Civilizations: Difference between revisions
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*HomeSystems.xml Defines HomeSystem and Starting levels | *HomeSystems.xml Defines HomeSystem and Starting levels | ||
*Races.xml | *Races.xml | ||
TechTrees.xml | |||
*\Tables\MoraleTables.txt | *\Tables\MoraleTables.txt | ||
*\Tables\ResourcesTables.txt | |||
*Civilization: Borg | *Civilization: Borg | ||
Revision as of 16:56, 11 June 2016
Intro
Civilizations are defined by \Resources\Data\Civilizations.xml.
bitbucket: https://bitbucket.org/mstrobel/BotF2/src/4bd3c04bb439e29cb543e1f020819b8df2e70bf4/Mainline/BotF2Client/Resources/Data/Civilizations.xml?at=default (24.09.2013)
At \Resources\Images\ only the five Major Races images are stored, which can be seen at Main Page.
File Structure
- <Civilization Key="FEDERATION">
- <Race>HUMANS</Race>
- <ShortName>Federation</ShortName>
- <LongName>United Federation of Planets</LongName>
- <DiplomacyReport>The United...</DiplomacyReport>
- <HomeSystemName>Sol</HomeSystemName>
- <Color>Blue</Color>
- <HomeQuadrant>Alpha</HomeQuadrant>
- <CivilizationType>Empire</CivilizationType>
- <TechCurve>TechCurve6</TechCurve>
- </Civilization>
More
SupremacyCore\Entities\Civilization.cs
public enum CivilizationType : byte
MinorPower = 0,
DevelopingPower,
ExpandingPower,
Empire
public enum CivTraits : ushort
Aggressive = 0x0001,
Charismatic = 0x0002,
Creative = 0x0004,
Expansive = 0x0008,
Financial = 0x0010,
Imperialist = 0x0020,
Industrious = 0x0040,
Organized = 0x0080,
Philosophical = 0x0100,
Protective = 0x0200,
Spiritual = 0x0400
How it works
- Civilizations.xml (basics), defines Civilization Key and Race
- HomeSystems.xml Defines HomeSystem and Starting levels
- Races.xml
TechTrees.xml
- \Tables\MoraleTables.txt
- \Tables\ResourcesTables.txt
- Civilization: Borg
- Race: Borg
- Shortname: Borg
- LongName: Borg Collective
- HomeSystem: Unimatrix 1
- StarSystem: