Difference between revisions of "System Assault"

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<img size=1200>http://botf2.square7.ch/wiki-files/images/_Screenshots/9---System-Assault/9---System-Assault-2013-12-25.jpg</img>
 
<img size=1200>http://botf2.square7.ch/wiki-files/images/_Screenshots/9---System-Assault/9---System-Assault-2013-12-25.jpg</img>
  
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=== GroundCombat ===
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==== Sounds ====
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Depending what kind of assault is done one (or more of) following sounds are played while the assault:
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*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/AttackOrbitalDefenses.wav AttackOrbitalDefenses.wav]
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*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/Bombardment_SM.wav Bombardment_SM.wav]
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*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/Bombardment_LG.wav Bombardment_LG.wav]
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*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/CombatLaser.wav CombatLaser.wav]
  
 
[[category:GUI]] [[category:Ships]]
 
[[category:GUI]] [[category:Ships]]

Revision as of 14:06, 25 February 2014

Basic info >> see Manual#System Assault

InvasionTargetingStrategy for Bombardment

  • MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
  • Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
  • MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.

InvasionStatus

  • InProgress
  • Victory
  • Defeat
  • Stalemate



GroundCombat

Sounds

Depending what kind of assault is done one (or more of) following sounds are played while the assault: