Credits: Difference between revisions
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→NegativeTreasury: *no progress at build queue than *no progress at ship building |
Calculation |
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see also [[Trade Route]] | see also [[Trade Route]] | ||
== Calculation == | |||
*\Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game) | |||
*foreach colony.... credits += colony.TaxCredits; | |||
**C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits | |||
**Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus | |||
== Unused Industry == | |||
// Any industry left over will be used to generate more credits. | |||
// Use the civilization's industry-to-credit conversion ratio to | |||
// determine how much credits are generated from the leftover industry. | |||
credits += (int)(civ.IndustryToCreditsConversionRatio * industry); | |||
*IndustryToCreditsConversionRatio see [[Civilizations.xml]] - at the moment all races are 50 | |||
== NegativeTreasury == | == NegativeTreasury == | ||
| Line 12: | Line 26: | ||
*no progress at build queue than | *no progress at build queue than | ||
*no progress at ship building | *no progress at ship building | ||
*2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading." | |||
2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading." | |||
Revision as of 16:37, 6 April 2014
not verified yet !
Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance.
Credits doesn't have a symbol.
see also Trade Route
Calculation
- \Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game)
- foreach colony.... credits += colony.TaxCredits;
- C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
- Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus
Unused Industry
// Any industry left over will be used to generate more credits.
// Use the civilization's industry-to-credit conversion ratio to
// determine how much credits are generated from the leftover industry.
credits += (int)(civ.IndustryToCreditsConversionRatio * industry);
- IndustryToCreditsConversionRatio see Civilizations.xml - at the moment all races are 50
NegativeTreasury
- no progress at build queue than
- no progress at ship building
- 2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."