TaxCredits; | ||
+ | **C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits | ||
+ | **Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus | ||
+ | |||
+ | == Unused Industry == | ||
+ | |||
+ | // Any industry left over will be used to generate more credits. | ||
+ | // Use the civilization's industry-to-credit conversion ratio to | ||
+ | // determine how much credits are generated from the leftover industry. | ||
+ | credits += (int)(civ.IndustryToCreditsConversionRatio * industry); | ||
+ | *IndustryToCreditsConversionRatio see [[Civilizations.xml]] - at the moment all races are 50 | ||
== NegativeTreasury == | == NegativeTreasury == | ||
Line 12: | Line 26: | ||
*no progress at build queue than | *no progress at build queue than | ||
*no progress at ship building | *no progress at ship building | ||
− | + | *2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading." | |
− | 2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading." | + |
Revision as of 15:37, 6 April 2014
not verified yet !
Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance.
Credits doesn't have a symbol.
see also Trade Route
Calculation
- \Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game)
- foreach colony.... credits += colony.TaxCredits;
- C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
- Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus
Unused Industry
// Any industry left over will be used to generate more credits. // Use the civilization's industry-to-credit conversion ratio to // determine how much credits are generated from the leftover industry. credits += (int)(civ.IndustryToCreditsConversionRatio * industry);
- IndustryToCreditsConversionRatio see Civilizations.xml - at the moment all races are 50
NegativeTreasury
- no progress at build queue than
- no progress at ship building
- 2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."