System Assault: Difference between revisions

From BotF2-Wiki
Jump to navigation Jump to search
m 2 revisions
 
first part
Line 17: Line 17:
<img size=1200>http://botf2.square7.ch/wiki-files/images/_Screenshots/9---System-Assault/9---System-Assault-2013-12-25.jpg</img>
<img size=1200>http://botf2.square7.ch/wiki-files/images/_Screenshots/9---System-Assault/9---System-Assault-2013-12-25.jpg</img>


=== GroundCombat ===
==== Sounds ====
Depending what kind of assault is done one (or more of) following sounds are played while the assault:
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/AttackOrbitalDefenses.wav AttackOrbitalDefenses.wav]
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/Bombardment_SM.wav Bombardment_SM.wav]
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/Bombardment_LG.wav Bombardment_LG.wav]
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/CombatLaser.wav CombatLaser.wav]


[[category:GUI]] [[category:Ships]]
[[category:GUI]] [[category:Ships]]

Revision as of 15:06, 25 February 2014

Basic info >> see Manual#System Assault

InvasionTargetingStrategy for Bombardment

  • MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
  • Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
  • MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.

InvasionStatus

  • InProgress
  • Victory
  • Defeat
  • Stalemate


<img size=1200>9---System-Assault-2013-12-25.jpg</img>


GroundCombat

Sounds

Depending what kind of assault is done one (or more of) following sounds are played while the assault: