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At the forum there's a Modding section here | At the forum there's a Modding section here bote2.square7.ch/forum/viewforum.php?f=20 | ||
*'''How To: Make A Minor Race Playable As An Empire''' | *'''How To: Make A Minor Race Playable As An Empire''' bote2.square7.ch/forum/viewtopic.php?f=20&t=3702 (search entry t=3702) | ||
(might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable) | (might be out of date and some facts might be changed meanwhile, but shows it '''was''' generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable) | ||
Revision as of 16:05, 6 February 2016
At the forum there's a Modding section here bote2.square7.ch/forum/viewforum.php?f=20
- How To: Make A Minor Race Playable As An Empire bote2.square7.ch/forum/viewtopic.php?f=20&t=3702 (search entry t=3702)
(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)
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BORG-MOD
by black_ace
- \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)
- \Data\TechTrees.xml
- insert BORG at beginning
- insert Terran on 2nd place
- some little differences, because he used Supremacy-data, not BotF2-data (e.g. instead solar_panel_array.png it's used: solar_array.png (-> “_panel” is missing)
- \Data\Races.xsd
- <xs:element name="CombatEffectiveness" (3 lines)
- <xs:element name="HabitablePlanetTypes" (3 lines)
- HomeSystems.xml
- thrown out completely all StartingLevel-lines