3D Model: Difference between revisions
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= How to bring in = | = How to bring in = | ||
Import blender 3D models into Unity BOTF2 3D | |||
BLENDER | |||
1) Orientation: model faces forward: is -y and up is +z | |||
2) Use (object mode) control-J to join multiple model objects into one object for export | |||
3) Set origin just in front of a ship | |||
4) In object mode apply all (control-a) trans, rotation, scale | |||
5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected | |||
For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | |||
6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling. | |||
Revision as of 23:50, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
BLENDER 1) Orientation: model faces forward: is -y and up is +z 2) Use (object mode) control-J to join multiple model objects into one object for export 3) Set origin just in front of a ship 4) In object mode apply all (control-a) trans, rotation, scale 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.