Difference between revisions of "3D Model"
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'''Import blender 3D models into Unity BOTF2 3D''' | '''Import blender 3D models into Unity BOTF2 3D''' | ||
− | *[BLENDER] | + | *[BLENDER - 3.0] |
**1) Orientation: model faces forward: is -y and up is +z | **1) Orientation: model faces forward: is -y and up is +z | ||
**2) Use (object mode) control-J to join multiple model objects into one object for export | **2) Use (object mode) control-J to join multiple model objects into one object for export |
Revision as of 22:54, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
- [BLENDER - 3.0]
- 1) Orientation: model faces forward: is -y and up is +z
- 2) Use (object mode) control-J to join multiple model objects into one object for export
- 3) Set origin just in front of a ship
- 4) In object mode apply all (control-a) trans, rotation, scale
- 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
- For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
- 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.