Difference between revisions of "Major"
m (→Quadrant) |
|||
Line 27: | Line 27: | ||
= Table of Strength and Weakness = | = Table of Strength and Weakness = | ||
+ | |||
+ | == Collections == | ||
+ | |||
+ | *http://botf2.star-trek-games.com/viewtopic.php?p=74192#p74192 (2014-01-11) | ||
+ | The faster shipbuilding rate of the [[Klingons]] comes with a cost, a morale penalty (which affects industry, research and taxes). They also need the resources to keep that building rate. | ||
+ | Cloaking [[Romulans]] ships take longer to build, cost more dilithium (they have the reman dilithium mine), and are slower, but notice that cloaking is not yet fully operational; they wil have their unopposed alpha strike combat round with their plasma torps when it is. | ||
+ | BTW, I've read those PDFs too (re your other thread), but the database has been pretty much taking this route ever since I've started reworking the ships stats. | ||
+ | Thanks for the feedback, I'm just trying to explain the rationale behind the current stats. I'm not done with them yet, some tweaks are still in order. | ||
+ | One of the next changes I'm thinking of making is to lower the tech levels of the top ships, to 10~11, so that they actually get used in the game. Some of the [[Federation]] ships also need a tech level realignment, to keep them within their proper era - that might be hard to accomplish fully though, without throwing the ship list out of whack. | ||
+ | |||
+ | == Table == | ||
Following table is first try, uncomplete and not verified. | Following table is first try, uncomplete and not verified. |
Revision as of 19:13, 11 January 2014
Contents
Intro
A "Major", indeed a major race, is a playable race and represent an empire. There are Federation, Romulans, Klingons, Cardassians and Dominion.
see http://botf2.square7.ch/wiki-files/Data/Races.xlsx
Quadrant
Mention, that Majors are from these quadrants (see also Memory-Alpha.org):
Gamma-Quadrant:
|
Delta-Quadrant: |
Alpha-Quadrant:
|
Beta-Quadrant:
|
Table of Strength and Weakness
Collections
The faster shipbuilding rate of the Klingons comes with a cost, a morale penalty (which affects industry, research and taxes). They also need the resources to keep that building rate. Cloaking Romulans ships take longer to build, cost more dilithium (they have the reman dilithium mine), and are slower, but notice that cloaking is not yet fully operational; they wil have their unopposed alpha strike combat round with their plasma torps when it is. BTW, I've read those PDFs too (re your other thread), but the database has been pretty much taking this route ever since I've started reworking the ships stats. Thanks for the feedback, I'm just trying to explain the rationale behind the current stats. I'm not done with them yet, some tweaks are still in order. One of the next changes I'm thinking of making is to lower the tech levels of the top ships, to 10~11, so that they actually get used in the game. Some of the Federation ships also need a tech level realignment, to keep them within their proper era - that might be hard to accomplish fully though, without throwing the ship list out of whack.
Table
Following table is first try, uncomplete and not verified. Classifications:
- o neutral
- +/- good/bad
- ++/-- high/very bad
- +++/--- best/worst
(uncomplete, please suggest entries) | Humans | Romulans | Klingons | Cardassians | Dominion |
Strengths |
|
||||
Weakness |
|
||||
Food | |||||
Industry | |||||
Energy | |||||
Research | |||||
Credits | |||||
empty | |||||
Diplomacy | |||||
Diplomacy-Bonus | |||||
empty | |||||
Ships military power | |||||
running cost of ships | |||||
empty | |||||
System Assault | |||||
Dilithium | |||||
Deuterium | |||||
Duranium |
Disable a major
There is an modding method to disable a major (source: http://botf2.star-trek-games.com/viewtopic.php?p=73872#p73872).
(In MP-mode it should be working be de-activating yellow button left of empire's name without the need of the following method)
Edit Resources\Data\Civilizations.xml and change
<CivilizationType>Empire</CivilizationType>
to
<CivilizationType>MinorPower</CivilizationType>
or some of the other minor types (doesn't really matter, there's no difference).