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→BORG-MOD: \Data\TechTrees.xml |
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**insert Terran on 2nd place | **insert Terran on 2nd place | ||
**some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing) | **some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing) | ||
*\Data\Races.xsd | |||
**<xs:element name="CombatEffectiveness" (3 lines) | |||
**<xs:element name="HabitablePlanetTypes" (3 lines) | |||
*HomeSystems.xml | |||
**thrown out completely all StartingLevel-lines | |||
Revision as of 19:18, 31 January 2016
At the forum there's a Modding section here http://botf2.star-trek-games.com/viewforum.php?f=20
- How To: Make A Minor Race Playable As An Empire http://botf2.star-trek-games.com/viewtopic.php?f=20&t=3702 (search entry t=3702)
(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)
<img>
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BORG-MOD
by black_ace
- \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
- \Data\TechTrees.xml
- insert BORG at beginning
- insert Terran on 2nd place
- some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)
- \Data\Races.xsd
- <xs:element name="CombatEffectiveness" (3 lines)
- <xs:element name="HabitablePlanetTypes" (3 lines)
- HomeSystems.xml
- thrown out completely all StartingLevel-lines