Difference between revisions of "Credits"

From BotF2-Wiki
Jump to: navigation, search
(Buildings: https://bitbucket.org/mstrobel/supremacy/issue/242/percenttotalcredits-not-working)
(PercentTotalCredits)
Line 39: Line 39:
  
 
*https://bitbucket.org/mstrobel/supremacy/issue/242/percenttotalcredits-not-working
 
*https://bitbucket.org/mstrobel/supremacy/issue/242/percenttotalcredits-not-working
 +
 +
 +
=== PercentTradeIncome ===
 +
 +
*https://bitbucket.org/mstrobel/supremacy/issue/240/percenttradeincome-incorrect

Revision as of 09:36, 15 June 2014

not verified yet !

Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance.

Credits doesn't have a symbol.

see also Trade Route

Calculation

  • \Mainline\SupremacyCore\Game\GameEngine.cs: void DoProduction(GameContext game)
  • foreach colony.... credits += colony.TaxCredits;
    • C:\C-Downl\_sup\_SupCodeMStrobel\Mainline\SupremacyCore\Game\GameEngine.cs: public int TaxCredits
    • Taxcredits = (adjustedPop * modifier.Efficiency) + modifier.Bonus

Unused Industry

                           // Any industry left over will be used to generate more credits.
                           // Use the civilization's industry-to-credit conversion ratio to
                           // determine how much credits are generated from the leftover industry.
                          credits += (int)(civ.IndustryToCreditsConversionRatio * industry);
  • IndustryToCreditsConversionRatio see Civilizations.xml - at the moment all races are 50

NegativeTreasury

If your empire is out of funds than best don't build anything (!) due to industry is converted into credits (see Credits#Calculation).

  • no progress at build queue than
  • no progress at ship building
  • 2014-01-29 bloodwurm: "Your empire is out of funds and cannot pay its ship's maintenance.Ships cannot repair hull damage and are degrading."

Buildings

PercentCredits

PercentTotalCredits


PercentTradeIncome