UI: Difference between revisions

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*DarkGreen
*DarkGreen
== F1 ==
== F2 ==
== F3 ==
* NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
* DiplomacyScreenViewModel.cs
== F4 ==
== F5 ==
== CTRL+O ==
==== File:ClientOptionsDialog.xaml ====
* File:ClientOptionsDialog.xaml
== GameOptionsPanel ==
at Starting
* GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs

Revision as of 15:55, 20 June 2020

Intro

some words to UI....

  • starting a game starts every of the five screens at the same time ! (Map/System/...)
  • inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
    • these complete screens are done by different parts:
      • left top: Template like SystemInfo
      • left bottom: Template like BuildQueue
      • right: ProductionScreen
      • right bottom: Planets...


Borg

  • LCARS_GreenTextBrush
  • DarkGreen

F1

F2

F3

  • NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
  • DiplomacyScreenViewModel.cs

F4

F5

CTRL+O

File:ClientOptionsDialog.xaml

  • File:ClientOptionsDialog.xaml

GameOptionsPanel

at Starting

  • GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs