Difference between revisions of "Buy"
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(Created page with "Buy isn't implemented yet *https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate **The plan in Supremacy is to not allow buying items, but spending credits to rus...") |
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Revision as of 10:23, 3 August 2014
Buy isn't implemented yet
- https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate
- The plan in Supremacy is to not allow buying items, but spending credits to rush/hurry production, which in effect means the item will be finished sooner. Something like a certain % of the build cost is "bought", rather than the item being instantly bought in full.
- Oh I see, so each build project would have a rushable part which you can pay for, but even if you were to, you'd still have a "needs to be built" part which would require turns to build. This way you enforce a minimum build time but still allow for faster builds.
- supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml
- supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml.cs