Difference between revisions of "System Assault"

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(Sounds)
(Sounds)
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Depending what kind of assault is done one (or more of) following sounds are played while the assault:
 
Depending what kind of assault is done one (or more of) following sounds are played while the assault:
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/GroundCombat/AttackOrbitalDefenses.wav AttackOrbitalDefenses.wav]
+
 
 
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/GroundCombat/Bombardment_SM.wav Bombardment_SM.wav]
 
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/GroundCombat/Bombardment_SM.wav Bombardment_SM.wav]
 
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/GroundCombat/Bombardment_LG.wav Bombardment_LG.wav]
 
*vfs:///Resources/SoundFX/GroundCombat/[http://botf2.square7.ch/wiki-files/SoundFX/GroundCombat/Bombardment_LG.wav Bombardment_LG.wav]

Revision as of 14:18, 25 February 2014

Basic info >> see Manual#System Assault

InvasionTargetingStrategy for Bombardment

  • MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
  • Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
  • MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.

InvasionStatus

  • InProgress
  • Victory
  • Defeat
  • Stalemate



GroundCombat

Sounds

Depending what kind of assault is done one (or more of) following sounds are played while the assault: