System Assault: Difference between revisions

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GroundCombat: *Buildings **PercentGroundCombat + PercentGroundDefense: [http://botf2.square7.ch/b2_db/BuildingsGroundCombat+Defense.php Database-List]
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=== GroundCombat ===
=== GroundCombat ===
*Buildings
**PercentGroundCombat + PercentGroundDefense: [http://botf2.square7.ch/b2_db/BuildingsGroundCombat+Defense.php Database-List]


==== Sounds ====
==== Sounds ====

Revision as of 08:27, 12 April 2014

Basic info >> see Manual#System Assault

InvasionTargetingStrategy for Bombardment

  • MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
  • Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
  • MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.

InvasionStatus

  • InProgress
  • Victory
  • Defeat
  • Stalemate


<img size=1200>9---System-Assault-2013-12-25.jpg</img>


GroundCombat

  • Buildings

Sounds

Depending what kind of assault is done one (or more of) following sounds are played while the assault: