Difference between revisions of "Start Game Panel"

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(Planet Density)
(Starting Tech Level)
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== Starting Tech Level ==
 
== Starting Tech Level ==
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* Starting Tech Level (0=Early,1=Developed,2=Sophisticated,3=Advanced,4=Supreme)
  
 
Starting Tech Levels, defined in [[Table#GameOptionTables.txt|GameOptionTables.txt]], others in [[HomeSystems.xml]]
 
Starting Tech Levels, defined in [[Table#GameOptionTables.txt|GameOptionTables.txt]], others in [[HomeSystems.xml]]

Revision as of 11:35, 16 August 2020

Select Empire

The most important choice is to select an empire but also the other options are important. After the choice press OK to start the game.

Galaxy Size

  • GalaxySize (0=Tiny,1=Small,2=Medium,3=Large,4=Huge)

Available (Width - Height), defined in UniverseTables.txt

Beware of: With a small galaxy the game might not start because it has MinDistance between stars and homeworlds. With 24x16 the game should run always.

  • Tiny 24 - 24 (sum = 576 sectors)
  • Small 36 - 36 (sum = 1296 sectors)
  • Medium 48 - 48 (sum = 2304 sectors)
  • Large 60 - 60 (sum = 3600 sectors)
  • Huge 80 - 80 (sum = 6400 sectors)

Galaxy is sub-divided into four Quadrants

Galaxy Shape

  • GalaxyShape (0=Spiral,1=Ring,2=Elliptical,3=Cluster,4=Irregular)

Galaxy Canon

  • GalaxyCanon (0=Canon, 1=Random)
  • Canon (Federation in Alpha Quadrant and so on...)
  • Random = Civs are scattered all over the map without being Canon to ST-Universe

Star Density

  • StarDensity (1=Sparse = 1,2=Medium,3=Dense)

Sum of sectors (see above) is divided by

  • Sparse: /12 (example at "large" galaxy: 3600 sectors / 12 = 300)
  • Medium: /10 (example at "large" galaxy: 3600 sectors / 10 = 360)
  • Dense: /8 (example at "large" galaxy: 3600 sectors / 8 = 450)

(Source: BotF2.Universe.GalaxyGenerator.cs)

Planet Density

  • PlanetDensity (3=Sparse,5=Medium,7=Dense)

Starting Tech Level

  • Starting Tech Level (0=Early,1=Developed,2=Sophisticated,3=Advanced,4=Supreme)

Starting Tech Levels, defined in GameOptionTables.txt, others in HomeSystems.xml


Threads:

Race

Tech

Pop.

Credits

Deuterium

Dilitium

Raw
Material
Food

Colony
Ships
Constr.
Ships
Scout
Ships
Farms

Plants

Reactors

Universities

1 Federation 1 = Early 50 % (150/300) 1000 20 5 100 10 1 1 6 4 4 5
2 Romulans 1 = Early 40 % (142/355) 1000 20 5 100 10 1 1 6 4 4 5
3 Klingons 1 = Early 50 % (153/305) 1000 20 5 100 10 1 1 6 5 4 4
4 Cardassians 1 = Early 50 % (153/305) 1000 20 5 100 10 1 1 6 5 4 4
5 Dominion 1 = Early 60 % (150/250) 1000 20 5 100 10 1 1 6 5 4 4
1 Federation 2 = Developed 60 % (180/300) 2000 40 10 200 10 1 1 6 10 6 6
2 Romulans 2 = Developed 50 % (177/355) 2000 40 10 200 10 1 1 6 10 6 6
3 Klingons 2 = Developed 60 % (183/305) 2000 40 10 200 10 1 1 6 10 6 6
4 Cardassians 2 = Developed 60 % (183/305) 2000 40 10 200 10 1 1 6 10 6 6
5 Dominion 2 = Developed 75 % (188/250) 2000 40 10 200 10 1 1 6 9 5 5
1 Federation 4 = Sophisticated 80 % (240/300) 4000 60 20 400 10 2 2 6 12 6 8
2 Romulans 4 = Sophisticated 70 % (249/355) 4000 60 20 400 10 2 2 6 13 6 9
3 Klingons 4 = Sophisticated 80 % (244/305) 4000 60 20 400 10 2 2 6 12 6 8
4 Cardassians 4 = Sophisticated 80 % (244/305) 4000 60 20 400 10 2 2 6 12 6 8
5 Dominion 4 = Sophisticated 90 % (225/250) 4000 60 20 400 10 2 2 6 11 6 7
1 Federation 7 = Advanced 100 % (300/300) 7000 80 30 700 10 2 2 6 13 6 8
2 Romulans 7 = Advanced 100 % (355/355) 7000 80 30 700 10 2 2 6 14 6 10
3 Klingons 7 = Advanced 100 % (305/305) 7000 80 30 700 10 2 2 6 13 6 8
4 Cardassians 7 = Advanced 100 % (305/305) 7000 80 30 700 10 2 2 6 13 6 8
5 Dominion 7 = Advanced 100 % (250/250) 7000 80 30 700 10 2 2 6 12 6 7
1 Federation 10 = Supreme 100 % (300/300) 10000 100 40 1000 10 2 2 6 14 6 9
2 Romulans 10 = Supreme 100 % (355/355) 10000 100 40 1000 10 2 2 6 15 6 11
3 Klingons 10 = Supreme 100 % (305/305) 10000 100 40 1000 10 2 2 6 14 6 9
4 Cardassians 10 = Supreme 100 % (305/305) 10000 100 40 1000 10 2 2 6 14 6 9
5 Dominion 10 = Supreme 100 % (250/250) 10000 100 40 1000 10 2 2 6 13 6 8

Minor Races

Available (FrequencyRatio | MaxCount), defined in UniverseTables.txt

  • Many: 25 | 120
  • Some: 16 | 100
  • Few: 12 | 80
  • None: Infinity | 0

Home Quadrants

new in code since release 2014-11-25 (might be different in BotF2)

  • Canon: like display in Quadrant
  • Random: Majors are randomly mixed up, minors not yet

see also Quadrant

AIMode

not sure whether implentented + not changeable directly

  • 0 = Normal
  • 1 = Agreeable
  • 2 = Aggressive

Place of storage

this settings are done by "IsolatedStorageFileStream" - means it is save to /User/xx/AppData/Local/IsolatedStorage in some subfolder in a binary file format. The file name is Settings.dat. Manual editing is not possible so just use the game UI.