System Production: Difference between revisions
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= Intro = | = Intro = | ||
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Industrial Production is a base value of system output along with food, energy, research and intel. | Industrial Production is a base value of system output along with food, energy, research and intel. | ||
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* industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is) | * industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is) | ||
* industrial production values help reduce the build time of items in build queues (structures, ships) | * industrial production values help reduce the build time of items in build queues (structures, ships) | ||
= Empires = | |||
*FEDERATION: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK- Research: UNIVERSITY | |||
*TERRANEMPIRE: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY | |||
*ROMULANS: Food: ORGANICS_PLANT - Industry: FABRICATION_PLANT - Energy: GRAVITIC_TURBINE - Intelligence: <nothing special> - Research: LABORATORY | |||
*KLINGONS: Food: HUNTING_GROUND - Industry: CONSTRUCTION_HALL - Energy: MATTER_FURNACE - Intelligence: <nothing special> - Research: HALL_OF_LEARNING | |||
*CARDASSIANS: Food: HYDROPONIC_FARM - Industry: ASSEMBLY_YARD - Energy: FUSION_PLANT - Intelligence: INTELLIGENCE_OFFICE - Research: <nothing special> | |||
*DOMINION: Food: DOM_NUTRITION_PLANT - Industry: INDUSTRIAL_COMPLEX - Energy: ANTIMATTER_REACTOR - Intelligence: INTEL_NET - Research: <nothing special> | |||
*BORG: Food: BORG_ALCOVE - Industry: BORG_FACTORY - Intelligence: BORG_INTEL_NODE - Energy: PARTICLE_010_REACTOR - Research: RESEARCH_FRAMEWORK | |||
Revision as of 12:59, 19 May 2019
Intro
is part of System Panel
- >> see Manual section
<img>
</img>
Base Values
Base Value 0 (zero) is
- Energy
- Research
Base Value 10 is
- Food
- Industry
- Intelligence
Industrial Production is a base value of system output along with food, energy, research and intel.
- to get a log.txt of the turn by turn industrial production activate gamelog in colony.cs
- industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is)
- industrial production values help reduce the build time of items in build queues (structures, ships)
Empires
- FEDERATION: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK- Research: UNIVERSITY
- TERRANEMPIRE: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY
- ROMULANS: Food: ORGANICS_PLANT - Industry: FABRICATION_PLANT - Energy: GRAVITIC_TURBINE - Intelligence: <nothing special> - Research: LABORATORY
- KLINGONS: Food: HUNTING_GROUND - Industry: CONSTRUCTION_HALL - Energy: MATTER_FURNACE - Intelligence: <nothing special> - Research: HALL_OF_LEARNING
- CARDASSIANS: Food: HYDROPONIC_FARM - Industry: ASSEMBLY_YARD - Energy: FUSION_PLANT - Intelligence: INTELLIGENCE_OFFICE - Research: <nothing special>
- DOMINION: Food: DOM_NUTRITION_PLANT - Industry: INDUSTRIAL_COMPLEX - Energy: ANTIMATTER_REACTOR - Intelligence: INTEL_NET - Research: <nothing special>
- BORG: Food: BORG_ALCOVE - Industry: BORG_FACTORY - Intelligence: BORG_INTEL_NODE - Energy: PARTICLE_010_REACTOR - Research: RESEARCH_FRAMEWORK