Difference between revisions of "MOD"
From BotF2-Wiki
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(BORG-MOD = by black_ace; *\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)) |
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<img>http://botf2.square7.ch/wiki-files/images/MOD_sixth_major_by_matress.png</img> | <img>http://botf2.square7.ch/wiki-files/images/MOD_sixth_major_by_matress.png</img> | ||
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+ | = BORG-MOD = | ||
+ | by black_ace | ||
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+ | *\Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>) |
Revision as of 17:30, 31 January 2016
At the forum there's a Modding section here http://botf2.star-trek-games.com/viewforum.php?f=20
- How To: Make A Minor Race Playable As An Empire http://botf2.star-trek-games.com/viewtopic.php?f=20&t=3702 (search entry t=3702)
(might be out of date and some facts might be changed meanwhile, but shows it was generally possible. Whether a sixth major race is compatible with network code, especially to Multi Player is unknown by me, but somehow Matress made it playable)
BORG-MOD
by black_ace
- \Data\TechObjectDatabase.xsd -> change line 285 from 100 to 1.000 ("<xs:maxInclusive value="1000"/>)