Difference between revisions of "MOD"

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(BORG-MOD = by black_ace; *\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>))
(BORG-MOD: \Data\TechTrees.xml)
Line 12: Line 12:
  
 
*\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
 
*\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
 +
*\Data\TechTrees.xml
 +
**insert BORG at beginning
 +
**insert Terran on 2nd place
 +
**some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)

Revision as of 17:53, 31 January 2016

At the forum there's a Modding section here http://botf2.star-trek-games.com/viewforum.php?f=20


(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)


BORG-MOD

by black_ace

  • \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
  • \Data\TechTrees.xml
    • insert BORG at beginning
    • insert Terran on 2nd place
    • some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)